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Community Update - June 2023


Majora

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Greetings Skylords!

A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

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 Patch Overview Videocommunity_splitter.png

Our latest patch, Nature's Awakening, has released! We have made a short overview video to celebrate the occasion, highlighting some of the changes we have made to the game. We hope you enjoy it, and be sure to share it with your friends!


If you want to read the full patch notes, you can find them here
 

Patch Feedback Threadcommunity_splitter.png

As always, we highly value your feedback on the changes implemented in our latest patch. To facilitate this, we have once again created a dedicated feedback thread where you can express your thoughts about what you liked, disliked, and any other suggestions you may have.

We kindly request that you provide constructive feedback regarding aspects you would like to see improved, while also sharing the elements you enjoyed. Your input is invaluable to us!

 

 Voice Acting – Apply Now! community_splitter.png

Back in October 2021 we initiated the search for voice actors to enhance the game with new voice lines. The new cards Amii Paladin and Banzai Lord were voiced by community members, bringing these characters to life. At that time, we had plans to expand the range of voice lines in the game further. Unfortunately, due to the absence of an audio editor, we faced limitations in what we could achieve, resulting in the regrettable need to even reject fully recorded lines. Consequently, voice-acting was temporarily put on hold.

However, we are delighted to announce that we now have an Audio Editor on our team, and with our current focus on creating new campaign maps, we are once again actively seeking individuals who are interested in contributing their voices to Skylords Reborn!

We are looking for a variety of voices (both male and female), and encourage everyone who is interested (and has a decent microphone!) to apply. You are also welcome to apply if you did so in the original application round in 2021! 

To apply, fill in a brief survey to provide us with some information about yourself and select which characters you are interested in. We will be in touch with you for a trial script, and select our favourites from the provided recordings.  
 

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Don't miss your chance to make a lasting impact on Skylords Reborn! Apply today and maybe your voice will be heard in the game!
 

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 Art Spotlight – Bedrockcommunity_splitter.png

In our Stonekin Deep Dive, we previously mentioned our plans for a new tier 4 Stonekin unit based on the Moloch model. Today, we are excited to offer you a sneak peek of this unit by unveiling the artwork we have created for it. Additionally, we would like to share some insights into the process our artist, Spirit Alpha, went through to achieve the final result.


Sketch and Early Draft

Spirit Alpha initiates his artwork by creating a sketch or draft, outlining the general ideas to establish the artwork's direction. For this particular piece, we aimed to capture the essence of a formidable Stonekin creature emerging from the water.

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It is important to consider the card frame when creating artwork. As you can see, while the left piece looks impressive on its own, the head partially falls off when placed within the card frame. This issue becomes even more apparent when displaying the creature type and charges in the game. This is why working with sketches and exploring various compositions is crucial before settling on a final design in Skylords Reborn.


Settling on a Design
Spirit Alpha explored several other options, some of which are highlighted below, while receiving feedback and suggestions from our art critiques along the way.

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The design on the right showcased the most potential, and work continued with that version. 


Finalizing the Design
Although we were fond of the design, feedback indicated that the head of the creature should be tilted to the right instead of the left.

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Throughout the process, Spirit Alpha also experimented with various designs for the creature's belly, ranging from a nearly fully closed appearance to a more open one.


Colour Scheme
Ultimately, we opted to retain a more closed design, and significant effort was invested in ensuring that the card followed the Stonekin colour scheme, preventing it from potentially resembling a Frost unit.

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Final Adjustments
Spirit Alpha submitted his final design, and our lead artist, Tweeto, made some last minor adjustments to produce the final artwork. One of the modifications involved tilting the "volcano" slightly to ensure it remained within the card frame. Can you identify the other changes? 

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Here are Tweeto's final adjustments: 

Spoiler

Divided the image into separate layers, namely head, neck, frontal body, volcano, and background.

Adjusted the contrast levels differently for each layer, emphasizing higher contrast for the head while gradually reducing it towards the back.

Merged certain rocks within the frontal body to create larger shapes, minimizing focus on that area. Our intention is to make the head the center of attention.

Aligned the spikes, ensuring they are straightened, and introduced an additional spike on the left side of the image to fill the empty space and guide the viewer's eyes towards the head.

Incorporated a mist behind the head to increase contrast between the planes, make the head stand out.

Applied slight smoothing to the background to reduce noise, preventing unnecessary distractions and providing more significant areas of visual rest.

Introduced highlights to the front of the volcano, enhancing its form and giving it a more cylindrical appearance.

Here is also the calculated depth map for comparison:

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We are extremely pleased with the final outcome of Bedrock and sincerely hope that you can appreciate the dedication and effort that went into its creation. A heartfelt appreciation goes out to Spirit Alpha for his hard work!

 

 Tournaments and Eventscommunity_splitter.png

In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

 

image.pngNEW - Community Run Event: Old School Efficiency
Fancy a challenge? Complete Encounters with Twilight on standard using as little power as you can! Please check in tomorrow for more information.

 

image.pngCOMING UP - Official Event #9: Who Dares Wins! - June 17th until June 25th
Look out for our next official event later this month. Do you have what it takes to aid Rogan?

 


image.pngCOMING UP - Crappy Community Contest #11 - June 26th until July 3rd
The next CCC will be a creative contest held on the forum. Look out for the forum post on June 26th!



• Host your own tournament / event
Want to host a tournament or event yourself? Please reach out to our Event Organizers, @Metagross31, @Minashigo Hiko or @nukie! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.

 

Team Changescommunity_splitter.png

We are thrilled to announce that the creators behind the maps used in the previous community event Through Ice and Flames have officially joined our team as Map Designers! With the addition of both Damo and Hrdina Impéria, our team's focus on creating new campaign maps has been further strengthened, and we can't wait to release some exciting content in the future. Welcome both, and thank you for your contribution! 

More than a year after the position was first listed, we have found an Audio Editor in Discoheart! He will be able to help us out with the needed editing for adding new voice lines into the game, both for cards and upcoming campaign maps. We are glad to have him, and excited to continue adding new voice lines into the game. 

 

Contributecommunity_splitter.png

Interested in joining the team yourself? Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 30 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
 

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 In Conclusioncommunity_splitter.png

That's all for this Community Update! We appreciate you taking the time to read through it.

As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with a General booster:
APPL-YFOR-VOIC-ENOW

The code is valid until July 1st, when we will bring you another Community Update. 

We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

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Archive
Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
Overview Community Updates
Community Update May 2023

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First of all, big thanks to everyone whos still working hard on this project. I actually would be interested in lending my voice but I'm not sure if my mic is gonna be good enough.

For how long will this voice actor recruitment be open?

Edited by Riviute
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Very very good work, keep it up. The game is so much better now and will even get better in the future im sure. New PvE Campaign content, im hyped thats what im looking out for the most. And if you even get voice lines in to make it feel more alive, its WOW. Its a shame that no big Youtube game channels make some Videos about your game, because as now its slowly becomes a new game. Keep it up! 😉

Majora, Damo and Kapo like this
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16 minutes ago, Riviute said:

First of all, big thanks to everyone whos still working hard on this project. I actually would be interested in lending my voice but I'm not sure if my mic is gonna be good enough.

For how long will this voice actor recruitment be open?

Depends a bit on the number of applications, but i expect to send out some trial scripts in a week or two, but keep the applications open till we settle on our actors. 

You dont need to have a super professional mic, but its important the audio is crisp enough for us to do any quality editing. Making sure there are no echos or background sounds (recording in a closet is actually quite common) also helps.

Riviute likes this
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  • 2 weeks later...
6 hours ago, Riviute said:

Is there a recording tool that you would recommend, for the voice acting? Some sort of specific program?

Any Digital audio workstation (DAW) will do the job. Reaper and audacity are great free ones if you are on windows. Reaper is more flexible and has much more to offer compared to audacity. As for some recording tips - make sure you have a decent microphone, try to reduce room noise as much as possible (echo/reverbs), you can try to make a blanket fort around the mic that is like cheapest DIY option. Cheers and have fun recording! 😄

Metagross31, Riviute, Majora and 1 other like this
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  • 2 weeks later...

Our trial scripts have been send out 🙂 Thank you for everyone who applied for voice-acting!

If you want, you can still apply, though we will close applications soon.
For everyone applying now, trial scripts will be send out in batches about every day or two. 

Metagross31 likes this
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  • Majora unpinned and unfeatured this topic

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