Armatistis Posted April 12, 2019 Share Posted April 12, 2019 (edited) NAME: Is root network bugged SEVERITY: 3 LOCATION: Forge REPRODUCIBILITY: ALWAYS DESCRIPTION:As the title suggests, I've been having difficulties realizing what the description says in-game about entities being connected in a network. Ive tried creating networks with Tree-fiends and Living towers, which according to the card "should shoot faster", but counting the seconds between shots, nothing happens. Treefiends especially seem to be on some kind of roulette behavior, where shooting the second shot takes 5 seconds after the first (sometimes), but the 3rd comes 10 seconds after the 2nd. Can anyone else confirm/replicate this? SCREENSHOT: Attatched ADDITIONAL INFORMATION: I paid for this card so it might as well work. Edited April 12, 2019 by Armatistis Found bug report template Link to comment Share on other sites More sharing options...
Astiliano Posted May 19, 2019 Share Posted May 19, 2019 Only entities that are not in combat contribute to the network. If you setup nexus (network extender) and have 2 on standby providing network support for the single one, then you will notice a difference. The reason why the first attack may seem better is because in that second the other ones are not in combat. After units are close by then they are no longer providing support Link to comment Share on other sites More sharing options...
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