Doomsword87 Posted October 5, 2021 Share Posted October 5, 2021 rarity cards, not spells, but units end up being less of an army for late Game in PvP than the early core developers intended, and way to remedy This (is to add unit charge cap addition):, to say, "Spear Men", after cooldown, the card can still charge up to 3 Times, leaving You a pack at your disposal a cool idea i thought of just looking at the Art, is what if some of the constructs on T3 just exploded into pieces, instead of just falling over Link to comment Share on other sites More sharing options...
Doomsword87 Posted October 6, 2021 Author Share Posted October 6, 2021 i'm not sure what would be best to focus on and give attention to after That, cursed well? mumbo jumbo? :p, but i like some of the recent card updates to the t4 frost, making more of an XL dd instead of tank Link to comment Share on other sites More sharing options...
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