Hi,
Apparently since something like the booster history, which requires a database connection and client modification, can be developed at a time like this when it is (I assume) a low priority project with no impact on the game at all, then you now have a surplus of developers to afford working on such minor things?
If so, here goes another idea I had but didn't share due to limitations.
Name: Forging (Comes from BattleForge, duh)
Function: Allows players to forge cards, boo