Dreodin Posted October 10, 2019 Share Posted October 10, 2019 NAME: Connection Lost when rPVE 6 won DESCRIPTION: I played rPVE 6, everything went normal. When we finished the last camp I was able to see the Vicotry Screen for a second. After that I immediately was thrown to the Login Screen with the Message Connection Lost. Reconnect was possible, in the Forge I saw, that the Gold had arrived anyway, so not big of a deal, but still annoying. I don't know if other Group members were affected. REPRODUCIBILITY: I played 2 Matches rPVE on difficulty 6. I played different starting positions. I will try to reproduce the bug on other Maps, Maybe it is not only rPVE for me... SCREENSHOT/VIDEO: Wasn't fast enough LOG: See below ADDITIONAL INFORMATION: In one of the Matches a Group member had left the game in the middle. In the other not, so I don't think it had an Impact. log.txt Quote Link to comment Share on other sites More sharing options...
Halis Posted October 14, 2019 Share Posted October 14, 2019 Me as well some times. I think it is, when a other player gets disconnected, but haven't tested it, if it is reproduceable yet. Quote Link to comment Share on other sites More sharing options...
Kubik Posted October 15, 2019 Share Posted October 15, 2019 that is another bug he said in 1 match no one disconnected if someone disconnect and units do not get killed, the game do not like server's description of victory and disconnect. I was not able to reproduce that, for me server correctly killed all the units, so how to reproduce it is unknown. Quote Link to comment Share on other sites More sharing options...
Halis Posted October 15, 2019 Share Posted October 15, 2019 It is not a feature, that the Units will not get killed? Never happend to me, that the Units of a disconnected player are getting killed. (I really mean approx. 0/100). Ultrakool likes this Quote Link to comment Share on other sites More sharing options...
oehoi Posted November 27, 2019 Share Posted November 27, 2019 This happened to me multiple times as well (but only when someone else disconnected during the game). If it can be helpful I saved the logs, my discord is oehoi#9562 Note: every time this happened the orbs + power wells + units of the player that left remained until the end of the game like the player was afk. Earlier everything got destroyed as soon as the player disconnected and others would be able to take his orbs/power wells. Quote Link to comment Share on other sites More sharing options...
Halis Posted November 28, 2019 Share Posted November 28, 2019 For me it is also the same: the units and orb remain all after a player disconnects/crashes. For some reason @Kubik said, that he can not reproduce that, while for us, it is standard. The game will send "surrender" to the server, if you leave the match by pressing the "Leave Match", which actually works. But if one player crashes or loses his internet connection, nothing happens, all units remain alive. Quote Link to comment Share on other sites More sharing options...
Kubik Posted November 28, 2019 Share Posted November 28, 2019 if I "disconnect Ethernet cable", or "turn off Wi-Fi on notebook", or "kill the launcher with task manager" server correctly generates the surrender packet why not for everyone????? Quote Link to comment Share on other sites More sharing options...
Halis Posted November 28, 2019 Share Posted November 28, 2019 We dont get that surrender packet, at least I can not remember any time in the last past months where it worked. I personally never met a person, who said, that it works for him, just some devs. That is strange Quote Link to comment Share on other sites More sharing options...
oehoi Posted November 28, 2019 Share Posted November 28, 2019 Would it be possible that the server does correctly remove the units/orbs etc, but for some reason the other connected clients are not getting updated accordingly? Quote Link to comment Share on other sites More sharing options...
Kubik Posted November 29, 2019 Share Posted November 29, 2019 no Quote Link to comment Share on other sites More sharing options...
Adita Posted February 2, 2020 Share Posted February 2, 2020 On 11/28/2019 at 8:01 PM, oehoi said: Would it be possible that the server does correctly remove the units/orbs etc, but for some reason the other connected clients are not getting updated accordingly? maybe e.g. only the groupleader gets that packet? it's a problem that seems really common in 4-player games. Quote Link to comment Share on other sites More sharing options...
Kubik Posted February 3, 2020 Share Posted February 3, 2020 you mean server not send it? answer is not possible. but if you mean that bad stupid game filter it out on other clients. then answer is very well possible, that game do a lot of filtering without reporting any error Quote Link to comment Share on other sites More sharing options...
Adita Posted February 3, 2020 Share Posted February 3, 2020 then on the other hand, if i remember correctly, battleforge had something called desync - is that still active? (when multiple clients of the same match go "out of sync", because one of them has been meddled with, or because of a bug things go differently, the server would notice this and stop the game) Quote Link to comment Share on other sites More sharing options...
Halis Posted February 4, 2020 Share Posted February 4, 2020 22 hours ago, Adita said: battleforge had something called desync I did not got that since a very long time. (And even when BF had that, it was really rare). Kubik fixed a lot of stuff :) Quote Link to comment Share on other sites More sharing options...
Adita Posted February 4, 2020 Share Posted February 4, 2020 (edited) yeah, well it could be that all desync problems have been fixed, or it could be that the current server no longer checks for the desync condition. IIRC each client would send a hash of their current gamestate in each step, and so the server could check if these hashes from all clients still matched. I rember a time when in 12 player matches, desyncs were common, but that was not due to bugs from Phenomic but because of some stupid cheaters that didn't realize their single player hacks would not work in multiplayer. Edited February 4, 2020 by Adita redacted Quote Link to comment Share on other sites More sharing options...
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