Kapo Posted April 26, 2022 Share Posted April 26, 2022 (edited) I really wonder why there was no thread for Mo 😃 There is one point I would heavily suggest to change: If you kill the Walker, it shouldn't respawn - no matter which difficulty. It is presented on this map as a "special boss" option, and once you kill it, it shouldn't come back. Edited April 26, 2022 by Kapo Reverend830, arabikaa, Blashyrkh and 4 others like this Link to comment Share on other sites More sharing options...
Dutchy Posted April 26, 2022 Share Posted April 26, 2022 Ye, it is really annoying if you are a bit slower with killing the ships that you need to kill the Bandit Walker again. Also, those patrols seem random to me. Is it really random or is there some logic behind it? Link to comment Share on other sites More sharing options...
LEBOVIN Posted April 30, 2022 Share Posted April 30, 2022 What's certainly is going to happen is the reduction of the aoc spawn rate on Standard difficulty. Unfortunately EA managed to configure it in the most twisted way imaginable, hence it won't make it this patch. Link to comment Share on other sites More sharing options...
Doomdragons Posted May 4, 2022 Share Posted May 4, 2022 On 4/26/2022 at 6:28 PM, Kapo said: There is one point I would heavily suggest to change: If you kill the Walker, it shouldn't respawn - no matter which difficulty. It is presented on this map as a "special boss" option, and once you kill it, it shouldn't come back. I absolutely agree with you! The Bandit Commander should not "resurrect" once you manage to destroy it. On the other hand, if it manages to flee through the tunnel while the Banits panic, it makes sense to me that he returns at the end, maybe even if you destroy the Raven Battleships quickly 😉. Just a thought. Kapo likes this Link to comment Share on other sites More sharing options...
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