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Bandit Sorceress - Blessed/Infused Installation


Mynoduesp

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DESCRIPTION: The ability states "[...] she will use her magical abilities in order to increase the sized buildings attack range by 12m. [...]" which is a lot of text to begin with, but functions well in most circumstances, exceptions I found are following (I tried to group them):

Jank:

- Stone of Torment - Malicious Joy: installation disabels Malicious Joy (edited 29.10.2020: works properly faulty testing on my side)
- Lost Banestone (both affinities) - Underworld Gate: increases range (correctly?), range indicator missing on ability while hovering over it (allways shows Glacial ability range)
 

Explosions:

- Fire Bomb - Explosive: range indicator extends from 20m to 32m but does not deal dmg in the extended range
- Morklay Trap - Detonation: range indicator extends from 20m to 32m but does not deal dmg in the extended range
- Portal Nexus - Explosive Death: Installation has correctly (?) no effect, range indicator
- Altar of Chaos - Mass Destruction: range of Mass Destruction doesnt change with Bandit Sorceress inside main building as well as inside the bomb itself
- Bandit Launcher - Tainted/Infused Firebug: explosion effect missing & explosion seems very slow can do another bugreport if so wished
 

Other animation related issues (I guess its animation related):

- Rocket Tower - Rocket Barrage: installation has no range increase effect
- Pyromaniac - Infused/Blessed Flamethrower: installation has no range increase effect
- Church of Negation - Mass Disintegration: installation has no range increase effect
- Worldbreaker Gun - Heavy Snowball: range is increased from 200m to 212m, as well as the displayed impact range from 25m to 37m, but only deals damage in 25m
- Comet Catcher - Fiery Comet: same as Worldbreaker Gun, range increased, but no damage dealt in extended range
- Oracle Mask (both affinities) - Ring of Fire: building attack range increased by 12m, but no dmg in extended range.
- Termite Hill - Termite Swarm: range indicator increases (curser only), but no dmg in extended range
 

Incorrect range increases: (There is an argument to be made that these are not bugs, but features. :D)

- Necroblaster - Tainted/Gifted Voodoo: increases range incorrectly, range indicator missing
- Incubator - Infused/Tainted Morphing: increases range incorrectly, range indicator missing
- Mindweaver - Edict of Command: increases range incorrectly, range indicator missing

- Phase Tower - Relocation: increases range incorrectly (ability not attack), updates range indicator correctly
- Stone Launcher - Tainted/Blessed Gravity Surge: increases range incorrectly (ability not attack), range indicator missing
- Lifestealer - Sacrifice: increases range incorrectly (ability not attack), range indicator missing

- Ice Shild Tower - Ice Shield: increases range incorrectly (ability not attack), updates range indicator correctly
- Decomposer - Shred them! - increases range incorrectly, updates range indicator correctly
- Warden's Sigil - Blessed/Gifted Sigil: increases range incorrectly, updates range indicator correctly
- Voodoo Shack - Deathcounter: increases range incorrectly, updates range indicator correctly

- Soul Splicer (both affinities) - Soul Suction: increases range incorrectly (primary range/casting ability), range indicator remains correct. Secondary ability range not affected (AoE)
 

Honorable mentions:

- Mortar Tower: everything is fine, well done :D
 

Not tested during game:

- Recource Booster - Power Flow: range indicator missing
- Juice Tank - The Juice Must Flow: range indicator missing

- Breeding Grounds - Magic Link: range indicator correctly stays as 25m
- Construction Hut - Maintenance: range indicator correctly stays as 25m

Range indicators missing while hovering ability or having one passive ability (a.e. Construction Hut), but functioning correctly otherwise:
- Northern Keep - Infused/Blessed Trench
 

Function correctly (tested all buildings that might be affected in any way possible):

- Banner of Glory: AoE correctly unaffected
- Blaster Cannon - Tainted Magma: AoE correctly unaffected
- Makeshift Tower
- Rallying Banner: AoE correctly unaffected
- Volcano: AoE correctly unaffected
- Lost Convertor: AoE correctly unaffected
- Lost Launcher: AoE correctly unaffected
- Furnace of Flesh: AoE correctly unaffected
- Rioter's Retreat: AoE correctly unaffected
- Skydefender: AoE correctly unaffected
- Timevortex
- Waystation: AoE correctly unaffected
- Lost Disruptor
- Artillery
- Defense Tower
- Northstar
- Kobold Laboratory: AoE correctly unaffected
- Frost Crystal: AoE correctly unaffected
- Armored Tower: AoE correctly unaffected
- Stronghold: both attacks increase range
- Frontier Keep: AoE correctly unaffected
- Infernal Machine: AoE correctly unaffected
- Primal Defender: both attacks increase range
- Stranglehold
- Mark of the Keeper: check screenshots for more
- Root Nexus
- Healing Well
- Infected Tower
- Living Tower
- Healing Gardens
- Hammerfall
- Hatecaster
- Howling Shrine
- Deepgorge
- Tower of Flames: AoE correctly unaffected

REPRODUCIBILITY: Yes.

SCREENSHOT: Only one that relates to a bit different topic...

Mark of the Keeper 35m range wrong: https://imgur.com/undefined

LOG: No logs required.

ADDITIONAL INFORMATION: Tested on test server, not live server. Sorry for the work generation devs <3

Edited by Mynoduesp
Added Construction Hut thread
Zyna likes this
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not read through all, but from the first examples, I saw u mentioning ability ranges and effects. Probably they decided against that because bigger range = animation no longer fits. Would be cool tho if she would consistently increase every effect etc and not only the generic auto attack. Might be hundreds of instances of special casing for the devs tho...

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3 minutes ago, LEBOVIN said:

not read through all, but from the first examples, I saw u mentioning ability ranges and effects. Probably they decided against that because bigger range = animation no longer fits. Would be cool tho if she would consistently increase every effect etc and not only the generic auto attack. Might be hundreds of instances of special casing for the devs tho...

Quite sure exatly because of the animations there's a missmatch. I don't really care if the damage range will be increased or the range indicator gets fixed, either way a missmatch atm ^^

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