Ultralord Posted February 12, 2019 Share Posted February 12, 2019 Name: Offering is counting not correctly (Game engine works correct) Severity: 3 Location: Ingame Reproducible: always Description: It works like this: 1. I have one charge of Construct (Count 1) (PIC1) 2. A spawn this Construct (Count 0) and the recharge begins (PIC2) 3. I spawn Rifle Cultists and use offering on them (Count 1) (PIC3) 4. I wait a moment and spawn another group of Rifle Cultists and use offering again. (Count 3) (PIC4) 5. I can now spawn 2 Construct (which is correct, because of two offerings) 6. And then starts the recharge timer even though the charge counter tells 1 (PIC5) You can see this bug also between Pic 2 and Pic 3, the cultists get also 2 charges with one offering. Additional Information: My guess is that the counting only works if you down to 0 charges. Everything above adds 2 charges to the displayed count. MFG Ultralord (Discord: T1421) Quote Link to comment Share on other sites More sharing options...
Flrbb Posted February 13, 2019 Share Posted February 13, 2019 Same old (known) bug from original BF... Quote Link to comment Share on other sites More sharing options...
Ultralord Posted February 13, 2019 Author Share Posted February 13, 2019 oh, i didn't know that is was also in the original xD Quote Link to comment Share on other sites More sharing options...
FkDisGem Posted December 21, 2020 Share Posted December 21, 2020 offering bug - if applied to buildings i think, while they are already on max it will give graphical glitch where it will show one charge left but in reality! THERE IS NONE MWUAHAHA Quote Link to comment Share on other sites More sharing options...
Mangler Posted January 21, 2021 Share Posted January 21, 2021 (edited) NAME: Offering (Nature) gives an extra charge DESCRIPTION: In some instances Offering (Nature) gives an extra charge to one (or maybe more, but I have not reproduced that) of your cards REPRODUCIBILITY: Always happends Prerequisites Lost Spirit Ship (nature) - with 2 charges Lost Spirit Ship (fire) - with 3 charges Play all of them so you have 0 charges, play another t4 card and use Offering (Nature) on it to get back charges (I used Rifle Cultist with max upgrades and charges), you here get 1 of each Lost Spirit Ship, do it again (before plaing any of the ships), and you get 1 Nature and 2 Fire ships, so you're now up to 2 Nature ships and 3 Fire ships availible for play Also tested using Giant Wyrms, and they also got 2 charges on the second offering used Note: I have max 2 Nature and max 2 Fire of the Lost Spirit Ships After 1 offering is played, +1 Nautre and +1 Fire is restored After the Second offering is played, +1 Nature and +2 Fire ships are restored Edited January 21, 2021 by Mangler Quote Link to comment Share on other sites More sharing options...
LEBOVIN Posted January 22, 2021 Share Posted January 22, 2021 Quote Link to comment Share on other sites More sharing options...
Titan Posted September 12, 2021 Share Posted September 12, 2021 NAME: Offering sets cards on cooldown DESCRIPTION: When you use up a card until it's at 0 charges and wait for it to recharge 1 charge, then use Offering, any cards that recharged 1 charge and Offering increased to 2 or more will go on cooldown after you bring them to 1 charge remaining. This only happens when using Offering while a summoned unit is still in it's summoning animation. REPRODUCIBILITY: Always happens. For an example, play Thugs until you have 0, wait for it to recharge to 1. Next summon a Wrecker and use Offering (Green) on the Wrecker as soon as possible (spam it). Now Thugs will have 2 charges. Summon another Thugs and you will see it is now on cooldown. You can use offering multiple times to have more charges, but as soon as it goes back to 1 charge, it will go on cooldown. This works with any card, so you can use bring Harvester to 1 then spawn another easily long animation like Bloodhorn and use Offering (Blue) on it for the same effect. SCREENSHOT: Attached. LOG: Attached. offering.webm _log_proxy_latest.log Cocofang likes this Quote Link to comment Share on other sites More sharing options...
LEBOVIN Posted June 7, 2022 Share Posted June 7, 2022 (edited) The patch notes stated: Quote Fixed wrong displayed remaining card charges for Offering in rare cases Maybe you can test if this was resolved, please? Edited June 18, 2022 by LEBOVIN Quote Link to comment Share on other sites More sharing options...
Titan Posted June 29, 2022 Share Posted June 29, 2022 After testing it on every size and animation I could, I could not reproduce this bug, so I would say it is resolved! Quote Link to comment Share on other sites More sharing options...
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