lakij Posted April 19, 2019 Share Posted April 19, 2019 note-didn't know to post this here or in the Suggestions part First things first-terrain bonuses: It would be cool to have certain terrains such as Grass land,Frozen land,Scorched land and for them to give their respective color bonuses,such as: Grass land[Nature]: +1.5% bonus regeneration Scorched land[Fire]: Melee units burn their attackers(enemy melee only) dealing X amount of damage,Ranged units engulf enemy units in flame,dealing X amount of damage over time Frozen[Frost]: Units and structures gain +5% damage reduction Corrupted land[Shadow]: Corpses give +15%HP more while being gathered (works for all units,but shadow is the only one who gathers corpses,so...) Stone[Stonekin] : Units and buildings gain shields equal to 5% of their HP-shield recharges gradually over 10 seconds after being out of combat for 10 seconds Desert[Bandit]: Units gain +5% movement speed Lost lands[Lost Souls]: Units have 25% lower cost of "Revenant's Doom" ability,making it actually usefull Sacred lands[Amii]: Units and structures gain additional range,walls get "Blessing of Amii" ability which goes as following: Ability cost: 20 Description: Wall segments share damage received,spreading the damage equally among them,additionally wall segments gain +5% damage resistance,10% if close to an Orb or Power well Side note:-the land types also affect buildings[walls(except Amii),wells,orbs not included],all stats are a subject to change by developers Next on the list-a new card which would be..interesting: Name: Shard Launcher Orb/Power cost: 2 Nature,2 Frost,300 Power cost Abilities: Earthen bond - Activate to become immobile after 7 seconds and gain: Every 5 seconds the unit launches a shard which deals 500 damage,up to 750 in a 5m radius,knocking back small,medium and large units, the shard also shatters into 5 smaller fragments upon landing,dealing 50,up to 75 damage in total to enemies in a 2m radius,knocking back small units Adamant skin: Unit takes 15% less damage Requirements(Earthen bond): Can only be used on Stone terrain Damage/HP: XL 3000 / XL 3500 Upgrade I: Unit gains +100 HP ,unit arms quicker by 1s Upgrade II: Unit gains +150 HP ,unit arms quicker by 1s Upgrade III: Unit gains +200 HP ,unit arms quicker by 2s Side note:-the unit may seem OP,but the requirements make it useful only in certain situations,also another thing to take a note of is that it does not form a link between other units like root network -the concept is having a stonekin version of razorleaf/spore launcher,but with its own attributes Link to comment Share on other sites More sharing options...
GhostPyroDrake Posted May 3, 2019 Share Posted May 3, 2019 Idea for a whole set of cards with a theam Fiery Crusade(light red cards) Cards: 1.Fiery warrior 1 fire orb,cost 60 Ability: 1.Fiery Warrior banner only 1 warrior can have,effect boost defense and hp by 5% to all fiery warrior around the carrier 2.Fiery armor boost defense by 5% and when hits gives the fiery debuff Fiery debuff gives % damage 2.Fiery crossbowmen 1 fire orb,cost 60 Abitity: 1.Banner but gives 5% damage 2.Fiery arrow by 5% damage and fiery debuff 3.Fiery cavalery 2 fire orbs,cost 100 Ability: 1.Banner damage and hp 2.Fiery lances 5% damage and speed boost with the debuff 4.Fiery giant swordsman 3 fire orbs,cost 200 Ability: 1.Banner which gives area damage 2.Fiery slash which deal area of damage in a line and leaves the ground burning and knocks enemies smaller 5.Fiery Champion 4 fire orbs,cost 400 Pasive:HE leaves a path of fire were ever he goes which damages the enemy Ability: 1.Banner which gives 10% to all stats 2.Fiery warcry boost stats to all units 6.Hero unit: Vulcanicus first crusader 3 orbs,cost 250 Ability:1.First Banner which gives to all units no mater the name a boost of 10% 2.Call of the crusade which will summon a random fiery crusade unit Some spells: Fiery courage which gives all the fiery cards in the area a boost of attack 3 fire orbs 160 cost Fiery Explosion which damages all the enemies in a area and gives the debuff 1 fire orb,80 cost Fiery storm which damages all enemies in a area and gives the debuff,2 fire orbs,100 cost Buildings: Fiery altar which has 4 abilities from which to chose only 1 altar and 1 ability can be used.1 fire orb,100 cost Abilities: 1.Vulcanicus's sword which boost the damge of banner units 2.Vulcanicus's bless which boost regen to banner units 3.Vulcanicus's armor which boost defense of banner units 4.Vulcanicus's bots which boost speed of banner units Link to comment Share on other sites More sharing options...
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