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PvE pure fire deck


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38 minutes ago, Portanova said:

@Dallarian do you think firedancer is worth the money for campaign PVE or is firestalker viable enough?

It's situational. Firedancer has superior anti building damage, allowing you to make 1-3 of them to have significant anti building damage.

While Fire Stalkers fill similar role, they are also L counters and are quite powerful unit. I'd say it depends on what your T2 main strike force looks like. If you spend a lot of power into units like Drakes, Enforcers and other, then Firedancer may be better - cheaper. If you use often Firestalker spam which is quite powerful, then there is no need of switching.

Atleast that's what I consider when analysing those two, I am not Fire specialist.

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1 hour ago, Dallarian said:

Please specify what deck you are looking for, there could be many variants of PvE decks.

My own deck - a bit budget, but solid enough to play on Advanced / rPvE 7.

Fire.thumb.png.bc5761529dc86188768b524d43cf6ab7.png

We need some real specielist here, though. @Toggy your help would be appreciated.

Im looking for a good enough deck to play Advanced/ rPvE 7+ 

Thats my deck btw, im open to suggestions

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Hey,

I played something like this in the open Beta, it worked for pretty much the entire campaign on advanced and rPvE 9:

PvEFire.thumb.png.73f03a00a8a6812e058ec4f86684126a.png

You usually do not need that many towers (but beginners might like it) and if you do not have shrine of war you can remove some spells. If you lack charge upgrades maybe add another T3/t4 unit. Otherwise you should have enough slots open if you cull oyur T2 a little, I never liked Skyfire Drake for PvE due to its low hp pool.

 

Greetings,

Toggy

 

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12 minutes ago, Toggy said:

Hey,

I played something like this in the open Beta, it worked for pretty much the entire campaign on advanced and rPvE 9:

PvEFire.thumb.png.73f03a00a8a6812e058ec4f86684126a.png

You usually do not need that many towers (but beginners might like it) and if you do not have shrine of war you can remove some spells. If you lack charge upgrades maybe add another T3/t4 unit. Otherwise you should have enough slots open if you cull oyur T2 a little, I never liked Skyfire Drake for PvE due to its low hp pool.

 

Greetings,

Toggy

 

hey 

Appreciate your help but can you explain why Viridya is important for this deck? 

 

 

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4 hours ago, chickennoodler said:

Don't remove skyfire. Global warming in pve is a dead card.

 

Switch that card with something.

I dont know i never liked skyfire i just had him there to fill my deck as well as fire dragon he is so bad imo im thinking about switching them but im not sure with what.

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I am honestly shocked since no one here suggestes spitfires in a pure fire deck.. almost every fire deck i make has them sooner or later, because they are such an absolutely useful card in pve. ABout skyfire drakes - on expert difficulty having a t2 flying unit is sometimes a way to deal with a map by abusing the facht that it can get to places and destroy stuff which you would otherwise have to fight hard to get to. if you want another very useful t2 then grab green gladiatrix..solid L counter and anti air. Some of the most annoying things in pve are L size and airborne. It is also super useful to be swift on the map if you are not some pro who knows where everything is and does not endanger his units so that he has to actually flee with them.

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23 hours ago, shroomion said:

I am honestly shocked since no one here suggestes spitfires in a pure fire deck.. almost every fire deck i make has them sooner or later, because they are such an absolutely useful card in pve. ABout skyfire drakes - on expert difficulty having a t2 flying unit is sometimes a way to deal with a map by abusing the facht that it can get to places and destroy stuff which you would otherwise have to fight hard to get to. if you want another very useful t2 then grab green gladiatrix..solid L counter and anti air. Some of the most annoying things in pve are L size and airborne. It is also super useful to be swift on the map if you are not some pro who knows where everything is and does not endanger his units so that he has to actually flee with them.

where do i put it tho

Untitled.thumb.png.4a8f141fc726cbb18f42e77d4eb2be20.png

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10 hours ago, timothee said:

where do i put it tho

Untitled.thumb.png.4a8f141fc726cbb18f42e77d4eb2be20.png

u can replace magma hurlers or your forst t2 unit with it. also ravage is nice at t2 but a second unity might scale much better into late game...oh yeah and cluster explosion red can be really good. i would replace the t3 tower with a shrine of war.

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Well as a Pure Fire PVE specialist (though not known to community) here are some advices. Fire struggles the most on T2. On T1 you have Nomads, Mines, Supress/Sunstriders, Firesworn, etc -> heavy options to clear any content. But T2 is a bit different since you dont get L Units or any Unit that can take some damage and you lack CC or Healing. To counter this you should use the Legendaries to do this stuff. Rogan is a solid option here, he is quite tanky, can disable 3 units for 15 seconds and buffs your dmg by 25%. Viridya has solid overtime healing and can spawn units to tank some dmg. Moon has a solid strong aoe Heal which can be used midfight to instant heal your units or after the fight to heal up and continue pushing. Also her single target disable is useful to focus down stronger enemies (like soulhunters). As for Towers, Rocket Towers are your friends to handle tons of enemies and Pyromaniacs (red) to eliminate ground units on mass.

Also I advice to use either Eruption or Mines on T1. Eruption is mainly used to nuke flyers or buildings and mines just clear waves of enemies or you double/tripple mine to kill harder enemies.

For T4 the Batariel (purple) is more usefull than the red one since he debuffs enemies to take more damage from all your units. (and you get 4 purple for the price of 1 red)

 

Greetings Prajoss

Edited by Prajoss
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