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Blight Crash


LEBOVIN

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Hi,

NAME: Blight crash due to MissionTimer "12300_01_01_SecondTimer" already set.

DESCRIPTION: This is a bug report on behalf of @DutchyDutchy. The scenario Blight reportedly crashed for him on Friday evening, 27. August 2021. He played on position 4. Player 3 has killed the 1st garrison exactly at the moment the timer was up.

REPRODUCIBILITY: Untested but very likely possible.

SCREENSHOT/VIDEO/LOG: Attached the displayed error report and the slightly longer lasting replay.

1541017111_BlightCrash.png.71a353cd6e512fbb646997211541d7e3.png

Blight Crash.pmv

SOLUTION: Add a condition to the events in the goals.lub file to catch this occurence. Ideally both options as how the map can continue would include a check in their respective OnOneTimeEvent if the other is not already triggered. A possible check condition could look like this:

MissionTimerIsNotDisplayed    ({Player = "ALL", TimerTag = "12300_01_01_SecondTimer"}),

If not treated differently introduce the same for the other timers afterwards.

Best regards,
LEBOVIN

Edited by LEBOVIN
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