Lipto 7 Posted December 1, 2022 Share Posted December 1, 2022 hello, I had made an thunder wagon deck for rpve 9, but the slowness was annoying, it would be cool if the rapid mode were free thanks for reading . Link to post Share on other sites
nukie 42 Posted December 1, 2022 Share Posted December 1, 2022 There are methods of void return that make it very cheap to use this internal ability, i personally dont think it is worth making it free. It is pretty nicely balanced, requiring you to atleast use some power and not be able change between modes without a bit of strategy and a little bit of practice 😛 Link to post Share on other sites
Lipto 7 Posted December 4, 2022 Author Share Posted December 4, 2022 (edited) 50 x 8 = 400 not have this money in rpve 9 maybe reduction when have few , not one Edited December 4, 2022 by Lipto Link to post Share on other sites
Xamos 57 Posted January 30 Share Posted January 30 I agree that the ability should at least cost a little less. if i costs 30p you still wouldnt use it mindlessly right, but that would make it much easier to use when you have many of them. Link to post Share on other sites
Xamos 57 Posted February 9 Share Posted February 9 OR it would also be cool if the ability would get a bonus effect: [Feed the beast: Every friendly beast gets 40% increased movement speed] So while activated, it could enable cool strategies with slower units like Moloch. But this would need an additional requirement, that f.e. units which have "slow", would receive a much higher speed boost than units that are already faster by themselfes. No idea if that would be possible tho (affecting a certain type of unit should be doable, because the new ability from Mutating Maniac only affects twilight-units for example. But affecting units that have a specific ability is probably harder to do). Or it could speed up units of type "ancient/artifact" to enable fun strategies with construct. Link to post Share on other sites
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