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Thugs


Ggoblin

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Regarding the new thugs, they compete with nomad on pve, a losing proposition.

On pvp you generally don't want to summon too many of them, meaning they generally won't have an ability and will cost 10 extra for nothing.

Considering they are mostly used to counter forsaken and the like and taking in consideration their name I'd like to suggest making them deal more damage to weaker units (those with less attack/20). Also reduce their attack to 600 to prevent them from proccing the ability on most melee units.

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