chickennoodler 22 Posted October 18, 2020 Share Posted October 18, 2020 10/17/20 If lowering pve disenchant upgrade gold was to get other people to play other maps it failed. What it actually did was the following. 4 player Campaign map popularity is up. 2 player campaign pve is slightly up 4 player Bad Harvest is now the most popular campaign pve map. 4 player Guns of Lyr is still popular. Titans and Giants is rarely played Rpve game popularity has REALLY soared of People have stopped playing campaign Solo pve maps outside of unlocking them. Nothing else has changed except now people don't have any reason to play Campaign expert solo. Now they farm solo rpve 9 or Rpve 10 solo. I'm sorry, but what was this change supposed to do? People are not going to learn 10 maps on expert and then buy the expensive bfp cards required per map and then grind each map 18-20 times for each map to randomly get a specific set of upgrades after hours of grind. I just don't understand the reasoning so I've put it all up here in case anyone else feels like sharing their thoughts too. Link to post Share on other sites
LEBOVIN 278 Posted October 18, 2020 Share Posted October 18, 2020 (edited) Reasoning: Slowing down overall gold progression to open up possibility of introducing new ways to earn gold Counter the map favouring influence of the currently thematically fitting upgrade distribution Campaign is more close to rpve and PvP gold earnings Edit: regarding 1, indirect gold buffs coming in hot Edited October 18, 2020 by LEBOVIN MephistoRoss likes this Link to post Share on other sites
chickennoodler 22 Posted October 18, 2020 Author Share Posted October 18, 2020 16 hours ago, LEBOVIN said: Reasoning: Slowing down overall gold progression to open up possibility of introducing new ways to earn gold Counter the map favouring influence of the currently thematically fitting upgrade distribution Campaign is more close to rpve and PvP gold earnings Edit: regarding 1, indirect gold buffs coming in hot So it's not complete then? The Gold Overhaul. That makes more sense. Okay. inconvenient but shrug I guess. Link to post Share on other sites
xs0ulLess 32 Posted January 7, 2021 Share Posted January 7, 2021 On 10/18/2020 at 7:27 AM, chickennoodler said: I'm sorry, but what was this change supposed to do? People are not going to learn 10 maps on expert and then buy the expensive bfp cards required per map and then grind each map 18-20 times for each map to randomly get a specific set of upgrades after hours of grind. But I do Link to post Share on other sites
Lordakius 7 Posted January 16, 2021 Share Posted January 16, 2021 sorry for necroposting but I am also a bit confused about the current gold system. If my observations are correct (and I want to point out that they might not be) then there is actually no reason at all to farm the upgrades from maps because disenchanting them usually nets more gold than you would pay for claiming them. It is hard for me to confirm this for the more rare (and expensive) upgrades, but at least for most "normal" level 1 upgrades I have encountered so far disenchanting always gave me ~ 10-40 more gold than i would spend on claiming that upgrade. Is there something obvious I am missing or is gold farming actually more profitable than farming the upgrades from the maps? Link to post Share on other sites
LEBOVIN 278 Posted January 16, 2021 Share Posted January 16, 2021 U might have not yet come across upgrade 3, claiming this one costs far more gold than disenchanting yields. for ultra rare u pay 15k gold ^^ Link to post Share on other sites
Dallarian 335 Posted January 16, 2021 Share Posted January 16, 2021 As LEBOVIN said. Best farming way except for speedrunning, which is Passage to Darkness Expert, grants you usually 7000 gold for 20 minutes of playing, however players usually choose to get 4000 gold per 20 minutes in rPvE. Ultrarare Upgrades Level 3 cost 15 000 each, and adding them to card costs another 6000. Therefore you can get some upgrades faster by farming particular ultrarare upgrades. When it comes to rare upgrades, those are usually nice addition if you play a map and get them by accident. However, one could consider to play one map with many useful upgrades a few times to get rare upgrades. Metagross31 likes this Link to post Share on other sites
Lordakius 7 Posted January 16, 2021 Share Posted January 16, 2021 alright, that's what I thought. Thanks! Link to post Share on other sites
Stryler 1 Posted January 18, 2021 Share Posted January 18, 2021 (edited) I'am playing this game for a week now and my experience is far different from the game I played 10 years ago. For me the main progression system and excitement in this game was hunting for the Card Upgrades. I loved playing with 3 of my friends specific maps to get specific card upgrades. The joy was in doing something (sometimes hard, sometime time consuming) and getting a reward for it. You had to play all maps multiple times and had the excitement for the loot after every game. Now I am playing this game 1 hour a day FOR A WEEK, doing ONLY Bad Harvest and have my cards upraded on lvl 1 just by paying GOLD! In my optinion this takes all the fun I had in this game away. You should get enough gold to be able to upgrate your cards, when you got the upgrading card you were farming for (and that should take some time, not a week!), but not to BUY the upgrading card. For me it feels like there is nothing to work towards in this game. Farming gold and doing the most efficient map is not doing it for me, neither for my friends who played with me 10 years ago. Edited January 18, 2021 by Stryler Sam Iverson likes this Link to post Share on other sites
Sebu 2 Posted January 18, 2021 Share Posted January 18, 2021 35 minutes ago, Stryler said: I'am playing this game for a week now and my experience is far different from the game I played 10 years ago. ... For me it feels like there is nothing to work towards in this game. Farming gold and doing the most efficient map is not doing it for me, neither for my friends who played with me 10 years ago. I have to aggree, the thrill to manage to get maps at expert to get specific upgrades is lost with the gold alternative. It makes it meaningless to learn AND play specific maps, so playtime and variety is suffering, but also ecconomy, because you don't have any interest in getting special cards for some maps/strategies, so those cards are worthless (which would otherwise have some usages). All in all, especially longterm, this gold thing is hurting this beautiful game more then it helps. Link to post Share on other sites
YaBro0 10 Posted January 18, 2021 Share Posted January 18, 2021 Actually this is kind of the same mechanic that was in the original game. Phenomic introduced playtokens at some point, which you could also have farmed and is basically the same system as with gold rn. I am not sure anymore, if you needed a small fee of about 100BFP to be able to disentchant for tokens but this was actually the most effective way for upgrade farming and more rewarding than the current system. So the concept is nothing new, just different package. Link to post Share on other sites
Stryler 1 Posted January 18, 2021 Share Posted January 18, 2021 3 hours ago, YaBro0 said: Actually this is kind of the same mechanic that was in the original game. Phenomic introduced playtokens at some point, which you could also have farmed and is basically the same system as with gold rn. I am not sure anymore, if you needed a small fee of about 100BFP to be able to disentchant for tokens but this was actually the most effective way for upgrade farming and more rewarding than the current system. So the concept is nothing new, just different package. Hm...okay. That concept wasn't in place the time I played this game (I played for like half a year). In gerenral I dislike concepts like "you can do anything you want, it all gives the same reward". A system like that will always drive towards One specific most efficiant way to earn that reward, rather than pushes you to play the whole content (or at least a large part of it) Link to post Share on other sites
xs0ulLess 32 Posted January 22, 2021 Share Posted January 22, 2021 (edited) deleted because i deem this player base highly toxic Edited March 10, 2021 by xs0ulLess deleted because i deem this player base highly toxic Link to post Share on other sites
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