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CrazyCockerell

tutorial Opening battleforge models

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If you ever wanted to open battleforge model to examine or change it so this tutorial is for you. With the help of k4rr0t I figured out how to get BF models opened. And here is tutorial for that.

Step 1 - unpacking .pak files.

They are located in <BattleForge\base\pak> folder. To unpack them you will need to download QuickBMS program at that link: QuickBMS

Then you will need script for QuickBMS: Battleforge Script

After launchng QuickBMS it will ask for script (battleforge.bms) that you must choose. Then select your .pak files (units are stored in bf1_gfx_units_skel_*.pak). You can select all .pak files you need at once.

When your .pak files are selected choose folder where you want extracted files to appear.

If you did everthing right you will have .drs (models), .dds (textures) and .ska (animations).

 

Step 2 - looking into files.

To examine models you will need LightSong program that you can get at moddb: LightSong 0.4

After install get special .exe to use with battleforge and put in the same folder you installed 0.4 version: LightSong 0.5

As LightSong.v0.5.exe is ready to use launch it and open .drs model that you need. Sadly some models with a lot of details can't be opened.

Using right click on model mesh allows to use other .dds texture.

Model can be exported as .obj or .smd in Tools menu If you have some 3d software like Maya or Milkshape or Blender.

Step 3 (Optional) - make custom textures and/or models and make Battleforge great again.

1.png

2.png

LEBOVIN, Mynoduesp and Loriens like this

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