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1 - Can not see new lobby, instead seeing the old lobby


Halis

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NAME: Can not see new lobby, instead seeing the old lobby
SEVERITY: 1
LOCATION: Forge/Lobby
REPRODUCIBILITY: ALWAYS (or every second game. After restart, it works for the first game correctly)
DESCRIPTION: How to reproduce:
1. Your friend invites you for a game
2. You start the game and leave game, but do not press "Done" at postgame statistics
3. You leave the group to watch the replay
4. Your friend creates a new lobby for another map while you watching the replay
5. Your friend invites you after watched the replay
6. You see now the old lobby with the old map. You are still on your old slot.

ADDITIONAL INFORMATION: Sometime you can even see the lobby which you played before the last game. Some of the steps are maybe not necessary, will need to test more to know for sure.

 

 

Edited by Halis
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  • 3 weeks later...

Very easy way to reproduce it:

1. Start a game with a friend and both player leave the game.
2. Start a game and only lobby leader leave it.
3. Lobby leader creates a new lobby and the lobby leader gets kick with the message "Player is still in Match"
4. The former lobby leader creates a new lobby.
5. The other Player (the friend) now also leaves the game.
6. The friend gets invited to the created lobby.
7. Now the friend sees the old lobby and not the new lobby. He sees his charakter already placed on the slot, which he played in the game before (normally you dont get a slot assinged just buy joing a lobby). Also the map will be the from the old lobby.
8. To work around this problem, the leader can press "Back" create a new lobby. But if they start the new lobby now, the Speedrunning timer will not show ingame for the friend (Actually this is another bug related to this one)
9. Pressing again "Back" and creating a new lobby will allow the friend to see the timer ingame.

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I think this bug also happened sometimes when there were a couple players in a group who already played a map together and than the leader invites someone else for a next game. Only the new person will see the old lobby. Not sure how to reproduce this exactly though. 

Need to test if it happens when the lobby was created while the new person was still finishing up his own game or when he was not yet online or something. 

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