LEBOVIN Posted August 28, 2021 Share Posted August 28, 2021 (edited) Hi, NAME: Blight crash due to MissionTimer "12300_01_01_SecondTimer" already set. DESCRIPTION: This is a bug report on behalf of @DutchyDutchy. The scenario Blight reportedly crashed for him on Friday evening, 27. August 2021. He played on position 4. Player 3 has killed the 1st garrison exactly at the moment the timer was up. REPRODUCIBILITY: Untested but very likely possible. SCREENSHOT/VIDEO/LOG: Attached the displayed error report and the slightly longer lasting replay. Blight Crash.pmv SOLUTION: Add a condition to the events in the goals.lub file to catch this occurence. Ideally both options as how the map can continue would include a check in their respective OnOneTimeEvent if the other is not already triggered. A possible check condition could look like this: MissionTimerIsNotDisplayed ({Player = "ALL", TimerTag = "12300_01_01_SecondTimer"}), If not treated differently introduce the same for the other timers afterwards. Best regards, LEBOVIN Edited August 28, 2021 by LEBOVIN Link to comment Share on other sites More sharing options...
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