Draconnor 32 Posted March 18, 2022 Share Posted March 18, 2022 Why Banzai Lord healing affinity is 3 times weaker than shadow one? 1k healing vs 3k dmg. Link to post Share on other sites
WindHunter 521 Posted March 19, 2022 Share Posted March 19, 2022 Both affinities are identical in terms of their respective strengths. The tainted affinity deals 1000 damage to up to 3 targets, while the gifted affinity heals 1000 life points to up to 3 targets. The description on the gifted affinity Birds is just incomplete. Link to post Share on other sites
Draconnor 32 Posted March 20, 2022 Author Share Posted March 20, 2022 oh - u sure? Each time i used gifted one in mission i felt that healing is low - and to be honest i checked only descriptions. Link to post Share on other sites
Volin 507 Posted March 20, 2022 Share Posted March 20, 2022 Share the feeling @Draconnor Link to post Share on other sites
Draconnor 32 Posted March 20, 2022 Author Share Posted March 20, 2022 I tested - they heal 1000 total 300+ per target in case od 3 targets and 500 on 2 targets. Description is unfortunately OK 😛 So they are 3 times weaker than tained ones... even when considering that heal should be equal as damage - not higher 😛 Link to post Share on other sites
arabikaa 17 Posted March 21, 2022 Share Posted March 21, 2022 So we buff eruption to be as strong as surge of light 😇 I'm in for that 😋 Donaar, Metagross31 and Blashyrkh like this Link to post Share on other sites
WindHunter 521 Posted May 21, 2022 Share Posted May 21, 2022 Just wanted to update everyone that we will be changing Banzai Lord birds in the upcoming patch. Banzai Birds A. Damage (p) / Healing(g): 1000, up to 3000 --> 1500, up to 4500 B. Life points: 800 -> 1200 (+400 life points on each upgrade) C. Explosion radius: 25m --> 20m D. Total Birds: 3 --> 2 E. Remove +1 Banzai Bird summoned from U3 upgrade. The idea is to condense the strength of the card from 3 birds to 2 to reduce performance impact, while giving a small nerf by reducing total explosion radius from 25m --> 20m. Additionally, as regards the main point of this thread, we are fixing the green affinity's heal. It will now heal the 3 nearest ally units by up to 1500 each instead of 1000 in total. This should help equivalize the strength of the two affinities and make Banzai Lord(g) a healing option worth considering. Xamos likes this Link to post Share on other sites
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