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Gold and XP


Asraiel

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Fellow Skylords

Preface: Didnt found a Topic that discusses the Gold and XP of Pve content. But in many diffrent Topics as well in Discord chats the Gold and XP reward gets often mentioned, specialy in combination of the gamestyles Speed- and Goldruns. So i thought to give it a own Topic to discuss it.

 

In Campain PVE on win

The Gold Reward and XP reward doesnt matter how much time is needed to win. It does lead that there are players where their shown Pve rank doesnt match their skill because they were for example only used as feeders on fast runs. Currently every win gives the same amount of gold and xp no matter how much time is needed or how many objective were made during the game.

There are many ways to solve this also the possebility to leave it as it is currently, but for the sake of this Topic in "suggestions" here some possebilitys of a change of the system.
feel free to post your ideas in this topic as well:

- Reward based on Time needed:

0-10min 1000 gold 1000xp +200 gold & xp for win
10-20min 2000 gold 2000xp +200 gold & xp for win
20-30min 3000 gold 3000xp + 200 gold & xp for win
30-40min 4000 gold 4000xp + 200 gold & xp for win
40- mins 5000 gold 5000xp +200 gold & xp for win

so fast runs getting a tiny bit more gold an xp if they do 3 runs in 30 mins (3600 gold & XP + opened goldchests)
compaired to a normal run that needs up to 30 mins (3200 gold & XP + opened goldchests) to clear it.
but if the fast team make more runs in this timegab they get even more reward compaired to the 30 min run.

Currently if the fast team makes 3 runs they get 3x the reward compaired to the normal run

- Objective based reward:

the more in map objectives a team makes the more gold it gest as reward. 
for example Bad Harvest: 

Ojectives that often get left out is killing the 4 cannons if the mapreward on winning becomes 2000 gold (instead of the current 4000) but every cannon killed give an additional 500 gold. 
so a team that leaves the cannons becomes the basic reward of 2000 gold and those that used more time and also did kill cannon get 4000 gold if they kill all 4 cannons.

this idea needs tho be discussed map by map what the reward amount will be cause there are main ojectives that has to be fulfillt in order to win but mostly have some addionional ojectives that getting left out in fast runs. and maybe if theres a map that doesnt have such additional objectives maybe add one or two.

 

lets have a healthy discussion and i hope to see some other ways to this topic

regards Asraiel (PVE player)

 

Edited by Asraiel
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  • Asraiel changed the title to Gold and XP

Im not a fan of rewarding speedruns with more gold. They already get ''more'' gold by the fact they can play multiple maps in the timewindow a normal run takes. Im afraid this system will push players into playing a playstyle that they might not feel comfortable with, and especially in 4 player maps, people might get annoyed with newer players because they ''cost'' them gold. 

 

What I do think would be interesting is increase the reward the gold chests give on certain maps. Sometimes certain objectives are very much ignorable, and by making the chest there matters, you actually have a reason to go there. This can even be used to make certain area's relevant by moving some chests arround. 

Metagross31 likes this
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20 minutes ago, Majora - MidnaMistfire said:

Im not a fan of rewarding speedruns with more gold.

Hmm, guess you mix speedrunning with that BH-farming-shit :)
Sorry if I repeat this over and over again. But I don't like getting people mixed who are out for the BEST time with people who are there for the best effort/reward ratio.

And real speedrunning does not lead to much Gold/XP, as your stats may look like:grafik.png.0a0fa56b7d73927328f26200b470355e.png

One missclick, bad luck, whatever -> Restart

 

btw only reffering to the last post, did not read the thread opener

 

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I'd like it if default gold/xp rewards for playing wouldn't become a totally convoluted mess with numerous conditions attached. "You get 1000 XP if you had 4 monuments and 200 gold for clearing each side objective with 46% bonus on a waning moon when it's also summer on Jupiters eye, etc." No, thanks.

Empathizing key positions on the map by overhauling gold chest placement and gold content would be something to consider.

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due to differ between speedruns and gold farm i did use the therm "fast" run and the primary goal is to give the players more equal rewards for their gametime. 

currently every win gives the same no matter if ur fast and make 4 wins in where other m,ay only make 1 win. 

the rng factor form the old Battleforge was removed, where it did matter what rarety the upgrade card had.

even this mitght not sound "good" a possebility would also be to use the old disentchant system to make the reward more suiteble. so the rarety increses in ether time or completet objectives. currently u get 1000 gold if u disentchant a lvl 3 card on common it would cost u 1250, uncommon 2500, rare 7500 and utlra rare 10000 gold to buy them so tecnicly disentchant is a goldloss. only 12 player maps dont have this option. but often even ultra rare cards getting disenchanted cause noone will be on the loosing side and most runs are ramdom groupes.

it also can be that the more objective and/or time used the better the upgrade card raretys so maybe less getting disenchanted, or even if a run is "to fast" it does directly auto disenchant

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Example of a possible reward system (expert difficulty):

Time needed and objective made count both into the system of the reward, goldchests are additional gold reward upon looting them.

as reward upgradecards where every card gives 1/5 of its buying cost as gold reward upon disenchant: 
common 250
uncommon 500
rare 1500
ultra rare 2000
1 player map 2 card reward, 2-4 if started with 2+ players 4 cards otherwise only 2 cards (current system)
 

Example 2-4 player map with 2+ players at start

- Beating the map in speedrun with only doing the main objectives 1000+ disentchant gold (reward is better listing on the ranking)
- beating the map fast with only doing the main objectives 2000+ disentchant gold (reward time saved to do multiple runs)
- The longer a match goes and the more objectives are made the better the upgrade cards were alldo the rng hits in. on a normal speed run with only main 
      objectives in the correct order the reward rises to 3000+ disentchant gold which can be:
      - 1 ultra rare, 1 uncommon and 2 common cards
      - 1 Rare and 3 uncommon cards

the reward is allwas 4 cards but the amount of disentchant gold decides which rarety the cards can have, highest possible reward can be achived with all ojectives made in order and normal time needed (need to be determend what the normal time is for each map with normal decks) if more time needed than normal the reward doesnt rise. but if the ojectives are made in order but with lover time than normal the upgrade or disentchant gold reward also drops but the players getting rewarded with the saved time in which they can do the run more often compaired to others.

 

All combined i would go much over the current reward of 4000 gold better going on less, for pure gold theres rpve or 12 player. but more so players do the campain maps to get the upgrade cards

Edited by Asraiel
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