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Community Update #20 - March 12th 2022


Majora

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Greetings Skylords!

Every three weeks, we give an update on the things going on behind the scenes of Skylords Reborn. Welcome to another Community Update!

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 New Card Reveal: Transcendence
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We are hard at work on our new content patch, which will come with balance changes for both PvE and PvP, bugfixes, QoL features and new cards! Stay tuned for more information on the features and release date.   

We are excited to reveal one of the upcoming new cards today; the first Amii spell Transcendence!

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Transcendence is a tier 4 spell for Nature/Shadow. Upgrading the card reduces its cooldown and increases its duration, the values noted here are for U3. It will be a rare and won't have an affinity. 

This new Amii spell has a different effect, depending on if you cast it on an enemy or own unit:

image.pngKenosis
Target own unit takes 100% more damage and deals 75% less damage. Friendly units within a 25m radius around it deal 50% more damage and benefit 50% more from any regenerating ability. Lasts for 20 seconds. Reusable every 30 seconds.

 

image.pngTyranny
Target enemy unit deals 100% more damage and takes 75% less damage. Enemy units within a 25m radius around it deal 25% less damage and benefit 50% less from any regenerating ability. Lasts for 20 seconds. Reusable every 30 seconds.

 

The effect of Transcendence expires if the target of the spell dies. This results in a spell that provides a powerful buff or debuff as long as you keep its target alive, rewarding careful management of the fight. 

Please note: We are still testing the card. While we are generally happy about it and feel comfortable revealing it, numbers and effects might still change before release. 

 

 Artwork
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Once again the artwork has been created by our artist Tweeto. It went through multiple iterations and we are very happy with the result! 

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The artwork is actually based on the Altar of Chaos wallpaper from Nano.
Here you can see an early concept:

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 We Need Your Help
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We hate to sound like a broken record, but there are currently multiple positions open that greatly delay or prevent further development of Skylords Reborn. Please take a look at our open positions to see where you can help. Below are three positions highlighted. 
 

• Open Position - Audio Editor
We would love to continue adding voice lines for more cards and narration for new maps. As an Audio Editor, you will be responsible for selecting and extracting the best takes, doing post-production and making sure the overall quality is high enough to be implemented into the game. If you have more skills, you will also be able to design new sounds for the game as Audio Producer. 
Read more and apply.
 

• Open Position - Community Manager
As a community manager, you are responsible with aiding the communication to and from the community. You will work closely with the Project Coordinator (previously Community Manager) to communicate staff and project decisions to the community through, for example, The Community Updates and self-written announcements. Furthermore, you will act as a contact person for the community to share project feedback and suggestions, and are expected to keep the staff informed and be up-to-date with the state of the community. 
Read more and apply.
 

• Open Position - Game Client Developer
As a game client developer, you are responsible to maintain and develop the game client. This mostly includes add new pre-game features (content outside of matches, so no game mechanics) through .pak files used by the game. You will be responsible to create and design in-game interfaces for new features, add networking support for new features that require it, solve bugs etc. using LUA, XML and little bit of Rust. BattleForge uses LUA and XML in their .pak files, which are loaded by the client. Communication with the server happens through a proxy written in Rust. Read more and apply.

 

 New Legends (Lore)
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We hope most of you are aware of the Chronicle book, that can be selected on the top menu. The tabs [World], [Plot] and [Legends] contain interesting story points and lore that explore the world of Nyn. Every campaign map has an epilogue, and quite a few important story points happen outside the actual game.

While you are browsing through the Chronicle book, be sure to take a look at the Skylords Reborn feature [
Cosmetics], that was added to the game during our anniversary patch! We noticed a lot of people overlooked this feature when it was released. 

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With the help of the community on our Lore Discord, we are expanding on the lore by adding new Legends pages for various units. Below is an example of the upcoming Legends page for Snapjaws, written by Metauriel. You can expect more of these lore entries for other units to be added into the game with our next content patch. We hope you look forward to them!

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"Like the entirety of these catacombs, the grand chamber reeked of death. On the far side stood a tall, obsidian statue that radiated an aura of fear and awe. Wings sprouted from its back, no less than six horns from its head, and it was wreathed in clouds of smoke that almost concealed the bones littering the floor around it. Stepping into the room, I crouched to investigate the bones. They were diluted by some dark substance. It wasn’t blood, for when I touched it, I could feel it sap my strength. That was when I heard them. No voices, but a cackling and murmuring of a hundred jaws, shifting all around me. I raised my lantern, and that was when I saw them. Hundreds of eyes glinting in the flickering light. Thousands of teeth, dribbling darkness. A swarm of floating creatures, trailing smoke, gasping for their meal."

- Journals of a Witchhunter, pt. 6

 



 Tournaments / Events
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• NEW - Official 1 Player  rPvE Contest#3 The Minimalistic Firewatch - Difficulty 7 - Until 17th March 2022
An exciting new event for all kind of players! In this event you have to beat the map of the month on difficulty 7 but with an interesting twist: use as few cards as possible! There are multiple leagues so you can choose your difficulty level, ranging from 15 cards to only 3.
More information and sign-up.
 

• FINISHED - CCC #3 - You think this game looks good? 
CCC#3 offered a competition of a totally different kind. This time Kapo moved away from speedrunning, away from maps, even away from playing. For this contest you had to share the best screenshot you could create. As with all CCC, the number of participants unlocked a reward for the whole community, so be sure to grab your mini-booster scratch code if you haven't already! The winners will be revealed soon.


• Host your own tournament / event
Want to host a tournament or event? Please reach out to our Event Organizers Hiko and/or Metagross to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 


 Team Changes
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Cocofang and Xanatoss have joined the team as balance developers. They will help us with implementing PvE and PvP changes, as well as adding new cards into the game. We are very glad to have them, since this is an area of game development that greatly benefits from more help. If you are interested in joining them and help speed up our progress, please click here.

 

 In Conclusion
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And that's it for this Community Update, thanks for reading! 

As is tradition, this community update comes with a scratch code. 
The code will reward you with a mini-booster: 
AMII-CARD-HYPE-TIME

The code is valid until April 2nd, when we will bring you another Community Update. 

As always, we are open to feedback, so please let us know if you have any questions, suggestions or comments! 

 

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Archive
Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
Overview Community Updates
Community Update #19

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Cool Update, looking forward to the new card Transcendence, sounds interesting and the Artwork looks really cool as always.
Do you know already if the effect of "benefit 50% more from any regenerating ability" will stack with healing garden ability?

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The new card looks very interesting, and the artwork is beautiful.

For the Tyranny debuff, how would it sound if instead of making enemies benefit 50% less from healing, instead are harmed 50% more from damage over time effects. This would synergies well with plague and noxious gas while providing the novelty of acting as the polar opposite of the effect of your units benefitting more from healing.

Metagross31, Bkingn and Tyrama like this
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Loving the look and feel of the card!

 

On 3/16/2022 at 1:51 PM, Draconnor said:

Its always nice to see new content. But U sure that transcendence isn't to weak? thats t4 card that would be harder to use and not exacly better than Oink reducing enemy damage by 100% for some more or less limited time 😉

Give it a chance, they did say this already:

On 3/12/2022 at 2:00 AM, Majora said:

Please note: We are still testing the card. While we are generally happy about it and feel comfortable revealing it, numbers and effects might still change before release. 

 

I don't think the main point of Transcendence's Tyranny ability is the -25% damage but the 50% less regeneration (I don't know how many bosses got super strong regen ability/support so that does still seem a little lackluster). On Kenosis side is sort of like Home Soil but without the need for :frostorb: or Ice Barrier and the 50% more regen is just icing (down side is the 90 power cost forces 45s recharge once you are out of charge but nothing Offering can't solve for :shadoworb:).

 

Maybe, besides giving :natureorb: and :shadoworb: options, this is just a slot efficiency play because with Offering [G] you can have +50% damage and 50% more regen for your units and -25% damage and 50% less regen for enemy units from just 2 cards (and more charges for rest of your T4).

 

It'll be interesting what other players will do with it.

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  • Majora unpinned and unfeatured this topic

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