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RTS - It's ups and downs


Mynoduesp

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Interesting, saw this video yesterday as well. Have been thinking about it since then and how it relates to Battleforge. Sadly, our map editor is not really new-player-friendly, though people can help/mess arround in the visual effect editor, since thats open source. 

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I agree, the only long term motivation for me was the map editor too. To become a creator of own new content.

What would "war craft 3" have been without the editor. Also SR has unlimmited unexplored potential in the editor+ entity editor.^^

Map making became allready a lot more accessable then it was, but is still far from easy accessable.

Now unlike back in the day we have scriptlists that help write scripts, a community that is willing to share informations and allready some enemys in the editor that autocast their abilitys

( fire rpve units). With the release of nature ,frost and shaddow rpve there will be more of them availeble in the future.

Its also planed to provide the players with detailed descriptions of all the commands of the scripting full reference. Also to sort out all the broken entitys that crash your editor or worse if u place them. But that may take a while since map department is small and we have other prioritys first.

Back in the day there was 1 guy working on a tool to create scripts on a grafical interface but it never was finished. I digged it out and attached a screenshot for entertainment.

 

Kind regards

lua coder.png

Edited by Emmaerzeh
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1 hour ago, Emmaerzeh said:

I agree, the only long term motivation for me was the map editor too. To become a creator of own new content.

What would "war craft 3" have been without the editor. Also SR has unlimmited unexplored potential in the editor+ entity editor.^^

Map making became allready a lot more accessable then it was, but is still far from easy accessable.

Now unlike back in the day we have scriptlists that help write scripts, a community that is willing to share informations and allready some enemys in the editor that autocast their abilitys

( fire rpve units). With the release of nature ,frost and shaddow rpve there will be more of them availeble in the future.

Its also planed to provide the players with detailed descriptions of all the commands of the scripting full reference. Also to sort out all the broken entitys that crash your editor or worse if u place them. But that may take a while since map department is small and we have other prioritys first.

Back in the day there was 1 guy working on a tool to create scripts on a grafical interface but it never was finished. I digged it out and attached a screenshot for entertainment.

 

Kind regards

lua coder.png

That's a cool idea! Do you think there is a way to contact that guy and ask for the source code of this tool so maybe someone could try to finish it?

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Not think we can reach this guy. But i  guess it would be possible to write such a program from the scratch by our selfs ( not me^^). But tbh with scriptlist its allready good enough especially if all comands would have a good description. I'm not sure how much of advanced - expert scripting stuff such a tool could do or only the basic stuff. I ll ask hodron about this, cause he made a tool for the rpve presets. 

Metagross31 likes this
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