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Creeping Paralysis not working as intended or am i missing something?


SirUseless

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Hey,

 

maybe its an error on myside, but its the second time it happend, so i made a video of it and ask for help.

Sometimes my Creeping Paralyses does not work. The effect stops after a second.

I uploaded the video to youtube. You will see what i mean at the end.

 

Can someone explain me what happened?

Edited by SirUseless
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Did you use it a lot of times before?
Because I think some CCs in BF have deminishing returns, i.e. when you use the same CC multiple times in a row, the duration will be shortened.
Correct me if I'm wrong, but afaik this is the case for Oink! as well for example, but not for Roots.

This is put in place to prevent perma CC. It is in general a common thing in many games such WoW.

 

But again, I'm not 100% sure, so correct me if I'm wrong.

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This game as an unexplained mechanic where crowd control (CC) spells have diminishing returns. I see that the Harvester was previously effected by Oink and ensnaring roots. The oink was full duration, but the ensnaring roots is only half duration if cast while oink immunity is still present on the unit. Your creeping paralysis was cast while the unit still had its root immunity, which was affected by the oink immunity. This means your creeping paralysis had only 1/4th of its normal duration.

Rogan Kayle's "It's the shoes!" ability bypasses this restriction because the CC-immunity is applied as a separate effect from the CC itself. Another effect that bypasses the CC diminishing returns is Knight of Chaos's ability, but this only affects 2v2s.

To recap you need to allow the current CC immunity to expire otherwise any subsequent CCs will follow this time formula.

Normal duration -> 1/2 duration -> 1/4 duration -> 1/8 duration.

 

PS: A good thing to do as Pure Nature is to root far out, then let the Harvester get to your well/orb. Once there the root immunity should expire and you can use Deep One's gifted catch to teleport the Harvester off your well and re-root him to the ground. Rinse and repeat. FYI root effects block nether warp.

Edited by WindHunter
Metagross31 and Weak1ings like this
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2 hours ago, WindHunter said:

but the ensnaring roots is only half duration if cast while oink immunity is still present on the unit

Actually, I believe roots is unaffected by cc immunity, although it still adds cc immunity. So if you root, then oink, oink will last 1/2 as long. But if you oink, then root, the root still lasts the same duration. So if you oink, then root, then paralyze, although root will still last the full length, paralyze will be 1/4 as long.

But you are correct that Rogan's cc neither adds to cc immunity, nor is affected by it. So its a way to set up permanent cc chains by letting the time expire on the other cc's.

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55 minutes ago, Eirias said:

Actually, I believe roots is unaffected by cc immunity, although it still adds cc immunity. So if you root, then oink, oink will last 1/2 as long. But if you oink, then root, the root still lasts the same duration. So if you oink, then root, then paralyze, although root will still last the full length, paralyze will be 1/4 as long.

But you are correct that Rogan's cc neither adds to cc immunity, nor is affected by it. So its a way to set up permanent cc chains by letting the time expire on the other cc's.

This is correct, but it is only ensnaring roots. Deep One's gifted catch, which is a single-target teleport + 15 second root is affected by the diminishing returns and halves in duration accordingly.

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