<?xml version="1.0"?>
<rss version="2.0"><channel><title>Updates Latest Topics</title><link>https://forum.skylords.eu/index.php?/forum/33-updates/</link><description>Updates Latest Topics</description><language>en</language><item><title>Patch #400056 - 1 May 2026</title><link>https://forum.skylords.eu/index.php?/topic/16581-patch-400056-1-may-2026/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:rgb(255,255,255);"><strong>Patch #400056 - The Shifting Temple</strong></span></span>
</p>

<p>
	<span style="color:#ffffff;">Welcome to our newest patch. This update contains our 4th original Campaign Map, our 22nd balance patch, a new featured survival community map, balance changes to Unexpected Visitors and Heart of Trouble, and more. </span>
</p>

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	<div>
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	</div>
</div>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Patch Preview</strong></span></span>
</p>

<ul>
	<li>
		<strong>A brand-new campaign map! </strong>The Shifting Temple is our third 2-player campaign map and our fourth new campaign map overall, accompanied by two seasonal challenges.
	</li>
	<li>
		<b>New Defensive PvE Map.</b> Random Wall Defense is a featured survival map where you defend against one of randomized three factions in hopes of surviving to the end. 
	</li>
	<li>
		<strong>Balance changes for Unexpected Visitors and Heart of Trouble</strong>. The lower difficulties of these maps have proven a bit too strong, so we are adjusting them accordingly.
	</li>
	<li>
		Several <strong>card balance changes</strong>, mostly to Stonekin and Frost cards.
	</li>
</ul>

<p>
	<br>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>New Campaign Map</strong></span></span>
</p>

<p>
	<strong><span style="color:#dbb057;">The Shifting Temple, 2-player campaign map</span></strong><br>
	<span style="color:#fcf7ee;">In The Shifting Temple, a pair of Skylords battle against both Twilight and Shadow forces in an attempt to unearth the secrets of the mysterious Shifting Temple. Upon entering the temple, one of four paths is unlocked, giving the map a unique labyrinthian feel. And what would any labyrinth be without its Minotaur?</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="20764" href="https://forum.skylords.eu/uploads/monthly_2026_04/image.png.0b87f108850459384607279adc932451.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20764" data-ratio="43.30" data-unique="kznjv724z" width="1000" src="https://forum.skylords.eu/uploads/monthly_2026_04/image.thumb.png.62cdedcb1ce23cbd54bc7a2061769b68.png"></a>
</p>

<p>
	 
</p>

<ul>
</ul>

<p>
	The Shifting Temple can be found on the world map after The Insane God:<br>
	<img alt="{CBAD44FF-CA5F-4F9E-986D-84B5E134807D}.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20735" data-ratio="79.78" data-unique="oklod1y06" width="712" src="https://forum.skylords.eu/uploads/monthly_2026_04/CBAD44FF-CA5F-4F9E-986D-84B5E134807D.png.b372e97490ba0433ee9d707285539cd3.png">
</p>

<p>
	Storybook pages can be found at:<br>
	Plot ➜ Twilight ➜ The Twilight Taint ➜ Page 17+
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>New Featured Survival Map (Beta Release)</strong></span></span>
</p>

<p>
	<strong><span style="color:#dbb057;">Random Wall Defense, 4-player defensive random PvE map</span></strong><br>
	<font color="#fcf7ee">Random Wall Defense is a featured community survival map. This means that players earn gold based on how long they survive, not whether they win the map. This map is a rework of our original attempt at what has been called dPvE or defensive PvE, first announced approximately 5 years ago. We recently dusted it off the shelf and gave it a full overhaul. Players can enjoy fighting against randomly chosen enemies from 3 factions with up to 3 other players. Comes with standard, advanced, and expert difficulties.</font>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="20736" href="https://forum.skylords.eu/uploads/monthly_2026_04/09E860DF-6735-43FD-A541-99309C1D3408.png.5716bc4ef5681b9be8efee546dd54185.png" rel=""><img alt="{09E860DF-6735-43FD-A541-99309C1D3408}.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20736" data-ratio="98.55" data-unique="xytsx8l5d" width="761" src="https://forum.skylords.eu/uploads/monthly_2026_04/09E860DF-6735-43FD-A541-99309C1D3408.thumb.png.d136862fc6660505508da55d2d12ba1d.png"></a>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Map Changes</strong></span></span>
</p>

<p>
	<span style="color:#dbb057;">Unexpected Visitors (advanced difficulty):</span><br>
	1. Removed one unit from all incoming attack waves. <br>
	2. Increased the time before the Amii city siege automatically begins from 5 minutes ➜ 7 minutes.<br>
	3. Rebalanced several Lost Souls camps in front of the Amii city and the northern Power Shrine.<br>
	4. Removed the patrolling Mountaineer at the player's T2 location.
</p>

<p>
	Overall, these changes ought to make Unexpected Visitor's advanced difficulty more comparable to other official campaign maps and make it easier for players to overcome common failure points.
</p>

<p>
	<span style="color:#dbb057;">Heart of Trouble (standard and advanced difficulty):</span><br>
	<em>Standard difficulty:</em><br>
	1. Removed the mine traps from the northern camps and the hurricane traps from the southern camps.<br>
	2. Reduced the life points of the Black and Yellow crystals from 2500 ➜ 1500 life points.<br>
	3. Increased the respawn time of all camp defenders and patrols by 10 seconds.<br>
	4. Increased the delay between cannon barrages by 10 seconds.
</p>

<p>
	<em>Advanced difficulty:</em><br>
	1. Increased the delay between cannon barrages by 5 seconds.
</p>

<p>
	Heart of Trouble was our first attempt at making a standard difficulty map and it proved a bit too difficult for our new players. 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Game Balance Changes</b></span></font>
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <span style="color:#ffffff;">Player</span><font color="#ffffff"> Card Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Battleship.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20739" data-ratio="100.00" data-unique="zc216xlwy" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_04/Battleship.png.0fe09407d13e84c472806a7fd71ac465.png"> <span style="color:rgb(219,176,87);">Battleship:</span><br>
	1. Barrage:<br>
	   A. Damage: 800, up to 2400 in total ➜ 1400, up to 3500 in total<br>
	   B. Now affects air units.
</p>

<p>
	Battleship is still lagging behind other T4 options, so we are giving its ability a buff-up to reward using it wisely. Upcoming changes to Architect's Call will indirectly buff Battleship by making it easier to keep it moving swiftly. 
</p>

<p>
	<img alt="Defense_Tower.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20744" data-ratio="100.00" data-unique="9b728d4i5" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_04/Defense_Tower.png.e2ebbd5b27ec397d41dba1a68ac10623.png"> <span style="color:rgb(219,176,87);">Defense Tower: </span><br>
	1. Frost Bolt attack speed: 2.86 seconds (683 dp20) ➜ 2.5 seconds (780 dp20)<br>
	2. Life points: 1500 ➜ 1400
</p>

<p>
	Defense Tower has a wrong damage value due to a wrong attack speed. While we are not going to give it the 300 extra damage it claims to have, we will be adding another 100 damage in exchange for removing 100 life points, shifting the tower's power budget towards offense.
</p>

<p>
	<img alt="Earthen_Gift.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20741" data-ratio="100.00" data-unique="d8jft23ar" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_04/Earthen_Gift.png.eb144a14e5f210ef109f0b63aae35d38.png"> <span style="color:rgb(219,176,87);">Earthen Gift: </span><br>
	1. Blessed Earth (b):<br>
	   A. Life points per second: 10% of its maximum life points ➜ 6% of its maximum life points<br>
	   B. Healing cap: 4000 in total per structure ➜ 6000 in total per structure<br>
	2. Gifted Earth (g):<br>
	   A. Life points per second: 5% of its maximum life points ➜ 3.5% of its maximum life points<br>
	   B. Healing cap: 4000 in total per unit (Unchanged)
</p>

<p>
	Adjusting the healing thresholds and percentages of the two affinities. The building affinity will heal less per second but more overall, this should make it a better compliment for Tectonic Shift strategies. The unit version is too strong right now, so we are moderately cutting down its healing per second while leaving the overall cap intact.
</p>

<p>
	<img alt="Grinder.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20742" data-ratio="100.00" data-unique="awzr4vdts" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_04/Grinder.png.18dc036991f3613635b52825d8b71c10.png"> <span style="color:rgb(219,176,87);">Grinder: </span><br>
	1. Damage: 5000 ➜ 5500<br>
	2. Life points: 4500 ➜ 5000<br>
	3. Add XL-counter
</p>

<p>
	These changes should help Grinder to tank better and focus down extra-large threats that Stonekin can sometimes struggle against, including bosses.
</p>

<p>
	<img alt="Makeshift_Tower.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20743" data-ratio="100.00" data-unique="zzz5mjro5" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_04/Makeshift_Tower.png.98a0bfa5d01efc6a8e999789cfec05b7.png"> <span style="color:rgb(219,176,87);">Makeshift Tower: </span><br>
	1. Grenade Launcher:<br>
	   A. Damage: 45 up to 65 in total (367 dp20) ➜ 54 up to 81 (450 dp20)
</p>

<p>
	Makeshift Tower never had a correct damage value, so we are correcting that. Even so, it will remain the weakest tower in the game.
</p>

<p>
	<img alt="Primal_Defender.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20793" data-ratio="100.00" data-unique="gzvn08l09" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_04/Primal_Defender.png.935a51c8d0f072fe7f00d3301f100906.png"> <span style="color:rgb(219,176,87);">Primal Defender: </span><br>
	1. Power cost: 60p ➜ 70p<br>
	2. Earthstrike damage: 130 up to 195 in total (975 dp20) ➜ 155 up to 233 in total (1175 dp20)<br>
	   A. Fix attack speed description to say every 3.3 seconds.<br>
	3. Cloudstrike damage: 250, up to 375 in total (2030 dp20) ➜ 290, up to 435 in total (2355 dp20)<br>
	4. Life points: 1300 ➜ 1515
</p>

<p>
	Primal Defender takes up more space than other comparable T1 towers, meaning that when placed behind a wall Nature T1 can fit less defensive towers than other factions. While a lower cost is often a benefit, when placed behind walls a wider but low cost tower is a hindrance because it has less stat density, which results in Nature T1 fitting less stats behind the wall overall. This is exasperated by most towers sight blocking each other, so you cannot simply place more towers in the back to make up for this. As such, we are increasing Primal Defender's cost and increasing its damage and health stats proportionally. These changes will allow the tower to be more stat dense and therefore better when placed in locations with limited space, while being power neutral in other situations.
</p>

<p>
	<img alt="Shatter_Ice.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20740" data-ratio="100.00" data-unique="5zapnz09a" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_04/Shatter_Ice.png.1674f8b3e94415ee606ebefaf8017501.png"> <span style="color:rgb(219,176,87);">Shatter Ice: </span><br>
	1. Power cost: 100p ➜ 70p
</p>

<p>
	<img alt="Tectonic Shift.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20745" data-ratio="100.00" data-unique="tcfrlj8j1" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_04/TectonicShift.png.bfb8d29153114dcd60f3911d28917e12.png"> <span style="color:rgb(219,176,87);">Tectonic Shift: </span><br>
	1. Ability range: 100m ➜ 150m<br>
	2. Ability cooldown: 20 seconds ➜ 30 seconds
</p>

<p>
	We are increasing both the teleport distance and ability cooldown of Tectonic Shift by 50%. This should hopefully allow Stonekin lovers to better keep up with their fellow players in random PvE.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">NPC Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	 <span style="color:rgb(219,176,87);">Moloch (NPC): </span><br>
	1. Hardened Skin damage reduction: 90% ➜ 80% less damage from ranged and magical attacks
</p>

<p>
	With the introduction of Random Wall Defense, Moloch's current damage reduction level is excessive and makes it nearly unkillable for many archetypes.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>General Fixes</strong></span></span>
</p>

<ul>
	<li>
		Fixed worm movement causing desyncs. Movement might feel slightly different from before.
	</li>
	<li>
		Skydancer should no longer be classified as an elf unit.
	</li>
	<li>
		Added tooltip "Presets completed" to challenges 2.4, 2.8, and 6.4 to help players better keep track of their progress in challenges requiring MotS presets.
	</li>
	<li>
		Fixed several grammar and typographical errors in the English lore book. 
	</li>
	<li>
		Introduced various new Shadow units &amp; buildings with the release of the Shifting Temple. 
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>
]]></description><guid isPermaLink="false">16581</guid><pubDate>Fri, 01 May 2026 09:00:00 +0000</pubDate></item><item><title>Patch #400055 - 1 March 2026</title><link>https://forum.skylords.eu/index.php?/topic/16525-patch-400055-1-march-2026/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:rgb(255,255,255);"><strong>Patch #400055 - Whispers of the Void</strong></span></span>
</p>

<p>
	<span style="color:#ffffff;">Welcome to our newest patch. This update contains our twenty first balance patch for the game, the release of Season 3, 5 brand-new cards, quality of life changes, and much more!</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="20609" href="https://forum.skylords.eu/uploads/monthly_2026_03/image.png.3b3be97bd74bbc264fb15611ab19796a.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20609" data-ratio="43.40" data-unique="yfuvx1bri" width="1000" src="https://forum.skylords.eu/uploads/monthly_2026_03/image.thumb.png.76c6daf7c408a05ebdcfd577b5074dce.png"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Patch Preview</strong></span></span>
</p>

<ul>
	<li>
		<strong>Face 43 new challenges</strong> and <strong>earn cosmetic and card rewards</strong> over four months as part of<strong> Season 3, Whispers of the Void!</strong>
	</li>
	<li>
		<strong>Five new cards and one new promo are now available</strong>! Jump in-game to collect Nightmare, Dark Maiden, Dark Mind, Devourer, Phantom Stampede and promo Overlord!
	</li>
	<li>
		Players can now<strong> purchase two new borders</strong> in the Relic Shop<strong> </strong>as well as any Season 1 &amp; 2 cosmetics they missed.
	</li>
	<li>
		Substantial <strong>balance changes and reworks to Shadow and Lost Souls </strong>cards.<strong> </strong>
	</li>
	<li>
		<strong>A new way to organize your decks!</strong>
	</li>
	<li>
		Many fixes and QoL changes based on community requests.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<img alt="Seasons tab.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19472" data-ratio="69.88" data-unique="4f10evk97" width="83" src="https://forum.skylords.eu/uploads/monthly_2025_05/Seasonstab.png.96141fd82b7648b9643c131b7b672f25.png"><span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Season 3 - Whispers of the Void</strong></span></span>
</p>

<p>
	This patch introduces our third season. Our seasons system is based around challenges that the player will complete over a 4-month time period (in this case March 1st to June 30th). Shown below are all rewards available this season:
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="20610" href="https://forum.skylords.eu/uploads/monthly_2026_03/image.png.c2a4604a9e96b9299222e20b2cc802fc.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20610" data-ratio="179.86" data-unique="hjdizzqez" width="417" src="https://forum.skylords.eu/uploads/monthly_2026_03/image.thumb.png.3bb711437b30f7ec9e1943ec5460550d.png"></a>
</p>

<p>
	We were fairly happy with the changes we made to last season's challenge and reward structure, so there are fewer changes going into season 3 than there were going into season 2. The biggest two changes are the introduction of new Maps of the Season and community-wide challenges. Maps of the Season are rPvE maps which will be standard for the entire length of the season, allowing players to choose the factions they want to fight against in rPvE. The community-wide challenges will give the season a larger sense of community, with the intention being that more active players can help less active players achieve more seasonal progress. As an added bonus, if the community finishes all three community challenges a special border will be unlocked for everyone who participated. Talking about rewards, we have moderately reduced the bfp value of the reward track cards to avoid overly depressing the marketplace like happened at the beginning of season 2. Since the community wide challenges will add some more easily available season points, we took the opportunity to increase the difficulty of the Nightmare challenges to help differentiate players at the top of the leaderboard more. Additionally, we made it easier to earn progress for the repeatable challenge to help other players in challenges. 
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Repeatable Challenges </font><span style="color:rgb(219,176,87);">]</span></span></strong><br>
	These are repeatable challenges by which the player slowly accrues points while doing other challenges and simply playing the game. Available from March 1st. <strong>Only a maximum of 400 points can be earned from all repeatable challenges.</strong> While doing repeatable challenges beyond the 400 point maximum will not reward a player any points, completing any repeatable itself will reward a Relic. 
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.1</span> Be among the 100 players with the most points earned at the end of the season.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.2</span> Win official campaign scenarios that are the Map of the Day on different days on any difficulty.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.3</span> Win official campaign scenarios that are the Infection of the Week on different weeks on advanced difficulty or higher, or random PvE scenarios that are the Infection of the Week on different weeks on advanced+ (5) difficulty or higher.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.4</span> Win random PvE scenarios that are the Map of the Month on different months on advanced+ (5) difficulty or higher.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.5</span> Play cards in any game mode. Playing Shadow, Amii, Lost Souls, and Bandits cards rewards more mission progress.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.6</span> Win random PvE scenarios. Completing maps both on higher difficulties and with you using decks that contain 10 or more Shadow, Amii, Lost Souls, or Bandits cards you will reward more mission progress.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.7</span> Win official campaign or featured community maps on standard difficulty or higher. Completing maps both on higher difficulties and with you using decks that contain 10 or more Shadow, Amii, Lost Souls, or Bandits cards will reward more mission progress.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.8</span> Spawn units via spell and ability effects (Lost Revenants count)
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.9</span> Transfer void power into actual power (normal void return does not count)
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.10</span> Be among the top 100 players with the most Elo-score in 1v1 ranked PvP at the end of the month.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.11</span> Win PvP matches (ranked, sparring, BattleArena, etc.)
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.12</span> Spend time playing PvP (ranked, sparring, BattleArena, etc.)
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.13</span> Help fellow Skylords progress in seasonal challenges. Progress is gained if a Skylord in your party progresses in a non-repeatable challenge up to or below the point where you have already progressed in that challenge.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">One-time Challenges </font><span style="color:rgb(219,176,87);">]</span></span></strong><br>
	The first set of three one-time challenges available from March 1st. The next set with 6 challenges unlocks on April 1st and the last set with 5 challenges unlocks on May 1st. Players will have until the season ends on June 30th to complete them.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.1</span> Win different campaign scenarios or featured community maps on standard difficulty or higher. Demon and Undead units are not allowed. Only Shadow, Lost Souls, or Neutral cards are allowed. These restrictions apply to all team members.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.2</span> Win the 2-player scenarios Crusade and Convoy on standard difficulty or higher. Only Shadow or Lost Souls cards are allowed. Only cards of T2 and below are allowed. These restrictions apply to all team members.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.3</span> Win the 1-player scenario Mo and the 1-player featured community map Rise of a Demon on advanced difficulty or higher. Only Shadow, Lost Souls, or Neutral cards are allowed. No unit cards are allowed.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.4</span> Win 3 different 2-player random PvE scenario Map of the Season presets on Adv++ (6) difficulty. All cards played must cost 100 power or less. Only Shadow cards are allowed. These restrictions apply to all team members.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.5</span> Win the 1-player featured community map A Thirsty Journey Home and the 2-player PvE scenario Sunbridge on advanced difficulty or higher. All cards played must cost between 70 and 150 power. Only Shadow, Lost Souls, or Frost cards are allowed. These restrictions apply to all team members.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.6</span> Win the 4-player scenario Empire and the 2-player scenario Unexpected Visitors on advanced difficulty or higher. Only Shadow, Frost or Lost Souls cards are allowed. All units T2 and above must be Lost Souls units. All buildings must be Shadow or Lost Souls buildings. These restrictions apply to all team members.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.7</span> Win the 4-player featured community map Dwarfen Stronghold Rework and the 4-player scenario King of the Giants on advanced difficulty or higher. Only Shadow, Lost Souls, Frost, or Neutral cards are allowed. All units must be undead units. These restrictions apply to all team members.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.8</span> Win a random PvE scenario that is Map of the Season or Map of the Month under 10 minutes on any difficulty. Only Shadow or Lost Souls cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Nightmare Challenges </font><span style="color:rgb(219,176,87);">]</span></span></strong><br>
	The first set of two "Nightmare" challenges. The other set unlocks on May 1st. These challenges are harder and meant for skilled veteran players, though most are still intended to be completable by the average player on lower difficulties, potentially with help from a guide.
</p>

<p>
	<span style="color:#dbb057;">Challenge 5.1</span> Be among the 100 fastest times at the end of the season on a 1p random PvE scenario Map of the Season preset on Expert+ (8) difficulty. Only Shadow or Lost Souls cards are allowed.
</p>

<p>
	<span style="color:#dbb057;">Challenge 5.2</span> Win the 1-player scenario The Soultree on expert difficulty in under 18 minutes. Only Shadow or Lost Souls cards are allowed. Completing the challenge more quickly awards progressively more points.
</p>

<p>
	<span style="color:#dbb057;">Challenge 5.3</span> Complete 3 different campaign maps on standard or advanced difficulty. Only Shadow cards are allowed. The only card allowed T2 or above is Shadow Phoenix. These restrictions apply to all team members.
</p>

<p>
	<span style="color:#dbb057;">Challenge 5.4</span> Win a random PvE scenario that is Map of the Season on Std++ (3) difficulty or higher. Only cards of Tier 2 and below are allowed. All units and buildings played must be Shadow or Lost Souls cards. Spells from any faction are allowed. These restrictions apply to all team members. Completing the challenge on higher difficulties awards progressively more points.
</p>

<p>
	<span style="color:#ffffff;">To get started with Season 3, go to the new in-game icon shown at the top of this section which opens the Seasons window. The second round of challenges will unlock on April 1st. </span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>General Changes &amp; Fixes</strong></span></span>
</p>

<ul>
	<li>
		The Bandit preset in random PvE has been rebalanced. Bandits should still be the easiest faction to play against, but with less of a gap between them and the other faction presets. As part of this rPvE rebalance, we added new units to the Bandit preset, such as Sand Skate, Bandit Cannoneer, both Raven ships, Bloodhorn, and Wasteland Terror. Additionally, we have added several new bosses, including Boggart and Ravenheart. 
	</li>
	<li>
		A new "Map of the Season" function has been added to random PvE. Upon choosing Map of the Season, players will be prompted to choose among any of the existing faction presets (Bandits, Stonekin, Lost Souls, Twilight, Nature, and Fire). Each of these presets will remain available for the duration of the season. 
	</li>
	<li>
		Added a new way to filter cards in the inventory and marketplace - "orbs":
		<ul>
			<li>
				Typing<em> orbs(na,sh)</em> will search for cards that contain both Nature and Shadow orbs - matches T2, T3, T4 Amii cards
			</li>
			<li>
				Typing <em>orbs=(na,sh)</em> will search for cards that have both a Nature and a Shadow orb - matches T2 Amii cards only (<img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20584" data-ratio="100.00" data-unique="9zwd7ld3q" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.d8c115fa6a32168a94d7f0da5971c03a.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20585" data-ratio="100.00" data-unique="9nm42x83j" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/natureOrb.png.cbd0d24b99f049a36c75e2f18867fa50.png">)
			</li>
			<li>
				Typing <em>orbs&lt;=(na,sh)</em> will search for cards that fit a deck with 1 Nature and 1 Shadow orb in T2 - matches T1 Shadow (<img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20584" data-ratio="100.00" data-unique="9zwd7ld3q" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.d8c115fa6a32168a94d7f0da5971c03a.png">) and T1 Nature cards (<img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20585" data-ratio="100.00" data-unique="9nm42x83j" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/natureOrb.png.cbd0d24b99f049a36c75e2f18867fa50.png">) &amp; T2 Shadow splash (<img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20584" data-ratio="100.00" data-unique="9zwd7ld3q" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.d8c115fa6a32168a94d7f0da5971c03a.png"><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20586" data-ratio="100.00" data-unique="pjg4jlwqw" width="20" src="https://forum.skylords.eu/uploads/monthly_2026_02/neutralOrb.png.1154c490eac6e1ae5c2a3f083c61c50c.png">), T2 Nature splash (<img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20585" data-ratio="100.00" data-unique="9nm42x83j" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/natureOrb.png.cbd0d24b99f049a36c75e2f18867fa50.png"><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20587" data-ratio="100.00" data-unique="pu6k5kdow" width="20" src="https://forum.skylords.eu/uploads/monthly_2026_02/neutralOrb.png.066b379eeb67be23586ad4ed95665799.png">) and T2 Amii cards (<img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20584" data-ratio="100.00" data-unique="9zwd7ld3q" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.d8c115fa6a32168a94d7f0da5971c03a.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20585" data-ratio="100.00" data-unique="9nm42x83j" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/natureOrb.png.cbd0d24b99f049a36c75e2f18867fa50.png">)
				<ul>
					<li>
						Typing <em>orbs&lt;=(na,sh,na)</em> will search for cards that fit a deck with 2 Nature orbs and 1 Shadow orb in T3 (<img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20585" data-ratio="100.00" data-unique="9nm42x83j" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/natureOrb.png.cbd0d24b99f049a36c75e2f18867fa50.png"><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20584" data-ratio="100.00" data-unique="9zwd7ld3q" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.d8c115fa6a32168a94d7f0da5971c03a.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20585" data-ratio="100.00" data-unique="9nm42x83j" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/natureOrb.png.cbd0d24b99f049a36c75e2f18867fa50.png">)
					</li>
				</ul>
			</li>
			<li>
				Added inventory filter <em>unique_orbs</em> - Typing unique_orbs=1 will search for cards that require at most 1 Fire, Frost, Nature, or Shadow orb.
			</li>
		</ul>
	</li>
	<li>
		Many new Shadow textures added to the map editor for use in community and official campaign maps.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>New Cards</strong></span></span>
</p>

<p>
	The following new cards have been added to the game. Please note that Nightmare, Dark Maiden, and Devourer are timely-exclusive, meaning they are tied to the season rewards and will not drop from booster packs or reforging while the season is active. After the season has concluded, the non-promo cards will drop as usual. Dark Mind and Phantom Stampede will drop from boosters as usual from the beginning. <strong>Players who log in before April 1st will receive a free copy of Phantom Stampede.</strong>
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Nightmare <span style="font-size:16px;">- </span></span></strong>70p T1 Shadow Spell <img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20556" data-ratio="100.00" data-unique="86lpsakb2" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.ca750900a5576e1ed0c78bf1a48a7d32.png"><br>
	You will find the upgrades for this card on the maps Nightmare Shard (U1) and Unexpected Visitors (U2/U3).
</p>

<p>
	<img alt="Nightmare.jpg" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="20594" data-ratio="100.00" data-unique="cym4geell" style="width: 80px; height: auto; float: left;" width="630" src="https://forum.skylords.eu/uploads/monthly_2026_02/Nightmare.jpg.5d678ddcbe86fdc503ddcd67c158d2b5.jpg">Shadow is the only T1 faction which is unable to meaningfully help its allies via either spells or global effects. With Nightmare, Shadow players can now summon two ghostly steads which will blow themselves up to weaken enemies such that they deal less damage for a short time. This card should add much needed flexibility to Shadow T1, in both solo and multiplayer matches, by giving Shadow an indirect way to improve the survivability of its units and generate early corpses.<br>
	 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Dark Maiden <span style="font-size:16px;">- </span></span></strong>80p T2 Shadow Support Unit <img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20556" data-ratio="100.00" data-unique="86lpsakb2" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.ca750900a5576e1ed0c78bf1a48a7d32.png"><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20556" data-ratio="100.00" data-unique="86lpsakb2" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.ca750900a5576e1ed0c78bf1a48a7d32.png"><br>
	You will find the upgrades for this card on the map Heart of Trouble (U1/U2/U3).
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" data-fileext="jpg" data-fileid="20593" href="https://forum.skylords.eu/uploads/monthly_2026_02/DarkMaiden.jpg.81d7f3da25a5d91806193d3ac4c67228.jpg" rel="" style="float: left;"><img alt="Dark Maiden.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20593" data-ratio="100.00" data-unique="8sznxsyg0" style="width: 80px; height: auto;" width="750" src="https://forum.skylords.eu/uploads/monthly_2026_02/DarkMaiden.thumb.jpg.eb827fc4ab94cb3b42c04a7aa6a95988.jpg"></a>Shadow Mage is one of the most iconic units in the game but due to various PvP nerfs, most especially the bugfix to Nether Warp (g)'s healing, she has become largely unusable in PvE. This is a shame because she ought to provide a meaningful alternative to other T2 options like Shadow Phoenix and Harvester. Enter Dark Maiden. She is a Shadow-flavored glass cannon designed to also heal allies. Once Dark Maiden has dealt enough damage, she begins to passively emit healing waves while doubling her lifestealer capacities, perfectly synergizing with Shadow Mage and giving PvE players a new way to run Pure Shadow decks in T2.
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Dark Mind <span style="font-size:16px;">- </span></span></strong>90p T2 Shadow Flying Unit <img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20556" data-ratio="100.00" data-unique="86lpsakb2" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.ca750900a5576e1ed0c78bf1a48a7d32.png"><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20556" data-ratio="100.00" data-unique="86lpsakb2" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.ca750900a5576e1ed0c78bf1a48a7d32.png"><br>
	You will find the upgrades for this card on the map Heart of Trouble (U1/U2/U3).
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" data-fileext="jpg" data-fileid="20591" href="https://forum.skylords.eu/uploads/monthly_2026_02/DarkMind.jpg.a4d884ba4cda4247a5537c112c4399b1.jpg" rel="" style="float: left;"><img alt="Dark Mind.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20591" data-ratio="100.00" data-unique="kfjt5832j" style="width: 80px; height: auto;" width="750" src="https://forum.skylords.eu/uploads/monthly_2026_02/DarkMind.thumb.jpg.90cb2d0cbe7ebe00f19c5ddc3e991b58.jpg"></a>Dark Mind is a T2 M-sized flying unit that uses a scaled up version of Parasite Swarm's model. The card is designed to be used in both PvP and PvE, giving Shadow T2 some badly needed crowd control. When Dark Mind attacks an enemy, it automatically applies a confusion effect similar to Amok. In PvP this will allow Pure Shadow to better counter L and XL-unit attacks, and in PvE it will act as a good compliment to Dark Maiden, with its crowd control helping to improve the survivability of the otherwise fragile Dark Maiden and Shadow Mage combo.
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Devourer <span style="font-size:16px;">- </span></span></strong>230p T4 Shadow Unit <img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20556" data-ratio="100.00" data-unique="86lpsakb2" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.ca750900a5576e1ed0c78bf1a48a7d32.png"><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20556" data-ratio="100.00" data-unique="86lpsakb2" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.ca750900a5576e1ed0c78bf1a48a7d32.png"><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20556" data-ratio="100.00" data-unique="86lpsakb2" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.ca750900a5576e1ed0c78bf1a48a7d32.png"><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20556" data-ratio="100.00" data-unique="86lpsakb2" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.ca750900a5576e1ed0c78bf1a48a7d32.png"><br>
	You will find the upgrades for this card on the maps Nightmare's End (U1) and Unexpected Visitors (U2/U3).
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" data-fileext="png" data-fileid="20590" href="https://forum.skylords.eu/uploads/monthly_2026_02/Devourer.png.c02c1bf2789f9a4b5fa9abad3d3aebb8.png" rel="" style="float: left;"><img alt="Devourer.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20590" data-ratio="100.00" data-unique="17myb3qyo" style="width: 80px; height: auto;" width="750" src="https://forum.skylords.eu/uploads/monthly_2026_02/Devourer.thumb.png.b1a779f3e516003fe2275aca88779f01.png"></a>One of the project's first prioritizes was to make each pure faction viable in each tier. With the release of Devourer, we will have (hopefully) finally succeeded in achieving this goal. While T4 Pure Shadow already has two cards, it has always lacked a strong unit to become the primary vehicle for Shadow's powerful single target buffs. Shadow also has an identity as a swarm faction and Devourer's "Mincemeat" ability will enable players to turn those swarms directly into bombs. All in all, Devourer should feel like the apex Shadow unit which ties together most of the faction's major mechanics, similar to Frost's Dreadnought.
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Phantom Stampede <span style="font-size:16px;">- </span></span></strong>120p T3 Lost Souls Spell <img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20556" data-ratio="100.00" data-unique="86lpsakb2" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.ca750900a5576e1ed0c78bf1a48a7d32.png"><img alt="frostOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20557" data-ratio="100.00" data-unique="4qvwfqwei" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/frostOrb.png.4395512fdbbe789f119a32c6ae2ca86e.png"><img alt="LostSoulsOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20558" data-ratio="100.00" data-unique="h9m8nsd3f" width="20" src="https://forum.skylords.eu/uploads/monthly_2026_02/LostSoulsOrb.png.d049d350c404d847b267c94aca3be688.png"><br>
	You will find the upgrades for this card on the maps Empire (U1) and Unexpected Visitors (U2/U3).
</p>

<p>
	<img alt="Phantom Stampede.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="20595" data-ratio="100.00" data-unique="ld06wizio" style="width: 80px; height: auto; float: left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2026_02/PhantomStampede.png.de1e8adb657c982c4c74eca5f51a48cd.png">Ever wanted to have your own stampeding Lost Hulk? Phantom Stampede is a hybrid damage and support card which can damage enemy units and shield friendly units by summoning an revenant of a charging Lost Hulk. It can theoretically damage and shield an infinite amount of targets, which regards good targeting. The cards primary role is to give T3 Lost Souls an easy to use sustain tool which also synergizes with Blood Healing to let players keep their units in the battle for longer and with smaller downtimes between combat. 
</p>

<p>
	<strong>Login Reward:</strong> As a bonus, every player who logs in during March 2026 will receive a free copy of this new card!
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Overlord <span style="font-size:16px;">- </span></span></strong>Promo Card <img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20556" data-ratio="100.00" data-unique="86lpsakb2" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.ca750900a5576e1ed0c78bf1a48a7d32.png"><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20556" data-ratio="100.00" data-unique="86lpsakb2" width="18" src="https://forum.skylords.eu/uploads/monthly_2026_02/shadowOrb.png.ca750900a5576e1ed0c78bf1a48a7d32.png"><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20586" data-ratio="100.00" data-unique="pjg4jlwqw" width="20" src="https://forum.skylords.eu/uploads/monthly_2026_02/neutralOrb.png.1154c490eac6e1ae5c2a3f083c61c50c.png"><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20586" data-ratio="100.00" data-unique="pjg4jlwqw" width="20" src="https://forum.skylords.eu/uploads/monthly_2026_02/neutralOrb.png.1154c490eac6e1ae5c2a3f083c61c50c.png">
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" data-fileext="jpg" data-fileid="20592" href="https://forum.skylords.eu/uploads/monthly_2026_02/Overlord_promo.jpg.5a4772f808b99ea48e3ba2fac8d411cf.jpg" rel="" style="float: left;"><img alt="Overlord_promo.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20592" data-ratio="100.00" data-unique="ze4g35v79" style="width: 80px; height: auto;" width="750" src="https://forum.skylords.eu/uploads/monthly_2026_02/Overlord_promo.thumb.jpg.3ac8237c148500fcaadfd8e5cff371b8.jpg"></a>You can get this special promo card by earning 900 seasonal points. After the season has concluded, promo Overlord will be purchasable in the Relic shop, for those who did not get it during the season. 
</p>

<p>
	<br>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Deck Tags </b></span></font>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="20596" href="https://forum.skylords.eu/uploads/monthly_2026_02/A37EA1E7-3CC6-454F-8513-4B1033DC8B20.png.88556973ced6b609d6e0597fa706d80e.png" rel=""><img alt="{A37EA1E7-3CC6-454F-8513-4B1033DC8B20}.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20596" data-ratio="81.08" data-unique="pcjahoham" width="925" src="https://forum.skylords.eu/uploads/monthly_2026_02/A37EA1E7-3CC6-454F-8513-4B1033DC8B20.thumb.png.d65968e6bac797cdff8d6ff3bcf08ad5.png"></a>
</p>

<p>
	BattleForge is the type of game which encourages the player to experiment with dozens or hundreds of different deck combinations. With the launch of seasons, this encouragement to experiment has become a requirement, and as such the amount of decks players have is multiplying. While the old deck menu was functional, we have long been unhappy with its organizational capacity. As such, we finally decided to sit down and rework the deck menu to give the player more tools. Players can now create and assign tags to each deck. Some tags come pre-included, such as tags for each official map and each official game mode. All tags can be customized with a plethora of assignable colors and icons. Additionally, as part of these changes, we are changing the "Suggested Decks" feature in the game lobby. Instead of showing decks you previously used on the map, it will now show decks with the relevant tags for that map. We hope this new system makes it easier for players to organize and find their various decks without resorting to endless scrolling, and that it encourages players to experiment with more types of decks in the future. 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Game Balance Changes</b></span></font>
</p>

<p>
	<span style="color:rgb(219,176,87);">Ice Shield Disenchant Interaction: </span> All Ice Shields can now be disenchanted except for Avatar of Frost's in-built shield. 
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Tier 1 Card Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Ice_Shield_Tower.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20513" data-ratio="100.00" data-unique="23ir9l62y" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Ice_Shield_Tower.png.0e6e87958f5110018c412292260ed7fa.png"> <span style="color:rgb(219,176,87);">Ice Shield Tower:</span><br>
	1. Change the “Ice Shield” ability from auto-cast to passive.
</p>

<p>
	Ice Shield tower should no longer have its "Ice Shield" ability blocked by line of sight and it should also now properly apply new shields to unshielded units and not just repeatedly reshield the closest target in range.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Tier 2 Card Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Altar_of_Nihil.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20518" data-ratio="100.00" data-unique="h397d5nb1" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Altar_of_Nihil.png.67e1bd999ef2993cf461d98af7748f1c.png"> <span style="color:rgb(219,176,87);">Altar of Nihil: </span><br>
	1. Power cost: 50p ➜ 65p<br>
	2. Add an initial cooldown (60 seconds)
</p>

<p>
	Altar of Nihil has proven to be too strong and has become quite toxic in lower tier matches, so we are nerfing it accordingly. 
</p>

<p>
	<img alt="Infected_Tower.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20516" data-ratio="100.00" data-unique="yuko3b1yp" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Infected_Tower.png.5ee97b8e6add621ec9c5ab8887abd6a3.png"> <span style="color:rgb(219,176,87);">Infected Tower: </span><br>
	1. Virus:<br>
	   A. Now affected by population cap (150)<br>
	   B. Players can now suicide units under the effect of Virus.<br>
	   C. Ability power cost: 60p ➜ 90p<br>
	   D. Now longer retransforms existing Twilight Pests on death.<br>
	2. Slime Cannon now knocks back small units.
</p>

<p>
	While we know that some people liked the Infected Tower infinite bug deck, we sadly must remove it due to the crashes and lag spikes it caused when the mass of bugs are teleported or knocked back. To compensate, we are making it easier to trigger the Virus effect by allowing players to suicide their own units. This should make the deck archetype more viable in T2. Eventually, we will be reworking Fleshbender to continue fleshing out the bug archetype in Twilight. Lastly, we are adding small knockback to the tower's auto-attack to help its survivability. 
</p>

<p>
	<img alt="Gladiatrix.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20517" data-ratio="100.00" data-unique="wzvck3tng" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Gladiatrix.png.16558f206225c15d4a18615a414c15e7.png"> <span style="color:rgb(219,176,87);">Gladiatrix: </span><br>
	1. Disenchant cost (both affinities): 55 ➜ 40<br>
	2. Shadow affinity (p) now also has swift<br>
	3. Nature affinity (g) Disenchant cooldown: 10 seconds ➜ 3 seconds
</p>

<p>
	Gladiatrix fell out of the meta for most factions as alternatives got buffed. This should give Fire splashes more counterplay to several buff and debuff mechanics and add a meaningful choice for affinity selection.
</p>

<p>
	<img alt="Global_Warming.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20519" data-ratio="100.00" data-unique="1v6msy4ex" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Global_Warming.png.b7519ad41ec51f6ab1caf83b4872aff2.png"> <span style="color:rgb(219,176,87);">Global Warming: </span><br>
	1. Fire affinity (r) Ice Shield damage: 660 ➜ 1000<br>
	2. Frost affinity (b) Ice Shield damage: 55 ➜ 90 damage per second<br>
	3. Both affinities now work on all enemies, including Amii structures.
</p>

<p>
	As the red affinity usually is the better one to play, Global Warming currently gets countered by the Ice Spike plus Ice Age combo. Since the cards sole purpose is to counter shield mechanics this needs to change and at least allow the player to break Ice Spike shields on activation.
</p>

<p>
	<img alt="Lost_Launcher.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20515" data-ratio="100.00" data-unique="3ml3yuher" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Lost_Launcher.png.557e2b7c2d94cb141b474877835d416a.png"> <span style="color:rgb(219,176,87);">Lost Launcher (b):</span><br>
	1. Ice Shield now refreshes every 40 seconds and no longer regenerates by 5 life points per second.<br>
	2. Ice Shield strength: 600 life points ➜ 500 life points<br>
	3. An indicator now shows when the Ice Shield will refresh when the shield has been lost.
</p>

<p>
	The frost affinity of Lost Launcher had a one-time shield while the fire affinity has a permanent rage ability. We have solidified the frost affinity's identity as the beefier version by allowing its Ice Shield to refresh itself similar to Avatar of Frost. 
</p>

<p>
	<img alt="Lost_Priest.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20520" data-ratio="100.00" data-unique="8xmwnl92v" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Lost_Priest.png.ca6f82029eb66878f438850bf8dc1471.png"> <span style="color:rgb(219,176,87);">Lost Priest: </span><br>
	1. Exhaustion debuff strength (both affinities): 40% ➜ 50%
</p>

<p>
	While Lost Souls' T2 in PvE has become quite good, Lost Priest is still struggling to find his place so we can giving his ability another buff.
</p>

<p>
	<img alt="Ripper.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20521" data-ratio="100.00" data-unique="o88502udw" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Ripper.png.2d27c7ce149194520a43690f56276326.png"> <span style="color:rgb(219,176,87);">Rippers: </span><br>
	1. Cannibalize regeneration: 35 ➜ 40 life points per second
</p>

<p>
	Rippers continue to perform poorly, so we are giving their regen another buff. This will also help the Rippers from Nox Carrier which is also receiving a buff this patch.
</p>

<p>
	<img alt="Scorchlings.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20524" data-ratio="100.00" data-unique="8gb5p48t2" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Scorchlings.png.65af32b0c7d5da8fa92c47c8fb5985e0.png"> <span style="color:rgb(219,176,87);">Scorchlings: </span><br>
	1. Life points: 940 ➜ 1080
</p>

<p>
	With the transition from Wormlings to Scorchlings the unit lost the damage reduction from worm movement, so we are giving it a small health increase to compensate. 
</p>

<p>
	<img alt="Whisperer.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20611" data-ratio="100.00" data-unique="7xu6ckhf3" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_03/Whisperer.png.0c64510f6515af44a2ce74c6367bdcab.png"> <span style="color:rgb(219,176,87);">Whisperer: </span><br>
	1. Blind ability:<br>
	   A. Removed immunity to Blind that lingered for 10 seconds after the effect ran out.<br>
	   B. Now properly works vs all enemies and not just units.
</p>

<p>
	This change will allow Whisperer to perma-CC enemies and allow for the unit to disable building attacks.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Tier 3 Card Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Gate of Akylos.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20526" data-ratio="100.00" data-unique="34lyhshow" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/GateofAkylos.png.7e237e83669e2a5f490f2308f5fa852f.png"> <span style="color:rgb(219,176,87);">Gate of Akylos:</span><br>
	1. Life points: 4400 ➜ 3400<br>
	2. Give up the Ghost new effect: For each unit sacrificed in this way, 14% of each player’s current void power will be transferred to the actual power pool.<br>
	3. Ethereal Anchor duration bonus: 25% ➜ 35%
</p>

<p>
	Improve the Lost Souls unit economy. Producing Revenant armies costs a lot of tempo and generates lots of unbound power, so Gate of Akylos can now help move that power back into the player's hands. This change will also help in any future seasonal challenge scenario if Shadow and Frost cards are banned and therefore void return is not readily available.
</p>

<p>
	<img alt="Ethereal_Storm.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20525" data-ratio="100.00" data-unique="f964awbby" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Ethereal_Storm.png.243595c11db8271c2651fa321b52ba69.png"> <span style="color:rgb(219,176,87);">Ethereal Storm:</span><br>
	1. Bonus damage now also gets triggered by Undead units.
</p>

<p>
	This change will make Ethereal Storm work with normal Lost Souls units, but also summons from Undead Army, making the spell easier to use overall.
</p>

<p>
	<img alt="Lost_Grigori.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20527" data-ratio="100.00" data-unique="wfdqj3gmg" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Lost_Grigori.png.5b066216ca7e212ede5210a7ef9960d8.png"> <span style="color:rgb(219,176,87);">Lost Grigori:</span><br>
	1. Attraction General Changes:<br>
	   A. Ability type: Mode-change ➜ Active ability<br>
	   B. Now a one-time taunt that lasts 15 seconds<br>
	   C. Affinity effects unchanged
</p>

<p>
	This change to Grigori should allow it to function better as a tank in PvE for Lost Soul's T3 ranged arsenal such as Ashbone Pyro, Lost Manabeast, or Lost Horror.
</p>

<p>
	<img alt="Simulacrum.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20528" data-ratio="100.00" data-unique="h94i0bqfw" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Simulacrum.png.67b35f8eab16dfbde821446440bcc08a.png"> <span style="color:rgb(219,176,87);">Simulacrum:</span><br>
	1. Simulacrum can now teleport using Spirit Gate when even self-rooted.
</p>

<p>
	This will allow players to mass port their Simulacrum armies without having to individually teleport or root/unroot each unit. It also makes it easier to use Simulacrum with other units, as you can walk the melee/tank forward first, then teleport all the Simulacrums to that unit at once. The ability to immediately re-teleport themselves with their own ability will play more into its identity as a kiting unit.
</p>

<p>
	<img alt="Transcendence.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20552" data-ratio="100.00" data-unique="qw4vz3g1f" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Transcendence.png.3e64495c5e2e81342081aa8d5e4f05c0.png"> <span style="color:rgb(219,176,87);">Transcendence:</span><br>
	1. Spell type: Spell ➜ Arcane
</p>

<p>
	With this change, Transcendence will remain usable even without ground presence. This will prove especially powerful in conjunction with Skydancer + Energy Core decks.
</p>

<p>
	<img alt="Twilight_Creeper.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20053" data-ratio="100.00" data-unique="3s9dbgcz4" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_09/Twilight_Creeper.png.f31b053ea4ba4be507d052fbe62af510.png"> <span style="color:rgb(219,176,87);">Twilight Creeper:</span><br>
	1. Spit parasites: 20 damage per second ➜ 17 damage per second
</p>

<p>
	We slightly overbuffed Twilight Creeper last patch and are now reining it back in.
</p>

<p>
	<img alt="Twilight Infestation.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20529" data-ratio="100.00" data-unique="f9sxv58fo" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/TwilightInfestation.png.8ac0f56e830072abff01b8945a47c0d1.png"> <span style="color:rgb(219,176,87);">Twilight Infestation:</span><br>
	1. Twilight Dancer:<br>
	   A. Damage: 600 ➜ 900 dp20<br>
	   B. Splash radius: 5m ➜ 10m<br>
	   C. Life points: 728 ➜ 800
</p>

<p>
	Twilight Dancer was accidentally released with lower life points and damage than originally intended and we are rectifying that. Additionally, we are increasing its splash radius to allow it to more effectively kill squad units, hit moving targets, and to damage enemies positioned close to its target.
</p>

<p>
	<img alt="Eliminator.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20530" data-ratio="100.00" data-unique="13ybga9ny" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Eliminator.png.8d1b87fc46b415e3066c281b875126b5.png"> <span style="color:rgb(219,176,87);">Eliminator:</span><br>
	1. Size: M-sized ➜ L-sized<br>
	2. Orb cost: 1 Shadow, 1 Neutral (T2) ➜ 3 Shadow (T3)<br>
	3. Power cost: 60p ➜ 120p<br>
	4. Damage: 840 ➜ 2020<br>
	5. Life Points: 675 / 710 / 780 / 850 ➜ 1800 / 1860 / 1930 / 2020<br>
	6. Taming:<br>
	   A. Remove affinity effects<br>
	   B. Now works on Demons &amp; Spirits instead of Demons &amp; Undead<br>
	   C. Active ➜ Passive<br>
	   D. New effect - Reduces the self-damage of all friendly units in a 30m radius by 50%.<br>
	7. New affinity effect, “Tainted Homicide” - “Whenever a hostile unit directly attacked by Eliminator is killed, 6% of the current void power will be transferred to the actual power pool.”<br>
	8. New affinity effect, “Gifted Homicide” - “Whenever a hostile unit directly attacked by Eliminator is killed, its corpses explodes healing all allied units in a 10m radius by 660 life points.”
</p>

<p>
	We are moving Eliminator to T3 as we do not see a viable use case for the card in T2. It will maintain its identity as a hybrid brawler/support unit. The new Taming ability will synergize with Unstable Demon, Shadow Mage, Cultist Master, Mutating Maniac, and Ashbone Pyro. The idea is to make Pure Shadow's T3 a bit easier to pilot for the average player. Additionally, we have moved the affinity effects to a new on-hit, on-death ability. It simply seemed right that a card named "Eliminator" would do something when it eliminates enemies. As part of the changes, we have updated Eliminator's texture to make him a tad more handsome.
</p>

<p>
	<img alt="Nox_Carrier.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20531" data-ratio="100.00" data-unique="ogiq99oog" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Nox_Carrier.png.8e499cfa1cb7d55e1e1b3d7cd6923db3.png"> <span style="color:rgb(219,176,87);">Nox Carrier:</span><br>
	1. Tainted Necrostrike (p):<br>
	   A. Aura damage no longer affects orbs and wells<br>
	   B. Aura damage: 50 ➜ 230 damage per second<br>
	2. Push the Cart movement speed bonus now makes Nox Carrier move at sprint speed (6.4 m/s).
</p>

<p>
	With these PvE skewed buffs the purple affinity should be usable as a reliable tool to remove any spawner, something with which pure Shadow in particular can struggle.
</p>

<p>
	<img alt="Ward_of_the_North.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20532" data-ratio="100.00" data-unique="igs6tlpvj" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Ward_of_the_North.png.6bdfb21e3403d39be9c3e4badb2a6a13.png"> <span style="color:rgb(219,176,87);">Ward of the North:</span><br>
	1. Orb cost: 2 Frost, 1 Neutral (T3) ➜ 1 Frost, 2 Neutral (T3)
</p>

<p>
	Given that 2 Frost orbs in T3 has enough other good options and that Ward of the North does not interact well with shield mechanics, we are loosening the orb restrictions to make it more splashable.
</p>

<p>
	<img alt="Sleet Storm.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20533" data-ratio="100.00" data-unique="gau5qiwsa" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/SleetStorm.png.3e52f0f1a6e440cb0ed9f4d52d641f21.png"> <span style="color:rgb(219,176,87);">Sleet Storm:</span><br>
	1. Spell delay: 4 seconds ➜ 3 seconds<br>
	2. Enchained duration: 15 seconds ➜ 20 seconds
</p>

<p>
	Sleet Storm is often used with Fire/Frost cards like Vulcan, Giant Slayer, and Virtuoso in T3 and Construct in T4. The problem is that these cards are completely dependent on the flying enemies being grounded to deal damage. So, we are increasing the enchained duration to ensure they can knock out enemies in one CC rotation.
</p>

<p>
	<img alt="Vulcan.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20534" data-ratio="100.00" data-unique="um8nahmya" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Vulcan.png.1288b801937d0485c54284aa3a22bb97.png"> <span style="color:rgb(219,176,87);">Vulcan:</span><br>
	1. New passive "Molten Breach": Attacked enemies heat up in such a way that Ice Shields melt down by 120 hp per second. The heat will also prevent enemies from getting an Ice Shield. Lasts for up to 7 seconds.
</p>

<p>
	This is pretty much an inbuilt Global Warming (b) effect. Avatar of Frost will be immune to the effect, but other units like Mountaineer and Ice Guardian can have reapplication of their in-built shields prevented.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Tier 4 Card Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Grim_Bahir.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20535" data-ratio="100.00" data-unique="7pz2ytp8x" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Grim_Bahir.png.755a418a7dc391de1a37ec1837763772.png"> <span style="color:rgb(219,176,87);">Grim Bahir:</span><br>
	1. Infectious Spit:<br>
	   A. Now a 3-target chain attack<br>
	   B. Damage per target: 300 / 200 / 100 damage (4000 dp20)<br>
	2. Life Drain, General Changes:<br>
	   A. Damage: 120 ➜ 240 damage per second<br>
	   B. Target: XL-only ➜ L &amp; XL-units<br>
	   C. Life Transfer: 120 ➜ 180 life points per second<br>
	   D. Ability length: 30m ➜ 40m (45m break point)<br>
	   E. New spawn effect: A unit which dies while being drained will spawn 2 Nether Crawlers out of its corpse.
</p>

<p>
	Grim Bahir is perhaps the most beautiful unit in the game, but even as a T4 Ultra-rare it has languished in a weak state. We are buffing it by more fully embracing its identity as a spawner of temporary crawlers. Its auto-attack is now a chain-attack, meaning it can infect 3x as many enemy units per attack. Additionally we are buffing up its Life Drain and adding a new crawler spawn to enemies which die while being drained.
</p>

<p>
	<img alt="Incubator.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20536" data-ratio="100.00" data-unique="srioa1nz2" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Incubator.png.71eba41faa4e4a90355d266c8e327982.png"> <span style="color:rgb(219,176,87);">Incubator:</span><br>
	1. Remove Morphing cooldown<br>
	2. Infused Morphing (r): No longer loses 90 hp every 2 seconds.<br>
	3. Tainted Morphing (p): Damage buff 100% ➜ 200%
</p>

<p>
	Allowing army generation via Incubator (r) when paired with Infect, Grim Bahir, Undead Army etc. The card should be ideal to solve small side tasks with great cost efficiency.
</p>

<p>
	<img alt="Second_Chance.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20537" data-ratio="100.00" data-unique="otj0797o9" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Second_Chance.png.7577ea8f5bb8cdbdf7ef66e8ef83de23.png"> <span style="color:rgb(219,176,87);">Second Chance:</span><br>
	1. Tainted Global Revive (p):<br>
	   A. No longer affects enemies<br>
	   B. Irrevocable death timer: 30 sec ➜ 25 seconds<br>
	   C. Can now suicide own units affected by Tainted Global Revive
</p>

<p>
	The shadow affinity has always been lackluster, so we are making it easier to use in the hopes of producing an alternative use for the card. 
</p>

<p>
	<img alt="Necrofury.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20538" data-ratio="100.00" data-unique="4f8u0onkk" width="50" src="https://forum.skylords.eu/uploads/monthly_2026_02/Necrofury.png.fa32e802ef83f4090fe295f4862f414a.png"> <span style="color:rgb(219,176,87);">Necrofury:</span><br>
	1. Nether Bomb radius: 10m ➜ 15m<br>
	2. Bone Shards radius: 10m ➜ 15m<br>
	3. Apply overflow damage fix to Bone Shards and Nether Bomb.
</p>

<p>
	These changes should make it easier for Necrofury to hit moving targets and have the size of its splash radius better fit the perceived strength of the attack visuals. 
</p>

<p>
	<img alt="Twilight_Pestilence.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20054" data-ratio="100.00" data-unique="qpg6irio7" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_09/Twilight_Pestilence.png.8215bb6d0f5b45a162f59547087a22b3.png"> <span style="color:rgb(219,176,87);">Twilight Pestilence:</span><br>
	1. Allied healing: 160 ➜ 130 life points per second
</p>

<p>
	We overbuffed Twilight Pestilence last patch so we are toning it down to a more acceptable level.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">NPC Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<span style="color:#dbb057;">NPC Unit Cost Changes </span>- The NPC versions of Lost Reaver (including its summoned Lost Crawlers), Bandit Sniper, Lost Spellbreaker, and Twilight Whisperer have had their orb and power costs changed from T3, 150p to T2, 175p. This change will allow them to be transformed by Twilight Curse without affecting any of the various cards which can mind control enemies. 
</p>

<p>
	<span style="color:#dbb057;">New Shadow NPCs</span> - Added many new Shadow NPCs which can be used by map makers in new community maps. Includes: Soul Weaver (Shadow Shaman), Executor, Soulstitcher (Shadow Kobold Engineer), Witchclaws, Eliminator, Knight of Chaos, Nightcrawler, Nox Carrier, Shadow Insect, Wrathgazer, Shadow Worm, Rifle Cultists, Necroblaster, Shadow Phoenix, and Stone of Torment. 
</p>

<p>
	<span style="color:#dbb057;">Boggart (HoT and rPvE boss)</span> - Increased the delay between the casting animation and the first impact from 2 sec ➜ 4 seconds. This should allow players more time to react to Boggart's cannon barrage.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Bugfixes &amp; Minor Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<ul>
	<li>
		Fixed a problem where different methods of revenant life extension, such as Lost Manabeast and Revenant's Blessing, would overwrite each other and prevent the other method from reapplying.
	</li>
	<li>
		Fixed various Community Maps containing removed towers in patch 400044 causing them to instantly crashes at the beginning, including The ID-Forge, Simple Land 2, Frozen Death, and Nyxia.
	</li>
	<li>
		Fixed and improved the descriptions for dozens of player cards and NPCs in all four supported languages (English, French, German, and Russian).
	</li>
	<li>
		Clarified which cards are invalid targets for friendly killing spells and when a unit is immune to Nasty Surprise or Shadow Mage's Foul Play ability.
	</li>
	<li>
		Added a tooltip description to clarify what type of artifact immunity different building types possess (i.e. what spell effects they are immune against).
	</li>
	<li>
		Gold chests can no longer be attacked, damaged, or destroyed. 
	</li>
	<li>
		Added preview radii to several player cards and their abilities. 
	</li>
	<li>
		Amazon (Nature) - Passive ability Wildlife Protection: Fixed to be able to reapply the aura to affected targets in range that had already been under its effect.
		<ul>
			<li>
				Banner of Glory, Forest Elder, and Lost Wanderer, Corsair's auras have been fixed in the same way.
			</li>
		</ul>
	</li>
	<li>
		Corrected the displayed damage value of several player cards and NPCs to more accurately reflect their damage outputs over 20 seconds.
	</li>
	<li>
		Unhealable now prevents life stealer from healing units (affects the map modifier, Befallen's Curse, Blood Healing, and Promise of Life).
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>
]]></description><guid isPermaLink="false">16525</guid><pubDate>Sun, 01 Mar 2026 05:04:52 +0000</pubDate></item><item><title>Patch #400054 - 1 October 2025</title><link>https://forum.skylords.eu/index.php?/topic/16242-patch-400054-1-october-2025/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:rgb(255,255,255);"><strong>Patch #400054 - Natural Selection</strong></span></span>
</p>

<p>
	<span style="color:#ffffff;">Welcome to our newest patch. This update contains our twentieth balance patch for the game, the release of Season 2, 5 brand-new cards, quality of life changes, and much more!</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="20097" href="https://forum.skylords.eu/uploads/monthly_2025_09/image.png.d3ce0179b9f44b2fd0c6946dcce33502.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20097" data-ratio="43.40" data-unique="e9huyyu1w" width="1000" src="https://forum.skylords.eu/uploads/monthly_2025_09/image.thumb.png.38169335bd0c1e7f51f7e2dd279ee801.png"></a>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Patch Preview</strong></span></span>
</p>

<ul>
	<li>
		<strong>Face 39 new challenges</strong> and <strong>earn cosmetic and card rewards</strong> over four months as part of<strong> Season 2, Natural Selection!</strong>
	</li>
	<li>
		<strong>Five new cards and one new promo are now available</strong>! Jump in-game to collect Molt, Whisperer, Twilight Infestation, Skyscorcher, Woodland Watch and promo Forest Elder!
	</li>
	<li>
		Players can now<strong> purchase the Defensive Forge theme and all remaining NPC units and towers</strong> in the Relic Shop<strong> </strong>as well as any Season 1 cosmetics they missed.
	</li>
	<li>
		<strong>The first part of the Twilight rework </strong>and an expansion of Nature's T1 tools.
	</li>
	<li>
		Many new fixes and QoL changes based on community requests.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<img alt="Seasons tab.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19472" data-ratio="69.88" data-unique="4f10evk97" width="83" src="https://forum.skylords.eu/uploads/monthly_2025_05/Seasonstab.png.96141fd82b7648b9643c131b7b672f25.png"><span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Season 2 - Natural Selection</strong></span></span>
</p>

<p>
	This patch introduces our second season. Our new seasons system is based around challenges that the player will complete over a 4-month time period (in this case October 1st to January 31st). Here are all the rewards you will be able to earn during our first season:
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="20099" href="https://forum.skylords.eu/uploads/monthly_2025_09/tack.png.29fa7a0634f32dd95e22c2b97c271212.png" rel=""><img alt="tack.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20099" data-ratio="6.30" data-unique="ggm3h0g37" width="1000" src="https://forum.skylords.eu/uploads/monthly_2025_09/tack.thumb.png.50a31dfabd9a6fc38cf553706b45d76d.png"></a>
</p>

<p>
	<br>
	This season includes substantial changes to the seasonal reward structure. The reward track is more condensed in the beginning, with players now able to earn existing Nature and Twilight cards to help accelerate their deckbuilding. More challenges were added to all categories, giving players more opportunities to earn points by playing challenges they like and at lower difficulties. Standard challenges exist for players who are new or just returned and not yet ready to take on advanced. Repeatable challenges have been expanded and a maximum point cap of 400 points introduced. Overall, repeatable challenges will require both substantially less grinding and less daily play, and players should be able to earn the promo reward by completing all challenges at the advanced level. 
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Repeatable Challenges </font><span style="color:rgb(219,176,87);">]</span></span></strong><br>
	These are repeatable challenges by which the player slowly accrues points while doing other challenges and simply playing the game. Available from October 1st. <strong>Only a maximum of 400 points can be earned from all repeatable challenges.</strong> While doing repeatable challenges beyond the 400 point maximum will not reward a player any points, completing any repeatable itself will reward a Relic. 
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.1</span> Win official campaign scenarios that are the Map of the Day on different days on any difficulty.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.2</span> Win official campaign scenarios that are the Infection of the Week on different weeks on advanced difficulty or higher, or random PvE scenarios that are the Infection of the Week on different weeks on advanced+ (5) difficulty or higher.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.3</span> Win random PvE scenarios that are the Map of the Month on different months on advanced+ (5) difficulty or higher.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.4</span> Play cards in any game mode. Playing Nature or Twilight cards rewards more mission progress.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.5</span> Win random PvE scenarios with you using decks that contain 10 or more Nature or Twilight cards. Completing maps on higher difficulties will reward more mission progress.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.6</span> Win official campaign or featured community maps on standard difficulty or higher using decks with at least 10 Nature or Twilight cards. Completing maps on higher difficulties will reward more mission progress.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.7</span> Trigger Twilight Transformation (Molt counts)
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.8</span> Spend power on units
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.9</span> Be among the top 100 players with the most Elo-score in 1v1 ranked PvP at the end of the month.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.10</span> Win PvP matches (ranked, sparring, BattleArena, etc.)
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.11</span> Spend time playing PvP (ranked, sparring, BattleArena, etc.)
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.12</span> Help fellow Skylords progress in seasonal challenges. Progress is gained if a Skylord in your party progresses in a non-repeatable challenge you have already completed.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">One-time Challenges </font><span style="color:rgb(219,176,87);">]</span></span></strong><br>
	The first set of three one-time challenges available from October 1st. The next set with 6 challenges unlocks on November 1st and the last set with 4 challenges unlocks on December 1st. Players will have until the season ends on January 31st to complete them.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.1</span> Be among the 100 players with the most points earned at the end of the season.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.2</span> Win different campaign scenarios or featured community maps on advanced difficulty or higher. Beast and Forestkin units are not allowed. All cards played must be Nature or Twilight cards. These restrictions apply to all team members.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.3</span> Win the 2-player scenarios Unexpected Visitors and The Insane God on advanced difficulty or higher. All cards played must be Nature or Twilight cards. These restrictions apply to all team members.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.4</span> Win the 2-player featured community maps Elfmaster and Restoring Lyr V2 on advanced difficulty or higher. All cards played must be Nature or Twilight cards. Additionally, all units played Tier 2 and above must be Twilight units. These restrictions apply to all team members.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.5</span> Win the 1-player scenario Heart of Trouble on standard difficulty or higher. The Challenger's Horn must not be activated. All cards played must be Nature or Twilight cards.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.6</span> Win the 1-player scenario Heart of Trouble on standard difficulty or higher. The Challenger's Horn must be activated. All cards played must be Nature or Twilight cards.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.7</span> Win the 4-player scenarios Bad Harvest and Blight on standard difficulty or higher. All cards played must be Nature cards. These restrictions apply to all team members.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.8</span> Win the 1-player scenarios Ocean and Encounters with Twilight on standard difficulty or higher. All cards played must be Nature or Twilight cards. Completing the challenge with fewer of your units dying awards progressively more points.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.9</span> Win a random PvE scenario that is Map of the Month or Infected Map of the Week in under 10 minutes on any difficulty. All cards played must be Nature or Twilight cards. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Nightmare Challenges </font><span style="color:rgb(219,176,87);">]</span></span></strong><br>
	The first set of two "Nightmare" challenges. The other set unlocks on December 1st. These challenges are harder and meant for skilled veteran players, though most are still intended to be completable by the average player on lower difficulties, potentially with help from a guide.
</p>

<p>
	<span style="color:#dbb057;">Challenge 5.1</span> Be among the 100 fastest times at the end of the season on the 1p random PvE scenario Map of the Month on Expert+ (8) difficulty. All cards played must be Nature or Twilight cards.
</p>

<p>
	<span style="color:#dbb057;">Challenge 5.2</span> Win the 2-player scenario Sunbridge on expert difficulty in under 24 minutes. All cards played must be Nature or Twilight cards. Additionally, all units and buildings played Tier 2 and above must be Twilight cards. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.
</p>

<p>
	<span style="color:#dbb057;">Challenge 5.3</span> Complete 3 different campaign maps on advanced difficulty or higher. Only Tier 1 cards are allowed. Cards from any faction may be played. These restrictions apply to all team members
</p>

<p>
	<span style="color:#dbb057;">Challenge 5.4</span> Win a random PvE scenario that is Map of the Month or Infected Map of the Week on Std++ (3) difficulty or higher. Only cards of Tier 2 and below are allowed. All units and buildings played must be Nature or Twilight cards. Spells from any faction are allowed. These restrictions apply to all team members. Completing the challenge on higher difficulties awards progressively more points.
</p>

<p>
	<span style="color:#ffffff;">To get started with Season 2, go to the new in-game icon shown at the top of this section which opens the Seasons window. The second round of challenges will unlock on November 1st. </span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>General Changes &amp; Fixes</strong></span></span>
</p>

<ul>
	<li>
		Players can now automatically filter their card inventory based on the restrictions from a given season challenge. To use this feature, simply go to the Seasons Menu and press the small magnifying glass next to the challenge for which you want to build a deck. 
	</li>
	<li>
		New Forge NPCs and a new Forge theme "Defense Forge" are now available in the Relic Shop, which can be found in the Seasons Menu.
	</li>
	<li>
		Fixed an issue where a map modifier was falsely displayed on non-infected replays in the replay viewer.
	</li>
	<li>
		Active map modifiers will now properly display their icons in the open lobbies list.
	</li>
	<li>
		Widened the search field in the card inventory.
	</li>
	<li>
		Completely redid the Challenge window in the Seasons Menu, adding filtering and a search function.
	</li>
	<li>
		Add "Open Next" button and "Auto Flip" checkbox to the booster window. Pressing space while hovering the button also opens the next booster.<br>
		 
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>New Cards</strong></span></span>
</p>

<p>
	The following new cards have been added to the game. Please note that Whisperer, Twilight Infestation, and Woodland Watch are timely-exclusive, meaning they are tied to the season rewards and will not drop from booster packs or reforging while Season 2 is active. After the season has concluded, the non-promo cards will drop as usual. Molt and Skyscorcher will drop from boosters as usual from the beginning. <strong>Players who log in before November 1st will receive a free copy of Molt.</strong>
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Molt <span style="font-size:16px;">- </span></span></strong>50p T2 Twilight Spell <img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20046" data-ratio="100.00" data-unique="bba64zdk0" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_09/fireOrb.png.6ed6585b0a2ac049a317381ce87eedf8.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20047" data-ratio="100.00" data-unique="585h3fkly" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_09/natureOrb.png.d36077af841d6b63816c366b670ad228.png"><br>
	You will find the upgrades for this card on the map Heart of Trouble (U1/U2/U3).
</p>

<p>
	<img alt="Molt.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="20061" data-ratio="100.00" data-unique="hog8vgco1" style="width: 80px; height: auto; float: left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2025_09/Molt.png.7d76ce198937616f47db03f3a3b50a05.png">Molt is one of those cards which should have been included in the game when the Twilight faction released. Molt allows the player to instantaneously trigger a Twilight Transformation effect without actually transforming the unit. This gives the player a lot of flexibility and easier, less micro-intensive access to the increasingly numerous and increasingly strong Transformation effects we have been introducing into the game. The card should continue to get better as we control to flesh out the Twilight faction.<br>
	 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Whisperer <span style="font-size:16px;">- </span></span></strong>80p T2 Twilight Unit <img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20046" data-ratio="100.00" data-unique="bba64zdk0" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_09/fireOrb.png.6ed6585b0a2ac049a317381ce87eedf8.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20047" data-ratio="100.00" data-unique="585h3fkly" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_09/natureOrb.png.d36077af841d6b63816c366b670ad228.png"><br>
	You will find the upgrades for this card on the maps Encounters with Twilight (U1) and Into the Jungle (U2/U3).
</p>

<p>
	<img alt="Whisperer.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="20072" data-ratio="100.00" data-unique="ef8ig8s8y" style="width: 80px; height: auto; float: left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2025_09/Whisperer.png.52dc3c6f57ad762c729c0f468dfbd85a.png">We have long wanted to add iconic enemy Twilight Whisperer to the game but struggled to figure out a good design. The player Whisperer still has the iconic Blind, though it can no longer deal damage to enemies. At the same time, it has a healing chain effect, making it a good backline support unit in Twilight PvE decks. As a transformation effect, Whisperer can produce a temporary Mark of the Keeper effect on its location, increasing its crowd control capacities.<br>
	 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Twilight Infestation <span style="font-size:16px;">- </span></span></strong>140p T3 Twilight Spawner <img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20046" data-ratio="100.00" data-unique="bba64zdk0" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_09/fireOrb.png.6ed6585b0a2ac049a317381ce87eedf8.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20047" data-ratio="100.00" data-unique="585h3fkly" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_09/natureOrb.png.d36077af841d6b63816c366b670ad228.png"><img alt="TwilightOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20048" data-ratio="100.00" data-unique="akxa4hpcv" width="20" src="https://forum.skylords.eu/uploads/monthly_2025_09/TwilightOrb.png.874e8b7e1b4c9a4ec36b9a1496188c88.png"><br>
	You will find the upgrades for this card on the maps Defending Hope (U1) and Unexpected Visitors (U2/U3).
</p>

<p>
	<img alt="Twilight Infestation.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="20073" data-ratio="100.00" data-unique="ob9eadq5z" style="width: 80px; height: auto; float: left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2025_09/TwilightInfestation.png.80113e2e705dbc1bc0d568b38490d315.png">Bandit Hut was a major success and Twilight Infestation is more or less the Twilight equivalent. The main differences are that Infestation has stronger units on a longer cooldown, and that it comes with a built-in Twilight Infection which can be used to level up your leftover T1 and T2 units into T3 or T4 Twilight creatures. We also took the opportunity to improve the existing artworks for the Twilight Dancers and Twilight Devastator that the building spawns. <br>
	 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Woodland Watch <span style="font-size:16px;">- </span></span></strong>75p T2 Nature Tower <img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20047" data-ratio="100.00" data-unique="585h3fkly" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_09/natureOrb.png.d36077af841d6b63816c366b670ad228.png"><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19448" data-ratio="100.00" data-unique="qzcnw7qwd" width="20" src="https://forum.skylords.eu/uploads/monthly_2025_05/neutralOrb.png.bd0eae83b909ba1e9d9505a629afa80b.png"><br>
	You will find the upgrades for this card on the maps Titans (U1) and Into the Jungle (U2/U3).
</p>

<p>
	<img alt="Woodland Watch.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="20067" data-ratio="100.00" data-unique="o8di7o7zk" style="width: 80px; height: auto; float: left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2025_09/WoodlandWatch.png.f83da76f78c942fc085290aabb638440.png">Nature's T2 faces an over-reliance root network cards for its defense, and even so it can struggle behind walls. Woodland Watch fixes this issue by giving Nature a non-root network T2 defense tower. The tower has multi-shot, allowing it to target two enemies at a time, and it can be augmented by adding a friendly elf squad to the tower. Adding an elf squad can trigger one of three different buffs, allowing Woodland Watch to combine with other factions to create the ideal tower defense. <br>
	 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Skyscorcher <span style="font-size:16px;">- </span></span></strong>90p T3 Twilight Tower <img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20046" data-ratio="100.00" data-unique="bba64zdk0" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_09/fireOrb.png.6ed6585b0a2ac049a317381ce87eedf8.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20047" data-ratio="100.00" data-unique="585h3fkly" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_09/natureOrb.png.d36077af841d6b63816c366b670ad228.png"><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19448" data-ratio="100.00" data-unique="qzcnw7qwd" width="20" src="https://forum.skylords.eu/uploads/monthly_2025_05/neutralOrb.png.bd0eae83b909ba1e9d9505a629afa80b.png"><br>
	You will find the upgrades for this card on the maps Slave Master (U1) and Unexpected Visitors (U2/U3).
</p>

<p>
	<img alt="Skyscorcher.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="20064" data-ratio="100.00" data-unique="qsput4it6" style="width: 80px; height: auto; float: left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2025_09/Skyscorcher.png.eaa978e0db405fcf5e7a2221bd7074ae.png">Twilight in T3 has a decent tower in Twilight Bombard, but it can only target ground units. To fill this gap and to allow players to go all-in on a Twilight themed deck we decided to add Skyscorcher to the game. Similar to its NPC counterpart it does massive damage to flying units, but unlike its NPC equivalent it can also target ground units. The anti-air attack can deal with those pesky Spitfires and Raven Battleships with its long range of 50m.<br>
	 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Forest Elder <span style="font-size:16px;">- </span></span></strong>Promo Card <img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20047" data-ratio="100.00" data-unique="585h3fkly" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_09/natureOrb.png.d36077af841d6b63816c366b670ad228.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20047" data-ratio="100.00" data-unique="585h3fkly" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_09/natureOrb.png.d36077af841d6b63816c366b670ad228.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20047" data-ratio="100.00" data-unique="585h3fkly" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_09/natureOrb.png.d36077af841d6b63816c366b670ad228.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20047" data-ratio="100.00" data-unique="585h3fkly" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_09/natureOrb.png.d36077af841d6b63816c366b670ad228.png">
</p>

<p>
	<img alt="Forest Elder promo.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="20078" data-ratio="100.00" data-unique="23kowqa88" style="width: 80px; height: auto; float: left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2025_09/ForestElderpromo.png.ddb43532a17676707011b89078c29210.png">You can get this special promo card by earning 900 seasonal points. After the season has concluded, promo Forest Elder will be purchasable in the new Relic shop, for those who did not get it during the season. 
</p>

<p>
	<br>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Game Balance Changes</b></span></font>
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Tier 1 Card Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Amazon.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20050" data-ratio="100.00" data-unique="lridcsmp0" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_09/Amazon.png.1e46213530179ef7925745e650f150a0.png"> <span style="color:rgb(219,176,87);">Amazon:</span><br>
	1. Mindweaving (formerly named Beast Mastery) - ability now works on all enemy units, not just beasts. Otherwise unchanged.,<br>
	2. Wildlife Protection (nature affinity passive) - Now also causes Amazon to regenerate 10 life points per second when surrounded by at least 2 friendly forestkin and beast units.,
</p>

<p>
	These changes are intended to buff up Amazon before the upcoming season, providing players with a more reliable alternative to Windweavers. The sustain changes should allow Amazon to survive without need from Fountain of Rebirth or Surge of Light in minor engagements. The change to Beast Mastery will give the unit much more flexibility, with a substantially expanded range of targets, as well as a way to deal with flying units.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Tier 2 Card Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Treefiend.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20055" data-ratio="100.00" data-unique="j28vzzien" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_09/Treefiend.png.026195cd7eb241203a35f11590baa155.png"> <span style="color:rgb(219,176,87);">Treefiend:</span><br>
	1. Orb cost: Fire, Nature, Hybrid (T3) ➜ Fire, Nature (T2)<br>
	2. Life points: 1530 ➜ 1230<br>
	3. Counter type: L-counter ➜ XL-counter<br>
	4. Gifted Acid Bath:<br>
	   A. The disarming and slow effect has been removed and replaced by a paralyze that lasts for 15 seconds.<br>
	   B. Description - The unit slowly accrues an acid substance. Once it has stored up enough, it unleashes an acid bath: enemies within a 20m radius will be paralyzed for 15  seconds. After the effect wears off, targets are immune against Paralyze for a while.
</p>

<p>
	We are moving Treefiend to T2 as we do not see a path to viability in T3. Here it should provide an alternative T2 strategy for an otherwise struggling Twilight. T2 will be more conducive for Treefiend's playstyle, as enemies are less dangerous, allowing for players to have the time to root and unroot successfully. We are changing the bizarre gifted affinity effect to paralyze, which is more fitting to Twilight as a faction.
</p>

<p>
	<img alt="Vileblood.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20057" data-ratio="100.00" data-unique="lt4eur3ej" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_09/Vileblood.png.71d78b948a263eb88b894b92bdd2073c.png"> <span style="color:rgb(219,176,87);">Vileblood:</span><br>
	1. Life points: 1250 ➜ 1170
</p>

<p>
	Slight nerf to Vileblood to compensate for the introduction of Molt which will be particularly strong in conjunction with Vileblood's transformation effect. 
</p>

<p>
	<img alt="Willzapper.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20058" data-ratio="100.00" data-unique="ukoahbi4q" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_09/Willzapper.png.26682465bd475ce7f30a9c20174dbdda.png"> <span style="color:rgb(219,176,87);">Willzapper: </span><br>
	Complete Card Rework<br>
	1. Remove all existing effects:<br>
	 2. Add "Evaporate" from Hatecaster as a paralyze ability.<br>
	   A. Infused Evaporate (r) description - The building evaporates noisome fume every 6 seconds: up to 4 hostile units within a 40m radius will be paralyzed for 15 seconds upon inhaling it. Additionally, paralyzed enemies are weakened and take 20% more damage. After the effect wears off, targets are immune against Paralyze for a while.<br>
	   B. Tainted Evaporate (p) description - The building evaporates noisome fume every 6 seconds: up to 4 hostile units within a 40m radius will be paralyzed for 15 seconds upon inhaling it. Additionally, paralyzed enemies are poisoned and lose 20 life points per second. After the effect wears off, targets are immune against Paralyze for a while.
</p>

<p>
	Rework Willzapper to be like its NPC equivalent. The existing design of Willzapper is unsalvageable. If it were viable in PvP, it would be toxic, and it is unusable in PvE. Therefore, we are moving in a completely different direction and making Willzapper the AoE paralyze support tower it was always meant to be. This change should give Twilight's otherwise lackluster defense a significant boost.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Tier 3 Card Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Dying_Breed.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20094" data-ratio="100.00" data-unique="1m1u9lq13" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_09/Dying_Breed.png.f6ca221cb1ca776a8775523c81bc3d86.png"> <span style="color:rgb(219,176,87);">Dying Breed:</span><br>
	1. Two different instances of Dying Breed can no longer be applied to the same unit. 
</p>

<p>
	Both affinity effects were never supposed to stack with each other, but the mechanic was used for the seasonal speedrun challenge, so we could not fix it until after the Fire season concluded to avoid giving early adopters an unfair advantage. 
</p>

<p>
	<img alt="Twilight_Creeper.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20053" data-ratio="100.00" data-unique="3s9dbgcz4" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_09/Twilight_Creeper.png.f31b053ea4ba4be507d052fbe62af510.png"> <span style="color:rgb(219,176,87);">Twilight Creeper:</span><br>
	1. Spit parasites: now deal 20 damage per second.<br>
	2. Spit is now available immediately after transforming.<br>
	   A. An ammo bar has been added to signal when the ranged attack has recharged.<br>
	3. Add new transformation effect<br>
	   A. Infused Host: If the unit is transformed, it will release infectious parasites into the environment that befall up to 5 hostile units. Infected targets deal 50% less damage and take 20 damage per second for 10 seconds. The parasites may pass over to other available targets within a 15m range and spread the infection among up to 5 units.<br>
	   B. Tainted Host: If the unit is transformed, it will release infectious parasites into the environment that befall up to 5 hostile units. Infected targets take 40% more damage and 20 damage per second for 10 seconds. The parasites may pass over to other available targets within a 15m range and spread the infection among up to 5 units.
</p>

<p>
	The damage on spit will give Twilight Creeper anti-air capabilities. Combined with the new transformation effect, which will synergize with the new Molt card, players can Spit, Molt, Transform, and Spit again to deal a substantial amount of damage very quickly, cleaning up enemies and allowing players to run Twilight Creeper without needing a dedicated anti-air unit to accompany it except on maps with very strong flying units.
</p>

<p>
	<img alt="Twilight Slayers.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20051" data-ratio="100.00" data-unique="0yongg9r6" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_09/TwilightSlayers.png.a32d3483937598d1ff593fe5b4c776b8.png"> <span style="color:rgb(219,176,87);">Twilight Slayers:</span><br>
	1. New ability “Elan”: If the unit is transformed it will incite friendly Twilight ranged units within a 25m radius to gain Multishot for 25 seconds.
</p>

<p>
	Inspired by its NPC counterpart, the new transformation ability will allow Twilight Slayers to combo with Twilight Hag and themselves to deal huge amount of damage. The ability does not work with either Evil Eye or Treefiend who do not have traditional ranged attacks. 
</p>

<p>
	<img alt="Twilight_Warfare.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20052" data-ratio="100.00" data-unique="njkovfhx6" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_09/Twilight_Warfare.png.b9de8b677e15f19640ae4c790926f5b2.png"> <span style="color:rgb(219,176,87);">Twilight Warfare:</span><br>
	1. Summoning zone now reduces unit cost by 30%<br>
	2. Tainted Battling (p) lifesteal: 25% ➜ 50%<br>
	3. Infused Battling (r) damage buff: 25% ➜ 50% more damage
</p>

<p>
	Allow Twilight Warfare to act as a viable replacement for Breeding Grounds while also buffing its existing effects.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Tier 4 Card Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Evil Eye.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20059" data-ratio="100.00" data-unique="s5m7hkzjs" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_09/EvilEye.png.12fd0308f9f38b6a387dd44a2f070563.png"> <span style="color:rgb(219,176,87);">Evil Eye:</span><br>
	1. Conjugation is now an active ability costing 180p with a 30 second cooldown instead of a transformation effect.
</p>

<p>
	With the introduction of Molt, we had to change Evil Eye's transformation ability to an active ability. In general, Tier 4 Twilight creatures will no longer have Transformation effects as they are the apex of the faction, meaning you are supposed to transform into them, not out of them.
</p>

<p>
	<img alt="Hatecaster.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20056" data-ratio="100.00" data-unique="yi5j28p80" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_09/Hatecaster.png.f6482ebe96f27fe598749f719da4130e.png"> <span style="color:rgb(219,176,87);">Hatecaster:</span><br>
	1. Remove Evaporate (AoE paralyze).<br>
	2. Add new passive "Restoration" - Regenerates 50 life points every second.<br>
	3. Add affinities to auto-attack and change name (Slimy Throw-Off ➜ Slime Throw)<br>
	   A. Tainted Slime Throw:<br>
	      i. Enemies directly hit take 25% more damage. Lasts for 10 seconds.<br>
	      ii. Enemies are also paralyzed on-hit for 10 seconds. CC immunity granted as normal.<br>
	   B. Gifted Slime Throw:<br>
	      i. Paralyzes on hit for 10 seconds. Paralyze does not grant CC immunity upon ending.
</p>

<p>
	We are removing the paralysis passive aura and moving it to the new Willzapper. In exchange, both affinities will now receive paralyze on-hit. To differentiate them, the green affinity will be able to permanently paralyze an enemy, while the tainted affinity will make them take 25% more damage from all sources. Additionally, Hatecaster will gain its NPC equivalent's self-healing. This will improve the tower's durability further and make it more self-and-forget when facing smaller waves.
</p>

<p>
	<img alt="Twilight_Pestilence.png" class="ipsImage ipsImage_thumbnailed" data-fileid="20054" data-ratio="100.00" data-unique="qpg6irio7" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_09/Twilight_Pestilence.png.8215bb6d0f5b45a162f59547087a22b3.png"> <span style="color:rgb(219,176,87);">Twilight Pestilence:</span><br>
	1. Charge increase: 8 ➜ 12<br>
	2. Allied healing: 64 ➜ 160 life points per second<br>
	3. Infused (r) damage buff: 30% more damage ➜ 100% more damage
</p>

<p>
	Allow Twilight Pestilence to compete with Regrowth in Twilight-only decks. Massively increase the fire affinity's damage buff to enable more unit strategies and to make it competitive with the frost affinity's strong damage reduction effect.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Map Modifiers</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<span style="color:#dbb057;">Rejuvenation </span>- Added a cap to the healing per tick. A maximum of 250 can be healed per tick to prevent bosses and other high life point enemies from healing excessively.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Bugfixes &amp; Minor Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<ul>
	<li>
		Lost Warlord should no longer negatively impact performance when the unit is selected.
	</li>
	<li>
		Fixed a visual bug where Simulacrum did not show it had summoning sickness.
	</li>
	<li>
		Changed the projectile trajectory of the player variant of Bandit Launcher from DirectLine to Arc. 
	</li>
	<li>
		Forest Elder's Forest Charm now has a cooldown of 60 seconds on all upgrades. 
	</li>
	<li>
		Fixed Forest Elder(g)'s Gifted Flower Power to allow it to reapply without allies having to exit and re-enter the aura. 
	</li>
	<li>
		Flame Crystal (NPC variant) now properly interacts with Freeze and Spellblocker effects.
	</li>
	<li>
		Removed 3 non-functional towers from the game, including one which existed on Raven's End. This may cause issues with some community maps if they used the non-functional variants. Please report any instances of this problem so we can fix them. 
	</li>
	<li>
		Archers mounted on walls should now gain vision range in accord with the attack range they gain by being mounted on walls. Same for Bandit Sorceress and other range increasing mechanics. 
	</li>
	<li>
		All NPC towers have had their build-times increased from 0 seconds to 20 seconds. This means that they no longer instantly repair for the player when taken over by Matter Mastery but rather function like normal towers.
	</li>
	<li>
		Added faction classifications to all NPC towers, enabling them to properly interact with cards that have effects related to specific faction classifications.
	</li>
	<li>
		Added 6 more team colors (3 allied &amp; 3 hostile) to support maps with multiple teams.
	</li>
	<li>
		Added the auto-attack, abilities, and damage per 20 second value to several NPC towers. 
	</li>
	<li>
		Cleaned up descriptions across many cards in multiple languages.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>
]]></description><guid isPermaLink="false">16242</guid><pubDate>Tue, 30 Sep 2025 23:03:35 +0000</pubDate></item><item><title>Patch #400053 - 3 August 2025</title><link>https://forum.skylords.eu/index.php?/topic/16134-patch-400053-3-august-2025/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:rgb(255,255,255);"><strong>Patch #400053 - Heart of Trouble</strong></span></span>
</p>

<p>
	<span style="color:#ffffff;">Welcome to our newest patch. This update contains our 3rd original Campaign Map, a new PvP map, balance changes to Battle Arena, and more. </span>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/4-17GmVLx9w?feature=oembed" title="New Campaign Map - Heart of Trouble #patch #gaming" width="200"></iframe>
	</div>
</div>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Patch Preview</strong></span></span>
</p>

<ul>
	<li>
		<strong>A brand-new campaign map! </strong>Heart of Trouble is our first 1-player campaign map, accompanied by a new achievement and season challenge.
	</li>
	<li>
		<b>New PvP Map.</b> Taros is our first original PvP map, making use of teleporting circles for unique gameplay. 
	</li>
	<li>
		<strong>Balance changes for BattleArena</strong>. We have made some changes to BattleArena after player feedback.
	</li>
	<li>
		<strong>Fire Wormlings replaced by Scorchlings</strong>. The card has been replaced on all players inventory.
	</li>
	<li>
		Other general and card fixes.
	</li>
</ul>

<p>
	<br>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>New Campaign Map</strong></span></span>
</p>

<p>
	<strong><span style="color:#dbb057;">Heart of Trouble, 1-player campaign map</span></strong><br>
	<span style="color:#fcf7ee;">In Heart of Trouble, Skylords team up with Bren Morhold, the self-proclaimed Ragged King, in a unique 1-player map that plays like a co-op scenario.</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="19888" href="https://forum.skylords.eu/uploads/monthly_2025_08/image.png.03eaa225b81aea16b1f6f51791c09b53.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19888" data-ratio="56.30" data-unique="zvqdnsnwq" width="1000" src="https://forum.skylords.eu/uploads/monthly_2025_08/image.thumb.png.72823742759658be2113d84164b26d2e.png"></a>
</p>

<ul>
</ul>

<p>
	The map can be found on the world map after Oracle:<br>
	<img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19891" data-ratio="80.50" data-unique="maa1z096v" width="477" src="https://forum.skylords.eu/uploads/monthly_2025_08/image.png.249f4c5d43bc9c8d8ee3e1219d64378a.png">
</p>

<p>
	Upgrades have been redistributed into Heart of Trouble:
</p>

<ul>
	<li>
		Uncommon:
		<ul>
			<li>
				Burning Spears - from The Soultree, Into the Jungle, Into the Jungle
			</li>
			<li>
				Twilight Crawlers - from Empire, Into the Jungle, Into the Jungle
			</li>
			<li>
				Twilight Slayers (Shadow affinity) - from Ravens End, Into the Jungle, Into the Jungle
			</li>
			<li>
				Twilight Slayers (Fire affinity) - from Ravens End, Into the Jungle, Into the Jungle
			</li>
			<li>
				Bandit Sniper - from BadHarvest, Unexpected Visitors, Unexpected Visitors
			</li>
			<li>
				Wasteland Terror (Nature affinity) - from Oracle, Unexpected Visitors, Unexpected Visitors
			</li>
			<li>
				Wasteland Terror (Fire affinity) - from Oracle, Unexpected Visitors, Unexpected Visitors
			</li>
		</ul>
	</li>
	<li>
		Rare:
		<ul>
			<li>
				Bandit Minefield - from Bad Harvest, Into the Jungle, Into the Jungle
			</li>
			<li>
				Banzai Lord (Shadow affinity) - from Mo, Unexpected Visitors, Unexpected Visitors
			</li>
			<li>
				Banzai Lord (Nature affinity) - from Mo, Unexpected Visitors, Unexpected Visitors
			</li>
			<li>
				Raven Archwalker - from Convoy, Unexpected Visitors, Unexpected Visitors
			</li>
			<li>
				Bandit Hut - from Blight, Into the Jungle, Into the Jungle
			</li>
		</ul>
	</li>
	<li>
		Ultra Rare:
		<ul>
			<li>
				Bedrock (Frost affinity) - from King Of The Giants, Unexpected Visitors, Unexpected Visitors
			</li>
			<li>
				Bedrock (Shadow affinity) - from King Of The Giants, Unexpected Visitors, Unexpected Visitors
			</li>
		</ul>
	</li>
</ul>

<p>
	Storybook pages can be found at:<br>
	Plot &gt; Renegade &gt; The Search for Twinaxe &gt; Page 53+
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>New PvP Map</strong></span></span>
</p>

<p>
	<strong><span style="color:#dbb057;">Taros, 1vs1 PvP map</span></strong><br>
	<span style="color:#fcf7ee;">Our first official PvP map features a unique twist, allowing you to quickly reposition your forces using teleporter circles. </span><br>
	<span style="color:#fcf7ee;">A spectator version is also available.</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="19887" href="https://forum.skylords.eu/uploads/monthly_2025_08/image.png.64284d2955410b1cc3185a1d193c0b81.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19887" data-ratio="56.30" data-unique="wnyoi3hmm" width="1000" src="https://forum.skylords.eu/uploads/monthly_2025_08/image.thumb.png.751eaf30e2433df49c60bbeb275a96e0.png"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Battle Arena Changes</strong></span></span>
</p>

<ul>
	<li>
		2v2 and 3v3 are now identical unit and spell-wise.
	</li>
	<li>
		Fixed an issue with the loading screen banner to properly show during replay loading.
	</li>
	<li>
		Removed Spells:
		<ul>
			<li>
				T2: Ice Shield (Ice Shield Tower Ability - applied instantly)
			</li>
			<li>
				T3: Tainted Fealty (Satanael Snapjaw-Ability)
			</li>
			<li>
				T4: Tainted Fealty (Satanael Snapjaw-Ability)
			</li>
		</ul>
	</li>
	<li>
		Added Spells:
		<ul>
			<li>
				T2: Area Ice Shield
			</li>
			<li>
				T2: Sleet Storm
			</li>
			<li>
				T3: Ward of the North
			</li>
			<li>
				T3: Sleet Storm
			</li>
			<li>
				T4: Coat of Protection
			</li>
			<li>
				T4: Sleet Storm
			</li>
		</ul>
	</li>
	<li>
		Removed Units:
		<ul>
			<li>
				T1: Sunderer
			</li>
			<li>
				T1: Nightguard
			</li>
			<li>
				T1: Snapjaws
			</li>
			<li>
				T1: Bandit Skyrake
			</li>
			<li>
				T1: Amii Paladins
			</li>
			<li>
				T2: Energy Parasite
			</li>
			<li>
				T2: Darkelf Assassins
			</li>
			<li>
				T2: Spirit Hunters
			</li>
			<li>
				T2: Stone Shards
			</li>
			<li>
				T2: Magma Spore
			</li>
			<li>
				T2: Twilight Slayers
			</li>
			<li>
				T2: Lost Archers
			</li>
			<li>
				T3: Twilight Hag
			</li>
			<li>
				T3: Aggressor
			</li>
			<li>
				T3: Cultist Master
			</li>
			<li>
				T3: Silverwind Lancers
			</li>
			<li>
				T4: Bandit Tortugun
			</li>
		</ul>
	</li>
	<li>
		Added Units:
		<ul>
			<li>
				T1: Lost Archers
			</li>
			<li>
				T2: Nightguard
			</li>
			<li>
				T2: Aggressor
			</li>
			<li>
				T4: Bandit Tortugun (Battle Arena Version)
			</li>
		</ul>
	</li>
	<li>
		Timings changed:
		<ul>
			<li>
				T1: 4min -&gt; 3min
			</li>
			<li>
				T2: 5min -&gt; 4min
			</li>
			<li>
				T3: 6min
			</li>
			<li>
				T4: 15min
			</li>
		</ul>
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Scorchlings</strong></span></span>
</p>

<p>
	<span style="color:#fcf7ee;">Fire Wormlings has been replaced by Scorchlings, <a href="https://forum.skylords.eu/index.php?/topic/16101-vote-for-replacement-of-fire-wormlings/" rel="">due to problems.</a></span><br>
	<img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19896" data-ratio="143.43" data-unique="sxarzsk0j" width="198" src="https://forum.skylords.eu/uploads/monthly_2025_08/image.png.6c7dba24ebf62f3c18daa107a573f214.png">
</p>

<p>
	<span style="color:#fcf7ee;">Everyone that logged in after June 1st will have Fire Wormlings portrait added to their inventories.</span><br>
	<img alt="image.png.31b681e7db0e3afba24ad612a5937736.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19893" data-ratio="100.00" data-unique="ewjh4ucjq" style="width: 200px; height: auto;" width="320" src="https://forum.skylords.eu/uploads/monthly_2025_08/image.png.31b681e7db0e3afba24ad612a5937736.png.86e78349ac8f3d2ecf60683462b329ee.png">
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>General Fixes</strong></span></span>
</p>

<ul>
	<li>
		Replace Fire Wormlings with Scorchlings on the loading screen.
	</li>
	<li>
		Fix crash when watching replays before login.
	</li>
	<li>
		Fix occasional crash on match end related to destroying buildings.
	</li>
	<li>
		Revert pagination on the season leaderboards.
	</li>
	<li>
		Improved inventory question mark icon for advanced filtering background and size.
	</li>
	<li>
		Empire:
		<ul>
			<li>
				Players now gain control over their respective teleportation lever if they claim a monuments or well within 30m range.
				<ul>
					<li>
						Monuments and wells now also count as entities for keeping control.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Random PvE<span>:</span>
		<ul>
			<li>
				Standard (only diff 1): Bosses will no longer spawn.
			</li>
		</ul>
	</li>
	<li>
		Global Map Modifier Nature 1 (Immunities): Remove immunity against "DoTRefresh" and "DamageOverTime".
		<ul>
			<li>
				Fixes interaction with Evil Eye and others that use damage over time.
			</li>
		</ul>
	</li>
	<li>
		New achievement "Ragged Royal Rumble"
		<ul>
			<li>
				Win the 1-player scenario Heart of Trouble on Advanced difficulty or higher with you playing only cards of the Bandits faction except T1 cards.
			</li>
			<li>
				Reward Milestone 1 for winning Advanced: Bandit Hut
			</li>
			<li>
				Reward Milestone 2 for winning Expert: both Banzai Lords
			</li>
		</ul>
	</li>
	<li>
		Brannoc is now optional for season challenge 4.2:
		<ul>
			<li>
				Win the 1-player scenario Mo on standard difficulty or higher, with all team members playing only Fire, Twilight, Bandits or Neutral cards, with your only unit card being Brannoc.
			</li>
		</ul>
	</li>
	<li>
		New season challenge 4.5:
		<ul>
			<li>
				Complete different campaign scenarios or featured community maps on advanced difficulty or higher, with all team members playing only Fire and Neutral cards, and with all units being only beast, primordial, and artifact units.
			</li>
		</ul>
	</li>
	<li>
		New season challenge:
		<ul>
			<li>
				Win the 1-player scenario Heart of Trouble on Standard difficulty or higher with you playing only cards of the Bandits faction except T1 cards.
			</li>
		</ul>
	</li>
	<li>
		New map scripts for map makers (plus negated versions):
		<ul>
			<li>
				GeneratorIsInRange
			</li>
			<li>
				PlayerGeneratorIsInRange
			</li>
			<li>
				MonumentIsInRange
			</li>
			<li>
				PlayerMonumentIsInRange
			</li>
			<li>
				EntityAliveIsInRange
			</li>
		</ul>
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Cards Fixes</strong></span></span>
</p>

<ul>
	<li>
		Flying Lost Souls units:
		<ul>
			<li>
				Active ability Revenant's Doom:
				<ul>
					<li>
						Fixed an issue since patch 400049 that flyers would no longer play the ankh effect on activation:
					</li>
					<li>
						Affected units:
						<ul>
							<li>
								Lost Dragon (Nature / Shadow)
							</li>
							<li>
								Lost Spirit Ship (Fire / Nature)
							</li>
							<li>
								Lost Vigil (Nature / Shadow)
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Bandit Sniper:
		<ul>
			<li>
				Active ability Focus Shot:
				<ul>
					<li>
						Improved description to be more consistent.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Dreadnought:
		<ul>
			<li>
				Passive ability Thrall of Winter:
				<ul>
					<li>
						Fixed an issue, where the regeneration would not start if piercing damage occurred on full hp units that already had an ice shield.
					</li>
					<li>
						Improved description to be more consistent.
					</li>
					<li>
						Healing can now restore squad members.
					</li>
				</ul>
			</li>
			<li>
				Toggle ability Shared Pain:
				<ul>
					<li>
						Improved description to be more consistent.
					</li>
					<li>
						Now properly displays a status bar description on itself as emitter.
					</li>
					<li>
						Improved the status bar description on affected units to be more consistent.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Envenom (Fire) / Envenom (Shadow):
		<ul>
			<li>
				Infused Intoxication / Tainted Intoxication:
				<ul>
					<li>
						Added missing time until reusable to the card description and improved it to be more consistent.
					</li>
					<li>
						Improved tooltip description on affected targets to be more consistent.
					</li>
					<li>
						Improved upgrade III description to be more consistent.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Forest Elder (Nature) / Forest Elder (Frost):
		<ul>
			<li>
				Active ability Forest's Charm:
				<ul>
					<li>
						Improved upgrade I and II description to be more consistent.
					</li>
					<li>
						Improved description to be more consistent.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Forest Elder (NPC):
		<ul>
			<li>
				Autocast ability Forest's Charm:
				<ul>
					<li>
						Improved description to be more consistent in French and Russian.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Gate of Akylos:
		<ul>
			<li>
				Change classification from Fortress to Shrine.
			</li>
		</ul>
	</li>
	<li>
		Hellhound:
		<ul>
			<li>
				Remove the classification as a "Beast".
			</li>
		</ul>
	</li>
	<li>
		Lifestream:
		<ul>
			<li>
				Active ability Life Link:
				<ul>
					<li>
						Improved the status bar description on itself to be more consistent.
					</li>
					<li>
						Improved the status bar description on affected units to be more consistent.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Mindweaver:
		<ul>
			<li>
				Active ability Edict of Command:
				<ul>
					<li>
						Removed a special immunity checker and thus can now take over Stonekin Rockstorm (NPC),
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Nox Trooper:
		<ul>
			<li>
				Active ability Overload:
				<ul>
					<li>
						Improved description to be more consistent.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Nox Trooper (NPC):
		<ul>
			<li>
				Active ability Overload:
				<ul>
					<li>
						Improved description to be more consistent in Russian.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Oracle Mask (Fire) / Oracle Mask (Nature)
		<ul>
			<li>
				Active ability Infused Mysticism / Gifted Mysticism:
				<ul>
					<li>
						Improved description to be more consistent.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Shrine of Martyrs:
		<ul>
			<li>
				Passive ability Blessing of the Martyr:
				<ul>
					<li>
						Global status bar icon will now behave like Shrine of War and show an icon for each player that benefits from the effect instead of showing icons for players whose entities can be targeted by the effect.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		The Incredible Mo:
		<ul>
			<li>
				Added the classification as a "Shrine".
			</li>
			<li>
				Removed the cosmetic classification as "Statue".
			</li>
		</ul>
	</li>
	<li>
		Bandit Sniper (NPC):
		<ul>
			<li>
				Changed the units orbs from 3 Neutral to 1 Neutral and 1 Fire and 1 Shadow.
			</li>
			<li>
				Removed former flavor description:
				<ul>
					<li>
						"Has a powerful ranged attack."
					</li>
				</ul>
			</li>
			<li>
				Increased displayed average attack damage over 20 seconds from 1000 to 1780.
			</li>
			<li>
				Now properly displays his autocast ability Overload:
				<ul>
					<li>
						''Every 9 seconds, unit releases a powerful shot after a preparation time of 4,5 seconds that deals 660 damage to enemies. Has a long range of 50m. Knocks back small units. Cannot be used if a hostile unit is within a 20m radius.''
					</li>
					<li>
						Improved existing status bar description if 'Distracted' by nearby hostile units to be more consistent.
					</li>
				</ul>
			</li>
			<li>
				Now properly displays his autocast ability Rifle Attack:
				<ul>
					<li>
						''Every 4,5 seconds, unit fires a blast of energy at enemies that deals 180 damage.''
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Lost Crawler (NPC):
		<ul>
			<li>
				This is about the Halloween event entity from Spooky Encounters.
			</li>
			<li>
				Changed the units orbs from 2 Neutral to 1 Frost and 1 Shadow.
			</li>
			<li>
				Passive ability Blowout:
				<ul>
					<li>
						Increased time until explosion from 1.5 seconds to 3 seconds.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Lost Crawler (NPC):
		<ul>
			<li>
				This is about the generic entity.
			</li>
			<li>
				Changed the units orbs from 2 Neutral to 1 Frost and 1 Shadow.
			</li>
			<li>
				Passive ability Blowout:
				<ul>
					<li>
						Increased time until explosion from 2.25 seconds to 3 seconds.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Slaver (NPC):
		<ul>
			<li>
				Changed the units orbs from 2 Neutral to 1 Fire and 1 Nature.
				<ul>
					<li>
						Now properly displays his passive ability Blowout:
					</li>
					<li>
						''If the unit dies it will trigger an explosion after 3 seconds dealing 250 damage to enemies in a 10m radius, up to 400 in total. Knocks back small units.''
					</li>
					<li>
						Fixed an issue where this ability would not properly apply his counter damage bonus against M sized units (now works like the player card but with a different counter).
					</li>
				</ul>
			</li>
			<li>
				Now properly displays his passive ability Steadfast:
				<ul>
					<li>
						''Cannot be knocked back.''
					</li>
				</ul>
			</li>
			<li>
				Removed his unnamed passive ability Payback:
				<ul>
					<li>
						When being trampled, unit deals 100% of that damage (trample damage is 10) to the hostile unit.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Lost Watchtower (NPC):
		<ul>
			<li>
				Adjusted internal class from Shadow to Lost Souls.
			</li>
		</ul>
	</li>
</ul>

<p>
	 
</p>
]]></description><guid isPermaLink="false">16134</guid><pubDate>Sun, 03 Aug 2025 16:48:50 +0000</pubDate></item><item><title>Patch #400052 - 1 June 2025</title><link>https://forum.skylords.eu/index.php?/topic/12804-patch-400052-1-june-2025/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:rgb(255,255,255);"><strong>Patch #400052 - Primordial Fire</strong></span></span>
</p>

<p>
	<span style="color:#ffffff;">Welcome to our newest patch. This update contains our eighteenth balance patch for the game, the new season feature, 3 brand-new cards, Infected Map of the Week, quality of life changes, and much more!</span>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/244GwCNcJ3g?feature=oembed" title="Skylords Reborn - Primordial Fire Patch Overview" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Patch Preview</strong></span></span>
</p>

<ul>
	<li>
		<strong>Face 32 new challenges</strong> and <strong>earn cosmetic and card rewards</strong> over four months as part of<strong> Season 1, Primordial Fire!</strong>
	</li>
	<li>
		<strong>Three new cards and one new promo are now available</strong>! Jump in-game to collect Fire Wormlings, Hellhound, Treasure Wagon, and promo Sunderer!
	</li>
	<li>
		Experience a twist on old maps with the Beta-release of our new <strong>Infected Map of the Week</strong> feature. 
	</li>
	<li>
		Players can now<strong> purchase NPC enemies</strong> to use in the Forge with our <strong>new Relic currency</strong>. 
	</li>
	<li>
		<strong>Minor rebalances to multiple cards </strong>and a system-wide change to entities which spawn ground units.
	</li>
	<li>
		Many new fixes and QoL changes based on community requests.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<img alt="Seasons tab.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19472" data-ratio="69.88" data-unique="4f10evk97" width="83" src="https://forum.skylords.eu/uploads/monthly_2025_05/Seasonstab.png.96141fd82b7648b9643c131b7b672f25.png"><span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Season 1 - Primordial Fire</strong></span></span>
</p>

<p>
	This patch introduces our first season. Our new seasons system is based around approximately 30 challenges that the player will complete over a 4-month time period (in this case June 1st to September 30th). Here are all the rewards you will be able to earn during our first season:
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="19500" href="https://forum.skylords.eu/uploads/monthly_2025_05/image.png.123801fe3abc9a4f37cd861a6882ba5f.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19500" data-ratio="7.90" data-unique="3ynedhq0u" width="1000" src="https://forum.skylords.eu/uploads/monthly_2025_05/image.thumb.png.d0c2d0af6db3274e1d448fb9efadd304.png"></a>
</p>

<p>
	<br>
	Completing challenges rewards points and Relics which are used for unlocking card, booster, and cosmetic rewards. Most challenges can be completed on either advanced or expert difficulty, with expert providing more points. The goal is that this system allows players of all skill levels to participate and make real progress in unlocking seasonal rewards.
</p>

<p>
	There are 3 batches of challenges, releasing in June, July, and August. Here are the challenges players will face from June 1st to the end of the season. 
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Repeatable Challenges </font><span style="color:rgb(219,176,87);">]</span></span></strong><br>
	These are repeatable challenges by which the player slowly accrues points while doing other challenges and simply playing the game. Available from June 1st. 
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.1</span> Win official campaign scenarios that are the Map of the Day on different days on any difficulty.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.2</span> Win official campaign scenarios that are the Infection of the Week on different weeks on advanced difficulty or higher, or random PvE scenarios that are the Infection of the Week on different weeks on advanced+ (5) difficulty or higher.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.3</span> Win random PvE scenarios that are the Map of the Month on different months on advanced+ (5) difficulty or higher.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.4</span> Play Fire, Bandits, or Twilight cards in any game mode.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.5</span> Win random PvE scenarios with you using decks that contain 10 or more Fire, Twilight or Bandits cards. Completing maps on higher difficulties will reward more mission progress.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.6</span> Win official campaign or featured community maps on advanced difficulty or higher using decks with at least 10 Fire, Twilight, or Bandits cards. Expert grants increased progress while repeating maps grant reduced progress.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.7</span> Destroy enemy structures.
</p>

<p>
	<span style="color:#dbb057;">Challenge 1.8</span> Spend power on spells
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">One-time Challenges </font><span style="color:rgb(219,176,87);">]</span></span></strong><br>
	The first set of three one-time challenges available from June 1st. The next set unlocks in July and the last set in August, both of which contain 4 challenges each. Players will have until the season ends on September 30th to complete them.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.1</span> Be among the players with the most points earned at the end of the season.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.2</span> Win the 2-player scenarios Slave Master and Convoy on advanced difficulty or higher, with all team members playing only Fire cards.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.3</span> Win the 1-player scenarios Encounters with Twilight, Defending Hope, and The Soultree on advanced difficulty or higher, with you playing only Fire cards.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.4</span> Win each of the 2-player featured community maps An Expedition South and Lyrish Uprising on advanced difficulty in 40 / 30 / 25 / 15 minutes or less, with all team members playing only Fire cards. 
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.5</span> Win the 4-player featured community maps Dwarfen Stronghold Rework and Twisted Legends on advanced difficulty or higher, with all team members using decks that contain 10 or more Fire, Twilight or Bandits cards.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.6</span> Complete 10 different campaign scenarios or featured community maps on advanced difficulty or higher, with all team members playing only Fire cards, and without playing any Human or Elemental units.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.7</span> Win the 4-player scenarios Titans and King of the Giants on advanced difficulty or higher, with all team members playing only Fire cards.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.8</span> Complete 5 different campaign maps or featured community maps on advanced difficulty or higher, with all team members using decks that contain only Fire, Twilight or Bandits cards, none of which are from the Twilight edition.
</p>

<p>
	<span style="color:#dbb057;">Challenge 2.9</span> Win a random PvE scenario in under 10 / 8 / 7 / 5 / 4 / 3 minutes on any difficulty, with all team members playing only Fire cards. Completing the challenge more quickly awards progressively more points.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Nightmare Challenges </font><span style="color:rgb(219,176,87);">]</span></span></strong><br>
	The first set of two "Nightmare" challenges. The other set unlocks in August. These challenges are harder and meant for skilled veteran players, though most are still intended to be completable by the average player on lower difficulties, potentially with help from a guide.
</p>

<p>
	<span style="color:#dbb057;">Challenge 5.1</span> Be among the 50 fastest times at the end of the season on the 1p random PvE scenario Map of the Month on Expert+ (8) difficulty, with you playing only Fire cards.
</p>

<p>
	<span style="color:#dbb057;">Challenge 5.2</span> As a solo player, win the 2-player scenario Slave Master on advanced difficulty or higher, with you playing only Fire cards and no building cards.
</p>

<p>
	<span style="color:#dbb057;">Challenge 5.3</span> As a solo player, win the 2-player scenario Into the Jungle on advanced difficulty or higher, with you playing only Fire cards.
</p>

<p>
	<span style="color:#dbb057;">Challenge 5.4</span> Win a random PvE scenario on Std++ (3) difficulty or higher, with all team members playing only Fire cards of Tier 2 or below. Completing the challenge on higher difficulties awards progressively more points.
</p>

<p>
	<span style="color:#ffffff;">To get started with Season 1, go to the new in-game icon shown at the top of this section which opens the Seasons window.</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>General Changes &amp; Fixes</strong></span></span>
</p>

<ul>
	<li>
		The map codex has been changed. It now contains information related to the current Map of the Day, Infected Map of the Week, and PvP Happy Hours.
	</li>
	<li>
		Added a new Random option to the Forge menu which will randomly rotate between the different Forge themes a player owns.
	</li>
	<li>
		Fixed an unintended interaction where players could accidentally destroy the Shard of the Forge on the maps Nightmare Shard and Nightmare's End, making it impossible to finish the map. The Shard of the Forge is no longer destructible. 
	</li>
	<li>
		Into the Jungle and Unexpected Visitors now have 6 gold chests like other 2p campaign maps and fixed issues where chests were not possible to be openend in Into the Jungle. 
	</li>
	<li>
		Updated card descriptions for improved clarity across dozens of cards in all four languages. 
	</li>
	<li>
		Razorleaf no longer causes screen shake when the player's camera is 200m away. 
	</li>
	<li>
		Rename "Battleground" to "Random PvE" on multiple places, for clarity.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<img alt="Infected Icon.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image" data-fileid="19475" data-ratio="100.00" data-unique="wjdmmozw4" style="width: 50px; height: auto;" width="70" src="https://forum.skylords.eu/uploads/monthly_2025_05/InfectedIcon.png.608f0b4e1f84696688160d62c999ca6d.png"> <font color="#ffffff"><span style="font-size: 20px;"><b>Infected Map of the Week - Map Modifiers (BETA RELEASE)</b></span></font>
</p>

<p>
	Each week 1 campaign map and random PvE are infected by a set of map modifiers. These modifiers are the same for the course of the week creating an Infected Map of the Week. Infected maps always have one elemental modifier connected to one of the four primary factions (Fire, Frost, Nature, &amp; Shadow) and one neutral modifier on standard / advanced difficulty and two neutral modifiers on expert difficulty. Completing the Infected Map of the Week on advanced difficulty or higher awards progress on the new <span style="color:#dbb057;">Elemental Balance </span>achievement which awards players 50 bfp and 2 Relics once a week. If the player completes the map on expert difficulty they earn an additional Relic for 3 in total. Infections are opt-in, so you do not have to interact with them if you do not wish to and you can play the chosen map for the week without modifiers. Additionally, bosses (entities with default Leader or Artifact immunity) are immune to all map modifiers. 
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Elemental Modifiers</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19021" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_02/fireOrb.png.71c80efbc4c62fa21b64706b84fc3f76.png"> <span style="color:#dbb057;">Fire Modifier 1 - Rage:</span> Every enemy unit has Rage continuously dealing more damage over time. 
</p>

<p>
	<img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19021" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_02/fireOrb.png.71c80efbc4c62fa21b64706b84fc3f76.png"> <span style="color:#dbb057;">Fire Modifier 2 - Swiftness:</span> All enemies move 30% faster.
</p>

<p>
	<img alt="frostOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19532" data-ratio="100.00" data-unique="jqimz0z6j" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_05/frostOrb.png.f96b79b7582cecee9c38c35c17e6a2b9.png"> <span style="color:#dbb057;">Frost Modifier 1 - Freezer:</span> Every 20 seconds, every hostile building in the game freezes hostile units within a 20m radius for 20 seconds. 
</p>

<p>
	<img alt="frostOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19532" data-ratio="100.00" data-unique="jqimz0z6j" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_05/frostOrb.png.f96b79b7582cecee9c38c35c17e6a2b9.png"> <span style="color:#dbb057;">Frost Modifier 2 - Payback:</span> Every enemy is immune to slows from unit collision. Additionally, when an enemy unit is trampled it deals 150 damage to the attacker if it is S-sized and 450 damage if it is M-sized or larger.
</p>

<p>
	<img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19533" data-ratio="100.00" data-unique="vv4x270u4" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_05/natureOrb.png.5c2927e5fa8bac8961f5e517eb2b4f61.png"><span style="color:#dbb057;"> Nature Modifier 1 - Immunities:</span> Every enemy unit in the game will be immune against all major debuffs but may still be affected by spells like Freeze or Paralyze.
</p>

<p>
	<img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19533" data-ratio="100.00" data-unique="vv4x270u4" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_05/natureOrb.png.5c2927e5fa8bac8961f5e517eb2b4f61.png"><span style="color:#dbb057;"> Nature Modifier 2 - Paralyzer:</span> Every hostile melee unit in the current game paralyzes units with their melee attacks for 8 seconds.
</p>

<p>
	<img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19534" data-ratio="100.00" data-unique="bpb6c0rq6" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_05/shadowOrb.png.56d6791e6a6d0c317df30c723ad2a06e.png"><span style="color:#dbb057;"> Shadow Modifier 1 - Incurable:</span> Every friendly unit in the current game cannot be healed by spells or abilities.
</p>

<p>
	<img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19534" data-ratio="100.00" data-unique="bpb6c0rq6" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_05/shadowOrb.png.56d6791e6a6d0c317df30c723ad2a06e.png"><span style="color:#dbb057;"> Shadow Modifier 2 - Second Chance:</span> Every hostile unit in the current game will resurrect after 3 seconds if it dies before irrevocably dying after 15 seconds.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Neutral Modifiers</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	1. <span style="color:#dbb057;">Steadfast</span> - Every hostile unit in the current game cannot be knocked back.<br>
	2. <span style="color:#dbb057;">Engineer's Blessing </span>- Every hostile building in the current game regenerates 3% of its maximum life points every 4 seconds. <br>
	3. <span style="color:#dbb057;">Life Stealer </span>- Every hostile unit and building in the current game will restore 15% of damage dealt as own life points. <br>
	4. <span style="color:#dbb057;">Armored </span>- Every enemy in the current game takes 15% less damage.<br>
	5. <span style="color:#dbb057;">Rise of the Giants </span>- Every hostile extra-large unit in the current game deals 50% more damage and takes 50% less damage.<br>
	6. <span style="color:#dbb057;">Piercing </span>- Every hostile building and unit in the current game will deal 50% of its damage as piercing damage able to circumvent every buff and protective shield.<br>
	7. <span style="color:#dbb057;">Elusive </span>- Every hostile unit in the current game will have the duration of the immobilizing effects Freeze and Paralyze reduced by 50%.<br>
	8. <span style="color:#dbb057;">Irreparable </span>- Every friendly structure in the current game cannot be manually repaired.<br>
	9. <span style="color:#dbb057;">Rejuvenation </span>- Every hostile unit in the current game regenerates 3% of its maximum life points every 4 seconds. <br>
	10. <span style="color:#dbb057;">Magical Shields </span>- Every hostile unit in the current game takes 30% less damage from ranged and magical attacks. <br>
	11. <span style="color:#dbb057;">Artillery </span>- Every hostile building in the current game has its attack range increased by 15m.<br>
	12. <span style="color:#dbb057;">Poisonous </span>- Every hostile unit in the current game leaves poisonous spores wherever it walks. Units with larger sizes leave more potent spores.
</p>

<p>
	<span style="color:#e74c3c;">Please note this is a Beta release! </span><br>
	While we tried our best to test each modifier, we expect individual modifiers as well as certain modifier combinations to be unbalanced and we ask for your aid in helping us rebalance them! Additionally, we would love to hear your suggestions for future modifiers, positive and negative, that you think would be good additions to the system.
</p>

<ul>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<img alt="Relics Icon.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19468" data-ratio="118.75" data-unique="4kwpxz298" style="width: 50px; height: auto;" width="128" src="https://forum.skylords.eu/uploads/monthly_2025_05/RelicsIcon.png.1d0ea38bf54b1fa984792d76e1053515.png"><font color="#ffffff"><span style="font-size: 20px;"><b>New Currency - Relics &amp; New Forge NPCs</b></span></font>
</p>

<p>
	As part of our new Seasons and Infected map features we are introducing a new in-game currency called Relics. Relics can be earned from completing season challenges and beating the Infected Map of the Week. Once earned, Relics can be used in our new Relic Shop, which can be found in the Season's window. 
</p>

<p>
	In the new Relic Shop players will be able to purchase exclusive cosmetics, NPC enemies, and cosmetic rewards from previous seasons - including the promo card from each season. For now the only thing available in the Relic Shop are NPC bosses and buildings. Once purchased, these enemies can be found under a new "Enemies" tab in the deckbuilding menu. From there players can summon them freely in the Forge, allowing players to create epic battles or test specific strategies against the game's classic enemies.
</p>

<p>
	Additionally, a new achievement <span style="color:#dbb057;">Artifact Hunter</span> has been added. For every 50 relics a player collects, they will earn a progressive border. Each border color has three levels marked by stars along the top and the colors directly correspond to the PvE and PvP rank progression in-game similar to our recent progressive banners which can be earned by speedrunning Unexpected Visitors.
</p>

<p style="text-align: center;">
	<img alt="rpve_bronze_1.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19481" data-ratio="100.00" data-unique="zew8jb5d7" style="width: 125px; height: auto;" width="193" src="https://forum.skylords.eu/uploads/monthly_2025_05/rpve_bronze_1.png.6b9e1eb94cf7f2dfc9f6da224c5171ce.png"> <img alt="rpve_silver_2.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19485" data-ratio="100.00" data-unique="89ck0gu8d" style="width: 125px; height: auto;" width="193" src="https://forum.skylords.eu/uploads/monthly_2025_05/rpve_silver_2.png.93a44d8916874f7b8a622f75cc97bc33.png">   <img alt="rpve_gold_3.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19487" data-ratio="100.00" data-unique="i05q6jdgx" style="width: 125px; height: auto;" width="193" src="https://forum.skylords.eu/uploads/monthly_2025_05/rpve_gold_3.png.10d5ea3a4a4c011e4dd11ea5e8315d00.png"> <img alt="rpve_diamond_2.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19488" data-ratio="100.00" data-unique="zjcm4bkpd" style="width: 125px; height: auto;" width="193" src="https://forum.skylords.eu/uploads/monthly_2025_05/rpve_diamond_2.png.1621f2de4e9671871d06d3135c21c965.png"> <img alt="rpve_ember_1.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19489" data-ratio="100.00" data-unique="sre3w3mgu" style="width: 125px; height: auto;" width="193" src="https://forum.skylords.eu/uploads/monthly_2025_05/rpve_ember_1.png.e14ed0b9a48273ecfbae97593cfeaf8a.png">
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>New Cards</strong></span></span>
</p>

<p>
	The following new cards have been added to the game. Please note they are timely-exclusive, meaning they are tied to the season rewards and will not drop from booster packs or reforging while Season 1 is active. After the season has concluded, the non-promo cards will drop as usual.
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Fire Wormlings <span style="font-size:16px;">- </span></span></strong>140p T2 Fire Unit <img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19021" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_02/fireOrb.png.71c80efbc4c62fa21b64706b84fc3f76.png"><img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19021" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_02/fireOrb.png.71c80efbc4c62fa21b64706b84fc3f76.png"><br>
	You will find the upgrades for this card on the maps Raven's End (U1) and Unexpected Visitors (U2/U3).
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" data-fileext="png" data-fileid="19499" href="https://forum.skylords.eu/uploads/monthly_2025_05/FireWormlings.png.986902b28ded2f3ea7684712d22ab39e.png" rel="" style="float: left;"><img alt="Fire Wormlings.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19499" data-ratio="100.00" data-unique="w46jj1f4f" style="width: 80px; height: auto;" width="750" src="https://forum.skylords.eu/uploads/monthly_2025_05/FireWormlings.thumb.png.95c3f1d877c8ba4f2363036112dd2e08.png"></a>A longtime problem with T2 Pure Fire is that the faction's cards have a strong PvP bent. Additionally, the faction lacks sustain while possessing exclusively squishy units. While the Fire Force rework gives the faction some more staying power, Pure Fire still relies on Skyfires, Gladiatrixes, and Blaster Cannons to deal with flying enemies in T2. Additionally, none of Fire's T2 units scale well in groups. Fire Wormlings attempt to address these problems by being bulky, scaling well as a group, and being capable anti-air units. Their burning spit also makes them strong damage dealers when combined with a team mate who has crowd control to lock enemies in place.
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Hellhound <span style="font-size:16px;">- </span></span></strong>160p T3 Fire Unit <img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19021" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_02/fireOrb.png.71c80efbc4c62fa21b64706b84fc3f76.png"><img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19021" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_02/fireOrb.png.71c80efbc4c62fa21b64706b84fc3f76.png"><img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19021" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_02/fireOrb.png.71c80efbc4c62fa21b64706b84fc3f76.png"><br>
	You will find the upgrades for this card on the maps Bad Harvest (U1) and Into the Jungle (U2/U3).
</p>

<p>
	<img alt="Hellhound.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="19498" data-ratio="100.00" data-unique="9sfmdz9c9" style="width: 80px; height: auto; float: left;" width="537" src="https://forum.skylords.eu/uploads/monthly_2025_05/Hellhound.png.c2b6cbc6bb5b79560a8c579eba57d460.png">Hellhound was the overall winner of our first community card creation contest. It receives less damage from ranged and magical sources, with this armor scaling the longer Hellhound is in combat. When the Magma Armor reaches full strength, Hellhound can cause the armor to explode outwards, dealing heavy damage but resetting its armor. This mechanic gives players a choice between more durability or more damage; it also allows the L-sized Hellhounds a way to deal with flying enemies without having to bring along a Spitfire or a mob of Magma Hurlers. 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Treasure Wagon <span style="font-size:16px;">- </span></span></strong>130p T2 Legendary Unit <img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19448" data-ratio="100.00" data-unique="qzcnw7qwd" width="20" src="https://forum.skylords.eu/uploads/monthly_2025_05/neutralOrb.png.bd0eae83b909ba1e9d9505a629afa80b.png"><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19448" data-ratio="100.00" data-unique="qzcnw7qwd" width="20" src="https://forum.skylords.eu/uploads/monthly_2025_05/neutralOrb.png.bd0eae83b909ba1e9d9505a629afa80b.png"><br>
	You will find the upgrades for this card on the maps Treasure Fleet (U1) and Into the Jungle (U2/U3).
</p>

<p>
	<img alt="Gold Wagon.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="19497" data-ratio="100.00" data-unique="z5xngt8d1" style="width: 80px; height: auto; float: left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2025_05/GoldWagon.png.aecdff09b1f9f92572e3062b6d0260e8.png">It is difficult to design new legendary cards because you need to find a niche which will not outcompete faction cards. In Treasure Wagon's case we decided to lean fully into its story identity of being a highly desirable gold transport. While Treasure Wagon cannot attack, it can taunt all enemies in a 20m radius to attack it. This makes the card a good support tool which can draw aggro away from the player's army. And if the Wagon happens to die, two Thugs spawn from the remains ready to fight. 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Sunderer <span style="font-size:16px;">- </span></span></strong>Promo Card <img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19021" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_02/fireOrb.png.71c80efbc4c62fa21b64706b84fc3f76.png">
</p>

<p>
	<img alt="Promo_Sunderer_artwork.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="19545" data-ratio="100.00" data-unique="b6k6v7w81" style="width: 80px; height: auto; float: left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2025_05/Promo_Sunderer_artwork.png.1ae79e918f4fcdc7a773834cd23784d0.png">
</p>

<p>
	You can get this special promo card by earning 850 seasonal points. After the season has concluded, promo sunderer will be purchasable in the new Relic shop, for those who did not get it during the season. 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Game Balance Changes</b></span></font>
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">System-Wide Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<span style="color:rgb(219,176,87);">Permanent ground entities summoned by other ground entities will now provide ground presence:</span><br>
	   - Affects: Bandit Hut, Nox Carrier (both affinities), Satanael (both affinities), Treasure Wagon (new card), Viridya (normal and promo versions). 
</p>

<p>
	Permanent entities summoned by flying units or spells (i.e. Corsair) as well as non-permanent entities summoned in any way (i.e. Undead Army, Sunken Temple) will continue to not provide ground presence.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Tier 1 Card Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Altar_of_Nihil.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19462" data-ratio="100.00" data-unique="d6ciwrln6" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Altar_of_Nihil.png.c5a9c6b3ac96557067c5474c6e4511fa.png"> <span style="color:rgb(219,176,87);">Altar of Nihil:</span><br>
	1. No longer works with Infected Tower’s Virus ability (units affected by Alter of Nihil are immune to the transformation revival)<br>
	2. Lifepoints: 670 ➜ 520
</p>

<p>
	We are slightly nerfing Altar of Nihil by making it easier to destroy while also removing an unintended workaround to its no revival rule.
</p>

<p>
	<img alt="Bandit Hut.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19460" data-ratio="100.00" data-unique="dw63hdp1l" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/BanditHut.png.f9a4028f0f176e6cfb9faf81682e9ed8.png"> <span style="color:rgb(219,176,87);">Bandit Hut:</span><br>
	1. Add lifestealer Bandit passive to Vanguards and Skyrake Alphas<br>
	2. Summon Vanguards power cost: 50p ➜ 65p
</p>

<p>
	We have been mostly happy with Bandit Hut's release and as such as are only making some minor adjustments. 
</p>

<p>
	<img alt="Bandit_Lancer.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19449" data-ratio="100.00" data-unique="vwpo0gwz5" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Bandit_Lancer.png.8166c39dd2bda1dfdcd5fef945847c1d.png"> <span style="color:rgb(219,176,87);">Bandit Lancer:</span><br>
	1. Branding cooldown (both affinities): 30 seconds ➜ 20 seconds
</p>

<p>
	<img alt="Burrow_Ritual.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19450" data-ratio="100.00" data-unique="k9rjq684e" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Burrow_Ritual.png.f9914032c69d5a8ce15fd7fae0d2c649.png"> <span style="color:rgb(219,176,87);">Burrow Ritual:</span><br>
	1. Power cost: 40p ➜ 35p<br>
	2. Unit cap: 5 own units ➜ 7 own units
</p>

<p>
	Slightly increasing the efficiency of Burrow Ritual and allowing it to scale better with larger player armies. 
</p>

<p>
	<img alt="Burrower.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19451" data-ratio="100.00" data-unique="z8a04wdkf" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Burrower.png.1169245ea95d2ad2cd5195bc432dae77.png"> <span style="color:rgb(219,176,87);">Burrower:</span><br>
	1. Tunneling cooldown: 30 seconds ➜ 20 seconds
</p>

<p>
	<img alt="Drones.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19452" data-ratio="100.00" data-unique="91000dwmc" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Drones.png.9372401425144f92400d9f28ad44eec4.png"> <span style="color:rgb(219,176,87);">Drones:</span><br>
	1. Tunneling cooldown: 30 seconds ➜ 20 seconds<br>
	2. Movement Speed: 8.0 m/s ➜ 9.6 m/s
</p>

<p>
	Drones will now move at the highest speed. This change is intended to help them as counter units in PvP.
</p>

<p>
	<img alt="Icespike.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19494" data-ratio="100.00" data-unique="3lxki0mc2" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Icespike.png.7f86420d07b34cecccd33e70c953afe6.png"> <span style="color:rgb(219,176,87);">Icespike:</span><br>
	1. Damage: 1780 dp20 ➜ 1880 dp20<br>
	2. Brrrr!: Now affects buildings in addition to units
</p>

<p>
	We are generally happy with Icespike, but we think the frozen warrior could use some extra oomph as well as the ability to freeze buildings with its auto-attack.
</p>

<p>
	<img alt="Juggernaut.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19453" data-ratio="100.00" data-unique="1z56qv57i" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Juggernaut.png.60fa263765ec9a2085156823f3d08729.png"> <span style="color:rgb(219,176,87);">Juggernaut:</span><br>
	1. Power cost: 220p ➜ 240p<br>
	2. Damage: 4745 dp20 ➜ 5245 dp20<br>
	3. Life points: 3550 ➜ 3650<br>
	4. Stampede:<br>
	   A. Cooldown: 25 seconds ➜ 30 seconds<br>
	   B. Ability cost: 65p ➜ 80p
</p>

<p>
	We are weakening the most powerful PvP finisher while keeping its role as a stat efficient XL combat unit untouched. With several buffs to Fire cards across recent patches, there is enough room to incentivize different strategies than just rushing Juggernaut every game.
</p>

<p>
	<img alt="Lost_Disruptor.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19454" data-ratio="100.00" data-unique="5orbvn625" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Lost_Disruptor.png.363a6368582f59b45cb492547051b287.png"> <span style="color:rgb(219,176,87);">Lost Disruptor:</span><br>
	1. Disruption duration 20 seconds ➜ 30 seconds<br>
	2. Disruption cost: 20p ➜ 10p
</p>

<p>
	Lost Disruptor is a good counter to global effects, especially in 2v2 PvP. This changes improves that.
</p>

<p>
	<img alt="Lost_Spirit_Ship.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19490" data-ratio="100.00" data-unique="jq9tcavqr" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Lost_Spirit_Ship.png.b2ec1ebcc670f065e89ad8ace89652a1.png"> <span style="color:rgb(219,176,87);">Lost Spirit Ship:</span><br>
	1. The Crystal ability is now targeted, with radius 0m.
</p>

<p>
	This is a long requested change which will allow players to fly to a specific location to cast the Crystal ability, and no longer cast all ships' abilities at once.
</p>

<p>
	<img alt="Mauler.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19495" data-ratio="100.00" data-unique="w23gh3nps" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Mauler.png.935e08a2a3cced41b1fdfe4f34a2e474.png"> <span style="color:rgb(219,176,87);">Mauler:</span><br>
	1. Slam now also affects structures in addition to units.
</p>

<p>
	Improving Mauler's viability by allowing him to disable both buildings and units alike. 
</p>

<p>
	<img alt="Nox_Carrier.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19493" data-ratio="100.00" data-unique="fuhwqhek6" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Nox_Carrier.png.bda6016eb5721628f2ba5fa4ff382047.png"> <span style="color:rgb(219,176,87);">Nox Carrier:</span><br>
	1. Necro Strike now prevents buildings from attacking or using their special abilities for the next 30 seconds.
</p>

<p>
	We are adding a new ability to Nox Carrier to continue expanding its usability to be more than an Orb-killing device in PvP.
</p>

<p>
	<img alt="Rageflame.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19455" data-ratio="100.00" data-unique="07o1bdmm6" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Rageflame.png.3dfa64679e05cdea38b710aeac7b45f0.png"> <span style="color:rgb(219,176,87);">Rageflame:</span><br>
	1. Frostshower damage (U3): 80 dps (1600 dp20) ➜ 85 dps (1700 dp20)
</p>

<p>
	<img alt="Scorched_Earth.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19496" data-ratio="100.00" data-unique="j05mhczep" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Scorched_Earth.png.451bf8ca231570ca7c59ed6b8c6a1db0.png"> <span style="color:rgb(219,176,87);">Scorched Earth:</span><br>
	1. New passive - Now also blocks special abilities from structures (ranged attacks still possible).
</p>

<p>
	This change will increase the deck slot efficiency of Scorched Earth in PvP.
</p>

<p>
	<img alt="Scythe_Fiends.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19456" data-ratio="100.00" data-unique="f4y9bn7i8" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Scythe_Fiends.png.50ae2d7e4b3b2b82a2a35da93e531c82.png"> <span style="color:rgb(219,176,87);">Scythe Fiends:</span><br>
	1. Life points: 1040 ➜ 1120
</p>

<p>
	<img alt="Simulacrum.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19459" data-ratio="100.00" data-unique="pble89djq" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Simulacrum.png.601fd40ebe5a816b1f3c6acae193c72e.png"> <span style="color:rgb(219,176,87);">Simulacrum:</span><br>
	1. Damage: 70, up to 105 in total ➜ 76, up to 114 in total (1900 dp20)<br>
	2. Splash radius: 5m ➜ 8m<br>
	3. Relocation cooldown: 20 seconds ➜ 15 seconds
</p>

<p>
	Mild improvements to Simulacrum. It has been underpowered since its release so we are giving it some more mobility and a slight damage bump.
</p>

<p>
	<img alt="Slaver.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19457" data-ratio="100.00" data-unique="1rkd6znyj" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Slaver.png.183ec4cf0fa2e782dd7195e1c3365fb9.png"> <span style="color:rgb(219,176,87);">Slaver:</span><br>
	1. Blowout damage against structures: 100% ➜ 50%
</p>

<p>
	<img alt="Spirit Gate.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19546" data-ratio="100.00" data-unique="35b3nrzzi" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_06/SpiritGate.png.d10acaf77a4228c2a3a3543cdca3f488.png"> <span style="color:rgb(219,176,87);">Spirit Gate:</span><br>
	1. The unit with Spirit Gate no longer needs to turn to face the target direction before the spell's teleport will be cast. 
</p>

<p>
	<img alt="Viridya.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19461" data-ratio="100.00" data-unique="z0crsp99i" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Viridya.png.fa6197dfa2dd3b3e4b07b51f2cc0ec97.png"> <span style="color:rgb(219,176,87);">Viridya (normal &amp; promo):</span><br>
	1. Viridya’s Blessing no longer stacks with itself.
</p>

<p>
	Several patches ago, we changed the way healing works so that all rejuvenation effects stack with each other. While this fixed some issues like Fountain of Rebirth overwriting Wheel of Gift's healing effect it caused other problems. It was never our intention that Viridya's blessing could stack with itself and this interaction allows the promo and normal versions to heal a staggering 6% of every allied units maximum life points every 2 seconds. This is clearly unbalanced and so we are fixing it.
</p>

<p>
	<img alt="Virtuoso.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19458" data-ratio="100.00" data-unique="ixvwjx3wu" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_05/Virtuoso.png.aa69b7589b3d7112fab6aadd78a682f4.png"> <span style="color:rgb(219,176,87);">Virtuoso:</span><br>
	1. Power cost: 120p ➜ 110p
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span><font color="#ffffff"> Map Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Into the Jungle.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19535" data-ratio="100.00" data-unique="inzqvvub8" style="width: 80px; height: auto;" width="586" src="https://forum.skylords.eu/uploads/monthly_2025_05/IntotheJungle.png.36023b2094f0d72efd6cb520af596f33.png"> <span style="color:#dbb057;">Into the Jungle: </span>
</p>

<p>
	1. Added two 600p Power Wells to the T3 location. Slightly adjusted the Monument positions to accommodate the new Power Wells without causing blocking problems.<br>
	2. Moved the wells at the camp with the caged Sunderers slightly to fix an issue where XL-units could get stuck between them.  
</p>

<p>
	 
</p>

<p>
	<img alt="image.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image" data-fileid="19547" data-ratio="100.00" data-unique="y1okzfebh" style="width: 80px; height: auto;" width="300" src="https://forum.skylords.eu/uploads/monthly_2025_06/image.png.79c2d4f8dffa880e66670701ffd761ad.png"> <span style="color:#dbb057;">Oracle:</span>
</p>

<p>
	1. Added flying and ground blocking at the map borders to prevent units leaving the playable area.<br>
	2. Slightly moved the spawn point of bottom hostile ships inwards to allow the Bandit Ship to vanish after dropping of the enemies (otherwise the newly added flying blocking would prevent it from exiting).
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">12804</guid><pubDate>Sun, 01 Jun 2025 11:23:00 +0000</pubDate></item><item><title>Patch #400051 - 2 March 2025</title><link>https://forum.skylords.eu/index.php?/topic/12643-patch-400051-2-march-2025/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:rgb(255,255,255);"><strong>Patch #400051 - Spring Cleaning</strong></span></span>
</p>

<p>
	<span style="color:#ffffff;">Welcome to our newest patch. This update contains our seventeenth balance patch for the game, 4 brand-new cards, quality of life changes, and much more!</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="19100" href="https://forum.skylords.eu/uploads/monthly_2025_03/image.png.aca5542544bf8848325c59166e82b681.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19100" data-ratio="75.08" width="999" src="https://forum.skylords.eu/uploads/monthly_2025_03/image.thumb.png.736144238ce54af725e6baa240f200b8.png"></a>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Patch Preview</strong></span></span>
</p>

<ul>
	<li>
		<strong>Four new cards are now available</strong>! Jump in-game to collect Gate of Akylos, Power Shrine, Spirit Gate, and Bandit Hut!
	</li>
	<li>
		Many long awaited quality of life changes have been added to the game.
	</li>
	<li>
		<strong>Major reworks to several underperforming cards </strong>such as Ice Shield Tower, Mountaineer, Strikers, and Altar of Nihil. 
	</li>
	<li>
		Reworked Empire and fixed two other campaign maps to streamline the player experience.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>General Changes &amp; Fixes</strong></span></span>
</p>

<ul>
	<li>
		When using Twilight Transformation, transformed units now inherit the original unit's group, selection, and commands.
	</li>
	<li>
		Increased the maximum number of visible buff icons on units and buildings to 8.
	</li>
	<li>
		Fixed global effects not applying to units spawned by abilities. For example, this fixes Ravenheart's Ravenships not being affected by Wheel of Gifts or The Incredible Mo. 
	</li>
	<li>
		Fixed an issue with Bedrock's Sculptor ability that caused its ability tooltip to disappear when multiple Bedrocks were selected at the same time.
	</li>
	<li>
		Affinity differences are now highlighted in each card's description. Each affinity has colored text corresponding to the color of the affinity element which highlights only those words and abilities which are different than its alterative affinity. Players who hover over cards with affinities in-game will immediately notice the changes. This featue can be disabled by setting "enable_affinities_highlighting" to "false" on the section "gui" of the file "Documents\BattleForge\config.json".
	</li>
	<li>
		New maps script: - "MapAudio": Audio files (flac, mp3, wav, ogg) can now be played directly from the community map folder. Reference can be viewed on <a href="https://skylords-reborn.fandom.com/wiki/Script_Information_-_Full_Reference" rel="external nofollow">https://skylords-reborn.fandom.com/wiki/Script_Information_-_Full_Reference</a>.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>New Updater - Version v0.15</strong></span></span>
</p>

<ul>
	<li>
		Added support for game channels, you can select the channel on the top left, it will only check updates for the selected channel (main server, test server, etc.). 
	</li>
	<li>
		Improved performance and added caching to update checking.
	</li>
	<li>
		Added config settings to `Documents\BattleForge\updater-config.json`.
	</li>
	<li>
		Added logging to `Documents\BattleForge\Diag\log_updater.log`.
	</li>
	<li>
		Updated Skylords Reborn logo on the top left.
	</li>
	<li>
		Improved error handling and messages.
	</li>
	<li>
		Small UI improvements.
	</li>
</ul>

<p>
	Modifiable parameter on`updater-config.json`:
</p>

<ul>
	<li>
		 `fileIntegrityCheckMaxDegreeOfParallelism`: Users can set it to 1 on HDD or slower PCs, default is Processor Count / 2.
	</li>
</ul>

<p>
	<u>If you are using Wine on Linux or MacOS, additional dependencies are required</u>:
</p>

<ol>
	<li>
		`sudo apt-get install winbind`
	</li>
	<li>
		`WINEPREFIX=~/.wine32/ winetricks dotnet48 d3dcompiler_47 vkd3d`
	</li>
</ol>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>New Cards</strong></span></span>
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Bandit Hut <span style="font-size:16px;">- </span></span></strong>120p T3 Bandit Building <img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19021" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_02/fireOrb.png.71c80efbc4c62fa21b64706b84fc3f76.png"><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18534" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2024_08/shadowOrb.png.0caa52c80341ae77efd96cc343f1b70d.png"><img alt="BanditOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19022" data-ratio="100.00" width="20" src="https://forum.skylords.eu/uploads/monthly_2025_02/BanditOrb.png.8cc131dd8d466ea35bfb23e929dc0061.png"><br>
	You will find the upgrades for this card on the maps Blight (U1) and Into the Jungle (U2/U3).
</p>

<p>
	<img alt="Bandit Hut.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="19023" data-ratio="100.00" style="width:80px;height:auto;float:left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2025_02/BanditHut.png.758d4725155a64e9314f0daf1dd023db.png">The enemies of the Skylords have long made use of spawn buildings to reinforce their armies, and this power is now also available to Bandit loving Skylords. Bandit Hut can spawn the previously unavailable units Bandit Vanguards (Bandit Strikers) and Alpha Skyrakes (Bandit Mana Wings), up to a population cap of 150. This will allow the player to quickly spawn in an army of weaker Bandit units to supplement their main army. Now Skylords can give their enemies a taste of their own medicine with their own attack waves! 
</p>

<p>
	 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Gate of Akylos <span style="font-size:16px;">- </span></span></strong>200p T3 Lost Souls Building <img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18534" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2024_08/shadowOrb.png.0caa52c80341ae77efd96cc343f1b70d.png"><img alt="frostOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19025" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2025_02/frostOrb.png.32fa854c24be0fdec87542272c3e718f.png"><img alt="LostSoulsOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19026" data-ratio="100.00" width="20" src="https://forum.skylords.eu/uploads/monthly_2025_02/LostSoulsOrb.png.b323719a548fb2eb34aa9cc927f3153e.png"><br>
	You will find the upgrades for this card on the maps Empire (U1) and Unexpected Visitors (U2/U3).
</p>

<p>
	<img alt="Gate of Akylos.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="19094" data-ratio="100.00" style="width:80px;height:auto;float:left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2025_02/GateofAkylos.png.ba696b1bcfb3a2bf14c0b98edb2f20a7.png">Similar to Soulstone, Gate of Akylos was a card that got stuck in development hell as we faced substantially more implementation issues than initially expected. We are excited to finally share it with our players. Gate of Akylos is a global revenant support building. Its abilities focus around lengthening revenant duration and extracting revenants from existing Lost Souls units. We hope that Gate of Akylos, as well as the changes to other revenant support cards in this patch, help to make the revenant playstyle more accessible to the general playerbase.  
</p>

<p>
	 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Power Shrine <span style="font-size:16px;">- </span></span></strong>140p T2 Amii Building <img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18534" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2024_08/shadowOrb.png.0caa52c80341ae77efd96cc343f1b70d.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"><br>
	You will find the upgrades for this card on the maps Convoy (U1) and Into the Jungle (U2/U3).
</p>

<p>
	<img alt="Power Shrine.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="19093" data-ratio="100.00" style="width:80px;height:auto;float:left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2025_02/PowerShrine.png.e41eb26966a8abf64b6c6d27e89f4d4a.png">
</p>

<p>
	Ever since we nerfed Shrine of War to require 2 Fire orbs, similar to all other void shrines, rainbow decks have been without a source of consistent void return. Power Shrine fixes this issue. Power Shrine is a T2 global Amii void shrine that allows players to play cards directly out of their void power. With each activation, each member of the Amii player's team will be able to use void power to play their next 3 cards. This card-based approach means Power Shrine will scale well into the later game as player card costs increase in higher tiers. 
</p>

<p>
	 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Spirit Gate <span style="font-size:16px;">- </span></span></strong>70p T2 Amii Spell <img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18534" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2024_08/shadowOrb.png.0caa52c80341ae77efd96cc343f1b70d.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"><br>
	You will find the upgrades for this card on the maps Sunbridge (U1) and Unexpected Visitors (U2/U3).
</p>

<p>
	<img alt="Spirit Gate.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="19024" data-ratio="100.00" style="width:80px;height:auto;float:left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2025_02/SpiritGate.png.1fd0b93c2697554b862aed215a45f0c0.png">
</p>

<p>
	Nether Warp has long been the only source of teleportation that is both reliable and flexible. Spirit Gate adds a second strong teleportation option but with its own twist. Unlike Nether Warp, Spirit Gate is a unit-ability granting spell, similar to Tectonic Shift and Infernal Chain, which gives individual friendly units the ability to teleport to sources of own ground presence in a 75m range. Given the fact that it can be applied to friendly units and not just own units, a friendly Amii player can now grant every player on their team the ability to teleport their armies around the battlefield. Happy warping Skylords!
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Game Balance Changes</b></span></font>
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Tier 1 Card Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Ice_Shield_Tower.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19034" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Ice_Shield_Tower.png.bd58dfb915229dd430fdb3373375ebfc.png"> <span style="color:rgb(219,176,87);">Ice Shield Tower:</span><br>
	1. Power cost: 50p ➜ 80p<br>
	2. Ice Bolt damage: 66, up to 100 in total ➜ 72, up to 108 in total<br>
	3. Ice Shield:<br>
	   A. Change from active to auto-cast (30m range).<br>
	   B. Ice Shield strength: 880 → 660<br>
	   C. New Description: "Every 20 seconds, tower applies an Ice Shield to a friendly unit that absorbs up to 660 damage for 30 seconds. Has a range of 30m."<br>
	4. Ice Field (new passive ability): Ice Shields within a 25m radius of the tower do not run out. Cannot be disabled by spellblocking abilities.
</p>

<p>
	Frost T1 has a lot of building options and Ice Shield Tower has long struggled to find its place. We are reworking the card to make its Ice Shield ability into an auto-cast as well as adding a new passive ability that prevents Ice Shields from expiring in the area around the building. This should hopefully make it a compelling choice in defense situations where you have lots of time to build up shields for defending units. 
</p>

<p>
	<img alt="Soul_Splicer.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19031" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Soul_Splicer.png.36ca10f1ab885eee301871384f45a623.png"> <span style="color:rgb(219,176,87);">Soul Splicer (r):</span><br>
	1. Infused Necromancy (r) damage boost: 50% ➜ 70%
</p>

<p>
	<img alt="Snapjaws.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19032" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Snapjaws.png.a3e6f53facf14bd7ad35a604230d6740.png"> <span style="color:rgb(219,176,87);">Snapjaws:</span><br>
	1. Power cost: 75p ➜ 65p
</p>

<p>
	<img alt="Strikers.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19033" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Strikers.png.cfcf7e29d889d25dfcdb77ecc44814b8.png"> <span style="color:rgb(219,176,87);">Strikers:</span><br>
	1. Power cost: 90p ➜ 75p<br>
	2. Damage: 780 dp20 ➜ 600 dp20<br>
	3. Life points: 600 ➜ 420<br>
	4. Unit counter: M-counter ➜ S-counter<br>
	5. Charge damage: 30 ➜ 20 damage per squad member<br>
	6. New passive ability “Bloodthirsty”: Unit regenerates 15 life points per second over the next 4 seconds per every 150 damage it deals.
</p>

<p>
	Ever since their looter nerf, Strikers have been languishing without much use in either PvP or PvE. We are therefore completely reworking them. On maps where hit-and-run tactics are favorable and where there is a lack of early flying enemies, our testing has shown the new Strikers to have a comparable or even superior performance compared to Nomads. The new Strikers will give Fire T1 players yet another starting unit option. 
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Tier 2 Card Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Altar_of_Nihil.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19035" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Altar_of_Nihil.png.ebe05ef92b72dd22bae472e38a628896.png"> <span style="color:rgb(219,176,87);">Altar of Nihil:</span><br>
	1. Orb cost: Shadow, Neutral, Neutral (T3) ➜ Shadow, Shadow (T2)<br>
	2. Power cost: 110p ➜ 50p<br>
	3. Life points: 990 ➜ 670<br>
	4. Complete Rework, Nihilation:<br>
	   A. Description: Activate to create a corrupted zone of 25m around the building where summoning friendly units requires 85% less of the usual power costs but causes all summoned units to irrevocably die after 20 seconds. Does not affect flying units. Lasts for 30 seconds. Reusable every 60 seconds.
</p>

<p>
	Altar of Nihil was originally designed to support cards like Wrathgazer or Cultist Master in PvP. It was a niche strategy in the past until Voidstorm got moved to T3. A global map reset paired with void removal created arguably the the most uncounterable and overpowered late game PvP combination the game has ever seen. As a result, we had to remove the strategy entirely by nerfing Altar of Nihil into the ground. Since then, the card has maintained a 0% play rate in every game mode.
</p>

<p>
	As the previous ability was not salvageable due to the interaction mentioned above, we redesigned Altar of Nihil entirely. The new ability is supposed to bring more strategic depth to Shadow's card arsenal by synergizing with its sacrificial elements. We also moved away from a purely harmful effect to open up PvE usage. We will keep a close eye on the card's balancing and adjust numbers in the future if necessary.
</p>

<p>
	<img alt="Global_Warming.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19036" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Global_Warming.png.1c61a339911b3da7a442381510f87931.png"> <span style="color:rgb(219,176,87);">Global Warming:</span><br>
	1. Both affinities now speed up own Fire units by 25% for 20 seconds.
</p>

<p>
	This change will give Global Warming more flexibility, making it better able to justify itself in taking up a deck slot. 
</p>

<p>
	<img alt="Mountaineer.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19037" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Mountaineer.png.c4ac732de108075cf79c60335e004fb9.png"> <span style="color:rgb(219,176,87);">Mountaineer:</span><br>
	1. Life points: 1350 ➜ 1140<br>
	2. Bombard damage: 220, up to 330 in total ➜ 80, up to 120 in total<br>
	3. Glacier Shield now refreshes unconditionally every 12 seconds.<br>
	4. Icing Up Rework:<br>
	   A. Charges: 100, up to 800 in total ➜ 80, up to 400 in total<br>
	   B. Charge tick speed: 1000 ms (1 sec) ➜ 3500 ms (3.5 sec) - Aligns with the attack speed, so the unit gains 80 charges every 3.5 seconds.<br>
	   C. Charges are now converted into 200% damage.
</p>

<p>
	Mountaineer now generates charges overtime which are then converted into damage, similar to the way Death Ray's corpse mechanic works. This gives Mountaineer more damage at the beginning of combat, but his damage over time drops sharply if he remains in combat for a long period of time. The idea is that the unit should maintain its hit-and-run playstyle but without the buggy shield interaction which would stop the unit from attacking whenever the shield recharged. As regards the Ice Shield, it now recharges unconditionally similar to Avatar of Frost's shield which should help with Mountaineers overall survivability. 
</p>

<p>
	<img alt="Portal_Nexus.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19038" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Portal_Nexus.png.95453381b4624aed73a5391da641b3e1.png"> <span style="color:rgb(219,176,87);">Portal Nexus:</span><br>
	1. Explosive Death: Friendly entities ➜ Friendly units
</p>

<p>
	This change should make it easier to place and use Portal Nexus without negatively affected the strategies that use the card to kill own and friendly units.
</p>

<p>
	<img alt="Shadow_Mage.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19040" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Shadow_Mage.png.72bdf625e5690f5a3573fa674847cbd0.png"> <span style="color:rgb(219,176,87);">Shadow Mage:</span><br>
	1. Foul Play health damage percentage: 400% ➜ 500%
</p>

<p>
	<img alt="Shrine_of_Greed.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19039" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Shrine_of_Greed.png.d1e328bc1f49394c0e06331584acd0b1.png"> <span style="color:rgb(219,176,87);">Shrine of Greed:</span><br>
	1. Enemy void return percentage: 50% ➜ 25%
</p>

<p>
	<img alt="Revenant_s_Blessing.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19044" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Revenant_s_Blessing.png.c0f60b260273ba969eec911ae3573bcf.png"> <span style="color:rgb(219,176,87);">Revenant's Blessing:</span><br>
	1. Charges: 12 ➜ 20<br>
	2. Cooldown: Reusable every 20 seconds ➜ Instantly reusable.
</p>

<p>
	As part of the release of Gate of Akylos, we are touching up a few revenant-based cards to help buff up the playstyle. This change is intended to make it easier to keep unbound revenants alive without bringing both affinities of Revenant's Blessing, saving the player an important deck slot. 
</p>

<p>
	<img alt="Tranquility.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19041" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Tranquility.png.8949af77509bfe485e740e1f43093777.png"> <span style="color:rgb(219,176,87);">Tranquility:</span><br>
	1. Soothing Whispers:<br>
	   A. Damage buff: 30% more damage ➜ 35% more damage<br>
	   B. Healing: 50 life points every 2 seconds ➜ 7% max life points every 2 seconds<br>
	2. Foreboding Whispers:<br>
	   A. Damage debuff: 30% more damage received ➜ 35% more damage received
</p>

<p>
	With these changes, Tranquility should scale well as a single-target buff even into T3 and T4, giving the player a better reason to include it in Amii decks.
</p>

<p>
	<img alt="Twilight_Curse.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19042" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Twilight_Curse.png.4bce888985c88008858da866ef78b706.png"> <span style="color:rgb(219,176,87);">Twilight Curse:</span><br>
	1. No longer blocked by mind control effects.
</p>

<p>
	Players can now mind control enemies, such as with Amazon, and use Twilight Curse to transform them.
</p>

<p>
	<img alt="Twilight_Minions.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19043" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Twilight_Minions.png.2bbe54dc38341c27e20bbf49d25679c2.png"> <span style="color:rgb(219,176,87);">Twilight Minions:</span><br>
	1. Gifted Incentive (g) damage boost: 30% ➜ 50% more damage by friendly Fire, Nature, and Twilight units<br>
	2. Infused Incentive (r) damage boost: 65% ➜ 75% more damage by friendly small units
</p>

<p>
	Encourage use of Twilight Minion's transformation effect, especially alongside the new Twilight Archers card.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Tier 3 Card Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Healing_Gardens.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19048" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Healing_Gardens.png.636cd3930ebe7b26b5c010ec36123d3d.png"> <span style="color:rgb(219,176,87);">Healing Gardens:</span><br>
	1. Ritual of Recovery duration: 45 seconds ➜ 60 seconds
</p>

<p>
	Players can now keep Ritual of Recovery active 100% of the time with only one Healing Gardens.
</p>

<p>
	<img alt="Lost_Grigori.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19046" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Lost_Grigori.png.a4bd6977bbde090296539ebe05581dd1.png"> <span style="color:rgb(219,176,87);">Lost Grigori:</span><br>
	1. Disintegrating Shock:<br>
	   A. Ability power cost: 100p ➜ 70p<br>
	   B. Cooldown: 30 seconds ➜ 20 seconds<br>
	   C. Can no longer disintegrate XL units<br>
	   D. Lost Grigori now regenerates 180 life points per sec while channeling disintegration.
</p>

<p>
	Lost Grigori presently struggles in both PvP and PvE. We are tweaking its disintegration ability in an attempt to breathe some life into the card, especially in PvE. We are removing the ability to target XL-units to prevent PvP abuses, while at the same time giving it a cost reduction and cooldown reduction. Most importantly, Lost Grigori now heals itself while disintegrating enemies, meaning it can self-sustain without a need for other support cards.
</p>

<p>
	<img alt="Razorleaf_normal.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19045" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Razorleaf_normal.png.e3a1948e949add09f10fec36bc694c40.png"> <span style="color:rgb(219,176,87);">Razorleaf:</span><br>
	1. Damage per leaf: 34, up to 51 in total ➜ 30, up to 45 in total
</p>

<p>
	Despite being a T3 unit, Razorleaf is stronger than most T4 defenses. The card has always been strong and it has received numerous indirect buffs as we have buffed other Nature cards around it. While we want the card to remain a strong endgame defensive option, even into T4, it currently stands too far above its competitors so we are chopping off 10% of its total damage. 
</p>

<p>
	<img alt="Twilight_Bombard.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19047" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2025_02/Twilight_Bombard.png.672febcb2afba1dad6b69485b133db52.png"> <span style="color:rgb(219,176,87);">Twilight Bombard:</span><br>
	1. Damage: 420, up to 630 total (2100 dp20) ➜ 460, up to 690 in total (2300 dp20)<br>
	2. Life points: 2660 ➜ 2920
</p>

<p>
	Despite previous buffs, Twilight Bombard is still struggling to find its place among Twilight's T3 defense options. We are giving it a 10% buff to both its damage and life points to make it more efficient for the power cost.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span><font color="#ffffff"> Map Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	 <img alt="Ascension_Map_3_Minimap.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="19080" data-ratio="100.00" style="width:80px;height:auto;" width="300" src="https://forum.skylords.eu/uploads/monthly_2025_02/Ascension_Map_3_Minimap.jpg.f62b014e11c0b90d01c11a69628d6c73.jpg"> <span style="color:#dbb057;">Ascension Map 3: </span>
</p>

<p>
	1. Map 3 of Ascension is now playable even when one side of the map has no players. This will allow players to play this map solo.<br>
	2. Map 3: Allow players from the respective other side to also take control of the portal devices with nearby ground entities.
</p>

<p>
	<img alt="The_Insane_God_Minimap.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="19081" data-ratio="100.00" style="width:80px;height:auto;" width="300" src="https://forum.skylords.eu/uploads/monthly_2025_02/The_Insane_God_Minimap.jpg.143e36ec8dc2a35448015dd1fda3fb4a.jpg"> <span style="color:#dbb057;">The Insane God: </span>
</p>

<p>
	1. Fixed a bug where a Seeker would instantly turn into a Guardian if it was killed while transforming.<br>
	2. Urzach's Seeker: Added an indicator to the visual effect of the transformation ritual and hide both if the ritual is interrupted.
</p>

<p>
	<img alt="Empire_Minimap.jpg" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image" data-fileid="19051" data-ratio="100.00" style="width:80px;height:auto;" width="300" src="https://forum.skylords.eu/uploads/monthly_2025_02/Empire_Minimap.jpg.346abeb68926fa92f12a52d9eda1c3f8.jpg"> <span style="color:#dbb057;">Empire: </span>
</p>

<p>
	1. <u>Reworked Magic-Devices:</u><br>
	One of the more annoying things in Empire was the clunky Device-logic. Before this patch, only one player (per side) could teleport the Red-King to his timeline. Now every player is able to teleport the Red King back and forth.
</p>

<p>
	2. <u>Reworked Ritual:</u><br>
	We added a few visual indicators to hopefully make the ritual more understandable.
</p>

<p>
	3. <u>Removed Player-Limit:</u><br>
	As soon as one side of the map had no more players, the game ended. This restriction caused games to end, which could have been successful even without the other side of the map present.
</p>

<p>
	4. <u>Minor changes:</u><br>
	We also made a lot of miscellaneous changes. These range from small things such as incorrect map outcries to larger, more game-breaking issues like Jorne's allies blocking his path and thus blocking the game from advancing.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>
]]></description><guid isPermaLink="false">12643</guid><pubDate>Sun, 02 Mar 2025 13:53:03 +0000</pubDate></item><item><title>Patch #400050 - 22 December 2024</title><link>https://forum.skylords.eu/index.php?/topic/12413-patch-400050-22-december-2024/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:rgb(255,255,255);"><strong>Patch #400050 - Save Christmas</strong></span></span>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/AuWydxSWXw4?feature=oembed" title="Save Christmas #Event #Promo - Skylords Reborn" width="200"></iframe>
	</div>
</div>

<p>
	<span style="color:#ffffff;">Welcome to our newest patch. This update contains our sixteenth balance patch for the game, 1 new promo card, one new achievement, and much more!</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Patch Preview</strong></span></span>
</p>

<ul>
	<li>
		Added three<strong> new featured community maps</strong>! Shadowy forces have mind controlled Santa and stolen his presents in these demonic re-imaginings of Bad Harvest, Treasure Fleet, and Slave Master!
	</li>
	<li>
		<strong>One new Christmas achievement; </strong>beat the new Christmas maps before February 2nd to receive the new <strong>promo Frost Mage</strong>!
	</li>
	<li>
		Reworked some T3 and T4 cards.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>General Changes &amp; Fixes</strong></span></span>
</p>

<ul>
	<li>
		Fixed a large number of incorrect descriptions in all languages.
	</li>
	<li>
		Fixed storybook page order for Unexpected Visitors and Into the Jungle.
	</li>
	<li>
		Updated scratch code description on marketplace.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" style="width:1000px;height:auto;" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>New Christmas Event Maps</strong></span></span><br>
	While everyone was brewing hot cocoa and preparing cookies below the chimney, the forces of darkness have kidnapped the elves and mind controlled Santa! The Skylords must act quickly to recover the stolen presents, free the captured elves, and return Santa to sanity to save Christmas. <strong>Re-experience three classic campaign maps and earn yourself a new promo Frost Mage in the process! The event lasts until February 2nd and will reoccur yearly. </strong><span style="color:#dbb057;">You can find the maps in the Community Maps section of the World Map. </span>
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Christmas Fleet, 1-player map</span></strong><br>
	Dark forces have stolen Santa's presents. The presents have been found, but you need to defend the sleighs full of presents until they can reach the North Pole.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="18875" href="https://forum.skylords.eu/uploads/monthly_2024_12/image.png.21ab49f31f34b3e016ed5b21ab747257.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18875" data-ratio="47.80" width="1000" src="https://forum.skylords.eu/uploads/monthly_2024_12/image.thumb.png.f004a39598559d955cf800b049fb9ed2.png"></a>
</p>

<p>
	<br>
	<strong><span style="color:rgb(219,176,87);">Elfmaster, 2-player map</span></strong><br>
	Santa's elves have been kidnapped! Free the elves so they can make it home in time to spread Christmas cheer.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="18877" href="https://forum.skylords.eu/uploads/monthly_2024_12/image.png.00f54543288c1670b3b7e87fe6ef3751.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18877" data-ratio="47.70" width="1000" src="https://forum.skylords.eu/uploads/monthly_2024_12/image.thumb.png.f888d2edc579c2f71ee196cc5e871b7f.png"></a>
</p>

<p>
	<br>
	<strong><span style="color:rgb(219,176,87);">Naughty Harvest, 4-player map</span></strong><br>
	Shadow units have invaded the north pole and mind controlled Santa! Defend Santa's sleigh while you help Santa return to normal.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="18876" href="https://forum.skylords.eu/uploads/monthly_2024_12/image.png.9ac3b78a1306a3e0c2173440d364e489.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18876" data-ratio="47.80" width="1000" src="https://forum.skylords.eu/uploads/monthly_2024_12/image.thumb.png.01e4bdd58eafdf033c03dde0901f8c1f.png"></a>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>New Christmas Achievement</b></span></font>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" data-fileext="png" data-fileid="18878" href="https://forum.skylords.eu/uploads/monthly_2024_12/unit_frost_mage_promo_full.png.2a1b38310fe8e5c19a7b32ad8401d80c.png" rel="" style="float:left;"><img alt="unit_frost_mage_promo_full.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18878" data-ratio="100.00" style="width:50px;height:auto;" width="750" src="https://forum.skylords.eu/uploads/monthly_2024_12/unit_frost_mage_promo_full.thumb.png.9b7e769fe7dad63c4ae7d931e2588afc.png"></a><span style="color:rgb(219,176,87);"><strong>Save Christmas </strong></span>[Card: Frost Mage (promo)]<br>
	Win the featured community maps Naughty Harvest, Christmas Fleet, and Elf Master on Expert difficulty during Christmas.<br>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Game Balance Changes</b></span></font>
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Card Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Deepfang.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18870" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_12/Deepfang.png.565226e598bcf424e2e86bb2abbb55a1.png"> <span style="color:rgb(219,176,87);">Deepfang:</span><br>
	1. Icefire new effect: “If a building directly attacked by Deepfang is destroyed, a Stonekin Critter will spawn out of its ruins.”<br>
	2. Union general changes (both affinities):<br>
	   A. Radius: 20m ➜ 30m<br>
	   B. No longer requires a Stonekin Critter nearby to activate<br>
	3. Infused Union (r) buff:<br>
	   A. 50% ➜ 80% more damage<br>
	   B. Now buffs all friendly Stonekin, not just Deepfang and its Critters.<br>
	4. Gifted Union (g) poison: 50 ➜ 70 damage per second<br>
	5. Stonekin Critter’s Joyful Death: Now affects all Stonekin, not just Deepfang.
</p>

<p>
	Deepfang is one of the worst designed cards in T3. It is full of little annoyances. The Union ability can only be triggered if a Critter is nearby, but Critters are low health and non-respawning, with a suicide ability to top it off. The fire affinity gives a +50% damage buff, but it has a small radius, only affects Deepfang and its Critters, has a long animation leading to a 660 damage loss, and is outcompeted by a 40p T1 Frost spell. The nature affinity actually deals damage, but it is a self-cast ability with a 20m radius on a ranged unit. Deepfang also comes with 2 Stonekin Critters, but they cannot respawn and their healing only works on Deepfang.
</p>

<p>
	We are trying to fix everything in one fell swoop. Both Union affinities are being buffed by increased radius, increased effects, ability to work on friendly Stonekin units, and no longer requiring a Critter nearby. We are also adding a way to generate Critters by adding an Infect-esque effect to Deepfang's attack which only works against buildings. This should limit the number of Critters possible overall while making them feel like a real part of Deepfang's kit and identity. It also fits with our goal to add more building interactions to the Stonekin faction. Finally, we are expanding the Critter healing to all Stonekin.
</p>

<p>
	<img alt="Deepgorge.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18871" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_12/Deepgorge.png.83e202bf61f30179cdb2e674615002cc.png"> <span style="color:rgb(219,176,87);">Deepgorge:</span><br>
	1. Orb cost: Frost, Frost, Nature, Nature (T4) ➜ Frost, Nature, Hybrid, Hybrid (T4)<br>
	2. Infused Cold Clutch (r):<br>
	   A. Aura now freezes instantly, not after 7 seconds.<br>
	   B. Fire affinity, remove current effect and replace with: “Additionally, the usual damage reduction of frozen targets will be removed from all frozen enemies within the aura.” <br>
	3. Blessed Cold Clutch ➜ Cold Clutch<br>
	   A. Add Frost affinity to auto-attack: Ether Eruption ➜ Blessed Ether Eruption<br>
	   B. New effect: "Additionally, the building deals 100% more damage against frozen enemies and is able to ignore the usual damage reduction of frozen targets."
</p>

<p>
	Improve splash-ability but still require all Nature or Frost orbs to keep it within Stonekin. Double hybrid will allow the card to be usable alongside Shatter Ice, so that players can do Shatter Ice + Deepgorge + Tectonic Shift combos. The goal is to make one affinity better on its own (Frost affinity) and the other affinity better as a support card (Fire affinity). While +100% damage increase against frozen targets might seem like a lot, please note that the last time we buffed Deepgorge we gave this card the largest stat increase in balancing history, and it is still barely viable. The frost affinity will have a 6k single-target dp20, which while decent, is still worse than both WBG and Volcano.
</p>

<p>
	<img alt="Stone_Warrior.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18872" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_12/Stone_Warrior.png.fd8897fb29ae0cf54255ab0e43e80f8f.png"> <span style="color:rgb(219,176,87);">Stone Warrior:</span><br>
	1. Blessed Shatter Lance (b) damage: 2600, up to 3900 in total ➜ 2600, up to 5200 in total<br>
	2. Gifted Shatter Lance (g):<br>
	   A. Now only works on paralyzed enemies<br>
	   B. Damage: 1040, up to 1560 in total ➜ 2600, up to 5200 in total (same as frost affinity)<br>
	3. Shatter Lance: Apply damage overflow fix
</p>

<p>
	We want to give Stone Warrior (b) a slight buff to continue improving on its synergy with Rageflame. At the same time, we are taking this opportunity to change how the nature affinity works. Right now, it is an unconditional damage ability and this fact prevents us from buffing its numbers. It is also odd because the nature affinity has a paralyze extension effect akin to the frost affinity's freeze extension effect, but the Shatter Lance has no paralyze synergy. We are therefore changing it to work on paralyze targets like the other affinity works on frozen targets and buffing its damage numbers to be equivalent.
</p>

<p>
	<img alt="Lost_Horror.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18873" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_12/Lost_Horror.png.2f1dab8b292e6c11a2e98e03313467ea.png"><span style="color:rgb(219,176,87);"> Lost Horror:</span><br>
	1. Life points: 3730 ➜ 3230<br>
	2. Multishot - Both affinities may shoot at 3 targets at once.<br>
	3. Move affinity effects into the attack itself.<br>
	   A. Infused Lost Goo (r) - Knocks back small and medium units.<br>
	   B. Gifted Lost Goo (g) - Additionally, the goo is extremely toxic, poisoning every enemy it touches for 20 damage every second for 10 seconds.
</p>

<p>
	Lost Horror(g) is one of the best beginner cards in the game. The same is not true for the fire affinity, which like many affinities is significantly worse. The damage difference between the cards is so high that it is difficult to ever imagine the player choosing the fire affinity. Therefore, we are buffing the fire affinity to also be able to target 3 enemies simultaneously and adding a minor poison effect to the green affinity. At the same time, we are chopping off 12% of the card's health as its life points are closer to a T3 melee XL-unit than a ranged unit.
</p>

<p>
	<img alt="unit_ravenheart_artwork.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18880" data-ratio="100.00" style="width:50px;height:auto;" width="320" src="https://forum.skylords.eu/uploads/monthly_2024_12/unit_ravenheart_artwork.png.35fa693f2c891afad3377cf214bd9727.png"><span style="color:rgb(219,176,87);"> Ravenheart / Ravenheart Promo:</span>
</p>

<p>
	1. Passive ability Fleet Support: now works on any allied Raven unit, including the Raven Archwalker.<br>
	2. Updated status bar icon to be more consistent. 
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> NPC</span><font color="#ffffff"> &amp; Map Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<span style="color:#dbb057;">New NPC Entities: </span>Added several new Shadow entities available for use by official and community mapmakers.<br>
	<br>
	<span style="color:#dbb057;">Counter type fix: </span>Fixed multiple NPC's to use the correct working armor type, so that they properly receive 50% more damage from attackers that have the matching counter type instead of 0% more damage regardless which counter attacked.<br>
	<br>
	<span style="color:#dbb057;">Teststrike: </span>Added two additional abilities to Teststrike for maptesting purposes; one to drain own wells to get more power, and one to kill friendly units. <br>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">12413</guid><pubDate>Sun, 22 Dec 2024 08:39:00 +0000</pubDate></item><item><title>Patch #400049 - 27 October 2024</title><link>https://forum.skylords.eu/index.php?/topic/12191-patch-400049-27-october-2024/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:rgb(255,255,255);"><strong>Patch #400049 - Spooky Giants</strong></span></span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="18746" href="https://forum.skylords.eu/uploads/monthly_2024_10/Halloween_Jorne.png.2ec0ab191cafa5bcdfc3cdd924dcb3dc.png" rel=""><img alt="Halloween_Jorne.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18746" data-ratio="43.30" width="1000" src="https://forum.skylords.eu/uploads/monthly_2024_10/Halloween_Jorne.thumb.png.0c56e54821eb5409ea384a903e752d51.png" /></a>
</p>

<p>
	<span style="color:#ffffff;">Welcome to our newest patch. This update contains our fifteenth balance patch for the game, 2 brand-new cards, 1 new promo card, one new achievement, and much more!</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Patch Preview</strong></span></span>
</p>

<ul>
	<li>
		<strong>Two new cards are now available</strong>! Jump in-game to collect Simulacrum and Twilight Archers!
	</li>
	<li>
		Added one<strong> new featured community map</strong>! The Lost Souls have reincarnated the fallen Jorne and he is after Rogan in this ghostly redo of King of the Giants!
	</li>
	<li>
		<strong>One new Halloween achievement; </strong>beat the new Spooky Giants map before November 10th to receive the new <strong>promo Jorne</strong>!
	</li>
	<li>
		Some minor buffs to underperforming cards.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>General Changes &amp; Fixes</strong></span></span>
</p>

<ul>
	<li>
		Fixed locked maps showing no required maps.
	</li>
	<li>
		Added a "Pause Game" button to the ESC menu. The game will no longer be paused when simply pressing ESC. The setting "allow_pausing_solo_games" in the config file is now deprecated.
	</li>
	<li>
		Add ranking data from before patch #400035, when ranks were reset due Decomposer and Batariel changes. There is a now a new filter option "Since #400035".
	</li>
	<li>
		Add leaderboard refresh rate information when hovering on range filter question mark.
	</li>
	<li>
		Add voicelines to Jorne (and Promo) [English only].
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" style="width:1000px;height:auto;" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>New Halloween Event Map</strong></span></span><br />
	It is that time of year again, when ghastly ghouls and spooky skeletons arise from their ancient graves to once again haunt the living. As has now become a Skylords Reborn tradition, we are bringing you a major Halloween event with the addition of a reimagining of King of the Giants. Similar to our previous Halloween event map, Spooky Encounters, we have swapped all the existing enemies on the campaign map King of the Giants with Lost Souls equivalents. <strong>Re-experience this classic campaign map and earn yourself a new promo Jorne in the process! The event lasts until November 11th and will reoccur yearly. </strong>
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Spooky Giants, 4-player map</span></strong><br />
	Happy Halloween! Rogan Kayle is luring the giant king to the human realm, but something is wrong. The giant king has fallen and risen anew - more bloodthirsty than ever before!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="18744" href="https://forum.skylords.eu/uploads/monthly_2024_10/image.png.0e4055708043f7a7fbed1e96537520cc.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18744" data-ratio="61.00" width="1000" src="https://forum.skylords.eu/uploads/monthly_2024_10/image.thumb.png.83ed3296311517915e1ceba8a62474b6.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>New Halloween Achievement</b></span></font>
</p>

<p>
	<span style="color:rgb(219,176,87);"><strong>Frankenstein's Monster </strong></span>[Card: Jorne (promo)]<br />
	Win the 4-player featured community map Spooky Giants on Expert difficulty during Halloween.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>New Cards</strong></span></span>
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Simulacrum <span style="font-size:16px;">- </span></span></strong>100p T3 Amii Unit <img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png" /><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18534" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2024_08/shadowOrb.png.0caa52c80341ae77efd96cc343f1b70d.png" /><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18738" data-ratio="100.00" style="width:18px;height:auto;" width="20" src="https://forum.skylords.eu/uploads/monthly_2024_10/neutralOrb.png.68804b077c446931b1af73b4b83f3956.png" /><br />
	You will find the upgrades for this card on the maps "Nightmare's End" (U1) and "Unexpected Visitors" (U2 and U3).
</p>

<p>
	<img alt="Simulacrum.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="18740" data-ratio="100.00" style="width:80px;height:auto;float:left;" width="750" src="https://forum.skylords.eu/uploads/monthly_2024_10/Simulacrum.png.f628034ebc47a5ccf25c001d81dc9a98.png" />Simulacrum, the missing unit from the Amii wallpaper, and our first T3 Amii unit, has finally arrived. The idea behind Simulacrum is to create a tempest-style unit, but with real mobility. Therefore, we added a teleport ability to the unit while rooted, so that it can be moved around similar to a unit-version of Phase Tower in T3. In addition to the teleportation ability, it has an on-hit slow, allowing it to engage in hit-and-run tactics, slowing an enemy's approach and dodging away when they finally get into range. 
</p>

<p>
	 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Twilight Archers <span style="font-size:16px;">- </span></span></strong>60p T2 Twilight Unit <img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png" /><img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18739" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2024_10/fireOrb.png.6c6bc51321eeec51ac34f11b62cc1ff7.png" /><br />
	You will find the upgrades for this card on the maps "Nightmare Shard" (U1) and "Into the Jungle" (U2 and U3).
</p>

<p>
	<img alt="Twilight Archers.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="18741" data-ratio="100.00" style="width:80px;height:auto;float:left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2024_10/TwilightArchers.png.4c9b45f4c0b38f7214ace1829443551c.png" />We wanted to add a ground-based T2 archer to Twilight, but we ran into the issue that Fire/Nature in PvP would become oppressive with a cheap T2 archer unit due to being able to mass the unit into an archer army. To combat this issue, Twilight Archers deal more damage at the beginning, and less damage once they run out of ammo, similar to an unchargable Deathray would work. As part of our goal of adding more transformation effects, Twilight Archers create a small healing aura when transformed.
</p>

<p>
	 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Jorne (Promo) <span style="font-size:16px;">- </span></span></strong>300p T4 Legendary Unit <img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18738" data-ratio="100.00" style="width:18px;height:auto;" width="20" src="https://forum.skylords.eu/uploads/monthly_2024_10/neutralOrb.png.68804b077c446931b1af73b4b83f3956.png" /><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18738" data-ratio="100.00" style="width:18px;height:auto;" width="20" src="https://forum.skylords.eu/uploads/monthly_2024_10/neutralOrb.png.68804b077c446931b1af73b4b83f3956.png" /><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18738" data-ratio="100.00" style="width:18px;height:auto;" width="20" src="https://forum.skylords.eu/uploads/monthly_2024_10/neutralOrb.png.68804b077c446931b1af73b4b83f3956.png" /><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18738" data-ratio="100.00" style="width:18px;height:auto;" width="20" src="https://forum.skylords.eu/uploads/monthly_2024_10/neutralOrb.png.68804b077c446931b1af73b4b83f3956.png" />
</p>

<p>
	<img alt="Jorne_Promo.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="18766" data-ratio="100.00" style="width:80px;height:auto;float:left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2024_10/Jorne_Promo.png.549d7053cab6ce81e52535bd71c53f5a.png" />Obtainable via the new achievement Frankenstein's Monster. Can only be completed during Halloween!
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Game Balance Changes</b></span></font>
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Global Balance Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Transformation.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="18747" data-ratio="100.00" style="width:50px;height:auto;" width="80" src="https://forum.skylords.eu/uploads/monthly_2024_10/Transformation.jpg.c570efd0ce7fadbb5f47504ba7fad1ad.jpg" /> <span style="color:#dbb057;">Twilight Transformation speed:</span> All transformation are now as fast as Twilight Crawlers (0.6 seconds).
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Card Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Amii_Monument.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18754" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_10/Amii_Monument.png.1456a6060b0a22d19dd5582476dc956c.png" /> <span style="color:rgb(219,176,87);">Amii Monument:</span><br />
	1. Removed Slow Construction. 
</p>

<p>
	<img alt="Eliminator.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18749" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_10/Eliminator.png.a750054df5976f3235f9677c25965151.png" />  <span style="color:rgb(219,176,87);">Eliminator:</span><br />
	1. Damage: 780 dp20 ➜ 840 dp20
</p>

<p>
	<img alt="Envenom.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18748" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_10/Envenom.png.ad8cd5f843df215444549950ab7d4f17.png" /> <span style="color:rgb(219,176,87);">Envenom (p):</span><br />
	1. Tainted Intoxication (p) duration: 15 seconds ➜ 25 seconds
</p>

<p>
	<img alt="Girl_Power.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18759" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_10/Girl_Power.png.b5cf089a43dede7d280febf2cfb3e4af.png" /><span style="color:rgb(219,176,87);"> Fire Force(b):</span><br />
	1. Blessed Morale damage reduction: 25% initial, 50% at full strength ➜ 20% initial, 40% at full strength
</p>

<p>
	Slight nerf to the frost affinity of Fire Force which provided too much durability with Unity in the higher tiers.
</p>

<p>
	<img alt="Frost_Sorceress.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18750" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_10/Frost_Sorceress.png.32efce9e99b153f86cdfdad96ae4d0bd.png" /> <span style="color:rgb(219,176,87);">Frost Sorceress:</span><br />
	1. Ice Shield cost: 20p ➜ 10p
</p>

<p>
	<img alt="Makeshift_Tower.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18751" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_10/Makeshift_Tower.png.d970e466386db135c9a81a2ee793920c.png" /> <span style="color:rgb(219,176,87);">Makeshift Tower:</span><br />
	1. Power cost: 60p ➜ 50p
</p>

<p>
	<img alt="Twilight Crawler.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18752" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_10/TwilightCrawler.png.5184a149ffa57db46d1066b4891ac152.png" /> <span style="color:rgb(219,176,87);">Twilight Crawlers:</span><br />
	1. Add "Adept Mutation" passive ability: Cost to transform unit is reduced by 13p. <br />
	2. Remove "Rapid Transformation" which is now standard across as Twilight units. 
</p>

<p>
	<img alt="Twilight_Hag.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18753" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_10/Twilight_Hag.png.6149b30fe2b0c6671d596f9557fac267.png" /> <span style="color:rgb(219,176,87);">Twilight Hag:</span><br />
	1. Gifted Enrapture (g) regeneration: 30 life points per second ➜ 60 life points per second<br />
	2. Infused Enrapture (r) buff: 20% more damage ➜ 60% more damage
</p>

<p>
	Twilight's Hag's crowd control effect has become an important part of Twilight's T3 since the changes to Amii Monument. While Enrapture's crowd control effect is powerful, especially in combination with Nature's other crowd control effects, the allied buff effects are relatively weak. We are buffing both allied effects to give Hag more slot efficiency as a support unit.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> NPC</span><font color="#ffffff"> &amp; Map Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Bandit Skyrake.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18737" data-ratio="100.00" style="width:50px;height:auto;" width="320" src="https://forum.skylords.eu/uploads/monthly_2024_10/BanditSkyrake.png.2ecf9cdcb2b6696aa06a60b63ff6da87.png" /> <span style="color:#dbb057;">Bandit Skyrake Alpha Male:</span><br />
	1. Damage: 58, up to 86 in total (470 dp20) ➜ 84, up to 126 (700 dp20)<br />
	2. Life points: 1430 ➜ 1200<br />
	3. Size: M-size ➜ L-size<br />
	4. Texture has been slightly changed to make the difference between normal Skyrakes and Alpha Skyrakes more obvious.<br />
	5. Added new ability descriptions and noted that the unit deals 100% more damage to flying units. 
</p>

<p>
	<span style="color:#dbb057;">New NPC Entities: </span>Available for use by official and community mapmakers.
</p>

<p>
	<img alt="Lost Watchtower.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18765" data-ratio="100.00" style="width:50px;height:auto;" width="80" src="https://forum.skylords.eu/uploads/monthly_2024_10/LostWatchtower.png.1cfa2f7ff2bc944f6c77beafadbb3320.png" /> <span style="color:#dbb057;">Lost Watchtower:</span>
</p>

<p>
	1. Added a new building (NPC entity): Lost Watchtower is a powerful T3 Lost Souls tower.
</p>

<p>
	<span style="color:#dbb057;">In</span><span style="color:#dbb057;">to the Jungle: </span>
</p>

<ul>
	<li>
		Terra now spawns after either all three objective spawners have been destroyed, or if the final objective wave has been spawned.
	</li>
</ul>

<p>
	<span style="color:#dbb057;">Unexpected Visitors: </span>
</p>

<ul>
	<li>
		Destroying the Banestone objectives before the end of the second night now reduces the remaining portal charge time by 1% for each Banestone. This is in addition to the existing fall reduction in portal charge time. 
	</li>
	<li>
		Several Lost Launchers near the Lost Souls portal have been swapped with Lost Watchtowers.
	</li>
</ul>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> Bugfixes &amp; Miscellaneous</span><font color="#ffffff"> Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<ul>
	<li>
		Fixed Into the Jungle teleported buildings not taking damage.
	</li>
	<li>
		Reduced the noise volume of portals in campaign maps, mostly notable on Ascension and Empire.
	</li>
	<li>
		Fixed some English descriptive issues on Forest Elder, such as the claim at Magic Link worked on itself.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>
]]></description><guid isPermaLink="false">12191</guid><pubDate>Sun, 27 Oct 2024 13:58:36 +0000</pubDate></item><item><title>Patch #400048 - 21 September 2024</title><link>https://forum.skylords.eu/index.php?/topic/11917-patch-400048-21-september-2024/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:rgb(255,255,255);"><strong>Patch #400048 - Echoes of the Amii</strong></span></span>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/m-FxFweTtfU?feature=oembed" title="Skylords Reborn - Echoes Of The Amii Patch Overview" width="200"></iframe>
	</div>
</div>

<p>
	<span style="color:#ffffff;">Welcome to our newest patch. This update contains our fourteenth balance patch for the game, 4 brand-new cards, 2 new campaign maps, a new PvP mode, four new achievements, and much more!</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Patch Preview</strong></span></span>
</p>

<ul>
	<li>
		<strong>Four new cards are now available</strong>! Jump in-game to collect Amii Sentinel, Skydancer, Energy Core, and Umbabwe!
	</li>
	<li>
		Added <strong>two new campaign maps</strong>! Continue the story of Skylords Reborn in the first two maps of our new campaign.
	</li>
	<li>
		<b>BattleArena</b> has arrived! Play against your friends in 2v2 or 3v3 battles in this casual PvP mode.
	</li>
	<li>
		<strong>Four new achievements</strong> and cosmetics to go along with the new maps and game mode.
	</li>
	<li>
		A few balance changes and major card reworks mostly to previously unviable cards.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>General Changes</strong></span></span>
</p>

<ul>
	<li>
		The Shadow enemies found on the summoning menu in the Forge have been swapped with their NPC versions. Amii enemies have also been added to the Forge's summoning menu.
	</li>
	<li>
		A new section has been added to PvE leaderboard to account for potential speedrun changes arising from changes to Amii Monument without wiping the rankings. 
	</li>
	<li>
		Upgrades have been redistributed, you can find more information in-game by using the "Show Upgrades" option on each map. All Rebirth edition cards have had their U2 and U3 upgrades moved to the new maps.
	</li>
	<li>
		The Lost Souls Forge skin is now available. Complete the new achievement "After All These Years" on expert difficulty to unlock it. 
	</li>
	<li>
		Deleted players are now displayed as &lt;deleted&gt; rather than empty.
	</li>
	<li>
		New setting "Force create unit group when holding SHIFT key" added to options.
	</li>
	<li>
		Reverted previously undocumented changes to attack-move command (shortcut Q), that were causing issues with unit responsiveness.
	</li>
	<li>
		Added Map of the Day info to the "Daily Rewards" section.
	</li>
	<li>
		When a player completes the Map of the Day in a given day, the flame on the world map will be grayed out. This change is to help players remember if they have already completed a particular Map of the Day for achievement progress. Players can continue to play the Map of the Day for extra upgrade rewards as normal. 
	</li>
	<li>
		Re-enabled the chat command export collection.
	</li>
	<li>
		Re-enabled the explore replay button.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>New Campaign Maps</strong></span></span><br />
	At long last the Skylords Reborn story continues with the addition of two brand-new fully-voiced (in English) campaign maps. These maps continue the story after Dwarven Riddle and are the product of hundreds of hours of our team's artists, designers, community map testers, translators, and voice actors. Both come with new achievements and rewards to encourage you to dive-in and explore. 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Unexpected Visitors, 2-player campaign map</span></strong><br />
	Journey into the northern wastes to find the secrets hidden within the Riddle of Gnaur. Discover the last enclave of the elusive Amii and save them from certain destruction.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="18551" href="https://forum.skylords.eu/uploads/monthly_2024_08/image.png.9a91881dad91ba9732de707c45bb6eaa.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18551" data-ratio="56.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2024_08/image.thumb.png.dfc619df96acddaf12ed91186c32903b.png" /></a>
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Into the Jungle, 2-player campaign map</span></strong><br />
	Brave the jungles of Viridya's island to find a new home for your Amii allies. 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="18556" href="https://forum.skylords.eu/uploads/monthly_2024_08/image.png.567583320bd400fd9482c22827af8128.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18556" data-ratio="52.30" width="1000" src="https://forum.skylords.eu/uploads/monthly_2024_08/image.thumb.png.e7b6e18aed8b304a9d630ae56027f76e.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>New Cards</strong></span></span>
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Amii Sentinel <span style="font-size:16px;">- </span></span></strong>260p T4 Amii Unit <img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png" /><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png" /><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18534" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2024_08/shadowOrb.png.0caa52c80341ae77efd96cc343f1b70d.png" /><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18534" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2024_08/shadowOrb.png.0caa52c80341ae77efd96cc343f1b70d.png" /><br />
	You will find the upgrades for this card on the map "Into the Jungle."
</p>

<p>
	<img alt="Amii Sentinel.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="18544" data-ratio="100.00" style="width:80px;height:auto;float:left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2024_08/AmiiSentinel.png.edb4ceb3c0b514d9b5f06613b200973a.png" />Our goal for Amii's T4 is to create a micro-intensive deck where most of the damage is unit-based. With Amii Sentinel in particular, our goal is to create a frontline tank that functions as a perfect conduit for Shadow's single-target buff cards. Volatile Body's 120% reflect turns Sentinel's health into a damage resource, which synergizes perfectly with cards like Regrowth, Transcendence, and Skydancer. 
</p>

<p>
	 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Energy Core <span style="font-size:16px;">- </span></span></strong>140p T4 Amii Unit <img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png" /><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png" /><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18534" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2024_08/shadowOrb.png.0caa52c80341ae77efd96cc343f1b70d.png" /><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18534" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2024_08/shadowOrb.png.0caa52c80341ae77efd96cc343f1b70d.png" /><br />
	You will find the upgrades for this card on the map "Unexpected Visitors."
</p>

<p>
	<img alt="Energy Core.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="18545" data-ratio="100.00" style="width:80px;height:auto;float:left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2024_08/EnergyCore.png.27823108f0e6f6f061d647e19237792f.png" />Energy Core's original design came from the Community Card Contest we held over a year ago. The idea behind Energy Core is to create a unit which is more of a mobile spell than it is a traditional unit. It has no auto-attack, but it has two active abilities. Both abilities damage Energy Core, one more significantly than the other, requiring the player to pay close attention to unit health and weigh their options over what is possible for them and whether or not risking losing the unit is worthwhile. 
</p>

<p>
	 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Skydancer <span style="font-size:16px;">- </span></span></strong>120p T4 Amii Unit <img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png" /><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18534" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2024_08/shadowOrb.png.0caa52c80341ae77efd96cc343f1b70d.png" /><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18535" data-ratio="100.00" width="20" src="https://forum.skylords.eu/uploads/monthly_2024_08/neutralOrb.png.b1ed7d2221bf692d60959624dd7aa828.png" /><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18535" data-ratio="100.00" width="20" src="https://forum.skylords.eu/uploads/monthly_2024_08/neutralOrb.png.b1ed7d2221bf692d60959624dd7aa828.png" /><br />
	You will find the upgrades for this card on the map "Unexpected Visitors."
</p>

<p>
	<img alt="Skydancer.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="18546" data-ratio="100.00" style="width:80px;height:auto;float:left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2024_08/Skydancer.png.f27b62a0ea79a659eb1fa9c66b0a5a92.png" />While Sentinel and Energy Core fit the roles of tank and damage dealer respectively, Skydancer functions as the supporter. Skydancer has two different mode-changes, one debuffing enemies and one buffing allies. The debuff functions as a kind of anti-rage effect, while the buff increases allied life points by a set amount. The health buff effect directly synergizes with Sentinel and Energy Core who both has health-based damage mechanics. 
</p>

<p>
	 
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Umbabwe <span style="font-size:16px;">- </span></span></strong>200p T4 Legendary Unit <img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18535" data-ratio="100.00" width="20" src="https://forum.skylords.eu/uploads/monthly_2024_08/neutralOrb.png.b1ed7d2221bf692d60959624dd7aa828.png" /><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18535" data-ratio="100.00" width="20" src="https://forum.skylords.eu/uploads/monthly_2024_08/neutralOrb.png.b1ed7d2221bf692d60959624dd7aa828.png" /><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18535" data-ratio="100.00" width="20" src="https://forum.skylords.eu/uploads/monthly_2024_08/neutralOrb.png.b1ed7d2221bf692d60959624dd7aa828.png" /><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18535" data-ratio="100.00" width="20" src="https://forum.skylords.eu/uploads/monthly_2024_08/neutralOrb.png.b1ed7d2221bf692d60959624dd7aa828.png" /><br />
	You will find the upgrades for this card on the map "Into the Jungle."
</p>

<p>
	<img alt="Umbabwe.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="18547" data-ratio="100.00" style="width:80px;height:auto;float:left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2024_08/Umbabwe.png.b0b162a1e0865e027fbde5f2cc0cb22a.png" />Blight's infamous witch doctor is finally making his player card appearance. As a standalone legendary unit, he is intended to function as a spellcaster type unit. To accomplish this, the card has a lot of built-in flexibility via its spells. Umbabwe has an auto-attack which is a meteor from Inferno, the ability to cast his signature spell Oink, and an active ability to summon a fiery tornado which applies a painful burn effect. 
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" style="width:1000px;height:auto;" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>BattleArena - New PvP Mode</b></span></font><br />
	For a long time, we have been developing an alternative PvP mode called BattleArena which we feel is finally ready to release. In this game mode, players do not use cards from their deck. Instead, they are given spell devices and progressively stronger creatures which they must use to overcome their enemies. The mode can be played 2v2 or 3v3 and comes with a new achievement to reward players for trying it out. Go to Sparring Grounds in-game to play BattleArena.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="18557" href="https://forum.skylords.eu/uploads/monthly_2024_08/image.png.621c4130e030670ae63fdf4fbf681f00.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18557" data-ratio="59.90" width="1000" src="https://forum.skylords.eu/uploads/monthly_2024_08/image.thumb.png.0d8c82ebfa40e2057d9dd2c4baa9e419.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Voice Actors</b></span></font><br />
	Many of the above new features would not be nearly as enjoyable without the help of our volunteer voice actors. In this patch, the following players have lent their voices to liven up the Skylords Reborn universe. We thank them greatly for their help!
</p>

<ul>
	<li>
		Vox - Gaeron (new Frost Skylord)
	</li>
	<li>
		Ultralord - Burning Spears
	</li>
	<li>
		Edgelord - Skydancer
	</li>
	<li>
		Edgelord - Amii Phantom (includes the card's voice lines and the unit's appearance in the new maps)
	</li>
	<li>
		Elijah - Amii Sentinel
	</li>
	<li>
		Dreamlord - New map loading screen narration
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Achievements</b></span></font><br />
	As part of the release of the two new campaign maps and BattleArena, we have released four accompanying achievements. There is a normal achievement just for beating the new maps, which rewards the player with the new Amii Sentinel on advanced and the Lost Souls forge on expert, as well as two achievements for mastering the maps. BattleArena has a new progressive achievement for playing the mode. We are also adding new Amii borders to the existing endless achievements for playing Amii decks in PvE and PvP.
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> New Achievements</span> <span style="color:rgb(219,176,87);">]</span></strong></span>
</p>

<p>
	<span style="color:rgb(219,176,87);"><strong>After All These Years </strong></span>[Card: Amii Sentinel; Forge: Lost Souls]<br />
	Win the 2-player scenarios Unexpected Visitors and Into the Jungle on Advanced / Expert difficulty or higher.
</p>

<p>
	<span style="color:rgb(219,176,87);"><strong>Evacuation Expert </strong></span>[Progressive Banner: Bronze rank ➜ Ember rank]<br />
	Win the 2-player scenario Unexpected Visitors on Expert difficulty in under 35 / 33 / 31 / 29 / 27 minutes.
</p>

<p>
	<span style="color:rgb(219,176,87);"><strong>Earth, Wind, Fire</strong></span> [Avatar: Tribal] <br />
	Win the 2-player scenario Into the Jungle on Expert difficulty after defeating all 3 bosses in a single match.
</p>

<p>
	<span style="color:rgb(219,176,87);"><strong>Honor Bound</strong></span> [Booster: 1 General; Avatar: Mo Ocean] <br />
	Play BattleArena [3 matches &amp; 10 matches]
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> Existing Achievement Changes</span> <span style="color:rgb(219,176,87);">]</span></strong></span>
</p>

<p>
	<span style="color:rgb(219,176,87);"><strong>Giver and Taker of Life (PvE) </strong></span><span style="color:#ffffff;"><strong>&amp;</strong></span><span style="color:rgb(219,176,87);"><strong> Path of Insight (PvP)</strong></span><br />
	Both achievements now grant progressive Amii borders in line with the requirements of other faction borders. Borders will be added to the player's account retroactively based on achievement progress.
</p>

<p>
	<img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18558" data-ratio="32.52" width="412" src="https://forum.skylords.eu/uploads/monthly_2024_08/image.png.c9bdefbc2af5ec549520fcd6aa4e6596.png" /><span> </span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Legacy Server</b></span></font><br />
	While we are happy with the game's development since its revival, we understand that there are some parts of old BattleForge that players might miss. In response to this feeling, we have created a legacy server. This legacy server is equivalent to BattleForge the day it was shut down, with none of the balance changes, new cards, or new maps that have occurred as part of Skylords Reborn's continued development being included. The legacy server functions similarly to the public test server in that the player already has all cards and upgrades. <span style="color:#dbb057;">To access the legacy server navigate to the game folder, in standard installations the game folder is be found at C:\Games\Skylords Reborn, and start StartBattleForgeLegacy.bat.</span><span style="color:#dbb057;"> </span>From there, you login with your normal account information. 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Game Balance Changes</b></span></font>
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Global Balance Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Elusive.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18628" data-ratio="100.00" style="width:50px;height:auto;" width="80" src="https://forum.skylords.eu/uploads/monthly_2024_09/Elusive.png.983f44e4b4d212f40bc9a812f0529467.png" /> Amii faction passive scaling: Amii's faction passive <span style="color:#dbb057;">Elusive</span> now scales based on the unit's tier.
</p>

<ul>
	<li>
		Tier 2: 10% less Freeze and Paralyze duration. 
	</li>
	<li>
		Tier 3: 20% less Freeze and Paralyze duration. 
	</li>
	<li>
		Tier 4: 30% less Freeze and Paralyze duration. 
	</li>
</ul>

<p>
	<span style="color:rgb(219,176,87);">Legendary building restrictions: </span>Legendary buildings are now one-per-player, not one-per-team.
</p>

<p>
	<span style="color:rgb(219,176,87);">Random PvE 1p starting void power: </span>Starting void power has been changed to account for the Amii Monument changes.
</p>

<ul>
	<li>
		Standard / Standard+ (Difficulties 1-2): 600 starting void power
	</li>
	<li>
		Standard++ to Expert+ (Difficulties 3-8): 700 starting void power
	</li>
</ul>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> Card Changes</span> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Amii_Monument.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18543" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_08/Amii_Monument.png.94bad02286671a8b6da2b124925341b2.png" /> <span style="color:rgb(219,176,87);">Amii Monument:</span><br />
	1. Power Cost: 250p ➜ 125p<br />
	2. Ability Cost: 140p ➜ 100p<br />
	3. Orbs granted by Amii Monument no longer increase a player’s tier. Players still gain access to cards within their current tier that require the orb granted by Amii Monument. For example, if a player has 3 Fire orbs via normal Monuments, and builds a Nature orb via Amii Monument, they will still be T3, but will be able to summon Juggernauts and heal them via Equilbrium.<br />
	   A. Description - “Switch into this mode to gain one tierless Shadow Orb. This orb will not increase a player's tier, but will allow the player to play cards within their current tier that would require this Orb. The Orb will be ready and functional after 10 seconds. It cannot be switched back for 30 seconds.”
</p>

<p>
	Amii Monument in its existing state is a cheat card. It breaks a map's design, allowing players unfettered access to T4 cards when the map is balanced around the player only having access to T3 cards and creating a persistent toxic effect on the normal game experience.
</p>

<p>
	Amii Monument removes an entire tier from the game. This has a disruption impact on the game experience by changing deckbuilding at its core. In decks without Amii Monument, the player needs to consider how many cards they can budget for each tier and choose accordingly. With Amii Monument in a deck, the player can simply remove all T3 cards from their deck besides Amii Monument itself (spells like Infect which scale well into T4 are the exception), opening up more deck slots for T1, T2, and T4 cards. Consider also that nearly all PvE maps are functionally finished before the player ever reaches T4. Combined with the fact that T4 cards are significantly stronger than T3 cards (the power difference between T4 and T3 cards is the single largest increase in card strength between tiers) means that the player requires fewer T3 and T4 cards in their deck, allowing the use of more card slots for T1 and T2. This heavily warps the game experience by making the player stronger than the map is designed to account for at all tiers, not just once the player reaches T3. 
</p>

<p>
	There is also the psychological effect Amii Monument has upon players. Since we first started balancing cards in Skylords Reborn, players have asked us to nerf Amii Monument, not just because of the balance issues, but because they felt compelled to always include it in their deck regardless of the situation. This is unsurprising as many game studios have recognized that players in general will choose the most efficient option, even to the detriment of their own enjoyment. And who of us have not experienced this? How many of us have not used mind-numbingly boring methods to grind in games just because it is the fastest way to procure loot, even if it ends up making us hate the game? Who has not included Amii Monument as a default deck option at some point in their time playing Skylords Reborn?
</p>

<p>
	To briefly summarize, Amii Monument undermines map design, deckbuilding, and possesses a factor that makes players feel compelled to include it in their decks, even when they know it undermines their own enjoyment. While designing our new maps, including not just the two maps releasing with this patch but the multiple additional maps currently in development, we found ourselves face to face with these issues in a way that made the card's problems no longer ignorable. For all these reasons and more, we felt that the time had finally come to nerf Amii Monument. Yet we do not want to destroy the card. The new design is tailored towards enabling unique, previously impossible, deckbuilding possibilities, in direct opposition to its previous design. We also realized that many T3 cards were not generally strong enough to be satisfying to use, so we dedicated almost the entire last patch to adding new T3 options through buffs, reworks, and new cards, and we are dedicated to continuing this project next patch. 
</p>

<p>
	Lastly, we understand that this change will upset many people, but we hope you will see that we did not make this choice lightly. We do not enjoy nerfing cards players like, but we do it because we think it is the best choice for the game. At the same time, we think that the time of major nerfs is now at an end with these changes to Amii Monument, and we as a team commit to no further nerfs on the scale of Amii Monument or the previous Batariel nerf from 2 years ago to existing cards going forward.
</p>

<p>
	<img alt="Dying_Breed.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18548" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_08/Dying_Breed.png.0f6ca6b042e1e3fb5893ceba108c4de6.png" /> <span style="color:rgb(219,176,87);">Dying Breed:</span><br />
	1. Power cost: 100p ➜ 90p<br />
	2. Orb cost: 1 Fire, 2 Neutral (T3) ➜ 2 Fire, 1 Neutral (T3)<br />
	2. Tainted Plunder (p):<br />
	   A. Description - Target enemy unit is filled with plunder. If the target enemy dies within the next 30 seconds, all friendly fire units in a 25m radius gain Looter for 25 seconds. Units with Looter harvest the bound power of enemies. Up to 10% of an enemy's original power costs can be harvested relative to the amount of its maximum life points received as damage. Reusable every 30 seconds.<br />
	3. Gifted Plunder (g): <br />
	   A. Description - Target enemy unit is filled with plunder and takes 30 damage per second. If the target enemy dies within the next 30 seconds, all friendly fire units in a 25m radius gain Looter for 25 seconds. Units with Looter harvest the bound power of enemies. Up to 7% of an enemy's original power costs can be harvested relative to the amount of its maximum life points received as damage. Reusable every 30 seconds.<br />
	4. New FX to go with the new card effect.
</p>

<p>
	One of our long-term design projects is trying to give other factions besides Pure Shadow, with its Resource Booster, the ability to accelerate their power in higher tiers. We started this with changes to Nature's power flow via Forest Elder and Promise of Life, and now we are turning our eyes to Fire. Most Fire players are responsible for building 2 Shrines of War as soon as they get T3, immediately putting them behind by 300 power. Combined with high power cost units in T4, this gives Fire a painfully slow start with a frequent reliance on hoping your allies brought a Breeding Grounds for you to use. After carefully considering our options to accelerate Fire's power gain, we decided to bring back the Looter mechanic, but have it applied only temporarily with moderate percentages. We choose Dying Breed as the rework target because its previous effect was unsalvageable. The changes should allow Fire to use Dying Breed in early T3 to accelerate the transition into T4, or to payoff the bound power invested into Shrine of War, without being so strong as to cause Fire's power gain to grow out of control. 
</p>

<p>
	<img alt="Girl_Power.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18540" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_08/Girl_Power.png.6fef0f0392fa3a763e34cce21e210511.png" /> <span style="color:rgb(219,176,87);">Fire Force (Formerly Girl Power):</span><br />
	1. Change name: Girl Power ➜ Fire Force<br />
	2. Power cost: 50p ➜ 80p<br />
	3. Blessed Morale (b): <br />
	   A. Description - Target own melee unit will be designated the champion of Fire. All friendly melee units in a 30m radius will take 20% less damage. If at least 2 enemies die within a 30m radius of the champion within a 10 second period, the damage reduction increases to 50% for 15 seconds. Lasts until the champion dies, or until a different champion is chosen. There may only be one champion of Fire per player at a time. Reusable every 60 seconds.<br />
	4. Infused Morale (r):<br />
	   A. Description - Target own melee unit will be designated the champion of Fire. All friendly melee units in a 30m radius will deal 25% more damage. If at least 2 enemies die within a 30m radius of the champion within a 10 second period, the damage buff increases to 50% for 15 seconds. Lasts until the champion dies, or until a different champion is chosen. There may only be one champion of Fire per player at a time. Reusable every 60 seconds.<br />
	5. New FX to go with the new card effect.
</p>

<p>
	Girl Power was an odd card that did not fit within the game. It was never clear to the player what cards were men, which were women, and which were neither. We did not see a way to salvage the card as it was, so we reworked it into a tool to enable new melee based strategies in Fire decks. The newly minted Fire Force is a permanent spell effect that you apply to a single unit which transforms that unit into a leader type unit. Allies around the leader are buffed, either with increasing damage reduction or increasing damage dealt, when enemies around the leader unit die. Our hope is that this card enables previously niche T2 and T3 melee units to become viable options in PvE.
</p>

<p>
	<img alt="Grove_Spirit.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18549" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_08/Grove_Spirit.png.2f1b1e5b1827bf322a5fb9967c6f4e7b.png" /> <span style="color:rgb(219,176,87);">Grove Spirit:</span><br />
	1. Movement speed: 4.8 m/s ➜ 6.4 m/s (normal L/XL-speed)<br />
	2. Life points: 1100 ➜ 1600<br />
	3. Healing Song cost: 90p ➜ 60p
</p>

<p>
	Grove Spirit has found itself a niche in a deck which uses it alongside Offering to cycle Mind Control. The idea of this deck is to use Grove Spirit as ground presence while you build yourself an army out of your enemy's units. The issue is that Grove Spirit itself is slow and dies in one-shot to artillery buildings. We have given the unit a booster shot of life points and made her undulate her tentacles faster, alongside a discount to the Healing Song ability. Pending any further rework to the unit, we hope in the meantime that this helps the unit in the one niche it has found for itself.
</p>

<p>
	<img alt="Lost_Dancer.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18598" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_09/Lost_Dancer.png.66e0eeabbb326bebbf0fc0b13a0d5aac.png" /> <span style="color:rgb(219,176,87);">Lost Dancer:</span><br />
	1. Tainted Blast affinity effect: 50% more damage against humans ➜ 30% more damage against humans
</p>

<p>
	Lost Dancer has proven too strong in PvP and we are toning down the extra damage against humans to bring her back in-line. 
</p>

<p>
	<img alt="Lost Mana Beast.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18599" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_09/LostManaBeast.png.026c21b53e37cc7ae05b56fb2e639e42.png" /> <span style="color:rgb(219,176,87);">Lost Manabeast:</span><br />
	1. Immortalize requirement: 7 enemy life essences ➜ 3 enemy life essences
</p>

<p>
	Immortalize's enemy requirement is too strict, making it overly difficult to make good use of the ability. We are substantially reducing the requirements to hopefully give Lost Manabeast a better synergy with Revenant strategies. 
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> NPC</span><font color="#ffffff"> &amp; Map Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Spearmen.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18550" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_08/Spearmen.png.7ef5ab952db7bb649e46d0891809f5a3.png" /> <span style="color:#dbb057;">Spearmen (NPC):</span><br />
	1. Toggle ability Defensive Formation: 25% damage reduction now applies properly
</p>

<p>
	<img alt="Fire Emitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18629" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_09/FireEmitter.png.e131b8000761dd2928c5a533ee6fd17f.png" /> <span style="color:#dbb057;">Fire Emitter (Slavemaster version):</span><br />
	1. Power cost: 2000p ➜ 200p
</p>

<p>
	<span style="color:#dbb057;">New NPC Entities: </span>Available for use by official and community mapmakers.
</p>

<ul>
	<li>
		Added Frost NPC entities:
		<ul>
			<li>
				<u>Units:</u> War Eagle, Tremor, Mountain Rowdy, Northland Drake, Icespike, Avatar of Frost, Construct, Dreadnought, Core Dredge, Dredgling, Mountaineer, Tempest, Winter Witch
			</li>
			<li>
				<u>Buildings:</u> Ice Launcher, Frost Crystal, Frontier Keep (large spawner), Kobold Inc. (small spawner)
			</li>
		</ul>
	</li>
	<li>
		Added Amii NPC entities:
		<ul>
			<li>
				Amii Crossbowmen, Amii Paladins, Amii Phantom, Amii Sentinel, Amii Keep
			</li>
		</ul>
	</li>
</ul>

<p>
	<span style="color:#dbb057;">Bad Harvest: </span>Both orbs near the Treasure Wagon now spawn when a player in position 3 is playing solo.
</p>

<p>
	<span style="color:#dbb057;">The Soultree: </span>The map now requires all 5 normal orbs to be built or under construction to fulfill the map's victory requirement. Amii Monument no longer counts towards this goal. 
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> Bugfixes &amp; Miscellaneous</span><font color="#ffffff"> Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<ul>
	<li>
		Fixed card descriptions in various languages.
	</li>
	<li>
		The longstanding issue which caused players' games to slowdown substantially when they destroyed multiple frozen air units at once, has now been fixed. The most well known occurrence of this bug was connected to Shatter Ice. 
	</li>
	<li>
		Dropdowns for rankings are no longer scrollable.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png" /></a>
</p>
]]></description><guid isPermaLink="false">11917</guid><pubDate>Sat, 21 Sep 2024 10:26:40 +0000</pubDate></item><item><title>Patch #400047 - 29 June 2024</title><link>https://forum.skylords.eu/index.php?/topic/11615-patch-400047-29-june-2024/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:rgb(255,255,255);"><strong>Patch #400047 - Summer Swarm</strong></span></span>
</p>

<p>
	Welcome to our newest patch. This update contains our thirteenth balance patch for the game and two brand-new cards!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Patch Preview</strong></span></span>
</p>

<ul>
	<li>
		<strong>Two new cards are now available</strong>! Jump in-game to collect Swarm and Icespike!
	</li>
	<li>
		A large amount of balance changes, mostly to T3 cards, in preparation for our release of the new campaign maps later in the year. 
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>General Changes</strong></span></span>
</p>

<ul>
	<li>
		Synced Map of the Day reset with Daily Quests, the achievement tip for Map of the Day now displays the full date with time when last completed.
	</li>
	<li>
		Added the statistic "time spent in matches" to the in-game profile. 
	</li>
	<li>
		Using the text search in the achievements window will now also look for missing maps and missing cards. For example, if you search "Crusade," it will return all achievements related to the PvE map Crusade that are still incomplete.  
	</li>
	<li>
		Added friend list and ignore list capacity indicator to the UI.
	</li>
	<li>
		Increased the friend list limit from 200 to 300 total accounts.
	</li>
	<li>
		Added more information to logs when getting errors or crashes, which should help us better diagnose the cause of game instabilities. 
	</li>
	<li>
		Added "Don't show again" to multiple Yes/No dialog boxes in the game. 
	</li>
</ul>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>General Fixes</strong></span></span>
</p>

<ul>
	<li>
		Fixed game connections not being properly closed when the match ends. This should hopefully improve game stability.
	</li>
	<li>
		Fix AFK players BFP reserve drain considering more playtime than up to the last action.
	</li>
	<li>
		Fixed context menu items showing as white when clicked.
	</li>
	<li>
		Fixed visual bug of charge count not decreasing when removing upgrades.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>New Cards</strong></span></span>
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Icespike <span style="font-size:16px;">- </span></span></strong>110p T3 Frost Unit <img alt="frostOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14277" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_11/frostOrb.png.45263dd702ea999807abf30f406a2810.png"><img alt="frostOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14277" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_11/frostOrb.png.45263dd702ea999807abf30f406a2810.png"><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18054" data-ratio="100.00" width="20" src="https://forum.skylords.eu/uploads/monthly_2024_05/neutralOrb.png.86bb671f22aed1dfc6845307cd1d743a.png"><br>
	You will find the upgrades for this card on the map "Siege of Hope".<br>
	<span> </span><br>
	<img alt="Icespike.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="18098" data-ratio="100.00" style="width:80px;height:auto;float:left;" width="640" src="https://forum.skylords.eu/uploads/monthly_2024_05/Icespike.png.098e44e9a75cc47146ccc73c8c615579.png"><strong>Active - Frozen Blanket:</strong><br>
	Activate to bestow up to 5 friendly units within a 20m radius with an Ice Shield. Each Ice Shield absorbs up to 620/620/680/800 damage for 30 seconds and can be strengthened to absorb up to 2000 damage. Reusable every 30/20/20/20 seconds.<br>
	<strong>Passive - Brrrr!:</strong><br>
	Attacked units are frozen for 15 seconds. After freeze wears off, targets are immune against Freeze for 10 seconds.
</p>

<p>
	For more information, check out <a href="https://forum.skylords.eu/index.php?/topic/11526-community-update-may-2024/" rel="">Community Update - May 2024</a>.
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Swarm <span style="font-size:16px;">- </span></span></strong>90p T3 Nature Spell <img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18055" data-ratio="100.00" width="20" src="https://forum.skylords.eu/uploads/monthly_2024_05/neutralOrb.png.c3c9a70680878a1b8618a66b433b02d7.png"><br>
	You will find the upgrades for this card on the map "Titans".<br>
	<br>
	<a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" data-fileext="png" data-fileid="18099" href="https://forum.skylords.eu/uploads/monthly_2024_05/Swarm.png.7bb94843e48a53e62e45e802670b25f5.png" rel="" style="float:left;"><img alt="Swarm.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18099" data-ratio="100.00" style="width:80px;height:auto;" width="750" src="https://forum.skylords.eu/uploads/monthly_2024_05/Swarm.thumb.png.83a8112228d179249ef869ccfffeeab6.png"></a><strong>Spell - Beetle Infestation:</strong><br>
	Summons a swarm of 4 Burrowers at the target location. The Burrowers have a lifetime of 20 seconds and do not provide ground presence to play out cards or claim structures next to them. Additionally, they are immune to revive effects and cannot be infected with the Twilight Curse. Reusable every 25 seconds.
</p>

<p>
	For more information, check out <a href="https://forum.skylords.eu/index.php?/topic/11620-community-update-june-2024/" rel="">Community Update - June 2024</a>.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Card Balance Changes</b></span></font>
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> Tier 1</span><font color="#ffffff"> Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Mark_of_the_Keeper.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18056" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Mark_of_the_Keeper.png.ead8f123018cd7f2120fe37179b1ea4b.png"> <span style="color:rgb(219,176,87);">Mark of the Keeper:</span><br>
	1. Removed enemy player card play block.
</p>

<p>
	Since the introduction of Tectonic Shift, Mark of the Keeper + Tectonic has become a PvP combo capable of completely disabling the enemy player's ability to respond and defend themselves. We are removing the card block ability to allow players to still summon cards inside a MotK aura. This will have no effect on PvE and this change does not affect the NPC version of Mark of the Keeper. 
</p>

<p>
	<img alt="Strikers.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18057" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Strikers.png.d6f818b0080aecfa38af230a05e07425.png"> <span style="color:rgb(219,176,87);">Thugs &amp; Strikers:</span><br>
	1. Add "Marauder" tag to the game and add to Thugs and Strikers.<br>
	2. Change "Gang Up!" from "orcs" to "marauders."
</p>

<p>
	We have been quite happy with the Gang Up! ability on Strikers and Thugs, but it currently has some weird interactions with Twilight Minions who are orcs but not part of the gang. We would also like to expand the Gang Up! ability to other cards, so we are swapping the effect from the species tag "orcs" to the new "marauder" tag both Thugs and Strikers already possess. 
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> Tier 2</span><font color="#ffffff"> Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Banditos.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18058" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Banditos.png.74557c2ec3c6f4f81631894dd5600d01.png"> <span style="color:rgb(219,176,87);">Banditos (incl. Corsair summons):</span><br>
	1. Alliance friendly unit requirement: 3 per stage ➜ 2 per stage<br>
	2. Blessed Alliance Rework:<br>
	   A. No longer based on nearby enemies<br>
	   B. Now grants increasingly more damage reduction based on number of friendly units nearby.<br>
	   C. Description - The unit will be incited to resist more damage when being surrounded by friendly units within a 25m radius. Per every 2 friendly ground units around them Banditos will receive 20% less damage up to a maximum of 6 units that will spur them on.
</p>

<p>
	Part of our focus in the next 2 patches is to enable melee-based PvE strategies in the lower tiers. As part of this, we are enhancing Banditos' swarm identity by reducing the total number of Banditos needed to activate their bonuses. This will also indirectly buff Corsair. The new Frost affinity will grant scaling defensive bonuses, allowing Banditos (b) to act as a powerful frontline for Bandit armies.
</p>

<p>
	<img alt="Befallen_s_Curse.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18059" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Befallen_s_Curse.png.985e0e04592ea7e98a7d6a1bafc51140.png"><span style="color:rgb(219,176,87);"> Befallen's Curse:</span><br>
	1. Power cost: 100 ➜ 90<br>
	2. Tainted Disease (p) damage reduction: 25% ➜ 40%<br>
	3. Both affinities: Fix the last infection's damage to properly match infection duration (180 dmg ➜ 200)
</p>

<p>
	<span style="color:rgb(219,176,87);"> </span><img alt="Burrower.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image" data-fileid="18209" data-ratio="100.00" data-unique="0tc5a8ozy" style="width: 50px; height: auto;" width="320" src="https://forum.skylords.eu/uploads/monthly_2024_06/Burrower.png.c91d0af529f3de9f7c0534cc4cd9a537.png"> <span style="color:rgb(219,176,87);">Burrower:</span><br>
	1. Active ability Tunneling:<br>
	 - Change availablity from only U1/U2/U3 ➜ all upgrades.<br>
	2. Active ability Acid Spit:<br>
	 - Decreased damage from 850/850/1000/1100 (2550/2550/3000/3300 in total) ➜ 800/850/950/1100 (2400/2550/2850/3300 in total).<br>
	 - Fixed incorrect handling of overkill damage.<br>
	 - Fixed missing damage against mounted units on affected wall segments.<br>
	 - Added a preview of the ability radius that is displayed on hover over the activation button.<br>
	 - Changed display order on card visualization and tooltip from first ability to second ability to match activation icon order.
</p>

<p>
	<img alt="Deep_One.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18060" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Deep_One.png.16561c586b46fa73c42576b93f463cb0.png"><span style="color:rgb(219,176,87);"> Deep One:</span><br>
	1. Tainted catch debuff strength: 25% ➜ 40%
</p>

<p>
	<img alt="Gladiatrix.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18061" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Gladiatrix.png.b1c96d23f24692be57119e236788947f.png"><span style="color:rgb(219,176,87);"> Gladiatrix:</span><br>
	1. Sobering (both affinities) cooldown: 20 seconds ➜ 10 seconds
</p>

<p>
	<img alt="Icefang_Raptor.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18062" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Icefang_Raptor.png.2d99132f02e5ae0fe4800828defbf067.png"><span style="color:rgb(219,176,87);"> Icefang Raptor:</span><br>
	1. Blessed Reserve (b) damage reduction: 30% ➜ 35%<br>
	2. Infused Reserve (r) damage reflection: 35% ➜ 60%
</p>

<p>
	<img alt="Knight_of_Chaos.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18063" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Knight_of_Chaos.png.791edad8037836c21d99705877cd4762.png"><span style="color:rgb(219,176,87);"> Knight of Chaos:</span><br>
	1. Chaos range increased 20m ➜ 25m<br>
	2. Life Points: 900/900/950/950 ➜ 970/970/1020/1020<br>
	3. Fixed an issue where the aura would not affect units currently already affected by another instance of the debuff.<br>
	4. Added a preview of the ability radius that is displayed on hover over the unit, but only while the ability is active.
</p>

<p>
	Pure Shadow is on the weak side in the current PvP meta. As a result, we are buffing Knight of Chaos to provide more reliable crowd control and to function as a better high health target for spell/ability combinations such as nasty surprise, mage bomb, and corpse explosion.
</p>

<p>
	<img alt="Lost_Dancer.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18064" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Lost_Dancer.png.cef90740d5f630240aa88f3b70324e7c.png"><span style="color:rgb(219,176,87);"> Lost Dancer:</span><br>
	1. Blast damage: 80, up to 120 in total (670 dp20) ➜ 100, up to 150 in total (830 dp20)<br>
	2. Blast auto-cast range: 30m ➜ 40m<br>
	3. Tainted Blast human damage: 100% ➜ 50%<br>
	4. Infused Siege: 50% ➜ 30%
</p>

<p>
	The +10m auto-attack range increase and +25% damage increase should improve Dancer's viability in both PvP and PvE. We reduced affinity specific damage bonuses to compensate for these other buffs, though the specific damage to structures and humans relative to each affinity remains largely the same. 
</p>

<p>
	<img alt="Lyrish_Knight.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18065" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Lyrish_Knight.png.f1b32f522dc0302121edb47000cfc7be.png"><span style="color:rgb(219,176,87);"> Lyrish Knight:</span><br>
	1. Surge of Strength frozen damage buff: 50% ➜ 80% more damage
</p>

<p>
	<img alt="Rageclaws.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18084" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Rageclaws.png.76db2d0c88ca764c21d904b676126757.png"><span style="color:rgb(219,176,87);"> Rageclaws:</span><br>
	1. Class: "Human Soldier" ➜ "Human Marauder"<br>
	2. Add "Gang Up!" to Rageclaws<br>
	3. Add “Group Pressure” to Rageclaws
</p>

<p>
	Rageclaws now have Gang Up! and combo with Thugs and Strikers. 
</p>

<p>
	<img alt="Revenant_s_Blessing.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18066" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Revenant_s_Blessing.png.aa648cded18e99a7412a24f921da63c9.png"><span style="color:rgb(219,176,87);"> Revenant's Blessing:</span><br>
	1. Infused Immortal (r) damage buff: 30% ➜ 50% more damage<br>
	2. Bugfix: Now properly stacks with Lost Manabeast's Immortalize ability. 
</p>

<p>
	Previously Revenant's Blessing, when combined with Manabeast's Immortalize ability, would cause Lost Wanderers and Lost Shades to instantly die. While we have fixed this instant-death issue, we have introduced an alternative issue where Immortalize, when combined with Revenant's Blessing, now makes the revenants of Lost Wanderer and Lost Shade live forever. While neither issue is ideal, we think it is better for the bug to benefit the players until we can figure out a permanent solution to the problem.
</p>

<p>
	<img alt="Stone_Shards.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18067" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Stone_Shards.png.7be2b4cdd9ae56680674b4353ac2e250.png"><span style="color:rgb(219,176,87);"> Stone Shards:</span><br>
	1. Blessed Fury: Ignore freeze damage reduction ➜ Ignore freeze damage reduction and deal 50% more damage to frozen targets
</p>

<p>
	<img alt="Stone_Tempest.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18068" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Stone_Tempest.png.c70411e40305a6b46b7e7a777b563432.png"><span style="color:rgb(219,176,87);"> Stone Tempest:</span><br>
	1. Stone Wrath damage:  30/32/36/<strong>41</strong> (45/48/54/<strong>62</strong> in total) [840/890/1000/1140 dp20] ➜ 35/37/41/<strong>46</strong> (52/55/61/<strong>69</strong> in total) [870/920/1020/1150 dp20].
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> Tier 3 </span><font color="#ffffff">Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Aura_of_Pain.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18069" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Aura_of_Pain.png.fdc13c903ee1acd33369d04cd41be6a2.png"> <span style="color:rgb(219,176,87);">Aura of Pain:</span><br>
	1. Power cost: 100/100/100/90 ➜ 90/90/90/80<br>
	2. Duration: 30 seconds ➜ 40 seconds<br>
	3. Card charges: 6/8/10/12 ➜ 10/14/17/20
</p>

<p>
	Slight changes to Aura of Pain to encourage stacking the spell on own melee units. 
</p>

<p>
	<img alt="Backlash.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18070" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Backlash.png.3d7c0b89c62ede7437fd70d35f31ae1a.png"><span style="color:rgb(219,176,87);"> Backlash:</span><br>
	1. Power cost: 120p ➜ 110p<br>
	2. Cooldown: 30 seconds ➜ 25 seconds
</p>

<p>
	Small buff to Backlash to allow Fire decks to counter Swarm in T3. 
</p>

<p>
	<img alt="Corsair.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18071" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Corsair.png.9a90e472ca95da1d1ad361b22b74cefe.png"><span style="color:rgb(219,176,87);"> Corsair:</span><br>
	1. Assistance cooldown: 90 / 90 / 60 / 60 seconds ➜ 45/45/30/30 seconds.<br>
	- Toggle ability Concentrate of summoned Commandos (Shadow):<br>
	  - Increased the activation cost from 10 power ➜ 20 power.
</p>

<p>
	<img alt="Infect.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18072" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Infect.png.8987bfaad9af07fd9a0d04345a29ab12.png"><span style="color:rgb(219,176,87);"> Infect:</span><br>
	1. Total targets: 7/7/10/10 ➜ 6/6/8/8 enemies affected
</p>

<p>
	Infect is one of the strongest spells in the game. We are slightly reducing the total targets to reduce its strength in ideal scenarios. 
</p>

<p>
	<img alt="Lost_Banestone_Entity_Icon.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18210" data-ratio="100.00" data-unique="98yb6ixbp" style="width: 50px; height: auto;" width="80" src="https://forum.skylords.eu/uploads/monthly_2024_06/Lost_Banestone_Entity_Icon.png.1f1ca1e54fe70e67d3a4560cd1c2531d.png"><span style="color:rgb(219,176,87);"> Lost Banestone:</span><br>
	1. Bugfix: Everlasting: No longer extends the lifetime of other temporary entities, but only Revenants.
</p>

<p>
	<img alt="Lost Mana Beast.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18073" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/LostManaBeast.png.bd962df445fc1dc2c11fcd73bb428cc4.png"><span style="color:rgb(219,176,87);"> Lost Manabeast:</span><br>
	1. Bugfix: Increase attack speed to 3 seconds
</p>

<p>
	Lost Manabeast has a slower attack speed than listed on the card, making the card deal around 25% less damage than originally intended.
</p>

<p>
	<img alt="Lost_Vigil.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18074" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Lost_Vigil.png.33ae9489c999adaae5556d537fc01afa.png"><span style="color:rgb(219,176,87);"> Lost Vigil:</span><br>
	1. Celestial Blast damage: 90, up to 135 (1125 dp20) ➜ 108, up to 162 (1350 dp20)<br>
	2. Invigoration damage: 135, up to 200 (1675 dp20) ➜ 162, up to 243 (2025 dp20)
</p>

<p>
	Lost Vigil has languished ever since its nerf soon after the release of the Lost Souls edition in Phenomic times. It was nerfed at the time due to being overpowered in PvP. Since then, we have significantly buffed T3 anti-air units in PvP, so we now feel safe to give her a 20% damage buff.
</p>

<p>
	<img alt="Magma_Hurler.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18075" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Magma_Hurler.png.56c6f0365e2361e557a70f842a631d91.png"><span style="color:rgb(219,176,87);"> Magma Hurler:</span><br>
	1. Life points: 975/1000/1130/1270 ➜ 900/940/1020/1140
</p>

<p>
	Slight tamper down on Magma Hurler’s life points. Magma Hurler has long been the go-to unit for Fire in T3 and it became more so when we buffed its damage several patches ago. While we are buffing up other Fire options in this and the next patch, we are slightly nerfing Magma Hurler to make space for those other options without killing the card.
</p>

<p>
	<img alt="Northland_Drake.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18076" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Northland_Drake.png.194eb85849c058593253800cb4392b9e.png"><span style="color:rgb(219,176,87);"> Northland Drake:</span><br>
	1. Tornado general changes:<br>
	   A. Duration: 15 seconds ➜ 8 seconds<br>
	   B. Damage per second: 108, up to 162 ➜ 232, up to 348<br>
	   C. Tornado length: 30m ➜ 35m<br>
	2. Blizzard power cost: 70p ➜ 50p<br>
	3. Blessed Blizzard (b) freeze speed: Every 3 seconds ➜ Every 1.5 seconds<br>
	4. Infused Blizzard (r) extra damage: 100 damage ➜ 200 damage.
</p>

<p>
	The goal with these changes is to double the speed of the tornado and to adjust the other numbers accordingly to maintain existing damage and freeze numbers. The hope is that this will make the tornado more usable through higher responsiveness.
</p>

<p>
	<img alt="Nox_Carrier.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18077" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Nox_Carrier.png.fbc42641a1adae935bab7bf15097c5f0.png"><span style="color:rgb(219,176,87);"> Nox Carrier:</span><br>
	1. Infused Necrostrike (r) Ripper count: 2 ➜ 3 Rippers summoned<br>
	2. Tainted Necrostrike (p) poison damage 40 ➜ 50 damage per second
</p>

<p>
	<img alt="Sandstorm.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18078" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Sandstorm.png.90f35d9b8c8b6b1ebedc3e7d2b898d6f.png"><span style="color:rgb(219,176,87);"> Sandstorm:</span><br>
	1. Power cost: 140p ➜ 100p
</p>

<p>
	Sandstorm remains well outside of general viability despite the previous buffs. Instead of increasing card damage, we have reduced the card’s power cost again to encourage using it as a crowd control alternative.
</p>

<p>
	<img alt="Shadow_Insect.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18079" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Shadow_Insect.png.7fe1ec7b61cea2747ce6ad7376bd7531.png"><span style="color:rgb(219,176,87);"> Shadow Insect:</span><br>
	1. Damage: 1200 dp20 ➜ 1440 dp20
</p>

<p>
	<img alt="Sleet Storm.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18080" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/SleetStorm.png.03b2dcc04c5439036bab4cbf97080611.png"><span style="color:rgb(219,176,87);"> Sleet Storm:</span><br>
	1. Spell duration 10 seconds ➜ 15 seconds
</p>

<p>
	<img alt="Soulhunter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18081" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Soulhunter.png.ba3369d75a06e15488c433d09e88e54b.png"><span style="color:rgb(219,176,87);"> Soulhunter:</span><br>
	1. Minefield damage: 80/80/100/100 against units and 21.25/21.25/25/25 against structures (240/240/300/300 in total) ➜ 160/160/200/200 against units and 20/20/25/25 against structures (480/480/600/600 in total).
</p>

<p>
	Buffing up Soulhunter's ability to not be outcompeted by its T2 spell equivalent. 
</p>

<p>
	<img alt="Spitfire.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18082" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Spitfire.png.0eaa3e77c95e349c98a8684bfa21bd26.png"><span style="color:rgb(219,176,87);"> Spitfire:</span><br>
	1. Ground Bomb damage: 270/290/320/350 (405/435/480/530 in total) [5510/5610/5760/5920 dp20] ➜ 376/396/426/466 (565/595/640/700 in total) [5880/5980/6130/6330 dp20]<br>
	2. Siege: 100% ➜ 50%
</p>

<p>
	Move damage out of siege and into the ground bomb itself to improve Spitfire’s usability outside of building siege situations. Damage to buildings remains identical while damage to non-buildings increases by 33%.
</p>

<p>
	<img alt="Stronghold.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18083" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Stronghold.png.ea4e3c983e86718fbf7a381fe7bc83e2.png"><span style="color:rgb(219,176,87);"> Stronghold:</span><br>
	1. Power cost: 200p ➜ 230p<br>
	2. Passive ability To the Last!:<br>
	   A. Both stages of internal damage buff and damage reduction are now stackable with external sources of damage modification.<br>
	   B. Both stages of internal damage reduction can no longer be disenchanted.
</p>

<p>
	Since the buffs and the release of Tectonic Shift, Stronghold has been too strong in both PvP and PvE. We are slightly increasing its cost to fit its new strength.  
</p>

<p>
	<img alt="Tectonic Shift.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18085" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/TectonicShift.png.3555a793e3754d9f3768c4bf6b59622c.png"><span style="color:rgb(219,176,87);"> Tectonic Shift:</span><br>
	1. Initial spell application timer (cooldown): 20 seconds ➜ 10 seconds<br>
	   A. This is the spell application timer, not the teleport ability timer.
</p>

<p>
	Allow players to apply Tectonic Shift to multiple towers more quickly. 
</p>

<p>
	<img alt="Transcendence.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18086" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Transcendence.png.317e34cfd459bd53d80b48e93aba1ea6.png"><span style="color:rgb(219,176,87);"> Transcendence:</span><br>
	1. Orb cost: Shadow, Nature, Neutral, Neutral (T4) ➜ Shadow, Nature, Neutral (T3)
</p>

<p>
	Give players access to Transcendence earlier, enabling more T3 army strategies.
</p>

<p>
	<img alt="Unity.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18087" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Unity.png.5be711e6e2169e2d96c26c3682ebb9d4.png"><span style="color:rgb(219,176,87);"> Unity:</span><br>
	1. Card charges: 6/8/10/12 ➜ 8/11/14/16
</p>

<p>
	<img alt="Unstable_Demon.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18088" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Unstable_Demon.png.fde056e2adc6de559236d2105b264ee9.png"><span style="color:rgb(219,176,87);"> Unstable Demon:</span><br>
	1. Demonic Rage:<br>
	   A. Movement speed bonus and acceleration 60% ➜ 100<br>
	   B. Duration 5 seconds ➜ 4 seconds<br>
	   C. Cooldown 15 seconds ➜ 5 seconds<br>
	2. Critical Mass damage <span>:</span> 560/700/900/900 (2000/2500/3000/3000 in total) ➜ 560/700/900/900 (4000/5000/6000/6000 in total)<br>
	  - Fixed incorrect handling of overkill damage.
</p>

<p>
	<img alt="Virtuoso.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18089" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Virtuoso.png.6e3f7c7548b962a1def6b27174b8f226.png"><span style="color:rgb(219,176,87);"> Virtuoso:</span><br>
	1. Trumpet of Jelicoo building damage:  600/675/750/825 (1700/1800/2000/2200 in total) ➜ 600/675/750/885 (1700/1800/2000/2200 in total)
</p>

<p>
	We are currently reworking Girl Power into a melee-support card, and once it releases, it will, alongside this minor buff, allow Virtuoso to one-shot small spawn buildings with its ability. 
</p>

<p>
	<img alt="Vulcan.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18090" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Vulcan.png.ae613945a9f34efd0ffe74fde50072f5.png"><span style="color:rgb(219,176,87);"> Vulcan:</span><br>
	1. Flamethrower damage: 120 per second (2400 dp20) ➜ 140 per second (2800 dp20)<br>
	2. Conflagrate damage: 265 per second ➜ 280 per second
</p>

<p>
	<img alt="Wrathgazer.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18091" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Wrathgazer.png.1c694442f7c5bba18927c5f1317d2664.png"><span style="color:rgb(219,176,87);"> Wrathgazer:</span><br>
	1. Power cost: 220p ➜ 200p<br>
	2. Disintegration speed: 150/150/150/165 ➜ 170/170/170/185 life points per second
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> Tier 4</span><font color="#ffffff"> Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Colossus.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18092" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Colossus.png.56724576543dccb5ec9623f7492d88ef.png"><span style="color:rgb(219,176,87);"> Colossus:</span><br>
	1. Thunderous Roar Rework:<br>
	   A. Releases a bloodcurdling roar that riles up Colossus. The unit will deal 75% more damage for 25 seconds. Additionally, Lumbering Step is activated for 25 seconds. Reusable every 30 seconds.<br>
	2. New ability, "Lumbering Step":<br>
	   A. Turn Speed - Increase turn speed by 50% for the duration.<br>
	   B. Damage: 200, up to 1000 in total.<br>
	   D. Description: "While moving around unit knocks back small and medium units dealing 200 damage, up to 1000 in total to enemies. Affects ground units only. "<br>
	3. New Ability, "Colossal Birth": When being spawned the unit is undazed and displaces the earth, knocking back small, medium, and large units. Can be spawned nearby enemy units and structures excluding walls. Affects ground units only.
</p>

<p>
	Colossus's rework design was previously decided upon with community help, but the final implementation never managed to happen due to a lack of implementation capacity and a later shift in priorities towards other factions. This rework will finally see the light of day and provide the long promised melee-partner for Forest Elder (b). Colossus's Roar gives it a major self-damage buff, allowing it to kill bosses quickly, while the Lumbering Step gives it a Thunder Wagon-esque ability to damage enemies just by walking through them. 
</p>

<p>
	<img alt="Kobold_Inc..png" class="ipsImage ipsImage_thumbnailed" data-fileid="18093" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Kobold_Inc..png.c8197a3aaedc3c52a9aae61039170610.png"><span style="color:rgb(219,176,87);"> Kobold Inc.:</span><br>
	1. Orb cost: 3 Frost, 1 Neutral ➜ 2 Frost, 2 Neutral<br>
	2. Blessed Speed-up (b):<br>
	   A. Speed-up &amp; Description: 50% faster ➜ Construction time is reduced by 66%<br>
	3. Tainted Speed-up (p) drawback: 400 damage ➜ 25% of maximum life points lost on spawn<br>
	4. Add Construction Hut cost reduction effect (-25% power cost) to both affinities.<br>
	5. Initial cooldown: 60 seconds ➜ 0 seconds
</p>

<p>
	As part of our continual focus on creating a new building archetype, we want to propose several changes to Kobold Inc. As a T4 Frost building, Kobold Inc. should be the ultimate building support. One issue is its orb requirements. All other Frost buildings and their support requires only 2 orbs (this is similar to how all root network cards are available for 2 orbs), but Kobold Inc. uniquely requires 3 orbs. We think this unnecessarily constrains the card and limits what is actually available to use with Kobold Inc, which right now it really only Stronghold or WBG unless Kobold Inc is enlightened. After this change, other cards like Volcano, Deepgorge, Hatecaster, Artillery, or Comet Catcher when player's orb swap for Sages will become available for use with Kobold Inc.
</p>

<p>
	Next, we want to equalize the different affinities. We are increasing the frost affinity's speed-up while making the shadow affinity's penalty percentage based. This will make it a choice between rapid construction or instant construction with health loss. It also removes edge cases like U0 Altar of Nihil which is instantly destroyed by Kobold Inc. because it only has 400 life points. Additionally, we are adding Construction Hut's discount to Kobold Inc., which seems like an obvious addition. T1 cards shouldn't outcompete T4 cards in the same role. Last, we are removing the initial cooldown from the card as it functions as an unneeded time penalty. This is only step one of the changes to Kobold Inc., as we have more changes planned for the frost affinity to ensure it is a compelling choice instead of players defaulting to the shadow affinity. 
</p>

<p>
	<img alt="Lost_Evocation.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18094" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Lost_Evocation.png.20413f4473cc65c0dcf62ed3cc99b755.png"><span style="color:rgb(219,176,87);"> Lost Evocation:</span><br>
	1. Power cost: 140p ➜ 110p<br>
	2. Blessed Revenant damage reduction buff: 50% ➜ 60%<br>
	3. Infused Revenant damage buff: 100% ➜ 120%<br>
	4. Affected units can now receive the buff again if they re-enter the area of effect and the previous buff's duration has expired.
</p>

<p>
	<img alt="Lost_Warlord.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18095" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Lost_Warlord.png.d97b51dde8f781176898e1c9760754c9.png"><span style="color:rgb(219,176,87);"> Lost Warlord:</span><br>
	1. Add affinity effects to revenant's spawned by Revenant's Doom.
</p>

<p>
	<img alt="Spore_Launcher.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18096" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Spore_Launcher.png.01f518bd6d37f107c4046767a15f7bd3.png"><span style="color:rgb(219,176,87);"> Spore Launcher:</span><br>
	1. Remove slow, now moves at normal XL speed (6.4 m/s).<br>
	2. Remove Siege, add XL-counter<br>
	3. Add L-knockback to Explosive Spores
</p>

<p>
	We are trying out a minor identity change for Spore Launcher, making it more mobile with stronger built-in crowd control. We realize this is unlikely to make it the preferred choice for root network absent changes to Razorleaf. 
</p>

<p>
	<img alt="Tortugun.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18097" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_05/Tortugun.png.83240b1f8843ce354af9386c50ba9fe1.png"><span style="color:rgb(219,176,87);"> Tortugun:</span><br>
	1. Eruption:<br>
	   A. Remove affinity effect from Eruption, change both Eruption affinities to current Fire affinity with the Fire affinity description (50m range).<br>
	2. New Devour Affinities:<br>
	   A. Blessed (b) Devour: "Additionally, unit receives 50% less damage for 20 seconds after consuming a unit."<br>
	   B. Infused (r) Devour: "Additionally, unit deals 100% more damage for 20 seconds after consuming a unit."
</p>

<p>
	Tortugun's affinities are wildly unequal with one having 30m range and the other having 50m range. We are making both affinities have 50m range and moving the affinity effects to Devour. Players are now encouraged to strategically time feeding their Tortuguns to gain access to a large damage reduction or damage increase buff for a short time. 
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Map Changes</b></span></font>
</p>

<p>
	<span style="color:rgb(219,176,87);">Uro (PvP Map): </span><br>
	Removed both red-colored fortification walls (incl. official spectator version of the map).
</p>

<p>
	<img alt="Uro.png" class="ipsImage ipsImage_thumbnailed" data-fileid="18110" data-ratio="100.00" style="width:200px;height:200px;" width="304" src="https://forum.skylords.eu/uploads/monthly_2024_06/Uro.png.a0a9c6edaccd9223c820ed39ac3dd4c5.png">
</p>

<p>
	<span style="color:rgb(219,176,87);">King of the Giants (PvE Map):</span><br>
	1. The unlikely event of Jorne dying now results in game over instead of soft-locking the players into the map.<br>
	2. Increased the detection range for both Rogan and Jorne near the final cave to end the map by 15m. This should decrease instances of players failing to complete the map despite successfully guiding Rogan to his objective.
</p>

<p>
	<span style="color:rgb(219,176,87);">Blight (PvE Map):</span><br>
	Fixed a rare crash that occurred when players were destroying the objective spawn buildings as the timer ended. 
</p>
]]></description><guid isPermaLink="false">11615</guid><pubDate>Sat, 29 Jun 2024 13:11:20 +0000</pubDate></item><item><title>Patch #400046 - 27 April 2024</title><link>https://forum.skylords.eu/index.php?/topic/11436-patch-400046-27-april-2024/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:rgb(255,255,255);"><strong>Patch #400046 - Stone Turtle</strong></span></span>
</p>

<p>
	Welcome to our newest patch. This update contains our twelfth balance patch for the game, a brand-new card, a new booster type, and our new map of the day feature!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>Patch Preview</strong></span></span>
</p>

<ul>
	<li>
		<strong>One new card is now available</strong>! Jump in-game to collect Bedrock.
	</li>
	<li>
		Added <strong>Map of the Day</strong>! A multiplayer map will be chosen at random each day and highlighted on the map. Play it to receive extra rewards.
	</li>
	<li>
		<b>The new Rebirth Booster</b> is now available. Earn it by completing the Map of the Day and through events. 
	</li>
	<li>
		A few balance changes to underperforming Twilight cards as well as a bugfix to a longstanding bug with heal stacking.
	</li>
	<li>
		A batch of quality of life changes requested by the community.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>General Changes</strong></span></span>
</p>

<ul>
	<li>
		Added an indicator for if a random PvE lobby is for the Map of the Month.
	</li>
	<li>
		The Marketplace no longer resets the page on purchase. This should allow players to purchase multiple cards without having to repeatedly scroll back to the same page. 
	</li>
	<li>
		Boosters now stack in the booster inventory screen.
	</li>
	<li>
		Replays are now searchable and sortable. Players can also now see the played cards of all players in a replay.
		<ul>
			<li>
				Outdated replays now show the required and current game version on hover over the gear icon.
			</li>
			<li>
				Replays of the tutorial map "Introduction" no longer show the gear icon regardless of game version.
			</li>
		</ul>
	</li>
	<li>
		Dates &amp; Times now are displayed in the player time zone using their operating system format.
	</li>
	<li>
		Deck name length increased from 16 to 30. This will allow players to better label their decks. The actual visible deck name is dependent on what resolution a person uses when playing the game.
	</li>
	<li>
		Free PvP deck cloning has been massively improved. If a player has a fully upgraded and charged copy of the card in their collection from the Free PvP deck, that card will now replace the free version of the card in the deck whenever the player clones a Free PvP deck. 
	</li>
	<li>
		Players can now export their in-game collection to the <a href="https://smj.cards/" rel="external nofollow">Skylords Marketplace Journal</a> (SMJ) by using the chat command /exportcollection in-game. Once exported to SMJ, players can see their progress in terms of their total collection and check which of their cards are the most valuable to sell and which are cheap to buy in order to complete their collection.
	</li>
	<li>
		Removed generated maps from PvP daily quests. Additionally, the "win sparring match" on a specific PvP map quest has been changed from "win" to "play". This will allow players to finish the quest even if on a losing streak. 
	</li>
	<li>
		Units will ignore attack-move commands (Q shortcut) while in combat or using abilities.
	</li>
</ul>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>General Fixes</strong></span></span>
</p>

<ul>
	<li>
		Implemented a fix for when sometimes swapping the player portrait with a card results in an error.
	</li>
	<li>
		Daily quests are now properly ordered with the most recently received quest at the top.
	</li>
	<li>
		Improved the descriptive text for the import deck tutorial mission.
	</li>
	<li>
		Added dates to PvE leaderboard entries.
	</li>
	<li>
		The text wrapping when displaying a lobby's rPvE difficulty has been fixed.  
	</li>
	<li>
		Fixed spectators counting for achievements, specifically PvP achievements.
	</li>
	<li>
		Fixed match statistics having an incorrect count for maps with spectators. A script will be run to correct the information in player profiles.
	</li>
	<li>
		Attack-move commands (Q shortcut) won't target corpses anymore.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:rgb(255,255,255);"><span style="font-size:20px;"><strong>New Cards</strong></span></span>
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">Bedrock <span style="font-size:16px;">- </span></span></strong>280p T4 Stonekin Unit <img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"><img alt="frostOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14277" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_11/frostOrb.png.45263dd702ea999807abf30f406a2810.png"><img alt="frostOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14277" data-ratio="100.00" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_11/frostOrb.png.45263dd702ea999807abf30f406a2810.png"><br>
	You will find the upgrades for this card on the map "King of the Giants".
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" data-fileext="png" data-fileid="17791" href="https://forum.skylords.eu/uploads/monthly_2024_04/Bedrock.png.8eefa7d5dc1cfc53345da9d5ef918c4b.png" rel="" style="float:left;"><img alt="Bedrock.png" class="ipsImage ipsImage_thumbnailed" data-fileid="17791" data-ratio="100.00" style="width:80px;height:80px;" width="768" src="https://forum.skylords.eu/uploads/monthly_2024_04/Bedrock.thumb.png.7a41606297e5f8705f3ebf681966607b.png"></a>When thinking about Stonekin's design, we determined that more buildings interactions fit well with the faction. More specifically, we thought that a building-based archetype was the natural expansion for a faction of living stones. Last patch, we released Tectonic Shift, and this patch we are adding Bedrock. Bedrock is a T4 ranged unit capable of spawning a Stone Launcher and casting an AoE shield that protects buildings in range. For more information, check out <a href="https://forum.skylords.eu/index.php?/topic/10718-community-update-october-2023/" rel="">Community Update - October 2023</a>.
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Map of the Day</b></span></font>
</p>

<p>
	In our last major patch, we reworked campaign map rewards. A major driving force behind this change, beyond equalizing rewards between the random and campaign PvE modes, was to allow for more flexibility in the reward structure. This flexibility will allow us to create new systems which interact with campaign maps going forward. The first of these new systems is the Map of the Day (MotD) feature. The details for the MotD can be found below. We hope that by introducing this feature, and for rewarding players for regularly interacting with it, it will become as easy for players to find lobbies for campaign maps as it is for random PvE matches. We want players to be able to play the game mode they want, and to not be forced into a mode because of an imbalance in rewards or available lobbies.
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> Map of the Day Features</span> <span style="color:rgb(219,176,87);">]</span></strong></span>
</p>

<ul>
	<li>
		Each day, a new multiplayer map is chosen and highlighted on the world map via a flame identical to the flame used for PvP Happy Hours.
	</li>
	<li>
		Players who win the Map of the Day, on any difficulty, receive an additional choice of upgrade on the post-game reward screen. If the MotD is a 12p map, players will instead receive an additional 1200 gold for completing the map on advanced, and an additional 2400 gold for completing it on expert difficulty.
	</li>
	<li>
		A new achievement "Feel the Burn" has been added. For each day that a player completes the Map of the Day, they will receive 50 bfp. On every 10th completion, they will additionally receive a Rebirth Booster. Rebirth Boosters contain 3 cards, all from the Rebirth Edition (cards released by the Skylords Reborn team), with a substantially increased chance of producing an Ultra-rare card.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Achievements</b></span></font>
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> Random PvE Achievement Changes</span> <span style="color:rgb(219,176,87);">]</span></strong></span>
</p>

<p>
	We have made a few changes to the names and structure of the main random PvE achievements. The new structure of the achievements and their rewards are listed below. Note that people who previously completed the random PvE 10 achievement (now expert+) will already receive credit for having completed "Out of the Frying Pan into the Fire." We have made this change to encourage people to play the new expert difficulty level, but without feeling forced to try and complete expert+ to get the booster reward.
</p>

<p>
	<span style="color:rgb(219,176,87);"><strong>The Road Not Taken </strong></span>[3 general boosters]<br>
	Win rPvE Advanced++ or higher [20 matches]
</p>

<p>
	<span style="color:rgb(219,176,87);"><strong>Out of the Frying Pan into the Fire </strong></span>[6 boosters]<br>
	Win rPvE Expert or higher [20 matches] - Locked until PvE rank 5 (Silver 1)
</p>

<p>
	<span style="color:rgb(219,176,87);"><strong>Abandon all hope, ye who enter here</strong></span> [Avatar: Demon Skull &amp; Avatar: Hell Fire; Title: Hell Diver] <br>
	Win rPvE Expert+ [10 matches &amp; 20 matches] - Locked until PvE rank 10 (Gold 2)
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>Card Balance Changes</b></span></font>
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Global Balance Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<span style="color:rgb(219,176,87);">All healing and rejuvenation effects now stack: </span>
</p>

<ul>
	<li>
		Regardless of whether they are local, global, percentage, or flat, all healing effects now stack with each other. No longer will Fountain of Rebirth overwrite Wheel of Gift's healing effect.
	</li>
</ul>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> Twilight</span><font color="#ffffff"> Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<img alt="Twilight_Brute.png" class="ipsImage ipsImage_thumbnailed" data-fileid="17774" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_04/Twilight_Brute.png.3693480e55fbbb83f26d0bdeacdd1ffe.png"> <span style="color:rgb(219,176,87);">Twilight Brute:</span><br>
	1. Gifted Burstout (g):<br>
	   A. Max Targets: 4 ➜ 7<br>
	   B. Damage application: Damages hostile or friendly units ➜ hostile units<br>
	   C. Ability cast range: 15m ➜ 25m<br>
	2. Infused Burstout (r):<br>
	   A. Damage: 400, up to 1600 ➜ 400, up to 2800<br>
	   B. Increase damage to buildings: 400 per target ➜ 600 per target<br>
	   C. Damage application: Damages hostile or friendly entities ➜ hostile entities<br>
	   D. Ability cast range: 15m ➜ 25m
</p>

<p>
	Twilight Brute has an interesting ability that seems tailored fit for giving Twilight a new strategy in T2 PvE. While the ability itself is well-designed, its current strength holds it back. We are increasing the ability cast range to allow it to be used deeper into enemy encampments, increasing the total targets from 4 to 7, and removing the ally damage. We hope with these changes we help to create a new strategy where the player can run some Brutes into a camp and, along with Fire's damage spells, create a cascading explosion effect similar to how Evil Eye plays in T4.  
</p>

<p>
	<img alt="Twilight_Creeper.png" class="ipsImage ipsImage_thumbnailed" data-fileid="17775" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_04/Twilight_Creeper.png.8a76dbcc57f43e18e6e1d0b70e3ff525.png"> <span style="color:rgb(219,176,87);">Twilight Creeper:</span><br>
	1. Life points: 1700 ➜ 1880<br>
	2. Infused Spit debuff strength: 40% ➜ 50%<br>
	3. Tainted Spit debuff strength: 30% ➜ 40%
</p>

<p>
	Twilight Creeper is well designed but it currently has low stat efficiency for a T3 L-sized melee unit. We are giving it some more life points and boosting its primary strength through the spit effect.
</p>

<p>
	<img alt="Twilight_Hag.png" class="ipsImage ipsImage_thumbnailed" data-fileid="17773" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_04/Twilight_Hag.png.d33abfa039de6a43f6094e9f0873a776.png"> <span style="color:rgb(219,176,87);">Twilight Hag:</span><br>
	1. Damage: 75 damage, up to 153 in total ➜ 124, up to 186 in total (1030 dp20)<br>
	2. Life Points: 850 ➜ 1030 life points<br>
	3. Damage Counter: L-counter ➜ M-counter<br>
	4. Ability name change: Femme Fatale ➜ Enrapture<br>
	   A. Cooldown: 60 seconds ➜ 40 seconds<br>
	   B. No longer affects Male/Female. Negative effect now affects all enemies and positive effect all allies.
</p>

<p>
	Twilight Hag is one of those cards which is fearsome to face in the lower tiers in PvE, but which as a player card is a wet noodle. We have sent her to the gym, and she has come back with an over 20% increase in both her damage and health stats. Alongside the stat increase, which is more than it might first appear because she had an unusually low single-target damage value previously, we are shifting her damage counter to M. The new M-counter plus her pre-existing small and medium knockback should make her feel powerful against smaller unit sizes. Besides low stats, Hag also suffers from a highly niche ability. The player cannot control the gender of their enemies, and it is not clear what units have what genders anyway (did you know Necrofury is a woman?). In general, we think these male/female mechanics just do not fit in Skylords Reborn, and in this particular case, they are holding back Twilight Hag from potentially becoming a potent crowd control unit similar to Timeless One. Therefore, we are removing the male/female interaction while also shaving 20 seconds off the ability cooldown. 
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> Minor Card </span><font color="#ffffff">Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	 <span style="color:rgb(219,176,87);">Wheel of Gifts:</span>
</p>

<p>
	1. The same gifts can no longer be activated while another instance of that gift is already starting up.
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span><span style="color:rgb(255,255,255);"> NPC</span><font color="#ffffff"> Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<ul>
	<li>
		Added several new NPC units: Bandit Bloodhorn, Bandit Wasteland Terror, Snapjaws, Overlord, and Lost Grigori. These units are now available for use by community and official mapmakers. 
	</li>
</ul>

<p>
	<img alt="Lost_Spirit_Ship.png" class="ipsImage ipsImage_thumbnailed" data-fileid="17792" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_04/Lost_Spirit_Ship.png.6b6376a101a63e84b317d42c519d4d9c.png"><span style="color:rgb(219,176,87);"> Lost Spirit Ship (NPC):</span><br>
	1. Removed the suicide ability.<br>
	2. Now spawns a Crystal similar to the player version on reaching the previous corpse threshold for suiciding.<br>
	   A. Crystal damages enemy units for 300 damage every second, up to 900 in total in a 30m radius.<br>
	   B. Cooldown: 30 seconds<br>
	   C. Duration: 10 seconds
</p>

<p>
	The existing implementation of Lost Spirit Ship in PvE, while conceptually interesting and a good template for future suicidal units, simply does not work with a T4 XL-sized ranged unit. By changing NPC LSS to spawn a crystal instead, we give it a general usefulness that will open up the possibility of adding the unit to future maps and as a regular part of Lost Souls' rPvE repertoire. 
</p>

<p>
	<img alt="Lost_Converter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="17793" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2024_04/Lost_Converter.png.63ef241bb1805d3057df72b8ff2e7439.png"><span style="color:rgb(219,176,87);"> Lost Converter (NPC):</span><br>
	1. Spell debuff: 20% less damage ➜ 30% less damage<br>
	2. Corpse collection radius: 25m ➜ 40m<br>
	3. Poison application radius: 25m ➜ 30m<br>
	3. Poison damage per tick: 25 (same as before)<br>
	4. Poison damage tick speed: 2s ➜ 1s<br>
	5. Corpse cost on enemy entry: 300 ➜ 50<br>
	6. Corpse cost per damage tick: 0 ➜ 25
</p>

<p>
	In simpler terms: Lost Converter's poison effect now has normal ranged range (30m), deals double the damage it currently does, and has an increased debuff strength. The corpse collection range has also been increased to 40m, meaning that the building should begin poisoning the player sooner. This will slightly increase the strength of camps with a Lost Converter as the building should now do something.
</p>
]]></description><guid isPermaLink="false">11436</guid><pubDate>Sat, 27 Apr 2024 17:50:36 +0000</pubDate></item><item><title>Patch #400045 - 27 January 2024</title><link>https://forum.skylords.eu/index.php?/topic/10948-patch-400045-27-january-2024/</link><description><![CDATA[<p style="text-align: center;">
	<span style="font-size:24px;"><span style="color:#ffffff;"><strong>Patch #400045 - Revenant's Doom</strong></span></span>
</p>

<p>
	Welcome to our newest patch. This update contains our eleventh balance patch for the game, two brand-new cards, a rework of the rPvE difficulty system, tutorial missions, and many other changes, enjoy!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>Patch Preview</strong></span></span>
</p>

<ul>
	<li>
		<strong>Two new cards are now available</strong>! Jump in-game to collect Tectonic Shift and Lost Manabeast.
	</li>
	<li>
		Added tutorial missions! New and old players alike can now receive rewards for simple missions meant to explain some of the harder to understand mechanics of BattleForge.
	</li>
	<li>
		<strong>A new rPvE difficulty</strong> and changes to the existing difficulty system to align it better with the campaign map difficulties.
	</li>
	<li>
		Our much anticipated Lost Souls rework, a large number of buffs to well-designed but underperforming cards, and a change to the neutral unit exclusion rule.
	</li>
	<li>
		A complete rework of the campaign reward system, with individualized upgrades, gold rewards overtime, and gold rewards on-loss.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Changes</strong></span></span>
</p>

<ul>
	<li>
		Pause, Speed-up, and Slow-down buttons have been added to the Forge.
	</li>
	<li>
		Standard difficulty has been removed for the 12p maps Passage of Darkness and Ascension. Achievements have been adjusted accordingly. 
	</li>
	<li>
		The game will now remember the difficulty you selected for each map until you restart the game.
	</li>
	<li>
		Removed post-game message "Maximum rank achieved" for those players who are Master of the Forge rank in PvE. The post-game reward screen now always displays the player's current rank and experience earned.
	</li>
	<li>
		A description of the achievement completed has been added to achievement reward mail.
	</li>
	<li>
		Added previews when hovering over card and boosters rewards for achievements. 
	</li>
	<li>
		The networking library used for the client has been updated. Linux users will now need <strong>Wine 7.13 or higher</strong> to play the game. The game should still work on Windows 7, <a href="https://forum.skylords.eu/index.php?/topic/10891-community-update-december-2023/" rel="">but support has been discontinued</a>.
	</li>
</ul>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Fixes</strong></span></span>
</p>

<ul>
	<li>
		Improved user interface responsiveness. Longer gaming sessions were previously experiencing slowdowns.
	</li>
	<li>
		Resolved an issue that prevented free PvP decks from being cloned.
	</li>
	<li>
		Fixed a game crash related to map scripts, most commonly affecting the "Titans" map.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>New Cards</strong></span></span>
</p>

<p>
	<strong style=""><span style="color: rgb(219, 176, 87);">Tectonic Shift <span style="font-size: 16px;">- </span></span></strong>50p T3 Stonekin Spell <img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" data-unique="vqfp9gmkk" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"><img alt="frostOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14277" data-ratio="100.00" data-unique="i83hy3ziq" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_11/frostOrb.png.45263dd702ea999807abf30f406a2810.png"><img alt="neautral_orb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14499" data-ratio="100.00" data-unique="rrjsq35lx" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_12/neautral_orb.png.8c19301b997c7d9907b481461ecd6c71.png"><br>
	You will find the upgrades for this card on the map "King of the Giants".
</p>

<p>
	<img alt="Tectonic Shift.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="17168" data-ratio="100.00" data-unique="ijetvc310" style="width: 80px; height: auto; float: left;" width="600" src="https://forum.skylords.eu/uploads/monthly_2024_01/TectonicShift.png.73fdd0d7f0bbb1905cbd73fe78b4875d.png">When thinking about Stonekin's design, we determined that more buildings interactions fit well with the faction. More specifically, we thought that a building-based archetype was the natural expansion for a faction of living stones. Tectonic Shift is a T3 spell that adds a teleport ability to friendly Stonekin, Frost, and Nature buildings. This teleportation ability functions highly similar to Phase Tower's ability as a permanent addition, similar to how Santa and Infernal Chain add new abilities to a unit. For more information, check out <a href="https://forum.skylords.eu/index.php?/topic/10662-community-update-september/" rel="">Community Update - September 2023</a>.
</p>

<p>
	<strong style=""><span style="color: rgb(219, 176, 87);">Lost Manabeast<span style="font-size: 16px;"> - </span></span></strong>120p T3 Lost Souls <img alt="frostOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14277" data-ratio="100.00" data-unique="i83hy3ziq" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_11/frostOrb.png.45263dd702ea999807abf30f406a2810.png"><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="17094" data-ratio="100.00" data-unique="ekpdq3k6s" width="18" src="https://forum.skylords.eu/uploads/monthly_2024_01/shadowOrb.png.cb5fdf71d29c1802a85716e629d2152a.png"><img alt="neautral_orb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14499" data-ratio="100.00" data-unique="rrjsq35lx" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_12/neautral_orb.png.8c19301b997c7d9907b481461ecd6c71.png"><br>
	You will find the upgrades for this card on the map "Titans".
</p>

<p>
	<img alt="Lost_Manabeast.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="17171" data-ratio="100.00" data-unique="3oyr7dl5e" style="width: 80px; height: auto; float: left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2024_01/Lost_Manabeast.png.e928044ab3ade291e45c8b939b614e41.png">As part of our Lost Souls rework, we wanted to add the well-known NPC unit Lost Manabeast to the faction. The player version of Lost Manabeast is a ranged unit, which collects the souls of its victims to reset the revenant timer of allied Lost Souls units. It is a perfect fit for those players wanted to engage in revenant-based gameplay. For more information, check out <a href="https://forum.skylords.eu/index.php?/topic/10891-community-update-december-2023/" rel="">Community Update - December 2023</a>.
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size: 20px;"><b>Random PvE Difficulty Redesign</b></span></font>
</p>

<p>
	A major part of the upcoming update is the addition of a new random PvE difficulty between level 9 and level 10. The significant gap that exists between level 9 and level 10 is well known, and this new difficulty, often referred to as level 9.5, is meant to help players prepare themselves to make the jump into level 10. Alongside this new difficulty, we are also changing the naming scheme of the random PvE difficulties and removing difficulty levels 1 to 3, which are almost never played. We hope this new system will make it easier for players to understand what difficulty is right for their skill level.
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#dbb057;">[</span><span style="color:#ffffff;"> New Difficulty Naming Scheme</span> <span style="color:#dbb057;">]</span></strong></span>
</p>

<ul>
	<li>
		Standard difficulty - Old level 4
	</li>
	<li>
		Standard+ difficulty - Old level 5
	</li>
	<li>
		Standard++ difficulty - Old level 6
	</li>
	<li>
		Advanced difficulty - Old level 7
	</li>
	<li>
		Advanced+ difficulty - Old level 8
	</li>
	<li>
		Advanced++ difficulty - Old level 9
	</li>
	<li>
		Expert difficulty - NEW level 9.5
	</li>
	<li>
		Expert+ difficulty - Old level 10
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size: 20px;"><b>Campaign Loot Rework</b></span></font>
</p>

<p>
	Anyone who plays PvE in Skylords Reborn knows that the most commonly played multiplayer game mode is random PvE. One part of this is due to the ease of matchmaking, you can go to the 4p area and join a random PvE game of any difficulty without needing to jump around the map checking lobbies, and the other part is due to rewards. In most cases, random PvE simply rewards the player better, unless you get lucky while looking for an expensive level 3 upgrade. While our upcoming improvements to campaign map matchmaking will have to wait for a future patch, we are now rectifying the reward discrepancy between the two modes. 
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#dbb057;">[</span><span style="color:#ffffff;"> Campaign Reward Changes</span> <span style="color:#dbb057;">]</span></strong></span>
</p>

<ul>
	<li>
		<strong>Campaign maps now reward gold over time.</strong> The total amount of gold rewarded has been substantially increased at all difficulty levels, even if players previously disenchanted all upgrades.
	</li>
	<li>
		Solo maps and multiplayer maps now give the same rewards.
	</li>
	<li>
		Campaign maps also reward players who lose a map part of the gold they would have obtained had they won. Standard maps reward 70%, advanced maps 40%, and expert maps 25% of the expected gold on-loss. Gold on-loss cannot be earned unless at least 5 minutes have passed in-game.
	</li>
	<li>
		The new Pick reward mode has replaced Random, Need/Greed, and Assign, which have been removed from the game. 
		<ul>
			<li>
				<strong>Upgrades are now decided on a per-player basis</strong>, with each player able to choose the upgrade(s) of their choice.
			</li>
			<li>
				Expert and advanced maps reward 1 upgrade, while standard maps reward 2 upgrades. In the future, players will have the ability to earn more upgrades per map completion under special circumstances.
			</li>
		</ul>
	</li>
	<li>
		Disenchanting an upgrade now rewards the same gold regardless of the rarity of the upgrade, while also providing the player with PvE experience, depending on the level of the upgrade. 
	</li>
</ul>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="17221" href="https://forum.skylords.eu/uploads/monthly_2024_01/greatness.png.831523504929ec24c031a8a262f8b370.png" rel=""><img alt="greatness.png" class="ipsImage ipsImage_thumbnailed" data-fileid="17221" data-ratio="84.75" data-unique="et03o3bvq" width="885" src="https://forum.skylords.eu/uploads/monthly_2024_01/greatness.thumb.png.dbad31114c18d9df4b9d711f2d00e15e.png"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size: 20px;"><b>Tutorial Missions</b></span></font>
</p>

<p>
	Twenty-five new tutorial missions have been added to the game. These missions are designed to help new and old players alike to discover basic game features, as well as many of the new functionalities the Skylords Reborn team has added since the game's revival. <strong>Completing all 25 missions will reward players with 12 common cards, 8 uncommon cards, 1200 gold, and the new in-game title "Lyrish Scholar."</strong> These rewards are designed to help new players and function as a supplement to the existing starter decks. All missions are completable within an hour.
</p>

<p>
	Tutorial Missions will be the new focus of attention when opening the rewards window, but focus will revert to quests once the missions are complete. 
</p>

<p style="text-align: center;">
	<img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="17172" data-ratio="54.17" data-unique="r3x7n38b7" width="912" src="https://forum.skylords.eu/uploads/monthly_2024_01/image.png.7a67be4b1ac821b1eb3e41b15c93e7c7.png">
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">10948</guid><pubDate>Fri, 26 Jan 2024 22:59:16 +0000</pubDate></item><item><title>Patch #400044 - 28 October 2023</title><link>https://forum.skylords.eu/index.php?/topic/10791-patch-400044-28-october-2023/</link><description><![CDATA[<p style="text-align: center;">
	<span style="font-size:24px;"><span style="color:#ffffff;"><strong>Patch #400044 - 28 October 2023</strong></span></span>
</p>

<p>
	<span class="ipsEmoji">🎃</span><span class="ipsEmoji">👻</span> Welcome to the Spoooooky Halloween Patch! <span class="ipsEmoji">🦇</span><span class="ipsEmoji">🕷️</span>
</p>

<p>
	Skylords, gather 'round as the shadows lengthen and the nights grow cold! We're thrilled to present our ninth balance patch, teeming with delightful treats and perhaps a trick or two.
</p>

<p>
	Dive deep into the abyss to discover a mysterious new card, unveil chilling new achievements that await the brave, and embrace the night as you light up the forge with a hauntingly beautiful new theme.
</p>

<p>
	Happy Halloween in the Forge, Skylords!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" data-fullurl="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" data-ipslightbox="" data-ipslightbox-group="g81171" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>Achievement Updates</strong></span></span>
</p>

<ul>
	<li>
		<p>
			<strong><span style="color:#dbb057;">[New] Happy Halloween! </span></strong>Rewards: Halloween Pumpkin (Avatar) + 1x Lost Souls Booster<br>
			Win the PvE community map Spooky Encounters on expert difficulty during the Halloween season. (One week from Oct. 28th)
		</p>
	</li>
	<li>
		<p>
			<strong><span style="color:#dbb057;">[Updated] Never Thought of Him</span></strong><br>
			Now rewards a brand new Fire Forge theme in addition to the 100,000 gold. Reward is retroactive.
		</p>
	</li>
	<li>
		<p>
			<strong><span style="color:#dbb057;">Corporate Downsizing</span></strong><br>
			Added 2 additional levels to the achievement with 2 additional progressive avatars.
		</p>
	</li>
</ul>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Changes</strong></span></span>
</p>

<ul>
	<li>
		The deck limit has been raised to 500 total decks, inclusive of PvP, Tutorial, and General decks. Please note: Performance issues may occur at higher deck counts. A warning for this will be displayed once you reach 100 decks.
	</li>
	<li>
		Players using a deck level below 100 will now receive a notification encouraging them to check out the free PvP decks.
	</li>
	<li>
		High-res textures are now used for "Flightblocking" objects.
	</li>
	<li>
		Completed goals in maps will now be stored in replay files.
	</li>
	<li>
		The "Seasonal" forge theme has been renamed to the "Featured" forge theme. The new Fire Forge will be the featured theme until the end of November 2023.
	</li>
	<li>
		The game's file system logic has been updated to use UTF-8 paths for enhanced support. This feature is experimental and may be rolled back if necessary.
	</li>
	<li>
		Profile comparison section has been improved with filters allowing sorting by achievement group, achievement type, and locked achievements.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" data-fullurl="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" data-ipslightbox="" data-ipslightbox-group="g81171" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Fixes</strong></span></span>
</p>

<ul>
	<li>
		The 'Show Upgrades' button has been repositioned, creating more space between it and the 'Create Game' button.
	</li>
	<li>
		The brown background issue that occurred when clicking on the leaderboard entry in 2 player scenarios has been fixed.
	</li>
	<li>
		Leaderboard filters no longer reload incorrectly after choosing the map from the dropdown.
	</li>
	<li>
		Flying units are now restricted from opening gold chests. This rectifies an issue introduced by a previous change.
	</li>
	<li>
		Issues related to entities like power wells, monuments, and walls not updating their position correctly when teleported via map scripts have been fixed.
	</li>
</ul>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>Achievement Fixes</strong></span></span>
</p>

<ul>
	<li>
		The tooltip for the forge spring theme locked achievement now correctly displays (8 maps) instead of (10 maps).
	</li>
	<li>
		Corrected faulty achievement descriptions with missing placeholder values in the profile comparison section.
	</li>
	<li>
		Resolved issues with the type filter not functioning properly in the profile comparison section.
	</li>
	<li>
		Chat commands in the chat menu will remain visible when switching chat regions.
	</li>
</ul>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>Community Map Fixes</strong></span></span>
</p>

<ul>
	<li>
		Removed misleading error messages that appeared after downloading a community map when joining an open game.
	</li>
	<li>
		Resolved issues related to rapidly switching between community map entries which affected the minimap load.
	</li>
	<li>
		Private maps will now be deleted after 3 hours as intended.
	</li>
	<li>
		Downloaded maps will now properly replace older map versions on the filesystem.
	</li>
	<li>
		The "Local" map type filter will from now on display all locally available community maps, including those downloaded and already on the server.
	</li>
	<li>
		Fixed the issue of daily quests not progressing when playing featured community maps.
	</li>
	<li>
		Rectified the error where maps were counted multiple times for the 'complete different featured community maps' achievement.
	</li>
	<li>
		Resolved inaccuracies in the text for hardcoded local community maps.
	</li>
</ul>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>New Cards</strong></span></span>
</p>

<p>
	<strong style=""><span style="color: rgb(219, 176, 87);">Soulstone  <span style="font-size: 16px;">- </span></span></strong>70p T1 Frost (<img alt="frostOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14277" data-ratio="100.00" data-unique="i83hy3ziq" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_11/frostOrb.png.45263dd702ea999807abf30f406a2810.png">)<br>
	You will find the upgrades for this card on the map Defending Hope.
</p>

<p>
	<img alt="image.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="16509" data-ratio="100.00" data-unique="s5nxg12im" style="width: 120px; height: auto; float: left;" width="660" src="https://forum.skylords.eu/uploads/monthly_2023_10/image.png.c55888de49a7b55a0169ce1bd262ec5d.png">A common complaint among players is that Frost lacks good shield spells and abilities for PvE before T4. This hole in Frost's design is real, and leads to other issues, such as a lack of teamplay oriented utility and army sustain in the early game. Soulstone, a Frost-like version of Fountain of Rebirth that grants ice shields, fills this gap. It is also the first card to make use of a new evolution mechanic we are adding to the game. Once the player reaches T2, Soulstone can be transformed into a stronger version of itself. This allows it to scale with the player, without being overpowered in T1. We hope players enjoy this new card and the many synergies it brings to Frost, and we cannot wait to see what you do with it.  
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" data-fullurl="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" data-ipslightbox="" data-ipslightbox-group="g81171" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:#ffffff;"><strong>Card &amp; NPC Balance Changes</strong></span></span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<strong><span style="font-size:20px;"><font color="#ffffff">Global Changes</font></span></strong>
</p>

<p>
	<span style="color:#dbb057;"><span style="font-size:14px;">Standardize Basic Class Types:</span></span>
</p>

<ul>
	<li>
		Added missing faction &amp; affinity class tags to all player buildings.
	</li>
	<li>
		Fixed wrong affinity class type on dozens of units.
	</li>
	<li>
		Added missing class type to dozens of units and buildings. 
	</li>
</ul>

<p>
	While technically a balance change as it fixes several card inconsistencies, such as some affinities not working with the correct elemental crystal card, this change also improves the accuracy of the card filtering function.<br>
	<br>
	<span style="color:#dbb057;"><span style="font-size:14px;">Description Fixes:</span></span>
</p>

<ul>
	<li>
		  Cleaned up the descriptions of dozens of player cards and NPCs for improved clarity in each language.  
	</li>
	<li>
		  Introduced a new standard description for rage on all cards with the ability.
	</li>
</ul>

<p>
	<span style="color:#dbb057;"><span style="font-size:14px;">Bug Fixes:</span></span>
</p>

<ul>
	<li>
		Shrine of Martyrs:
		<ul>
			<li>
				Fixed a bug preventing alive units from being affected by a shrine if they had already been affected and the current one was destroyed.
			</li>
		</ul>
	</li>
	<li>
		Sun Reaver:
		<ul>
			<li>
				Fixed various faulty interactions with linked fire.
			</li>
		</ul>
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<strong><span style="font-size:20px;"><font color="#ffffff">PvE Balance Changes</font></span></strong>
</p>

<p>
	<img alt="Earthen_Gift.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16523" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_10/Earthen_Gift.png.a389ad3c792ac4492c3c5191400e02f0.png"> <span style="color:#dbb057;"><span style="font-size:14px;">Earthen Gift:</span></span><br>
	1. Charges: 8 ➜ 12
</p>

<p>
	<img alt="Frontier_Keep.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16522" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_10/Frontier_Keep.png.d16a9e55bb575a6eb1a782c18a761405.png"> <span style="color:#dbb057;"><span style="font-size:14px;">Frontier Keep:</span></span><br>
	1. Power cost: 250p ➜ 125p
</p>

<p>
	In truth, we have little idea how strong Frontier Keep is as a card, merely that it is overpriced for its current effect. As such, we are cutting its price in half and seeing what happens. 
</p>

<p>
	<img alt="Grinder.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16524" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_10/Grinder.png.09a70181ad74e1b0b13db8046e364b85.png"> <span style="color:#dbb057;"><span style="font-size:14px;">Grinder(r):</span></span><br>
	1. Infused Provoke (r): The damage buff is now stackable with external effects. 
</p>

<p>
	Grinder's built-in damage buff after using provoke will now stack with effects like Earthen Gift(r) and Wheel of Gifts. 
</p>

<p>
	<img alt="Mindweaver.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16528" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_10/Mindweaver.png.ad2c99bd8241d19644561e1e8e493f1d.png"> <span style="color:#dbb057;"><span style="font-size:14px;">Mindweaver:</span></span><br>
	1. Fixed a bug where the population cap would be permanently increased beyond the 120 limit if a controlled unit died.<br>
	2. Edict of Command range: 30m ➜ 40m<br>
	3. Added a 40m radius indicator for Edict of Command on card play-out.
</p>

<p>
	<img alt="Parasite_Swarm.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16535" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_10/Parasite_Swarm.png.2c2fb7237a6b68c6edd35d8514bf4a2a.png"><span style="color:#dbb057;"><span style="font-size:14px;"> Parasite Swarm:</span></span><br>
	1. Can now takeover T3 units on upgrade 2 instead of upgrade 3. 
</p>

<p>
	Make Parasite Swarm more accessible to new players by reducing the total gold investment to reach T3 takeovers. 
</p>

<p>
	<img alt="Sleet Storm.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16525" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_10/1281553139_SleetStorm.png.f1dfb8b0a97d7345a844cb5a4cbb0112.png"> <span style="color:#dbb057;"><span style="font-size:14px;">Sleet Storm:</span></span><br>
	1. Radius: 15m ➜ 20m<br>
	2. Spell delay: 5 seconds ➜ 4 seconds
</p>

<p>
	Sleet Storm released below the power level we wanted for the card. We have increased the effect radius and decreased the time it takes for the root and gravity surge effects to activate to ensure the player can ensnare faster moving L and XL-units more consistently. 
</p>

<p>
	<img alt="Stone_Launcher.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16520" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_10/Stone_Launcher.png.a1c6c62d291d6cf6c5f2e8005b118abe.png"> <span style="color:#dbb057;"><span style="font-size:14px;">Stone Launcher:</span></span><br>
	1. Orb cost: 1 Frost, 1 Nature, 1 Neutral ➜ 1 Frost, 1 Nature, 1 Hybrid<br>
	2. Power cost: 70p ➜ 100p<br>
	3. Life points: 1700 ➜ 2200<br>
	4. Rock shot<br>
	   A. Splash radius: 5m ➜ 8m<br>
	   B. Now damages both air and ground units<br>
	5. Pulldown power cost: 80 / 80 / 75 / 70p ➜ 50 / 50 / 45 / 40p
</p>

<p>
	Stone Launcher is now a normal tower. We think that T3+ AA-only towers are largely a bad design, and, on top of that, we needed a normal T3 Stonekin tower for our upcoming card Bedrock to be able to summon and Tectonic Shift to teleport.
</p>

<p>
	<img alt="Stronghold.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16521" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_10/Stronghold.png.c80096e1484fddca7565ebb62f763ffa.png"> <span style="color:#dbb057;"><span style="font-size:14px;">Stronghold:</span></span><br>
	1. Power cost: 150p ➜ 200p<br>
	2. Displayed attack value: 2850 dp20 ➜ 4950 dp20<br>
	3. Life points: 3600 ➜ 4500<br>
	4. Cannon Turrets: <br>
	   A. Splash radius: 5m ➜ 10m<br>
	   B. Turret firing arc: Allow up to 3 turrets to attack a target at a time.<br>
	   C. Damage: 74 damage, up to 110 in total ➜ 164 damage, up to 246 in total<br>
	5. Bombardment:<br>
	   A. Now an active ability<br>
	   B. New description: Activate to shoot a mortar shell that deals 800 damage to enemies in a 15m radius around its target, up to 3200 in total. Knocks back small, medium, and large units. Has a range of 40m. Reusable every 30 seconds.<br>
	6. New passive, "To the Last!" <br>
	   A. Description: If the fortress has equal to or less than 3000 life points left it will deal 25% more damage and take 25% less damage. If the fortress has equal or less than 1500 life points left it will deal 50% more damage and take 50% less damage.<br>
	7. New passive, "Slowed Construction:" Construction time is increased by 50%.
</p>

<p>
	Stronghold has been reworked from the ground up and is finally worthy of being an Ultra-rare card. We encourage players to experience the card for themselves and we hope that we have done the card sufficient justice so that it will live up to its name and model. 
</p>

<p>
	<strong><span style="font-size:20px;"><font color="#ffffff">NPC Balance Changes</font></span></strong>
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">Existing NPC Changes</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<strong><span style="color:rgb(219,176,87);">The changes discussed in this section pertain to the non-player versions of these entities which players encounter in campaign and random PvE</span><span style="font-size:16px;"><span style="color:rgb(219,176,87);">.</span></span></strong>
</p>

<p>
	<img alt="Flame_Crystal.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16533" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_10/Flame_Crystal.png.37ffc87813da506806b2528598d341ab.png"> <span style="color:#dbb057;"><span style="font-size:14px;">Flame Crystal:</span></span><br>
	1. Can now be frozen and disintegrated.
</p>

<p>
	<img alt="Howling_Shrine.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16534" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_10/Howling_Shrine.png.c892ba2c09f9f2cd7879d8142f88b351.png"> <span style="color:#dbb057;"><span style="font-size:14px;">Howling Shrine (rPvE variant):</span></span><br>
	1. Root Network connection radius: 25m ➜ 40m
</p>

<p>
	<img alt="Mindweaver.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16528" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_10/Mindweaver.png.ad2c99bd8241d19644561e1e8e493f1d.png"> <span style="color:#dbb057;"><span style="font-size:14px;">Mindweaver (rPvE variant):</span></span><br>
	1. Added small and medium knockback.<br>
	2. Splash radius: 5m ➜ 8m
</p>

<p>
	<img alt="Lore_Icon_Nature.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="16526" data-ratio="100.00" style="width:50px;height:auto;" width="79" src="https://forum.skylords.eu/uploads/monthly_2023_10/Lore_Icon_Nature.jpg.ba90974f7b3120b943a14cae069d5cd9.jpg"> <span style="color:#dbb057;"><span style="font-size:14px;">Nature Random PvE Boss Units:</span></span><br>
	1. Removed the "Nature" class to prevent unintended interactions with player cards (such as Protector's Seal)<br>
	2. Boss Tier: T5 ➜ T4
</p>

<p>
	<img alt="Primal_Defender.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16532" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_10/Primal_Defender.png.6e91ef58c63bbb7ae09488d7cc14d784.png"> <span style="color:#dbb057;"><span style="font-size:14px;">Primal Defender (rPvE variant):</span></span><br>
	1. Orb cost: 3 Nature ➜ 2 Nature<br>
	2. Power cost: 150p ➜ 100p 
</p>

<p>
	Now able to be overtaken by both affinities of Matter Mastery.
</p>

<p>
	<img alt="Thornbark.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16531" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_10/Thornbark.png.d8cb78f0ddff9f709996ea0c10e9751c.png"> <span style="color:#dbb057;"><span style="font-size:14px;">Root Network Units (Nature rPvE Variants):</span></span><br>
	1. Fixed an issue where Treespirit, Thornbark, and Guardian of Nature would not aggro against flying units.<br>
	2. Increased ranged at which these units root to attack enemies from 20m to 28m.  
</p>

<p>
	<img alt="Root_Nexus.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16527" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_10/Root_Nexus.png.b6cd7e1d74e98abb2328262fa4c92d7a.png"> <span style="color:#dbb057;"><span style="font-size:14px;">Root Nexus:</span></span><br>
	1. No longer provides 2 support. <br>
	2. Removed from Nature rPvE and replaced by the new Earth Crystal.
</p>

<p>
	<img alt="Stranglehold.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16529" data-ratio="100.00" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_10/Stranglehold.png.587db80687651980fccc66d40fceba6c.png"> <span style="color:#dbb057;"><span style="font-size:14px;">Stranglehold:</span></span><br>
	1. Tower range: 30m ➜ 40m
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:rgb(219,176,87);">[</span> <font color="#ffffff">New NPCs</font> <span style="color:rgb(219,176,87);">]</span></span></strong>
</p>

<p>
	<font color="#dbb057"><b>These new NPCs are available to map makers to use for community maps. </b></font>
</p>

<p>
	<span style="color:#dbb057;"><span style="font-size:14px;">New NPC Units:</span></span><br>
	   1. Pest Creepers: A permanent version of the nature affinity Pest Creepers spawned by Sunken Temple. <br>
	   2. Earth Crystal: Provides 2 support to root network entities within a 20m radius, replaces Root Nexus in Nature rPvE. <br>
	   3. Fortress of Nature: Boss variant of Howling Shrine with 50m range.<br>
	   4. Bramblethorn: New Nature variant of Stonekin Rockstorm which roots on-hit. <br>
	   5. Amii Phantom: Ranged-only with swift. 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">10791</guid><pubDate>Sat, 28 Oct 2023 21:59:59 +0000</pubDate></item><item><title>Patch #400042 - 19 May 2023</title><link>https://forum.skylords.eu/index.php?/topic/9782-patch-400042-19-may-2023/</link><description><![CDATA[<p style="text-align: center;">
	<span style="font-size:24px;"><span style="color:#ffffff;"><strong>Patch #400042 - Nature's Awakening</strong></span></span>
</p>

<p>
	Welcome to our newest patch. This update contains our eighth balance patch for the game, a brand-new card, all kinds of quality of life features, and many other changes, enjoy!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>Patch Preview</strong></span></span>
</p>

<p>
	- One<strong> </strong>new card is now available! Jump in-game to collect Sleet Storm.<br>
	- Nature becomes the next faction to join the party in random PvE. <br>
	- The first half of our two-part gold rework for PvE game modes and card upgrade costs.<br>
	- The <strong>Community Map menu has been completely reworked</strong> to increase usability. Also, gold rewards and a new achievement have been added for community maps. <br>
	- Our third balance pass on towers, numerous buffs to well-designed but underperforming cards, and some of our first changes to NPC enemies.<br>
	- New quality of life features including a single-player pause feature, key down versus key up interactions, the ability to copy text from the in-game chat, the ability to immediately import a deck when a valid code is pasted in chat, and many more!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Changes</strong></span></span>
</p>

<ul>
	<li>
		The <span style="color:#dbb057;">Community Map section has been completely revamped</span>. Players can now better filter between maps, rank maps themselves, search for high-rated maps from other players, and <span style="color:#dbb057;">receive overtime gold rewards</span> while playing both featured and non-featured community maps. Cards played in featured community maps now also count towards daily quest rewards, and a new achievement to play and beat featured community maps will reward players with the Spring Forge skin. This rework will open up a lot of new content with which players can engage, and hopefully encourage more community members to bless their fellow Skylords with their map making talents. For more information, check out the <a href="https://forum.skylords.eu/index.php?/topic/9648-community-update-february-2023/" rel="">February 2023 Community Update</a>.
	</li>
	<li>
		Players can now <span style="color:#dbb057;">pause PvE matches when they are the only active player in the game</span>, including situations where multiple players were previously active in the match but have since left. The game automatically pauses whenever you open the options menu, showing a pause message while darkening the screen, and automatically unpauses when you close the options menu. Players will still be able to earn progress towards quests and achievements when pausing, but any game where a pause occurred will be removed from the leaderboard. Pausing solo matches can be disabled in the config file by changing the "allow_pausing_solo_games" option under the "application" section to false.
	</li>
	<li>
		The <span style="color:#dbb057;">game now handles global key events on key down</span> rather than on key up interactions. BattleForge is an outlier among modern games in that hotkeys are activated when a player releases a key, not when it is first pressed. By changing this, the game now feels much smoother and more responsive. Players can change back to using key up interactions by changing the line "global_key_events_on_key_down" in the config file to false.
	</li>
	<li>
		<span style="color:#dbb057;">Gold rewards for rPvE have been changed</span>. Random PvE now rewards players with overtime gold rewards based on map difficulty and whether they are playing 1p, 2p, or 4p. Gold earned from a 4p level 9 match will be roughly identical, while the gold reward for most other levels has been increased. 1p and 2p rPvE matches now reward significantly more gold than previously. Additionally, all rPvE matches now reward 15% of the expected rewards on-loss. 
	</li>
	<li>
		The <span style="color:#dbb057;">gold cost to purchase and apply upgrades has been restructured.</span> Previously, the application cost accounted for 28% of the total gold cost; it has now been increased to 40% while the cost to purchase upgrades has been decreased proportionately. Additionally, common and uncommon cards now have higher gold costs, while rare and ultra-rare cards have lower gold costs. The total cost to purchase and apply all upgrades, approximately 5.7 million gold for all cards, remains unchanged. This change is intended to make higher rarity cards easier to upgrade for newer players, while making lower rarity upgrades more valuable. More changes to upgrades and their procurement will be coming in a follow-up patch when we rework and increase the rewards for playing campaign maps. 
	</li>
	<li>
		<span style="color:#dbb057;">Card upgrade drop locations are now provided in-game</span>. When upgrading a card, it will now tell players where they can find the other upgrades they are missing. Additionally, each map now has a "Show Upgrades" button where players can filter and search for what upgrades the map provides at each difficulty level. For more information, see the <a href="https://forum.skylords.eu/index.php?/topic/9707-community-update-march-2023/" rel="">March 2023 Community Update</a>.
	</li>
	<li>
		All <span style="color:#dbb057;">card upgrades have had their locations changed</span>. Each map now has a roughly equal amount of commons, uncommons, rares, and ultra-rares. The 12p maps Passage to Darkness and Ascension are unchanged and will continue to only provide gold. 
	</li>
	<li>
		Players now have the ability to <span style="color:#dbb057;">compare their profiles</span>. Right now, this feature is limited to just comparing what achievements each player has completed, though it may be expanded to include more details in the future depending on community feedback. The feature is set to "Friends only" by default (meaning only people that you personally have added as a friend can see your profile), but it can be opened to the public or restricted completely in the settings. 
	</li>
	<li>
		<span style="color:#dbb057;">Nature has been added as an enemy faction in rPvE.</span> Face iconic Nature units, discover new bosses, battle through enemy root networks, and overcome the ultimate control faction in this newest addition to the random PvE game mode! For more information, and an interview with the designer, see the <a href="https://forum.skylords.eu/index.php?/topic/9775-community-update-may-2023/" rel="">May 2023 Community Update</a>.
	</li>
	<li>
		Shaman users rejoice,<span style="color:#dbb057;"> gold chests are now openable in-combat!</span>
	</li>
	<li>
		Two new chat options have been added to the right-click context menu. Players can now <span style="color:#dbb057;">copy messages directly from the chat</span> and <span style="color:#dbb057;">import decks from any message that contains a valid deck code automatically</span>. Additionally, the context menu now only shows currently available actions instead of every possible action at all times. 
	</li>
	<li>
		Major changes have been made to the global effects system. <span style="color:#dbb057;">More than 5 global effects are now shown</span> at the top-left of the match window, with temporary effects, like Shrine of War, taking precedence over permanent effects, like Wheel of Gifts. Players should now be able to see all, or nearly all, global effects currently active in the game. 
	</li>
	<li>
		Twilight Transformation now counts as playing a card for the sake of achievements, meaning it can no longer be used to bypass achievement unit or card restrictions. Does not affect <em>Not Even My Final Form</em>.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>New Cards</strong></span></span>
</p>

<p>
	<strong style=""><span style="color: rgb(219, 176, 87);">Sleet Storm  <span style="font-size: 16px;">- </span></span></strong>60p T3 Frost <img alt="frostOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14277" data-ratio="100.00" data-unique="i83hy3ziq" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_11/frostOrb.png.45263dd702ea999807abf30f406a2810.png"><img alt="neautral_orb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14499" data-ratio="100.00" data-unique="rrjsq35lx" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_12/neautral_orb.png.8c19301b997c7d9907b481461ecd6c71.png"><img alt="neautral_orb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14499" data-ratio="100.00" data-unique="rrjsq35lx" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_12/neautral_orb.png.8c19301b997c7d9907b481461ecd6c71.png"> <br>
	You will find the upgrades for this card on the map Defending Hope.
</p>

<p>
	<img alt="Sleet Storm.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="15656" data-ratio="100.00" data-unique="6kz6btaar" style="width: 120px; height: auto; float: left;" width="120" src="https://forum.skylords.eu/uploads/monthly_2023_05/510249869_SleetStorm.png.600a1da37b311d0d7777fc2c85f0cb8d.png">Two issues plague Frost in the higher tiers of PvE. The first is that the faction's only source of area CC is freeze. Given that a unit or building can only be frozen once, freeze application cards overlap in non-productive ways. The second issue is that while one orb of other factions gives the player powerful tools, the same is not true of one Frost orb. Most good Frost cards are locked behind 2 Frost orbs. We therefore wanted to address both issues at once by releasing a new Frost CC which was fully splashable. We made it an area Gravity Surge effect to synergize with Construct and to give other deck archetypes that lack anti-air easy access to it. For more information, check out the <a href="https://forum.skylords.eu/index.php?/topic/9742-community-update-april-2023/" rel="">April 2023 Community Update.</a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>
]]></description><guid isPermaLink="false">9782</guid><pubDate>Fri, 19 May 2023 18:21:31 +0000</pubDate></item><item><title>Patch #400043 - 25 July 2023</title><link>https://forum.skylords.eu/index.php?/topic/9909-patch-400043-25-july-2023/</link><description><![CDATA[<p style="text-align: center;">
	<span style="font-size:24px;"><span style="color:#ffffff;"><strong>Patch #400043 - 25 July 2023</strong></span></span>
</p>

<p>
	Welcome to the long-awaited quality of life patch. After this update, the Forge will finally be running smoothly again. Amongst other minor bug fixes and improvements, this patch will also allow you to watch outdated replays. Keep in mind that replays with gameplay affected by patches will still desync.
</p>

<p style="text-align: center;">
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" data-fullurl="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" data-ipslightbox="" data-ipslightbox-group="g81171" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Changes</strong></span></span>
</p>

<ul>
	<li>
		Enabled playback for outdated replays. However, replays may not accurately reflect the original gameplay if the replay contains actions that have since been affected by balancing patches.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" data-fullurl="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" data-ipslightbox="" data-ipslightbox-group="g81171" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Fixes</strong></span></span>
</p>

<ul>
	<li>
		Improved overall performance in the Forge and while within game creation lobbies. 
	</li>
	<li>
		Improved the remaining days display of auctions in German.
	</li>
	<li>
		Improved the RPvE Cosmetic Portrait Names to be more consistent.
	</li>
	<li>
		Improved the descriptions of various achievements to be more consistent<span>:</span>
		<ul>
			<li>
				Codebreaker
			</li>
			<li>
				Lone Ranger
			</li>
			<li>
				The Nightmare's Nightmare
			</li>
			<li>
				Urban Planner
			</li>
		</ul>
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" data-fullurl="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" data-ipslightbox="" data-ipslightbox-group="g81171" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>Card Fixes</strong></span></span>
</p>

<p>
	<u><span style="color:#ffffff;">Player Cards:</span></u>
</p>

<p>
	<img alt="Abyssal_Warder.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16067" data-ratio="100.00" data-unique="8yqcdtyo0" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_07/Abyssal_Warder.png.48a980c1b898ff26c60f7d4d00cb07ef.png"> <span style="color:#dbb057;">Abyssal Warder (Fire) / Abyssal Warder (Frost):</span><br>
	1. Active ability Crystal Spikes: Improved description to be more accurate in German.
</p>

<p>
	<img alt="Burning Spears.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16079" data-ratio="100.00" data-unique="asygna1k7" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_07/999473080_BurningSpears.png.beb58257ab39d69f20266f2efbfebf05.png"><span style="color:#dbb057;"> Burning Spears:</span><br>
	1. Toggle ability Weapon Change: Ability display on the card visualization has been reordered.
</p>

<p>
	<img alt="Fleshbender.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16068" data-ratio="100.00" data-unique="u3w9zwqdt" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_07/Fleshbender.png.797b0d50fa23ee10d2f7cb6ca86115c9.png"> <span style="color:#dbb057;">Fleshbender (Shadow):</span><br>
	1. Fixed tooltip to show correct English name in non-English languages on upgrade 3.
</p>

<p>
	<img alt="Hammerfall.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16069" data-ratio="100.00" data-unique="z98jhsobb" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_07/Hammerfall.png.36797d49c45768495789c5b04e1d816a.png"> <span style="color:#dbb057;">Hammerfall (Frost):</span><br>
	1. Passive ability Breeze of Strength:<br>
	   A. Fixed ability tooltip to display 40 instead of only 15 shielding capacity regeneration.<br>
	   B. Improved description to be more consistent.
</p>

<p>
	<img alt="Life_Weaving.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16070" data-ratio="100.00" data-unique="qqdjcapbf" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_07/Life_Weaving.png.cf6a6dfabc8e20837624407ffd9768ab.png"> <span style="color:#dbb057;">Life Weaving:</span><br>
	1. Pain Link: Fixed the damage transfer to no longer target nearby structures but only units.
</p>

<p>
	<img alt="Lord_Cyrian.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16071" data-ratio="100.00" data-unique="h6qetgp1q" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_07/Lord_Cyrian.png.caac6cda34c88a7ad91bf48e8003d3d9.png"> <span style="color:#dbb057;">Lord Cyrian:</span><br>
	1. Fixed the description of the upgrade card for upgrade 3 in German.
</p>

<p>
	<img alt="Lyrish_Knight.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16072" data-ratio="100.00" data-unique="hkigx5ehd" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_07/Lyrish_Knight.png.ddd47daf671b83da51686f93bafb6878.png"> <span style="color:#dbb057;">Lyrish Knight / Lyrish Knight (Promo):</span><br>
	1. Passive ability Steadfast: Ability is now displayed as a 5th ability in the card tooltip (does not fit on the card visualization).
</p>

<p>
	<img alt="Mind_Control.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16073" data-ratio="100.00" data-unique="7d7p6vsma" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_07/Mind_Control.png.57bfdb8ae78c304f31fa185c124b54ca.png"> <span style="color:#dbb057;">Mind Control:</span><br>
	1. Infinite Domination: Added the missing origin name of the debuff immunity tooltip.
</p>

<p>
	<img alt="Regrowth.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16074" data-ratio="100.00" data-unique="qvgkp0sz1" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_07/Regrowth.png.34a54a45daae9772b1c13dac2c3bf72a.png"> <span style="color:#dbb057;">Regrowth:</span><br>
	1. Emerald Blessing: Improved the translation of the Godspell name to be more accurate in German.
</p>

<p>
	<img alt="Sleet Storm.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16075" data-ratio="100.00" data-unique="ur7ttbd20" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_07/523028244_SleetStorm.png.a9e52fa97eddd93d63f71fd8335653c9.png"> <span style="color:#dbb057;">Sleet Storm:</span><br>
	1. Heavy Rain: Improved the upgrade card visualization of upgrade 1.
</p>

<p>
	<img alt="Stone_Warrior.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16077" data-ratio="100.00" data-unique="k25alzzwa" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_07/Stone_Warrior.png.bb40658f5609083c5f48ed3c2eaba3d1.png"> <span style="color:#dbb057;">Stone Warrior (Frost):</span><br>
	1. Active ability Blessed Shatter Lance: Fixed the ability to properly work against some frozen conditions.
</p>

<p>
	<img alt="Sunken_Temple.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16076" data-ratio="100.00" data-unique="5qfd3mq3t" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_07/Sunken_Temple.png.d8ee27a60a3d2edbc716aa37aa77fec8.png"> <span style="color:#dbb057;">Sunken Temple (Nature):</span><br>
	1. Autocast ability Gifted Plague: Fixed an issue that caused upgrade U0-U2 to not spawn Pest Creepers.
</p>

<p>
	<u><span style="color:#ffffff;">Non-Player Cards:</span></u>
</p>

<p>
	<img alt="Lost_Crawler_Entity_Icon.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16081" data-ratio="100.00" data-unique="fass50aov" style="width: 50px; height: auto;" width="80" src="https://forum.skylords.eu/uploads/monthly_2023_07/Lost_Crawler_Entity_Icon.png.6d18473880fa8ba91aa483a4e9868ae9.png"> <span style="color:#dbb057;">Lost Crawler:</span><br>
	1. Passive ability Blowout: Improved the description to be more accurate.<br>
	<br>
	<span style="color:#ffffff;">[Disclaimer: The following is about the entities introduced by the nature battlegrounds preset.] </span>
</p>

<p>
	<img alt="Caustic_Sentinel_Entity_Icon.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16082" data-ratio="100.00" data-unique="8pczvs0cc" style="width: 50px; height: auto;" width="80" src="https://forum.skylords.eu/uploads/monthly_2023_07/Caustic_Sentinel_Entity_Icon.png.708abd593b460dec2d7121e45ebdad74.png"> <span style="color:#dbb057;">Caustic Sentinel:</span><br>
	1. Autocast ability Acid Spit: Added an impact visual effect to the projectile.
</p>

<p>
	<img alt="Overmind_Entity_Icon.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16083" data-ratio="100.00" data-unique="pm3neq5to" style="width: 50px; height: auto;" width="80" src="https://forum.skylords.eu/uploads/monthly_2023_07/Overmind_Entity_Icon.png.93d5bfc5c6bbb397dbf773939d9fdea7.png"> <span style="color:#dbb057;">Overmind:</span><br>
	1. Autocast ability Infinite Domination: Fixed a bug where the ability did not change the population count when mind-controlling a unit.
</p>

<p>
	<img alt="Swamp_Drake_Card_Icon.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16084" data-ratio="100.00" data-unique="yeene4cjt" style="width: 50px; height: auto;" width="80" src="https://forum.skylords.eu/uploads/monthly_2023_07/Swamp_Drake_Card_Icon.png.1cd60979f4e2fc8bac940c99b58316f9.png"> <span style="color:#dbb057;">Swamp Drake:</span><br>
	1. The general mind-control immunity that allowed power expenditure without actually granting the target has been removed.
</p>

<p>
	<img alt="Wheel_of_Gifts_Card_Icon.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16085" data-ratio="100.00" data-unique="1oxw28dby" style="width: 50px; height: auto;" width="80" src="https://forum.skylords.eu/uploads/monthly_2023_07/Wheel_of_Gifts_Card_Icon.png.ae2be499a9d3a380884694b3161c99af.png"> <span style="color:#dbb057;">Wheel of Juvenescence:</span><br>
	1. Fixed a typo in the card's name.<br>
	2. Gift of Juvenescence: Improved description to be more consistent in non-English languages.<br>
	<br>
	<span style="color:#ffffff;">[Disclaimer: The following is about the testing entity, exclusively available on the test server.] </span>
</p>

<p>
	<img alt="Emberstrike.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16078" data-ratio="100.00" data-unique="lq56yds62" width="50" src="https://forum.skylords.eu/uploads/monthly_2023_07/Emberstrike.png.256fbc7eb98cd35b43ed60a167c7d703.png"> <span style="color:#dbb057;">Teststrike:</span><br>
	1. Adjusted the internal classifications and removed the visualization of a Fire affinity.<br>
	2. Increased the unit's life points from 5,000 to 10,000.<br>
	3. Increased the average damage dealt over 20 seconds from 5,000 to 10,000.<br>
	4. Changed the size type from XL to L.<br>
	5. Decreased the visual model size scaling from 200% to 135%.<br>
	6. Added a German card name to search for it.<br>
	7. Active ability Fire Lance:<br>
	   A. Fixed incorrect handling of overkill damage.<br>
	   B. Removed M-sized counter damage bonus.<br>
	   C. Improved description to be more consistent.<br>
	8. Passive ability Fiery Birth:<br>
	   A. Increased damage from 10,000 (30,000 in total) to 30,000 (90,000 in total).<br>
	   B. Fixed incorrect handling of overkill damage.<br>
	   C. Removed M-sized counter damage bonus.<br>
	   D. Improved description to be more consistent.
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" data-fullurl="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" data-ipslightbox="" data-ipslightbox-group="g81171" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	That's all for this patch! See you in the Forge!
</p>
]]></description><guid isPermaLink="false">9909</guid><pubDate>Tue, 25 Jul 2023 19:38:29 +0000</pubDate></item><item><title>Patch #400041 - 08 April 2023</title><link>https://forum.skylords.eu/index.php?/topic/9752-patch-400041-08-april-2023/</link><description><![CDATA[<p style="text-align: center;">
	<span style="font-size:24px;"><span style="color:#ffffff;"><strong>Patch #400041</strong></span></span>
</p>

<p>
	We're happy to share a small but enjoyable update with you, featuring new content and bug fixes. In this update, we've added the time-limited "Bunny Brawler" Easter Achievement, which unlocks a unique cosmetic banner when you win on the new community map "The Easter Tree". Prepare to hop into action as a Skybunny in our <a href="https://forum.skylords.eu/index.php?/topic/9749-new-achievement-and-official-easter-event-2023/" rel="">egg-citing event</a>, where you have to push an egg to return it to the Easter Tree as quickly as possible! We hope you appreciate these improvements and have fun with the new content!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" data-fullurl="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" data-ipslightbox="" data-ipslightbox-group="g81171" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Changes</strong></span></span>
</p>

<ul>
	<li>
		Introduced a new Easter Achievement, "Bunny Brawler", which requires winning on the new community map "The Easter Tree" to unlock a unique Easter cosmetic banner.
		<ul>
			<li>
				The new and existing Easter achievements will be active from now until April 15th, 2023, at 23:59 UTC.
			</li>
		</ul>
	</li>
	<li>
		Changed the mission outcry subtitles setting to be active by default on initial game launch, and changed it for all existing players.
		<ul>
			<li>
				This can be toggled off at any time in the game tab of the options menu.
			</li>
		</ul>
	</li>
	<li>
		Changed the friend list to display only online friends by default.
	</li>
	<li>
		Added a new map script "CutsceneCameraPlayAdvanced" with identical functionality to "CutsceneCameraPlay" but the addition of a player-specific tag to exclusively display it for that player.
		<ul>
			<li>
				Syntax: CutsceneCameraPlayAdvanced ({Camera = "", TargetTag = "default", Player =""})
			</li>
		</ul>
	</li>
	<li>
		Added various objects and units related to this year's Easter event, which can now be used by everyone for community map-making.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" data-fullurl="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" data-ipslightbox="" data-ipslightbox-group="g81171" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Fixes</strong></span></span>
</p>

<ul>
	<li>
		Fixed an issue where re-rolled quests occasionally provided incorrect BFP rewards.
	</li>
	<li>
		Added an error message for empty deck imports.
	</li>
	<li>
		Resolved incorrect tooltip displays for Locked/Info/Price icons related to cosmetics.
	</li>
	<li>
		Implemented an experimental fix for the invisible Nightguard and Storm Singer issues.
	</li>
	<li>
		Addressed lighting problems with flight blocker objects.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" data-fullurl="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" data-ipslightbox="" data-ipslightbox-group="g81171" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	That's all! See you in the Forge, Skybunnies!
</p>
]]></description><guid isPermaLink="false">9752</guid><pubDate>Sat, 08 Apr 2023 15:24:37 +0000</pubDate></item><item><title>Patch #400040 - 27 February 2023</title><link>https://forum.skylords.eu/index.php?/topic/9714-patch-400040-27-february-2023/</link><description><![CDATA[<p style="text-align: center;">
	<span style="font-size:24px;"><span style="color:#ffffff;"><strong>Patch #400040</strong></span></span>
</p>

<p>
	We're excited to bring you a new update that addresses some recent issues. Specifically, we've tackled some bugs related to our leaderboard achievements, which now properly use the current month's data. Any rewards you may not have received were rolled out retroactively. Additionally, we've fixed the forge lags that were causing performance issues for some players. Thank you for your patience, and we hope you enjoy this update!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" data-fullurl="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" data-ipslightbox="" data-ipslightbox-group="g81171" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Changes</strong></span></span>
</p>

<ul>
	<li>
		Added an option for players to re-roll the same quest multiple times. The minimum quest reward after re-rolls is now 50 BFP. If a player has excess quests, the quest with the most re-rolls will be reset to zero.
	</li>
	<li>
		The achievements "A Need For Speed" and "Gotta Go Fast" now display the seconds for best time in their tooltips.
	</li>
	<li>
		A new type filter for achievements has been added, with options "All", "One Time", and "Endless". The "Endless" checkbox has been replaced with this new filter.<br>
		 
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" data-fullurl="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" data-ipslightbox="" data-ipslightbox-group="g81171" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Fixes</strong></span></span>
</p>

<ul>
	<li>
		Leaderboard achievements now use the current month's data, rather than last month's. Last month's rewards will be granted retroactively on March 1st.
	</li>
	<li>
		The leaderboard reward period now starts at 00:00 UTC on the 1st of each month, instead of the 31st of each month.
	</li>
	<li>
		The achievement for completing rPvE quickly now completes correctly after reaching the last milestone.
	</li>
	<li>
		The context menu now appears when right-clicking on all areas of a player banner.
	</li>
	<li>
		The name tooltip for players in the leaderboard now updates correctly when changing pages.
	</li>
	<li>
		The achievement "Too Heavy to Carry" now has a description in Russian.
	</li>
	<li>
		Fixed lag in the Forge that was causing performance issues.<br>
		 
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" data-fullurl="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" data-ipslightbox="" data-ipslightbox-group="g81171" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a><br>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>Post-Patch Fixes - 31 March 2023</strong></span></span>
</p>

<ul>
	<li>
		<p>
			The promo version of Worldbreaker Gun now also counts for the "The Tools of Ultimate Destruction" achievement.
		</p>
	</li>
</ul>
]]></description><guid isPermaLink="false">9714</guid><pubDate>Mon, 27 Feb 2023 18:29:33 +0000</pubDate></item><item><title>Patch #400039 - 14 January 2023</title><link>https://forum.skylords.eu/index.php?/topic/9514-patch-400039-14-january-2023/</link><description><![CDATA[<p style="text-align: center;">
	<span style="font-size:24px;"><span style="color:#ffffff;"><strong>Patch #400039</strong></span></span>
</p>

<p>
	Welcome to our newest patch. This update contains our seventh balance patch for the game, brand-new cards, and many other changes, enjoy!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>Patch Preview</strong></span></span>
</p>

<p>
	- <strong>Four new cards are now available</strong> <strong>as well as our first ever promo building</strong>! Jump in-game to collect Raven Archwalker, Sanctuary(b), Sanctuary(g), and promo Worldbreaker Gun.<br>
	- Added player cosmetics! In addition to your avatar, you can now change your border, title, and banner; earnable through achievements. <br>
	- <strong>32 new achievements</strong> and changes to several existing endless achievements to go alongside our new cosmetic player system. <br>
	- Our second balance pass on towers, a large number of buffs to well-designed but underperforming cards, and a substantial amount of changes to Nature and Twilight cards.<br>
	- New quality of life features including a longer Market Place option, more advanced filtering options, an import/export deck function, and a new advanced filtering in-game guide!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Changes</strong></span></span>
</p>

<ul>
	<li>
		There is now an option to <strong>list cards in the Market Place for 5 days (120 hours)</strong>. We hope this will benefit those players which cannot play as frequently, as well as maintain a larger stock of cards in the Market Place to prevent scenarios where there are 0 copies of a card currently listed. 
	</li>
	<li>
		You can now use the chat command <strong>/exportdeck</strong> to generate and automatically copy a shareable deck code based on your existing deck, which can be shared and imported by other players using <strong>/importdeck DECKCODE</strong> (i.e. /importdeck MgE9DiF8KhK7FfE) in the in-game chat. We hope this makes sharing decks both on the forums and on Discord easier for everyone.
	</li>
	<li>
		<strong>The icon for the final tier of PvE ranks has been changed</strong> from the speedrunning shoe to a new ember crown. Since the final rank is Master of the Forge, we think this homage to Brannoc is better fitting. The speedrun shoe might see a return in the future, but as part of speedrunning, not a general rank.
	</li>
	<li>
		A new advanced filtering tooltip has been added to the card menu. It includes a list of commands and operators, alongside examples of how to combine them, to help players be able to utilize this powerful filtering system. Additionally two new commands have been added: <strong>rarity </strong>and <strong>power</strong>.
	</li>
	<li>
		Achievement tooltips have been expanded greatly. <strong>You should now be able to see all maps required to complete an achievement from the tooltip.</strong>
	</li>
	<li>
		Achievements have been reorganized into a general progression list and the achievement type is now listed on the banner to give players a better understanding of which achievements are appropriate to their current skill level. The dropdown menus have also been updated accordingly.
	</li>
	<li>
		Current time in queue is now shown in the ranked PvP lobby.
	</li>
	<li>
		Allowed for custom extensions for advanced filtering. 
	</li>
	<li>
		Loading screen will now be displayed bigger for higher resolutions (added support up to QHD 2560x1440).<br>
		 
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>New Cards</strong></span></span>
</p>

<p>
	<strong style=""><span style="color: rgb(219, 176, 87);">Sanctuary <span style="font-size: 16px;">- </span></span></strong>80p T4 Nature <img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" data-unique="vqfp9gmkk" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" data-unique="vqfp9gmkk" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" data-unique="vqfp9gmkk" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" data-unique="vqfp9gmkk" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"> (Frost and Nature Affinity)<br>
	You will find the upgrades for this card on the maps The Soultree and Titans
</p>

<p>
	<img alt="sanctuary.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="14497" data-ratio="100.00" data-unique="isl3hvf9o" style="width: 80px; height: auto; float: left;" width="512" src="https://forum.skylords.eu/uploads/monthly_2022_12/sanctuary.png.a90e9ffa31b1c623da9177cf39bbd5b7.png">
</p>

<p>
	When rebalancing Pure Nature, we determined the faction lacked sufficient tools to counter several existing threats, such as Willzappers. Given Nature's unit-focused strategy and that Mark of the Keeper's effect is a well known and uniquely Nature mechanic, we thought it would be more fitting for a Pure Nature spell than another standard CC or rejuvenation effect. Sanctuary can turn off ranged units and buildings, giving Nature a way to deal with difficult Lost Souls and Twilight camps. For more information, check out <a href="https://forum.skylords.eu/index.php?/topic/9510-community-update-30-december-2022/" rel="">Community Update 30</a>.
</p>

<p>
	<strong style=""><span style="color: rgb(219, 176, 87);">Raven Archwalker<span style="font-size: 16px;"> </span></span></strong><span style="font-size:16px;"><strong><span style="color:#dbb057;">-</span></strong></span> 300p T4 Legendary  <img alt="neautral_orb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14499" data-ratio="100.00" data-unique="rrjsq35lx" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_12/neautral_orb.png.8c19301b997c7d9907b481461ecd6c71.png"><img alt="neautral_orb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14499" data-ratio="100.00" data-unique="rrjsq35lx" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_12/neautral_orb.png.8c19301b997c7d9907b481461ecd6c71.png"><img alt="neautral_orb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14499" data-ratio="100.00" data-unique="rrjsq35lx" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_12/neautral_orb.png.8c19301b997c7d9907b481461ecd6c71.png"><img alt="neautral_orb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14499" data-ratio="100.00" data-unique="rrjsq35lx" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_12/neautral_orb.png.8c19301b997c7d9907b481461ecd6c71.png"><span id="cke_bm_499C" style="display: none;"> </span><br>
	You will find the upgrades for this card on the map Mo.
</p>

<p>
	<img alt="unit_bandit_raven_cannon_artwork.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="14496" data-ratio="100.00" data-unique="0shiuc9ud" style="width: 80px; height: auto; float: left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2022_12/unit_bandit_raven_cannon_artwork.png.be353f30e4d2b99c3f188f4478931104.png">Raven Archwalker is our next addition to our developing Raven legendary deck. Just like Ravenheart, Raven Archwalker speeds up when near other Raven units. Like the walker it is based off of from the campaign map Mo, Archwalker has the ability to fire a corrupting aura capable of damaging both units and buildings. Given the way Aura of Corruption works, and the fact that legendary units are fully splashable, this means players will even be able to use healing spells to deal damage. For more information, check out <a href="https://forum.skylords.eu/index.php?/topic/9467-community-update-29-november/" rel="">Community Update 29</a>.
</p>

<p>
	<strong style=""><span style="color: rgb(219, 176, 87);">Worldbreaker Gun (promo)<span style="font-size: 16px;"> - </span></span></strong>250p T4 Fortress <img alt="frostOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14277" data-ratio="100.00" data-unique="i83hy3ziq" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_11/frostOrb.png.45263dd702ea999807abf30f406a2810.png"><img alt="frostOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14277" data-ratio="100.00" data-unique="i83hy3ziq" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_11/frostOrb.png.45263dd702ea999807abf30f406a2810.png"><img alt="neautral_orb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14499" data-ratio="100.00" data-unique="rrjsq35lx" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_12/neautral_orb.png.8c19301b997c7d9907b481461ecd6c71.png"><img alt="neautral_orb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14499" data-ratio="100.00" data-unique="rrjsq35lx" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_12/neautral_orb.png.8c19301b997c7d9907b481461ecd6c71.png"><br>
	The promo version of Worldbreaker Gun will be unlocked by completing the achievement "Urban Planner" detailed below.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" data-fileext="png" data-fileid="14498" href="https://forum.skylords.eu/uploads/monthly_2022_12/wqbg_promo.png.4a24bab4b8d12249f262f5438b30e5e2.png" rel="" style="float: left;"><img alt="wqbg_promo.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14498" data-ratio="100.00" data-unique="qk3mdg4pe" style="width: 80px; height: auto;" width="750" src="https://forum.skylords.eu/uploads/monthly_2022_12/wqbg_promo.thumb.png.1901233674bad82ac08e2b5905c6a4f7.png"></a>While debating which promo card to release next, we thought it would be a good idea to release our first ever promo building. The decision of which building was an easy one. We wanted a tower which was both widely used and widely loved. Worldbreaker Gun fits the bill in every sense, and it seems right to make a Frost card the first promo building.
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size: 20px;"><b>Player Cosmetics </b></span></font>
</p>

<p>
	A major part of the upcoming update is the addition of new cosmetic options. These new options include banners and avatar borders. Additionally, there are several new avatars from which to choose and players can now customize their player titles. Players will now be able to pick between any titles they earned, whether from PvE, PvP, or achievements. 
</p>

<p>
	<img alt="Shadow Border + Banner.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14471" data-ratio="32.52" data-unique="f6fi9fsc0" width="412" src="https://forum.skylords.eu/uploads/monthly_2022_12/769435645_ShadowBorderBanner.png.29c8ff7ce31a1873301318872406e896.png">
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#dbb057;">[</span><span style="color:#ffffff;"> New Cosmetics</span> <span style="color:#dbb057;">]</span></strong></span>
</p>

<p>
	<font color="#dbb057"><b>Progressive Faction Borders</b></font><br>
	Each faction, excluding Amii and Fire/Frost, will be receiving progressive avatar borders. For now there are only two levels, but eventually we plan to add at least a third level. Level 1 borders can be earned by winning 10 games in ranked PvP or 25 wins in any PvE mode with the respective faction. Level 2 requires winning 25 ranked PvP games or 50 PvE games. These rewards are retroactive.
</p>

<p>
	<font color="#dbb057"><b>Progressive Random PvE Avatars</b></font><br>
	Both level 9 and level 10 rPvE will have new progressive avatars.
</p>

<p>
	<font color="#dbb057"><b>Faction Banners</b></font><br>
	Each faction primary faction (Fire, Frost, Nature, and Shadow) will receive a single banner inspired by that faction. 
</p>

<p>
	<font color="#dbb057"><b>Individual Avatar Borders</b></font><br>
	There will be three non-faction avatar borders added: Shield, Burlap, and Gold borders.
</p>

<p>
	<font color="#dbb057"><b>New Avatars</b></font><br>
	Seven new avatars will be earnable via achievements: Silver Lock, Human Brannoc, Fortification Wall, Gift, Banzai Bird, Crossed Swords, Mask, and Gold Coin avatars.
</p>

<p>
	<font color="#dbb057"><b>Individual Banners</b></font><br>
	There will be three non-faction banners added: Cannon Holes, Shield, and Jorne banners.
</p>

<p>
	<font color="#dbb057"><b>Combo Cosmetic</b></font><br>
	There will be one combo cosmetic set: A New Sun Avatar + Banner
</p>

<p>
	<font color="#dbb057"><b>New Titles</b></font><br>
	There will be seven new titles to earn: "Makeshift Defender", "Tutorial Master", "Anxious Traveler", "Moneybags", "Eagle Scout", "Day Trader", and "Monopoly Man"
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>New Achievements </strong></span></span>
</p>

<p>
	32 new achievements. A majority of these achievements were taken from previous community suggestions.
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#dbb057;">[</span> <span style="color:#ffffff;">Miscellaneous Achievements</span> <span style="color:#dbb057;">]</span></strong></span>
</p>

<p>
	<font color="#dbb057"><b>Bladestorm Street Trader </b></font> [Title: Day Trader &amp; Title: Monopoly Man]<br>
	Buy or sell cards in the Auction House. [100 &amp; 1000 cards]
</p>

<p>
	<font color="#dbb057"><b>Dragon's Hoard </b></font> [Title: Moneybags &amp; Border: Gold]<br>
	Earn gold. [5.000.000 &amp; 10.000.000 gold]
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#dbb057;">[</span><span style="color:#ffffff;"> Advanced Achievements</span> <span style="color:#dbb057;">]</span></strong></span>
</p>

<p>
	<span style="color:#dbb057;"><strong>A New Sun</strong></span>  [Avatar: New Sun; Banner: New Sun]<br>
	Complete all initially released campaign maps on advanced difficulty or higher playing only cards from the Twilight Edition.
</p>

<p>
	<span style="color:#dbb057;"><strong>Burning Crusade</strong></span>  [Banner: Fire]<br>
	Win the 2-player scenario Crusade on advanced difficulty or higher with all players in your team playing only Fire cards.
</p>

<p>
	<span style="color:#dbb057;"><strong>Frost Rescue Team</strong></span>  [Banner: Frost]<br>
	Win the 2-player scenario Slave Master on advanced difficulty or higher with all players in your team playing only Frost cards.
</p>

<p>
	<span style="color:#dbb057;"><strong>Gotta Go Fast</strong></span>  [Avatar: rPvE 9 progressive]<br>
	Win a 4-player randomly generated PvE scenario of difficulty 9 within X minutes (Progressive achievement).
</p>

<p>
	<span style="color:#dbb057;"><strong>I Believe I Can Fly</strong></span>  [Title: Eagle Scout]<br>
	Win a 1-player randomly generated PvE scenario of difficulty 7 or higher without playing any ground units.
</p>

<p>
	<span style="color:#dbb057;"><strong>Ruthless Green Plague</strong></span>  [Banner: Nature]<br>
	Win a 1-player randomly generated PvE scenario of difficulty 9 or higher playing only Nature cards.
</p>

<p>
	<span style="color:#dbb057;"><strong>The Nightmare's Nightmare</strong></span>  [Banner: Shadow]<br>
	Win the 2-player scenario The Nightmare Shard on advanced difficulty or higher with all players in your team playing only Shadow cards.
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#dbb057;">[</span><span style="color:#ffffff;"> Veteran Achievements</span> <span style="color:#dbb057;">]</span></strong></span>
</p>

<p>
	<font color="#dbb057"><b>A Need For Speed </b></font> [Avatar: rPvE 10 progressive]<br>
	Win a 4-player randomly generated PvE scenario of difficulty 10 within X minutes (Progressive achievement).
</p>

<p>
	<font color="#dbb057"><b>An Ill-fated Expedition </b></font> [Avatar: Crossed Swords]<br>
	Win the 1-player scenario Ocean on expert difficulty without playing any flying units.
</p>

<p>
	<font color="#dbb057"><b>Brannoc's Surprise Party </b></font> [Avatar: Gift]<br>
	Win the 4-player scenario Titans on expert difficulty after successfully freeing all civilians before Jorne arrives.
</p>

<p>
	<font color="#dbb057"><b>Build Bridges, Not Walls </b></font> [Avatar: Fortification Wall]<br>
	Win the 2-player scenario Sunbridge on expert difficulty without activating the Amii Devices.
</p>

<p>
	<font color="#dbb057"><b>Cheapskate</b></font>  [Border: Burlap]<br>
	Complete 10 different campaign maps on expert difficulty, playing only cards of common rarity.
</p>

<p>
	<font color="#dbb057"><b>He Made the Trains Run on Time </b></font> [Banner: Jorne]<br>
	Win the 4-player campaign scenario King of the Giants on expert difficulty after successfully destroying all walls in Rogan's path before he arrives.
</p>

<p>
	<font color="#dbb057"><b>Makeshift Defender</b></font>  [Title: Makeshift Defender]<br>
	Win the 1-player scenario The Treasure Fleet on expert difficulty without losing a wagon and by playing only cards from Tier 2 and below.
</p>

<p>
	<font color="#dbb057"><b>No Human Left Behind</b></font>  [Banner: Shield]<br>
	Win the 1-player scenario Siege of Hope on expert difficulty without losing any refugee units and the 1-player scenario The Soultree on expert difficulty without losing any of the Lyrish Defenders.
</p>

<p>
	<font color="#dbb057"><b>Protection Racket </b></font> [Avatar: Banzai Bird]<br>
	Win the 4-player scenario Bad Harvest on expert difficulty with all players in your team playing only Fire, Shadow, or Bandit cards while successfully destroying all guild cannons.
</p>

<p>
	<font color="#dbb057"><b>With Your Shield, or on It </b></font> [Border: Shield]<br>
	Win the 1-player scenario Mo on expert difficulty, playing only unit cards.
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#dbb057;">[</span> <span style="color:#ffffff;">Virtuoso Achievements</span> <span style="color:#dbb057;">]</span></strong></span>
</p>

<p>
	<font color="#dbb057"><b>Codebreaker</b></font>  [Avatar: Locked Page]<br>
	Win the 4-player scenarios Dwarven Riddle and Guns of Lyr on expert difficulty solo without using buildings or building walls.
</p>

<p>
	<font color="#dbb057"><b>Corporate Downsizing</b></font> [Avatar: Gold Coin]<br>
	Win 2 different campaign scenarios on expert difficulty with all players in your team using decks containing no more than 5 total cards.
</p>

<p>
	<font color="#dbb057"><b>It's the Player, Not the Cards </b></font> [Title: Tutorial Master]<br>
	Win any campaign scenario on expert difficulty with all players in your team using the Tutorial deck.
</p>

<p>
	<font color="#dbb057"><b>Lone Ranger </b></font> [Avatar: Mask]<br>
	Complete 4-player scenario maps solo on expert difficulty.
</p>

<p>
	<font color="#dbb057"><b>Teleportation Anxiety </b></font> [Title: Anxious Traveler]<br>
	Win the 2-player scenario Crusade and the 1-player scenario Ocean on expert difficulty without activating any Amii Devices.
</p>

<p>
	<font color="#dbb057"><b>Too Heavy to Carry </b></font> [Banner: Cannon Holes]<br>
	Win the 4-player scenario Blight on expert difficulty, destroying all bandit garrisons before they launch their attacks.
</p>

<p>
	<font color="#dbb057"><b>Urban Planner </b></font> [Card: Worldbreaker Gun (Promo)]<br>
	Win the 2-player scenario The Sunbridge and the 1-player scenarios Mo and Ocean on expert difficulty, with all players in your team playing only building and spell cards.
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#dbb057;">[</span><span style="color:#ffffff;"> Leaderboard Achievements</span> <span style="color:#dbb057;">]</span></strong></span>
</p>

<p>
	<font color="#dbb057"><b>Master of the Forge</b></font>  [Avatar: Human Brannoc]<br>
	Achieve rank 1 in any leaderboard at the end of the month.
</p>

<p>
	<span style="color:#dbb057;"><strong>Harder, Better, Faster, Stronger</strong></span>  [3x General Booster, repeatable]<br>
	Achieve rank 3 or higher in any leaderboard at the end of the month.
</p>

<p>
	<font color="#dbb057"><b>A Legend Among Gods</b></font>  [100.000 gold, repeatable]<br>
	Achieve rank 10 or better in the PvP 1v1 leaderboard at the end of the month.
</p>

<p>
	<font color="#dbb057"><b>Hero Among Lords</b></font>  [50.000 gold, repeatable]<br>
	Achieve rank 25 or better in the PvP 1v1 leaderboard at the end of the month.
</p>

<p>
	<font color="#dbb057"><b>Skylord Special Forces</b></font>  [25.000 gold, repeatable]<br>
	Achieve rank 50 or better in the PvP 1v1 leaderboard at the end of the month.
</p>

<p>
	<font color="#dbb057"><b>Skylord Enforcer</b></font>  [10.000 gold, repeatable]<br>
	Achieve rank 100 or better in the PvP 1v1 leaderboard at the end of the month.
</p>
]]></description><guid isPermaLink="false">9514</guid><pubDate>Mon, 09 Jan 2023 10:20:21 +0000</pubDate></item><item><title>Patch #400035 - 14 September 2022</title><link>https://forum.skylords.eu/index.php?/topic/9282-patch-400035-14-september-2022/</link><description><![CDATA[<p style="text-align: center;">
	<span style="font-size:24px;"><span style="color:#ffffff;"><strong>Patch #400035</strong></span></span>
</p>

<p>
	Welcome to our newest patch. This update contains our sixth balance patch for the game, brand-new cards, and many other changes, enjoy!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>Patch Preview</strong></span></span>
</p>

<p>
	 - Three new cards are now available! Jump in-game to collect Twilight Slayers, Twilight Crawler, and Tranquility.<br>
	 - Our initial balance pass on towers, a large number of buffs to well-designed but underperforming cards, our first PvE nerfs, and a substantial amount of changes to Fire, Nature, and Twilight cards.<br>
	 - Changed several PvE maps to improve player experience.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Changes</strong></span></span>
</p>

<ul>
	<li>
		Updated in-game player banner colors for GM accounts to represent the current roles.
	</li>
	<li>
		Added a search bar to the community map and sparring PvP map selection screens, which can be used to search for map names as well as map creators' names.
	</li>
	<li>
		Added a dropdown menu to the community map and sparring PvP selection screens to filter for player count. 
	</li>
	<li>
		Added a "reset all filters" button to the filtering widget in the deck control window.
	</li>
	<li>
		Added a "search in marketplace" option in the right click menu of cards in the inventory.
	</li>
	<li>
		All-time PvE rankings have been reset due to many times no longer being possible. 
	</li>
	<li>
		Made changes to the Shadow/Nature, Nature/Shadow, Fire/Nature, and Nature/Fire decks free PvP decks to keep them up to date with the new cards and balance changes. 
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>New Cards</strong></span></span>
</p>

<p>
	<strong style=""><span style="color: rgb(219, 176, 87);">Twilight Slayers <span style="font-size: 16px;">- </span></span></strong>75p T3 Twilight <img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12701" data-ratio="100.00" data-unique="ngbpog0qv" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/fireOrb.png.008dff4342c8454361df518b2e2af800.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" data-unique="vqfp9gmkk" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"><img alt="TwilightOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="13466" data-ratio="100.00" data-unique="gx2gv8agv" width="20" src="https://forum.skylords.eu/uploads/monthly_2022_08/TwilightOrb.png.3660c2c2af2c7f9e1ada07bddd24fa6b.png"> (Fire and Shadow Affinity)<br>
	You will find the upgrades for this card on the maps Crusade (fire affinity) and Defending Hope (shadow affinity). 
</p>

<p>
	<img alt="Twilight Slayers.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="13473" data-ratio="100.00" data-unique="jwumqxt5f" style="width: 80px; height: auto; float: left;" width="80" src="https://forum.skylords.eu/uploads/monthly_2022_08/1493789494_TwilightSlayers.png.df59eedaed70a78888d4cadaa704b141.png">
</p>

<p>
	Twilight Slayers are our first ever T3 S-archer unit. Like their NPC cousins, they deal less damage if enemies are nearby. In exchange, they sport a very high attack value for use with Nature's plentiful crowd control. One affinity deals increased damage to elementals, making them an ideal counter for Stonekin, while the other deals increased damage to humans and ogres, making them a good choice against Bandits. For more information, check out <a href="https://forum.skylords.eu/index.php?/topic/9202-community-update-26-august-2022/" rel="">Community Update 26</a>.<br>
	 
</p>

<p>
	<strong style=""><span style="color: rgb(219, 176, 87);">Twilight Crawler<span style="font-size: 16px;"> </span></span></strong><span style="font-size:16px;"><strong><span style="color:#dbb057;">-</span></strong></span> 80p T2 Twilight <img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12701" data-ratio="100.00" data-unique="ngbpog0qv" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/fireOrb.png.008dff4342c8454361df518b2e2af800.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" data-unique="vqfp9gmkk" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"> <br>
	You will find the upgrades for this card on the map Encounters with Twilight.
</p>

<p>
	<img alt="crawlers.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="13660" data-ratio="100.00" data-unique="66o8x9965" style="width: 80px; height: auto; float: left;" width="320" src="https://forum.skylords.eu/uploads/monthly_2022_09/crawlers.png.b618c87e0b7d551ff3343861ed42fc43.png">A new M-sized S-counter for Twilight T2. Since changing Ghostspears to <img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" data-unique="vqfp9gmkk" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" data-unique="vqfp9gmkk" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png">, Twilight has been reliant on Scythe Fiends as an S-counter in PvP. This opens up a Twilight specific S-counter which takes reduced damage from ranged attacks and spells, just like the NPC version. <br>
	<br>
	 
</p>

<p>
	<strong style=""><span style="color: rgb(219, 176, 87);">Tranquility<span style="font-size: 16px;"> - </span></span></strong>40p T2 Amii Spell <img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12702" data-ratio="100.00" data-unique="0k66njfi4" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/shadowOrb.png.9d64c5ee872b986c9ea32a05ec2320cf.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" data-unique="vqfp9gmkk" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"><br>
	You will find the upgrade for this card on the map Nightmare's End.
</p>

<p>
	<img alt="Tranquility.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="13475" data-ratio="100.00" data-unique="44gmu8yqq" style="width: 80px; height: auto; float: left;" width="80" src="https://forum.skylords.eu/uploads/monthly_2022_08/Tranquility.png.4f9d18b9947ad95c55573f76b186975b.png">Like Transcendence before it, Tranquility has a different effect depending on whether it is cast on an ally (buff) or an enemy (debuff). The card's flexibility should help it fill a much-needed role in Amii's T2, particularly in PvP, as well as remain relevant in T3. For more information, check out <a href="https://forum.skylords.eu/index.php?/topic/9254-community-update-27-september/" rel="">Community Update 27</a>.  
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">9282</guid><pubDate>Mon, 22 Aug 2022 03:51:07 +0000</pubDate></item><item><title>Patch #400038 - 31 October 2022</title><link>https://forum.skylords.eu/index.php?/topic/9482-patch-400038-31-october-2022/</link><description><![CDATA[<p style="text-align: center;">
	<span style="font-size:24px;"><span style="color:#ffffff;"><strong>Patch #400038</strong></span></span>
</p>

<p>
	This patch adds the new Twilight card "Evil Eye" to the game. It can be found in General and Twilight Boosters and can drop from Reforging.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>New Cards</strong></span></span>
</p>

<p>
	<strong style=""><span style="color: rgb(219, 176, 87);">Evil Eye <span style="font-size: 16px;">- </span></span></strong>240p T4 Twilight <img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12701" data-ratio="100.00" data-unique="ngbpog0qv" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/fireOrb.png.008dff4342c8454361df518b2e2af800.png"><img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12701" data-ratio="100.00" data-unique="ngbpog0qv" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/fireOrb.png.008dff4342c8454361df518b2e2af800.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" data-unique="vqfp9gmkk" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" data-unique="vqfp9gmkk" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"><br>
	You will find the upgrades for this card on the map Encounters with Twilight.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" href="https://forum.skylords.eu/uploads/monthly_2022_11/Version2.png.26ad4d971e29e6b37bc7af3f1a47edf9.png" style="float: left;" data-fileid="14141" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="14141" data-ratio="98.46" data-unique="hltjso5xq" style="width: 65px; height: 64px;" width="756" alt="Version2.png" src="https://forum.skylords.eu/uploads/monthly_2022_11/Version2.thumb.png.46913ab0c08846a061bfe0f91ec2fb5f.png"></a>Evil Eye has been requested as a playable card many times over the years. This ranged Demon Dominator deals increased damage the longer it can focus its sight on an enemy. If a unit directly attacked by Evil Eye dies, its corpse explodes, spewing forth boiling liquids that deals damage in a 15m radius. More information in our <a href="https://forum.skylords.eu/index.php?/topic/9467-community-update-29-november/" rel="">Community Update</a>.
</p>
]]></description><guid isPermaLink="false">9482</guid><pubDate>Tue, 01 Nov 2022 12:23:24 +0000</pubDate></item><item><title>Patch #400037 - 28 October 2022</title><link>https://forum.skylords.eu/index.php?/topic/9481-patch-400037-28-october-2022/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:24px;"><span style="color:#ffffff;"><strong>Patch #400037</strong></span></span>
</p>

<p>
	This patch adds the new Halloween map Spooky Encounters, alongside the new unique NPC units for that map. 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<font color="#ffffff"><span style="font-size:20px;"><b>New Community Map: Spooky Encounters </b></span></font><br>
	The Lost Souls have altered the timeline again – instead of encountering Twilight, Rogan Kayle finds himself facing very different horrors. Enjoy a spooky experience with this new Community Map. While the <a href="https://forum.skylords.eu/index.php?/topic/9463-official-halloween-event-spooky-encounters-until-2nd-of-november/" rel="">Halloween event</a> is now over, the map can still be played on Standard, Advanced and Expert.     
</p>

<p>
	To access the map for the event (or any community map), select the blue icon in the far lower right corner. Then scroll down to Spooky Encounters / Gruselige Begegnungen / Rencontre avec les Perdus / Жуткие Стычки and click continue – the map will download automatically. (You can also use the new Search-Feature to find it more quickly!) After the map has downloaded, you will find it in the top section of already downloaded maps.
</p>

<p>
	 
</p>

<p>
	<strong><span style="color:#ffffff;"><span style="font-size:20px;">Non-Player Card Entity Changes</span></span></strong>
</p>

<ul>
	<li>
		Added new and unique NPC units to fight against on this specific map: Lost Hulk, Lost Archers, Lost Minions, and Halloween Horror. Variants of Lost Crawlers and Lost Warlord also appear as enemies. 
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="14133" href="https://forum.skylords.eu/uploads/monthly_2022_11/image.png.0ca0ce80d42139a61dced16b3e627e0f.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="14133" data-ratio="55.90" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_11/image.thumb.png.56841f796b245b914b22b6c43b59d39c.png"></a>
</p>
]]></description><guid isPermaLink="false">9481</guid><pubDate>Tue, 01 Nov 2022 12:20:11 +0000</pubDate></item><item><title>Patch #400036 - 3 October 2022</title><link>https://forum.skylords.eu/index.php?/topic/9329-patch-400036-3-october-2022/</link><description><![CDATA[<p style="text-align: center;">
	<span style="font-size:24px;"><span style="color:#ffffff;"><strong>Patch #400036</strong></span></span>
</p>

<p>
	Welcome to our newest patch. This update contains a follow-up to our larger patch earlier in the month with new achievements and changes to existing achievements. 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Changes</strong></span></span>
</p>

<ul>
	<li>
		Added notificaton when all gold chests have been opened.
	</li>
	<li>
		Fixed bug where you could start campaign PvE matches with free PvP decks.
	</li>
	<li>
		Solved numerous smaller textual inconsistencies in the UI.
	</li>
	<li>
		Renamed "Delete all" to "Collect all" in the mail window. Added dialog box that mentions the mails will also be deleted, instead.
	</li>
	<li>
		Removed map seeds from the random PvE map pool known to crash the game. This should solve the issue where a random PvE map crashes on start-up.
	</li>
	<li>
		Faction ability icons are no longer displayed as status effects on a unit to conserve space for non-permanent effects. This includes: Life Stealer (Bandits), Elusive (Amii), Adamant Skin (Stonekin units), and Adamant Alloy (Stonekin buildings).
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>New &amp; Existing Achievements</strong></span></span><br>
	Skylords Reborn released with a base set of achievements, including 3 achievements which reward players for draining their BFP reserves. Unfortunately, since release we have seen that contrary to encouraging more play, these reserve achievements are actually driving players away from the game. Players will grind many hours in a row to finish all three achievements and in the process completely burn themselves out. Given this situation, we have decided to remove all 3 reserve achievements and replace them with general in-game playtime achievements that the player can complete at their own pace. These new achievements will be available to everyone, even those who previously completed the reserve achievements.
</p>

<p>
	Sadly, our newest achievements were also not free from issues. "A Wrinkle in Time" caused a lot of confusion with its description and has been updated accordingly. Our new RPvE 10 achievement "Abandon Hope..." has proved to be quite popular, even with brand-new players who attempt it without being properly prepared. This has led to frustration among our more veteran players, who the achievement was meant to help by increasing the RPvE 10 player pool. As such, we have locked the achievement beyond PvE Rank 10, to prevent unprepared players from joining lobbies in hopes of easy boosters. Our Pure Fire achievement "Never Thought of Him" has had a very low completion rate and after talking to players we decided to reduce the restrictions. Now, only the player pursuing the achievement is required to use a Pure Fire deck, instead of the entire team. While not mentioned here, see PvE map changes below, we have made changes to Defending Hope to allow the player to activate Rogan with a building and not just a unit. While the fact Rogan required a unit to be activated was intended to be a fun puzzle-like challenge for the "A City Strongly Compact" achievement, we noticed this caused substantial frustration among players, especially those who were also trying to complete "The Long Journey Home" simultaneously.
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#dbb057;">[</span> <span style="color:#ffffff;">New Achievements</span> <span style="color:#dbb057;">]</span></strong></span>
</p>

<p>
	<span style="color:#dbb057;"><strong>Thirsty for More</strong></span>  [1/2/3 General Boosters ]<br>
	Spend time in matches. (5/15/30 hours)
</p>

<p>
	<span style="color:#dbb057;"><strong>Up and Coming</strong></span>  [1 Mini-booster]<br>
	Complete the 1-player scenario Introduction.
</p>

<p>
	<span style="color:#dbb057;"><strong>Gym Rat</strong></span>  [3 General Boosters]<br>
	Win 20 sparring PvP matches.
</p>

<p>
	<span style="color:#dbb057;"><strong>Moon's Disciple</strong></span>  [6 General Boosters]<br>
	Win 20 ranked PvP matches. (Locked until Gym Rat has been completed)
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:#dbb057;">[</span> <font color="#ffffff">Changes to Existing Achievements</font> <span style="color:#dbb057;">]</span></span></strong><br>
	<br>
	<font color="#dbb057"><b>All 3 Reserve Achievements</b></font> (Drink Up, Me Hearties!; Thirsty for More; To the Last Drop)<br>
	- Permanently removed from the game
</p>

<p>
	<font color="#dbb057"><b>A Wrinkle in Time</b></font><br>
	- Description changed to clarify it requires Lost Souls cards.
</p>

<p>
	<font color="#dbb057"><b>Abandon Hope All Ye Who Enter Here</b></font><br>
	- Achievement is now locked until a player reaches PvE rank 10 (Gold 2)
</p>

<p>
	<font color="#dbb057"><b>Never Thought of Him</b></font><br>
	- Only requires the player to use a Pure Fire deck instead of the entire team.
</p>

<p>
	<font color="#dbb057"><b>A Force of Nature</b></font><br>
	- Reward description changed to "1x Promo Mana Wing" to clarify it is not a normal Mana Wing being rewarded.
</p>
]]></description><guid isPermaLink="false">9329</guid><pubDate>Thu, 01 Sep 2022 15:03:22 +0000</pubDate></item><item><title>Patch #400034 - 16 July 2022</title><link>https://forum.skylords.eu/index.php?/topic/9201-patch-400034-16-july-2022/</link><description><![CDATA[<p style="text-align: center;">
	<span style="font-size:24px;"><span style="color:#ffffff;"><strong>Patch #400034</strong></span></span>
</p>

<p>
	This patch contains some Quality of Life changes, alongside updates to our free PvP decks. 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Changes</strong></span></span>
</p>

<ul>
	<li>
		Added a new map script function <strong>SetUiVisibility</strong>. You can use it to hide the UI by typing <strong>SetUiVisibility { InterfaceState = false }</strong> and unhide it using <strong>SetUiVisibility { InterfaceState = true }</strong>. It works analogously to the CTRL + U hotkey.
	</li>
	<li>
		Newly recorded replays will now display a "Desync" warning, if the gameplay differs from what occurred in the actual match.
	</li>
	<li>
		Added a cooldown icon indicator for the wall gate toggle ability.
	</li>
	<li>
		Updated the free PvP decks to match the new meta. An overview of these changes can be <a href="https://skylords-reborn.fandom.com/wiki/Patches/Patch_400034" rel="external nofollow"><span style="color:#dbb057;">found on the Wiki</span></a>.   
	</li>
</ul>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Fixes</strong></span></span>
</p>

<ul>
	<li>
		Disabled all UI effects while the forge is paused. This caused bugged out visual effects before.
	</li>
	<li>
		Fixed a game crash when trying to log in with the wrong password or email.
	</li>
	<li>
		UTF-8 compatible Russian community map names are no longer automatically displayed with a an error message in the downloadable community map section. To achieve compatible map names and descriptions in Russian, please edit the <strong>description.xml </strong>file directly.
	</li>
	<li>
		Added trailing period for generic cooldown error message.
	</li>
	<li>
		Removed trailing period for toggle gate ability.
	</li>
</ul>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><span class="line" id="LC69" lang="plaintext"><strong>Non-Player Card Entity Changes</strong></span></span></span>
</p>

<p>
	 <img alt="shaman.png" class="ipsImage ipsImage_thumbnailed" data-fileid="13116" data-ratio="100.00" data-unique="ix0gchzks" width="30" src="https://forum.skylords.eu/uploads/monthly_2022_07/shaman.png.38eed57239abe7e839965c42565ac641.png"> <span class="line" lang="plaintext"><span style="color:#dbb057;">Bandit Master Healer (Introduction) </span></span><span class="line" id="LC70" lang="plaintext">(Card Id: 235)</span><br>
	 <span class="line" id="LC71" lang="plaintext">Aligned displayed name in non-English descriptions to match the English one.</span>
</p>

<p>
	<br>
	 <img alt="altar.png" class="ipsImage ipsImage_thumbnailed" data-fileid="13120" data-ratio="100.00" data-unique="repdwqd3g" width="30" src="https://forum.skylords.eu/uploads/monthly_2022_07/altar.png.642f4a866f40c776051901a61fd4fb64.png"><span class="line" lang="plaintext"><span style="color:#dbb057;"> NEW: Fire Altar (Collision enabled) </span></span><span class="line" id="LC70" lang="plaintext">(Card/Building Id: </span><span class="line" id="LC70" lang="plaintext">3721)</span><br>
	Added a new version for the "Fire Altar" quest building for use with the map-editor. This version has collision enabled, meaning it will be able to be attacked by melee units.
</p>
]]></description><guid isPermaLink="false">9201</guid><pubDate>Sat, 16 Jul 2022 10:12:17 +0000</pubDate></item><item><title>Patch #400033 - 5 June 2022</title><link>https://forum.skylords.eu/index.php?/topic/9070-patch-400033-5-june-2022/</link><description><![CDATA[<p style="text-align: center;">
	<span style="font-size:24px;"><span style="color:#ffffff;"><strong>Patch #400033 - Force of Nature</strong></span></span>
</p>

<p>
	Welcome to our newest patch, titled "Force of Nature"!
</p>

<p>
	This update contains our fifth balance patch for the game, brand-new cards, and many other changes, enjoy!
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" id="ips_uid_3773_3" src="https://forum.skylords.eu/applications/core/interface/index.html" width="200" data-embed-src="https://www.youtube.com/embed/1Gq99j3zWVU?feature=oembed"></iframe>
	</div>
</div>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>Patch Preview</strong></span></span>
</p>

<p>
	 - Three new cards are now available! Jump in-game to collect Wasteland Terror, Burning Spears, and Transcendence.<br>
	 - Major changes to the PvP game mode, including PvP Happy Hours, reward reworks, hiding player loses, and more. <br>
	 - Added 18 new, primarily PvE achievements for both beginners and veterans alike. Including one to earn the new promo Mana Wing!<br>
	 - Rebalanced Fire RPvE to provide a still challenging but less frustrating experience<br>
	 - Rebalanced over 40 cards, with a large focus on Nature cards. <br>
	 - Changed several PvP and PvE maps to improve player experience 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>General Changes</strong></span></span>
</p>

<ul>
	<li>
		Updated in-game player banner colors for GM accounts to represent the current roles.
	</li>
	<li>
		Added ability to search for missing copies and charges in the Auction House. For example, writing `(charge=2 &amp; copies&lt;2) | (charge=1 &amp; copies&lt;3) | (charge=0 &amp; copies&lt;4)` in the textbox will show you all the cards you can still potentially buy to get a fully charged collection.
	</li>
	<li>
		Added ability to play cards by clicking on the upgrades in the upgrade scroll view or the upgrades in the upgrade window.
	</li>
	<li>
		Added ability to change the play speed in the forge, or to pause and unpause it. New hotkeys are available in the options menu. The default hotkeys are J, K and L for decreasing speed, toggling pause, and increasing speed.
	</li>
	<li>
		Added a responsive deck counter to the decks window that shows how many decks the player has, relative to the maximum number of allowed decks.
	</li>
	<li>
		Improved the UI that displays what is remaining to complete an achievement. Previously, players could hover over the progress bar to see a tooltip, but this was unclear. Now, there will be a clearly visible (?) icon next to the progress bar that has the tooltip instead.
	</li>
	<li>
		Added ability to press the Space button in the reforge window to reforge the current cards in the window. This removes the need to press the Reforge cards button.  
	</li>
	<li>
		Increased unit icon (dot) size on in-game minimaps from 4x4 to 5x5 pixels.
	</li>
	<li>
		Added the new Force of Nature loading screen.
	</li>
	<li>
		Added ability to change how the automatically generated replays are named. There is an extra setting in the GUI section of the configuration file at `/Battleforge/config.json` called `savereplaysnameparts` for this.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>New Cards</strong></span></span>
</p>

<p>
	<strong style=""><span style="color: rgb(219, 176, 87);">Burning Spears <span style="font-size: 16px;">- </span></span></strong>80p T2 Pure Fire <img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12701" data-ratio="100.00" data-unique="ngbpog0qv" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/fireOrb.png.008dff4342c8454361df518b2e2af800.png"><img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12701" data-ratio="100.00" data-unique="ngbpog0qv" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/fireOrb.png.008dff4342c8454361df518b2e2af800.png"><br>
	You will find the upgrades for this card on the map Oracle. 
</p>

<p>
	<img alt="80.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="12792" data-ratio="100.00" data-unique="n74fjv1z1" style="width: 80px; height: auto; float: left;" width="80" src="https://forum.skylords.eu/uploads/monthly_2022_06/80.png.0d02ea9972f98dc63255b670b6615195.png">S-unit designed to counter Large and Extra Large units. For more information, check out our design spotlight below in the PvP Balance Changes, section as well as <a href="https://forum.skylords.eu/index.php?/topic/9022-community-update-23-may-14th-2022/" rel="">Community Update #23</a>.
</p>

<p>
	 
</p>

<p>
	<strong style=""><span style="color: rgb(219, 176, 87);">Wasteland Terror<span style="font-size: 16px;"> </span></span></strong><span style="font-size:16px;"><strong><span style="color:#dbb057;">-</span></strong></span> 260p T4 Pure Bandits <img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12701" data-ratio="100.00" data-unique="ngbpog0qv" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/fireOrb.png.008dff4342c8454361df518b2e2af800.png"><img alt="fireOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12701" data-ratio="100.00" data-unique="ngbpog0qv" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/fireOrb.png.008dff4342c8454361df518b2e2af800.png"><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12702" data-ratio="100.00" data-unique="0k66njfi4" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/shadowOrb.png.9d64c5ee872b986c9ea32a05ec2320cf.png"><img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12702" data-ratio="100.00" data-unique="0k66njfi4" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/shadowOrb.png.9d64c5ee872b986c9ea32a05ec2320cf.png"> (Fire and Nature Affinity)<br>
	You will find the upgrades for this card on the map Blight (Fire Affinity) and Raven's End (Nature Affinity).
</p>

<p>
	<img alt="80 (1).png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="12793" data-ratio="100.00" data-unique="gf8g1ec99" style="width: 80px; height: auto; float: left;" width="80" src="https://forum.skylords.eu/uploads/monthly_2022_06/120598047_80(1).png.65b0fa10075cb5d4fecac21c351ef0df.png">Bandit dragon for those Bandits players who want other options besides Tortugun. Its ability acts as a mass Disenchant to let your army continue to more forward through crowd control. For more information, check out <a href="https://forum.skylords.eu/index.php?/topic/8490-community-update-14-november-13th-2021/" rel="">Community Update #14</a>. 
</p>

<p>
	 
</p>

<p>
	<strong style=""><span style="color: rgb(219, 176, 87);">Transcendence<span style="font-size: 16px;"> - </span></span></strong>90p T4 Amii Spell <img alt="shadowOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12702" data-ratio="100.00" data-unique="0k66njfi4" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/shadowOrb.png.9d64c5ee872b986c9ea32a05ec2320cf.png"><img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" data-unique="vqfp9gmkk" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png"><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12704" data-ratio="100.00" data-unique="yo5z5y7ib" style="width: 18px; height: auto;" width="20" src="https://forum.skylords.eu/uploads/monthly_2022_06/neutralOrb.png.578308b2073f2776427860d2b34d9ea5.png"><img alt="neutralOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12704" data-ratio="100.00" data-unique="yo5z5y7ib" style="width: 18px; height: auto;" width="20" src="https://forum.skylords.eu/uploads/monthly_2022_06/neutralOrb.png.578308b2073f2776427860d2b34d9ea5.png"><br>
	You will find the upgrade for this card on the map Sunbridge. 
</p>

<p>
	<img alt="80 (2).png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="12794" data-ratio="100.00" data-unique="5yupjqwyt" style="width: 80px; height: auto; float: left;" width="80" src="https://forum.skylords.eu/uploads/monthly_2022_06/225609690_80(2).png.ee504adca169f9ed6eca915cd3bcfc12.png">Our first Amii spell is castable on both enemies and allies, with different effects depending on the target. When cast on enemies, it buffs one unit and debuffs all of its surrounding allies. When cast on allies, it debuffs one unit and buffs and its surrounding allies. In both cases, it rewards careful target selection and micromanagement from the player side. For more information, check out <a href="https://forum.skylords.eu/index.php?/topic/8847-community-update-20-march-12th-2022/" rel="">Community Update #20</a>.
</p>

<p>
	<br>
	<strong style=""><span style="color: rgb(219, 176, 87);">Mana Wing <span style="font-size: 16px;">- </span></span></strong>New Promo Card <img alt="natureOrb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12703" data-ratio="100.00" data-unique="vqfp9gmkk" width="18" src="https://forum.skylords.eu/uploads/monthly_2022_06/natureOrb.png.68b8555da81bb6e25d8d9336c9381098.png">
</p>

<p>
	<img alt="80 (3).png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="12798" data-ratio="100.00" data-unique="gyar1xfli" style="width: 80px; height: auto; float: left;" width="80" src="https://forum.skylords.eu/uploads/monthly_2022_06/1660281453_80(3).png.17033e5b4dfef1a749a8ca5e714adda0.png">While not a new card, we have also added a new promo to the game. Every player will be able to get a promo Mana Wing by completing the new achievement "A Force of Nature". The promo will not be available in boosters, but it will be trade-able. For more information, check out <a href="https://forum.skylords.eu/index.php?/topic/9068-community-update-24-june-4th-2022/" rel="">Community Update #24</a>.
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>PvP Game Mode Changes</strong></span></span>
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#dbb057;">[</span> <span style="color:#ffffff;">New Player Protection</span> <span style="color:#dbb057;">]</span></strong></span><br>
	To protect new players from facing top players when they are just getting started in ranked play, it is no longer possible to get matched with players with a base ELO above 135.000 if your own base ELO is below 102.000.
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#dbb057;">[</span> <font color="#ffffff">Made Player Names Anonymous</font> <span style="color:#dbb057;">]</span></strong></span><br>
	To prevent players from dodging bad match-ups, player names have been anonymized in the ranked lobby. This does not affect the sparring lobbies. 
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#dbb057;">[</span> <font color="#ffffff">Losses are Now Hidden</font><span style="color:#dbb057;">]</span></strong></span><br>
	It has been proven in other competitive games that showing losses on the ranked ladder results in demotivation and higher entry barriers. We have therefore removed losses from the ladder. The information is still accessible on your profile if you want to look it up. 
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#dbb057;">[</span> <span style="color:#ffffff;">Updates to the Free PvP Decks</span> <span style="color:#dbb057;">]</span></strong></span><br>
	We have made some changes to the cards contained in the free PvP decks to compete with the new meta. If we made updates to the free PvP decks you have currently selected, you will now have the option to either swap to the new cards, or keep your current set up. Changes have been made to Pure Nature (Parasite over Shrine of Memory), Twilight (Twilight Minions over Ghost Spears), Pure Shadow (Executor over Nightguard) and Pure Fire (Burning Spears over Scorched Earth). 
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#dbb057;">[</span> <span style="color:#ffffff;">Improved Rewards</span> <span style="color:#dbb057;">]</span></strong></span><br>
	We have <span style="color:#dbb057;">removed the gold penalty</span> that was currently active for playing sparring games. <span style="color:#dbb057;">Quests</span> that require you to play 2vs2 games, now also count 3vs3 games for completion. 
</p>

<p>
	We have also allowed you to <span style="color:#dbb057;">drain the reserve while looking for ranked a match</span>. If you queue for at least 5 minutes, even if you don't find an opponent, you will earn BFP as if you were ingame, meaning you get BFP not just for playing, but also while searching for matches. 
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#dbb057;">[</span> <span style="color:#ffffff;">Happy Hours</span> <span style="color:#dbb057;">]</span></strong></span><br>
	Happy Hours are specific time periods where players will receive additional gold and BFP for playing PvP. The daily boost / reserve will drain at a factor of 1.5x, while you will also get 1BFP per minute extra for queuing. For Happy Hours, there will be an in-game announcement, and the icon on the world map will indicate Happy Hours are active. <br>
	<br>
	Happy Hours will take place during the following times:<br>
	- 1vs1 happy hours: 7pm-9pm CET<br>
	- 2vs2 happy hours: 9pm-10pm CET<br>
	- 1vs1 happy hours: 4am-5am CET
</p>

<p>
	By clustering players together during certain time frames, players will have an easier time finding matches more frequently. 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>

<p>
	<span style="color:#ffffff;"><span style="font-size:20px;"><strong>New Achievements</strong></span></span><br>
	Skylords Reborn currently faces primary two issues in terms of content: early game progression is too steep, and endgame content is nearly nonexistent. These achievements are intended to make the first step in tackling both issues. <span style="color:#dbb057;">Smaller, more digestible progressive achievements</span> will mean a player will no longer finish the campaign on standard, with the next goal in sight being to play all the maps again on advanced before being rewarded. New players will now be slowly guided through the campaign and RPvE, allowing them to steadily accumulate cards along the way. 
</p>

<p>
	At the same time, we are adding our <span style="color:#dbb057;">first set of endgame achievements</span> to the game. This will provide more content for our veteran players and give them a reason to replay old maps, often with a twist. We hope you all enjoy these new challenges, and we will continue to expand the endgame content into the future.  
</p>

<p>
	<span style="font-size:16px;"><strong><span style="color:#dbb057;">[</span> <span style="color:#ffffff;">Infinitely Scaling Achievement</span> <span style="color:#dbb057;">]</span></strong></span>
</p>

<p>
	<span style="color:#dbb057;"><strong>Reborn in Fire</strong></span>  [1 Mini-booster]<br>
	Reforge Cards (Unlocks every 20 reforges, scales infinitely)
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:#dbb057;">[</span> <span style="color:#ffffff;">Beginner Achievements</span> <span style="color:#dbb057;">]</span></span></strong><br>
	<br>
	<span style="color:#dbb057;"><strong>Just a Story</strong></span>  [1 Twilight booster]<br>
	Complete Viridya and Brannoc's story on standard difficulty or higher (Encounters, Siege of Hope, Defending Hope, Soultree, Crusade, Sunbridge, King of the Giants, Titans, Ascension)
</p>

<p>
	<span style="color:#dbb057;"><strong>The Most Dangerous Game</strong></span> [1 Bandits booster]<br>
	Complete Mo's story on standard difficulty or higher {Mo, Ocean, Oracle, Slave Master, Convoy, Blight, Raven's End, Empire)
</p>

<p>
	<span style="color:#dbb057;"><strong>A Debt Unpaid</strong></span>  [20,000 gold]<br>
	Complete the story related to the Treasure Fleet on advanced difficulty or higher. (Bad Harvest, Treasure Fleet, Mo, Blight, Slave Master, Convoy) 
</p>

<p>
	<span style="color:#dbb057;"><strong>A Mile in His Shoes</strong></span>  [2 Stonekin boosters]<br>
	Complete Rogan's story on advanced difficulty or higher (Encounters, Siege of Hope, Defending Hope, Crusade, King of the Giants, Titans, Dwarven Riddle, Guns of Lyr, Empire)
</p>

<p>
	<span style="color:#dbb057;"><strong>A Wrinkle in Time</strong></span>  [250 bfp]<br>
	Win the 4-player map Empire spawning at least 5 different Lost Souls cards from a deck containing only frost, shadow, and Lost Souls cards.
</p>

<p>
	<span style="color:#dbb057;"><strong>Godslayer</strong></span>  [250 bfp]<br>
	Win the 2-player maps Sunbridge and Insane God on any difficulty. 
</p>

<p>
	<span style="color:#dbb057;"><strong>Apprentice</strong></span>  [1 booster]<br>
	Win 20 randomly generated PvE matches of difficulty 5 or higher. 
</p>

<p>
	<strong><span style="font-size:16px;"><span style="color:#dbb057;">[</span> <span style="color:#ffffff;">Veteran PvE Achievements</span> <span style="color:#dbb057;">]</span></span></strong><br>
	<br>
	<span style="color:#dbb057;"><strong>The Road Not Taken</strong></span>  [3 boosters]<br>
	Win 20 randomly generated PvE matches of difficulty 9 or higher.
</p>

<p>
	<span style="color:#dbb057;"><strong>Turn Back All Ye Who Enter Here</strong></span>  [6 boosters]<br>
	Win 20 randomly generated PvE matches of difficulty 10.
</p>

<p>
	<span style="color:#dbb057;"><strong>Nevermore</strong></span>  [2 Bandit boosters]<br>
	Complete Blight's story on expert difficulty (Blight, Raven's End, Slave Master, Ocean, and Oracle)
</p>

<p>
	<span style="color:#dbb057;"><strong>Make it Double</strong></span>  [2 Amii boosters]<br>
	Complete all 2-player maps on expert difficulty. (Crusade, Sunbridge, Nightmare Shard, Nightmare's End, The Insane God, Slave Master and Convoy)
</p>

<p>
	<span style="color:#dbb057;"><strong>Never Thought of Him</strong></span>  [100,000 gold]<br>
	Complete the story of Mo becoming the new king of the fire tribes on expert difficulty with all players in the map using decks containing only Fire cards.  (Mo, Ocean, Oracle, Slave Master, Convoy, and Raven's End)
</p>

<p>
	<span style="color:#dbb057;"><strong>The Long Journey Home </strong></span> [2 Frost boosters]<br>
	Complete the story re-establishing the Kingdom of Lyr on expert difficulty using decks containing only frost cards. (Encounters with Twilight, Siege of Hope, Defending Hope, Bad Harvest, Dwarven Riddle, and Guns of Lyr)
</p>

<p>
	<span style="color:#dbb057;"><strong>Not Even My Final Form</strong></span>  [Rogan Kayle Card]<br>
	Win the 1-player map Encounters with Twilight on expert difficulty without using T3 or T4 cards.
</p>

<p>
	<span style="color:#dbb057;"><strong>Forest for the Tree</strong> </span> [Viridya Card]<br>
	Complete the 1-player map The Soultree on expert difficulty using only Nature cards from T1 and T2.
</p>

<p>
	<span style="color:#dbb057;"><strong>A City Strongly Compact</strong></span>  [Stronghold Card]<br>
	Win the 1-player map Defending Hope on expert difficulty with a deck containing only spell and building cards.
</p>

<p>
	<span style="color:#dbb057;"><strong>A Force of Nature</strong></span>   [Promo Mana Wing]<br>
	Complete all 1-player and 2-player scenarios on expert difficulty with all players in your team using decks containing only Nature cards.
</p>

<p>
	<br>
	Those who complete "A Force of Nature" will be rewarded with a <span style="color:#dbb057;">Promo Mana Wing</span>! This promo is unique to this achievement and will not be available from boosters, but it will be trade-able. We hope you look forward to the challenge!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="12700" href="https://forum.skylords.eu/uploads/monthly_2022_06/122856929_CommunitySplitter.png.871676d2ccd143dc44b41aa84a89ac1b.png" rel=""><img alt="Community Splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="12700" data-ratio="3.50" data-unique="msr4wlbtz" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_06/454929685_CommunitySplitter.thumb.png.5ad3abd6efa540f198c0b7bc291f959a.png"></a>
</p>
]]></description><guid isPermaLink="false">9070</guid><pubDate>Sun, 05 Jun 2022 16:15:00 +0000</pubDate></item><item><title>Patch #400032 - 29 January 2022</title><link>https://forum.skylords.eu/index.php?/topic/8758-patch-400032-29-january-2022/</link><description><![CDATA[<p>
	Greetings Skyfolk!
</p>

<p>
	This update is a small content update with various bug fixes, enjoy!
</p>

<p>
	Check out our recent <a href="https://forum.skylords.eu/index.php?/topic/8737-community-update-18-january-29th-2022/" rel="">community update</a> for more information. Feedback to these changes can be given in this topic or on Discord!<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="11112" data-fullurl="https://forum.skylords.eu/uploads/monthly_2021_12/community_splitter.png.1fdaa6aad4d4542de030fdd53f6130b6.png" data-ipslightbox="" data-ipslightbox-group="g93032" href="https://forum.skylords.eu/uploads/monthly_2021_12/community_splitter.png.1fdaa6aad4d4542de030fdd53f6130b6.png" rel=""><img alt="community_splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="11112" data-ratio="3.50" data-unique="ayzjsjd3i" width="1000" src="https://forum.skylords.eu/uploads/monthly_2021_12/community_splitter.thumb.png.5e781925cc75a0607e8703e4f12651da.png"></a>
</p>

<p>
	<span style="font-size:20px;"><span style="color:#fcf7ee;">Where are balance changes discussed?</span></span><br>
	For now we have a Discord server dedicated for this. An invite link to the server: <a href="https://discord.gg/NvSUwpf" rel="external nofollow" target="_blank">https://discord.gg/NvSUwpf</a><br>
	<br>
	<span style="font-size:20px;"><span style="color:#fcf7ee;">How can I join the test server?</span></span><br>
	<span style="background-color: rgb( var(--theme-area_background_reset) ); color: rgb( var(--theme-text_color) ); font-size: var(--post--font-size);">To join the test server you simply need to launch LauncherTest.exe located in your BattleForge installation folder. It is important you run the updater first, so you download the latest test server files. In the future we plan to make it easier to join the test server.</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="11112" data-fullurl="https://forum.skylords.eu/uploads/monthly_2021_12/community_splitter.png.1fdaa6aad4d4542de030fdd53f6130b6.png" data-ipslightbox="" data-ipslightbox-group="g93032" href="https://forum.skylords.eu/uploads/monthly_2021_12/community_splitter.png.1fdaa6aad4d4542de030fdd53f6130b6.png" rel=""><img alt="community_splitter.png" class="ipsImage ipsImage_thumbnailed" data-fileid="11112" data-ratio="3.50" data-unique="ayzjsjd3i" width="1000" src="https://forum.skylords.eu/uploads/monthly_2021_12/community_splitter.thumb.png.5e781925cc75a0607e8703e4f12651da.png"></a>
</p>

<p>
	<span style="color:#fcf7ee;"><span style="font-size:20px;">Changes</span></span>
</p>

<ul>
	<li>
		Add a new <a href="https://forum.skylords.eu/index.php?/topic/6749-winter-forge/" rel="">Winterforge</a> theme! You can change your theme in the forge menu.

		<ul>
			<li>
				Seasonal: The forge will automatically adjust based on the season of the year.
			</li>
			<li>
				Legacy: The old forge you know and love.
			</li>
			<li>
				Winter: The new cool and frosty winter forge.
			</li>
		</ul>
	</li>
</ul>

<p style="text-align: center;">
	<img alt="forge_menu.png" class="ipsImage ipsImage_thumbnailed" data-fileid="11455" data-ratio="97.67" data-unique="olcsfcdxu" width="215" src="https://forum.skylords.eu/uploads/monthly_2022_01/forge_menu.png.521fcd6ffc7f945d4b45969d0c945a82.png">
</p>

<ul>
	<li>
		Update booster images so they are more consistent.
	</li>
</ul>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="11456" href="https://forum.skylords.eu/uploads/monthly_2022_01/booster.png.c0d2590f5b2d60a808ce552bf96d5614.png" rel=""><img alt="booster.png" class="ipsImage ipsImage_thumbnailed" data-fileid="11456" data-ratio="14.00" data-unique="m3bk349f0" width="1000" src="https://forum.skylords.eu/uploads/monthly_2022_01/booster.thumb.png.9c8b7b18679545f2fd577147330dcad0.png"></a>
</p>

<ul>
	<li>
		Add new and less strict filter options for advanced filtering! A new filter is "edition" and many other keywords got alternative names now.
	</li>
	<li>
		Add work-in-progress documentation for the advanced filters under "Battleforge/docs/advanced_filtering.txt".
	</li>
	<li>
		Add a new "StartBattleforgeDev.bat" alongside the Battleforge.exe. It allows you to enable experimental language switching on the test server:
		<ul>
			<li>
				CTRL + D =&gt; Display German Language
			</li>
			<li>
				CTRL + E =&gt; Display English Language
			</li>
			<li>
				CTRL + F =&gt; Display French Language
			</li>
			<li>
				CTRL + R =&gt; Display Russian Language
			</li>
		</ul>
	</li>
	<li>
		Add milliseconds of replays to the replays window.
	</li>
	<li>
		Now a notification will pop-up whenever one of your friends logs in!
	</li>
	<li>
		Add the Fireland preset in the map editor.
	</li>
	<li>
		Add upgrades for the new cards from the anniversary patch:
		<ul>
			<li>
				Add Banzai Lord (Green) and (Purple) on all difficulties to Mo.
			</li>
			<li>
				Add Coat of Protection (Blue) and (Purple) on all difficulties to Empire.
			</li>
			<li>
				Add Amii Paladins on all difficulties to Nightmare's End.
			</li>
			<li>
				Add Bandit Minefield on all difficulties to Slave Master.
			</li>
			<li>
				Add Bandit Sniper on all difficulties to Raven's End.
			</li>
		</ul>
	</li>
	<li>
		Add new config value to allow randomization of card order in boosters. You can enable it in the "Documents/BattleForge/config.json" file by setting <span class="line" id="LC4" lang="rust"><span class="s">"randomize_cards_in_booster</span></span>" to <strong>true </strong>in the "ui" section. In the future we will make this configurable in the ingame UI.
	</li>
</ul>

<p style="text-align: center;">
	<img alt="unknown.png" class="ipsImage ipsImage_thumbnailed" data-fileid="11453" data-ratio="20.17" data-unique="ji2ubbxs1" style="width: 600px; height: auto;" width="833" src="https://forum.skylords.eu/uploads/monthly_2022_01/unknown.png.95c7d1c6ab9ebe29d8c2b1b8d5af14c8.png">
</p>

<p>
	<br>
	<span style="color:#fcf7ee;"><span style="font-size:20px;">Fixes</span></span>
</p>

<ul>
	<li>
		Banzai Bird (spawned by Banzai Lord)<span><span>: The unit now will die properly when targetting boss units.</span></span>
	</li>
	<li>
		<span><span>Amii Phantom is not invisible anymore on lower texture settings.</span></span>
	</li>
	<li>
		<span style="background-color: rgb( var(--theme-area_background_reset) ); color: rgb( var(--theme-text_color) ); font-size: var(--post--font-size);">Properly disable ranked queue button, if you are already searching for a match. Players now cannot queue up twice anymore.</span>
	</li>
	<li>
		Use correct booster image for Bandit edition in booster history. It previously was using the Twilight edition image.
	</li>
	<li>
		Fix crash when Howling Shrine is placed in the map editor.
	</li>
	<li>
		Fix crash associated with Molten Golem in fire rPvE (<span class="gl-min-w-0 label-branch label-truncate js-source-branch">IncomingDamageDistribution ability).</span>
	</li>
	<li>
		Do not play sounds while the game is minimized.
	</li>
	<li>
		Charge cards in the upgrade menu will now be correctly displayed.
	</li>
	<li>
		The scroll postion in the upgrade inventory will now update correctly.
	</li>
	<li>
		Newly selected free PvP decks are now immediately visible. You do not have to relog anymore.
	</li>
	<li>
		Automatically assigned names of free PvP decks will now not exceed the deck name limit of 16 characters anymore.
	</li>
</ul>

<p>
	 
</p>

<p>
	Thanks for reading up until the end! See you in the forge!
</p>
]]></description><guid isPermaLink="false">8758</guid><pubDate>Sat, 29 Jan 2022 11:56:22 +0000</pubDate></item></channel></rss>
