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Scorched Earth (Red) changes?


Yah-Kob

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Could be nice if Scorched Earth (Red) gave more damage to buildings, right now it is at 20% extra damage, but I think it is too little. If we had a building with 2000 health (such as Cannon Tower) and threw a Scorched Earth (Red) III down, it would take over 5.55 Eruptions III before the building is destroyed. It would thus cost 525 power to demolish such a building. Where without a Scorched Earth (Red) III, it would take over 6.66 Eruptions III before the building is destroyed. It would thus cost 525 power to demolish such a building. Thus, the outcome will be the same and will not be worth having in a pve deck. Maybe increasing the 20% extra damage would make Scorched Earth (Red) more playable in pve. I would think that around 40% would be fine, with this it would cost an Eruption less per 2000 health, which will be 450 power in total.

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Scorched Earth Red sees play in PvP as a way to counter monuments going up. Adding additional damage boosts would make it problematic for PvP. 

Excluding monuments and wells from the bonus damage could open up design space though. 

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