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kkrriiss

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Posts posted by kkrriiss

  1. Just now, SilenceKiller99 said:

    I disagree with that. Most of the time PvP won't even reach tier 4 (so gaint worms will now be played much). But even when they are played, there are a lot of ways to counter it. I also don't agree with nature being the strongest in Tier 4, because it is just not true. If you could claim that one faction is the strongest in late game, I think it would rather be Lost Souls (shadow/frost mixup).

    there is no lost souls in starter cards from what i know. anyway they already cleared me on that one

  2. 9 minutes ago, Ladadoos said:

    Normally PvP matches don't go to T4, especially not in 1v1.

     

    3 minutes ago, Treim said:

    Honestly i think that here is one major point left out that changes the whole dynamic when this game goes online.

    Most of the people that will play this game (at least in the very beginning) are veterans. A lot of people know at least some basics of the game, so there is no point in slowing down the progress this hard. Especially the people that want to get back up in the ladders are punished by this super hard and i do not support slowing down game progress even more. With the capped BFP system and gold getting untradable there are already enough possibilities to slow down progress. Also i do not think that a lot of people mind having a low deck lvl when playing PVP when they are beginners. If they feel like playing PVP i am almost certain they will - no matter if they have deck lvl 5 or 10.

     

    you guys got a point there.

  3. 4 minutes ago, Ladadoos said:

    As of right now the starting Free to Play deck (cards) and the tutorial deck will be the same. You can check this thread for more information about changes or things that will be kept the same: http://forum.bfreborn.com/index.php?/topic/823-battleforge-reborn-course-set-out-by-devs/ The matching system is based on ELO as far as I know, and the longer you wait for a match-up the higher the chances are of how being matched with someone either lower or higher. What do you exactly mean with "will be decided on account of who picks nature"? What about nature?

    well rookie players play passive,as nature get good t4 its basicly win if it gets to that,there is just no win vs giant wyrm on that lvl of play if you dont have anything colse to that and its flying unit that doesnt help.i will definitly check out that tread ty.

  4. 1 minute ago, Ladadoos said:

    I think he is suggesting somekind of cap system in the upgrade system so that it takes longer to get your upgrades and makes people first do PvE and then PvP, since new people aren't good enough for PvP anyways according to him. The cap will make sure people will have to spend more time playing the game and therefore making the server have more members, according to him. 
     

    I don't agree with this, but I think the reasons therefore are obvious.

    @kkrriiss Is this what you meant? If not, feel free to correct me. About what Silence said, try to use punctuation to structure your posts better (. , ! ? : etc..)

    ty and il try to use more punctuation in future. i was thinking, its not like they wont get matched with other players that are on same lvl of skill ? but that it might be beter for them to acumulate a bit of cards, coz from what iv read on formus and it isnt little for time i was here, starter decks will be as in old bf and maybe there will be tutorial cards.so pvp will be decided on account of who picks nature,doesnt sound to healthy or does it ? ( tryed to use punctuation as much as i could so that it doesnt look like im trying to make fun of anyone im just bad )

  5. On 9/28/2015 at 5:21 PM, PorousBoat said:

    Hi everyone, great discussion going on!

    I've been digging all the proposals so far, but there's one point I think has been overlooked. What about quests rewarding pre-made play? I know that LoL recently implemented a "Party bonus" which works by giving you an increased bonus for having a bigger pre-made party. A system like this promotes social interaction between players as well as throwing a bone to those who already play pre-made.

    It could work by giving a bonus increasing in increments for every member of the current game that you're in a party with. Alternatively, there could be quests similar to "Play map X with 3 other players in your party" or similar. I personally prefer the former way of implementation

    Although I see mostly upsides with this idea, there are some downsides as well. These mostly involve punishing players who play solo. To combat this I think quests such as these would offer a slightly higher reward in exchange for being free to re-roll.

    I hope to see more great ideas!

    /PorousBoat

     

    its not bad ide but then agen it wouldnt realy push players to go party as it can be easy avodible

    2 minutes ago, SilenceKiller99 said:

    Please learn to write decent english sentences. It is very annoying to read your mashup of random words. Also, I have no clue what point you want to make, because I simply don't understand what you are saying.

    its not as bad as you make it seem dont be that person that justifys himself on account of other people writing

  6. On 11/5/2015 at 3:03 PM, veryhasted said:

    I do agree on this partially. I think you have enough for upgrading Common and Uncommon cards but that you should need a little more effort to upgrade Rare and Ultra-rare cards :)

    i think there should prob be some degre of grind in upgrading cards on every lvl it lets you as a player steadly progres in every aspect so that player needs to spend a bit of  time playing before he actualy trys pvp coz he frst wont learn enough before he is plunged into fray and second it will prolong overall time player spends playing the game witch will as resolt make server alot more crowded wich in my opinion is beter

  7. Just now, Ultrakool said:

    What's your point actually?

    if intermediate is second dificulty then it should be to hard to pass and it would be medium time invested

    On 9/1/2015 at 8:27 AM, Nemesís said:

    hmm i actually have a suggestion regarding the possibility of multiple accounts cuz of the daily rewards.

    1st things 1st i think all the possibilities to transfer or that kind of thing shall be 0 so that even if ppl use multiple acc they wont profit by transfering points to their main acc.

    2nd thing i like the idea of daily quests but a 30min in-game reward would be good. that would also keep players ingame (afk or not).

    why would you transfer points when you could just trade cards only way to stom multi accounting would be eather to make it so one canot transver anything or that you dont have time limit on how much you can grind on same acc without becoming less effective

  8. On 8/31/2015 at 10:48 PM, Eirias said:

    Instead of rerolling a random quest, what if you reroll to CHOOSE a standard one? I'd propose the "standard" quest options would be "win 1 ranked match," "win 2 Battlegrounds matches level 5 or higher," or "complete any map on intermediate." These quests obviously require a degree of skill so they may not be optimal for regular quests, but I think they have a good combination of difficulty and completabilty. I would hate be playing at US time when there are 5 active people online so I reroll my "play 3 2v2 matches" because there is LITERALLY no one who will play, and then I get "play a 12 player map" for even less bfp. So I'd like the reroll to be a quest I can complete FOR SURE, even if it's for less bfp. So instead of taking a bfp penalty from going from one quest I can't complete to another, I'd like to be able to choose "win 1 pvp match" if I'm feeling I can do that (and everyone, no matter how bad, can do that eventually), or "complete any map on intermediate" which maybe can't be done by total noobs, but it's still a guaranteed way to get 50%-75% of the bfp I would originally get. (Note that I said 50-75%, because 25% is really a pittance).

    Can we count time spent looking for a matchup as part of the play time?

     

    Also, 3 2v2 matches is usually at least an hour . . . that may be a bit much...

    iv won on  3rd dificulty map without any upgrades on units or any extra cards it took me an hour but i figured it out if intermediate is second dificulty then it should be weary posible to beat it. it should be noted i dont remeber name of each dificulty any more so i am guesing intermediate is second dificulty

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