Posts posted by Kooning
Yes, I noticed it in normal games first, then tried to recreate in the forge.
This also seems to happen to the fire shamans (Warlock?). They also cast buffs and thus seem to stay in combat and not heal properly.
NAME: Stone Tempest ability names in reverse order
DESCRIPTION: The abilities of the shadow and frost versions of Stone Tempest are in reverse order.
SCREENSHOT/VIDEO: Can't upload, I get an error.
LOG: Not applicable.
ADDITIONAL INFORMATION: I assume the abilities are currently sorted by name, alphabetically?
NAME: Lost Wanderer not healing at buildings
DESCRIPTION: Sometimes Lost Wanderer does not want to heal when close to a building.
REPRODUCIBILITY: In the forge cast a building and then surround it with Lost Wanderers. I wait a little bit before casting each one, to space them apart, then let them shield each other up. Then switch to the opponent mode and cast Lava Field. Wait and see that the units don't heal correctly. I tested with other units and they start healing correctly, but Lost Wanderer doesn't. Sometimes they get little bursts of healing but then it stops again. (Maybe only a problem when there are more than one (the more the worst) Lost Wanderer in play?)
SCREENSHOT/VIDEO: Tried to upload a screenshot, but can't. I get an "-200" error when I try to upload.
LOG: Didn't save the logs and can't attach files (see above).
ADDITIONAL INFORMATION: I suspect it has something to do with them casting shields all the time, maybe they don't get "out of combat" to start healing? Pressing the Stop command doesn't help, but I did manage to get a Lost Wanderer to regenerate a little HP (before it stopped regenerating again) by moving it around the powerwell, maybe entering and leaving the area close to the well in the process.
Confirming that this is still a problem.
New BFP Earning System: Playtime and Reserves
Firstly, I like the basic idea of the proposed system, I appreciate the chance to give feedback and agree with most of the other posts above. I had a super long post written up on this, but I think it will be best if I try to summarize it instead (PS. which also turned out quite a mouth full, sorry for that ).
I think BFP rewards should be reduced and other booster / card based rewards should be increased via achievements and rolling over quests.
So, where does the new system fit into all of this? I think it could kick in once you complete the 30 minute quest (which should continue to give a booster). So once that has been done, then you will start gaining BFP from the reserve pool.
But then again if there were real long term achievements to work towards then is this still such a big problem to justify handing out trickle amounts of BFP to keep the addicts hooked? I understand the current problem were my 3rd game doesn't give my account any progress, but is BFP the answer or is an achievement system a better solution? I think I wouldn't feel so bad about that 3rd game if I knew it brought me 1 game closer to completing the achievement that gives me a copy of Mo, Viridya, Moon, etc.
All of the above is meant as humble feedback, to help spark ideas. I hope it can be helpful. Many thanks and respect for the team that brought as this far already!