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Cards that give units abilities


Reloasd

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The only other cards that does this are infernal chain and Santa, and it seems a really fun mechanic. I'd love to see more instances of this.

Here are some example ideas:

  • Better Boots (Arcane):

Fire Affinity: ground units in a 5m radius gain swift

Frost Affinity: ground units in a 5m gain steadfast

  • Master Surgeon (Medium Unit) :

Nature Affinity: Every 5 seconds gives a unit that does not have it, the medically trained ability (2% life regen)

Shadow Affinity: every 5 seconds gives a unit that does not have it, the lifeleacher ability (10% life steal)

  • Reforge (ultra-rare) :

Give target unit the one-time ability to fuse with another unit, giving the first unit the second units abilities, while killing the second one.

  • Armor Spikes (Arcane):

Causes the targeted unit to gain armor spikes: reflect 20% of melee damage back at the attacker.

 

Edited: Santa also adds card abilities! thanks for pointing that out 😄

Edited by Reloasd
callsignhusker likes this
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There is currently only 1 case planned afaik. The issue is the UI, which somewhat restricts a card to have only a limited number of activateble effects. Afterall you want it to have an effect even if you cast it on someone that already has 4 actives and a Santa present.

Edited by LEBOVIN
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