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I get your point, but that is not a fullt thought out idea imo. This woukd e.g. make it unnecessarily unconveniant to donate a friend, who just starts playing, some beginner cards.

Maybe rather something like preventing to buy more than 4 copies within a certain time frame (1h?), so that you could still help a friend but not just buy the entire AH.

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I think a hard limit is still better, people who wanna waste their and your time will do it still, you have a point tho, so lets say a limit of 8 of a cards, so you can stock for a fully charged friend, or send 1 to 4 friends each.

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Why do you think limiting the economy is a good idea? To make things easier and more convenient? As if hundreds of free daily BFPs and daily deck sales ain't making it easy enough. How about you outsmart the market instead of trying to kill it to save yourself some trouble?

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Since getting anything is still complete RNG, and people are a$$h0les (greedy, although I won't blame them that much, since card acquisition is RNG, the fastest way to get things is to be a f*cking a-hole), you need to curb things in on way or another. IRL there are rules too, would you rather just have anarchy, having people kill one another left and right? (I would argue lots of people leave/play less, because the market can easily be manipulated, and it makes getting the card you want ever so more frustrating than the already retarded rarity system without crafting already is.) 
 

34 minutes ago, anonyme0273 said:

Why do you think limiting the economy is a good idea? To make things easier and more convenient? As if hundreds of free daily BFPs and daily deck sales ain't making it easy enough. How about you outsmart the market instead of trying to kill it to save yourself some trouble?

Why would you think it's not?
To make things less retarded and more playable, yes.
In this case, big* BFP supply doesn't exactly help things, although it's rather pointless to talk, apparently 99.999% of people playing are here just to do the circlej€rk card collector thing, with their only joy in life being, having things others don't/being a parasite, who couldn't give a sheepsh!t about the actual gameplay.
Sure, I can be a d!cka5s, as well, and waste many hours trying to make others lives as miserable as possible, how about you get a life?

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2 minutes ago, Ca7 said:

IRL there are rules too, would you rather just have anarchy, having people kill one another left and right?

bruh we talking market here or the fkin social system? I am just as much against market limitations ingame as I am against those things irl. Free market - something is up for sale, anyone can buy it. You ain't fast enough? Sucks for you. You ain't got enough currency to acquire that certain thing? Get more - play and trade. The preset rules are clear and unchanged, but putting more rules in place to make things easier for those who have little is unfair for those who try. A fitting metaphore for real life. Is luck involved? Yes, both ingame and life, that ain't gonna change, might as well make the best of it instead of whining and asking for a higher power to give you a helping hand.

 

5 minutes ago, Ca7 said:

To make things less retarded and more playable, yes.

Very specific and very understandable indeed. Maybe try to formulate your points if you want to present a viable argument rather than just tossing out insults on people who play the game different than you, and clearly better. The current rules DON'T give an edge to anyone, we all started with zeroes and with some work, dedication and a bit 'o luck anyone can make it. I am sure you have SOME valuable cards that you can sell for a small profit, then find opportune offers in the chat or AH, rince and repeat. Ffs it's just a game, yet the economy can be so entertaining BECAUSE it's attempting to be realistic. Any further limitation to card ownership or trade will seriously hinder the experience I've come to expect from BattleForge 10 years ago. I ain't got a single Promo yet I will still advocate for their endless supply to be stopped to make it even more challenging to get one, because that's the fun of it. Play, get Boosters, get a random Frost Mage or Sunderer, sell, and see what happens.

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Le funny we partially agree on one thing lol, I mentioned in another post, Promos should be excluded from boosters, and be a token of skill instead. Free market, has it's place, but I'd guess not globally, try being born in some shithole, where it takes a few lifetimes to buy a car, or something. Not quite the same as this game, but still clean working organised systems are better than plague.

If I need to explain anything here, you are blind, or lacking the single brain cell needed to process what you see.

This whole booster thing is a design, design from EA to make money, if you want to play casino, there are plenty of options out there, strategy games are also plenty, but battleforge is only one.

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