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game disconnects when i launch a map


Sena

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[08:40:11.300764] [info]: [...Proxy::InitServer] Connecting to server: Borderline
[08:40:11.636530] [info]: [...Proxy::HandlePacket] Packet forwarded to the server
[08:40:11.864293] [info]: [...Worker::HandlePacket] Server assign session ID 127580828
[08:40:12.250315] [info]: [...Proxy::HandlePacket] Borderline Packet forwarded to the server
[08:40:12.500240] [info]: [...Proxy::InitServer] Connecting to server: PreGame
[08:40:12.834358] [info]: [...Proxy::HandlePacket] PreGame Packet forwarded to the server
[08:40:13.080699] [info]: [...Proxy::HandlePacket] PreGame Packet forwarded to the server
[08:40:13.343997] [info]: [...Proxy::HandlePacket] PreGame Packet forwarded to the server
[08:40:13.595828] [info]: [...Proxy::HandlePacket] PreGame Packet forwarded to the server
[08:40:13.892036] [info]: [...Proxy::HandlePacket] PreGame Packet forwarded to the server
[08:40:14.493943] [info]: [...Proxy::HandlePacket] Matchmaking Packet forwarded to the server
[08:40:14.746269] [info]: [...Proxy::HandlePacket] World Packet forwarded to the server
[08:40:14.998596] [info]: [...Proxy::HandlePacket] World Packet forwarded to the server
[08:40:15.250920] [info]: [...Proxy::HandlePacket] Chat Packet forwarded to the server
[08:40:15.502260] [info]: [...Proxy::HandlePacket] Chat Packet forwarded to the server
[08:40:15.753600] [info]: [...Proxy::HandlePacket] Chat Packet forwarded to the server
[08:40:15.994955] [info]: [...Proxy::HandlePacket] Chat Packet forwarded to the server
[08:40:16.247281] [info]: [...Proxy::HandlePacket] Chat Packet forwarded to the server
[08:40:16.499606] [info]: [...Proxy::HandlePacket] World Packet forwarded to the server
[08:40:18.345762] [info]: [...Proxy::HandlePacket] PreGame Packet forwarded to the server
[08:40:18.663912] [info]: [...Proxy::HandlePacket] PreGame Packet forwarded to the server
[08:40:18.925731] [info]: [...Proxy::HandleLuaPacket] Custom command forwarded to the server
[08:40:18.958643] [info]: [...Proxy::HandlePacket] World Packet forwarded to the server
[08:40:23.921964] [info]: [...Proxy::HandlePacket] Matchmaking Packet forwarded to the server
[08:40:24.163319] [info]: [...Proxy::HandlePacket] Matchmaking Packet forwarded to the server
[08:40:29.338034] [info]: [...Proxy::HandlePacket] Matchmaking Packet forwarded to the server
[08:40:29.590359] [info]: [...Proxy::HandlePacket] Matchmaking Packet forwarded to the server
[08:40:35.026899] [info]: [...Proxy::HandlePacket] Chat Packet forwarded to the server
[08:40:35.267270] [info]: [...Proxy::HandlePacket] Chat Packet forwarded to the server
[08:40:35.607361] [info]: [...Proxy::HandlePacket] Matchmaking Packet forwarded to the server
[08:40:37.381660] [info]: [...Proxy::HandlePacket] Matchmaking Packet forwarded to the server
[08:40:37.732723] [info]: [...Proxy::HandlePacket] World Packet forwarded to the server
[08:40:37.930194] [info]: [...Proxy::HandlePacket] Matchmaking Packet forwarded to the server
[08:40:40.035089] [info]: [...Proxy::HandlePacket] Matchmaking Packet forwarded to the server
[08:40:41.086307] [info]: [...Proxy::HandlePacket] Matchmaking Packet forwarded to the server
[08:40:41.458325] [info]: [...Proxy::HandlePacket] Chat Packet forwarded to the server
[08:40:41.710160] [info]: [...Proxy::HandlePacket] Chat Packet forwarded to the server
[08:40:46.453022] [info]: [...Proxy::HandlePacket] World Packet forwarded to the server
[08:40:46.716318] [info]: [...Proxy::HandlePacket] World Packet forwarded to the server
[08:40:50.092820] [info]: [...Proxy::HandlePacket] World Packet forwarded to the server
[08:40:50.334174] [info]: [...Proxy::HandlePacket] World Packet forwarded to the server
[08:40:50.585515] [info]: [...Proxy::InitServer] Connecting to server: Game
[08:40:50.920126] [info]: [...Proxy::HandlePacket] Game Packet forwarded to the server
[08:40:51.149515] [warning]: [...SslWorkerSession::Stop] Game: Disconnect
[08:40:52.250582] [info]: [SslWorkerSession::Writer] Borderline: KeepAlive Request
[08:41:20.600961] [info]: [...Proxy::HandlePacket] Borderline Packet forwarded to the server
[08:41:30.334541] [info]: [SslWorkerSession::Writer] PreGame: KeepAlive Request
[08:41:50.611846] [info]: [...Proxy::HandlePacket] Borderline Packet forwarded to the server
[08:42:07.107441] [warning]: [...Proxy::HandlePacket] Logged out
[08:42:07.200193] [warning]: [...SslWorkerSession::Stop] Borderline: Disconnect
[08:42:07.204182] [warning]: [...SslWorkerSession::Stop] PreGame: Disconnect
[08:42:07.208172] [warning]: [...SslWorkerSession::Stop] Borderline: Disconnect
[08:42:07.208172] [warning]: [...SslWorkerSession::Stop] PreGame: Disconnect
[08:42:07.208172] [warning]: [...SslWorkerSession::Stop] Game: Disconnect
[08:42:07.410631] [info]: [Exiting] END

Please provide your full log, but this is one for the Dev's. I have multiple people's logs saved and none of them have 'Proxy' in it.

Edited by Astiliano
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[INFO][Direct3D 9]: Start Scan
[INFO][Direct3D 9]: Found Adapter: NVIDIA GeForce GTX 1080
[INFO][Direct3D 9]: Support Hardware vertex processing
[INFO][Direct3D 9]: Support SM 3.0
[INFO][Direct3D 9]: End Scan
[INFO][Direct3D 11]: Start DXGI scan.
[INFO][Direct3D 11]: Found Adapter: NVIDIA GeForce GTX 1080
[INFO][Direct3D 11]: Supports Techlevel 11.0
[INFO][Direct3D 11]: End DXGI scan.
[INFO][app]: BattleForge Final Build: 397096 (Retail branch)
[INFO][app]: CPU GenuineIntel family 6, model 14 (Core) detected.
[INFO][app]: CPU clock speed is ~4199 MHz.
[INFO][app]: CPU has 8 cores.
[INFO][app]: CPU rating is 27 points.
[INFO][app]: GFX rating is 0 points.
[INFO][CreateDisplay]: Creating Display DirectX 11
[INFO][Create Device]: Use Direct3D 11
[INFO][GPU]: Vendor ID = 0x10de
[INFO][GPU]: Device ID = 0x1b80
[INFO][GPU]: Subsystem ID = 0x85aa1043
[INFO][GPU]: Revision = 0xa1
[INFO][GPU]: Device description = NVIDIA GeForce GTX 1080
[INFO][GPU]: Video Memory = -1073741824
[INFO][GPU]: System Memory = 0
[INFO][GPU]: Shared Memory = 1073676288
[WARN][Direct3D 11]: Create shader resource view : S_OK
[INFO][PssSoundPipeline]: Loading soundpipeline:

 Version: 1
Number of Files:9604
[INFO][PssSoundPipeline]: Loading soundpipeline bf1/sound/SoundPipeline_en.bin finished, 38471.48 seconds of music material in pipe.
[INFO][CPssPhysicalRenderer]: Got 7.1 Surround mapped to 5.1 speakers!
[INFO][VisManager]: Loaded 4 different playercolors.
[INFO][VisManager]: Loaded 5 Flame Locator mappings
[INFO][VisManager]: Loaded 3 Generator and 3 Monument descriptions
[INFO][UI (Lua)]: [00:00:01] [pg_section_browser.lub:162] SectionBrowser:SwitchSection to Login
[INFO][UI (Lua)]: [00:00:01] [pg_section_browser.lub:197] SectionBrowser.SwitchSection: Opening section 'Login'
[INFO][UI (Lua)]: [00:00:01] [pg_screen_flow.lub:52] ScreenFlow:Next(bf1/ui/dialogs/pregame/login/pg_login_view.xml)
[INFO][UI (Lua)]: [00:00:01] [pg_screen_flow.lub:10] DoTransition: bf1/ui/dialogs/pregame/login/pg_login_view.xml
[INFO][UI (Lua)]: [00:00:01] [pg_screen_flow.lub:34] OnNextView! #0
[INFO][UI (Lua)]: [00:00:01] [pg_section.lub:76] Creating view bf1/ui/dialogs/pregame/login/pg_login_view.xml
[INFO][UI (Lua)]: [00:00:01] [timed_task_manager.lub:10] Created new task ReEnableLogin
[INFO][UI (Lua)]: [00:00:01] [pg_section.lub:30] PregameSection.Open
[INFO][UI (Lua)]: [00:00:01] [pg_section.lub:37] PregameSection.Open: Setting position on screen
[INFO][UI (Lua)]: [00:00:01] [pg_section.lub:41] PregameSection.Open: Initialize controller
[INFO][UI (Lua)]: [00:00:01] [pg_section.lub:50] Show ActiveView
[INFO][UI (Lua)]: [00:00:01] [pg_section.lub:30] PregameSection.Open
[INFO][UI (Lua)]: [00:00:01] [pg_section.lub:37] PregameSection.Open: Setting position on screen
[INFO][UI (Lua)]: [00:00:01] [pg_section.lub:41] PregameSection.Open: Initialize controller
[INFO][UI (Lua)]: [00:00:01] [pg_section.lub:50] Show ActiveView
[INFO][UI (Lua)]: [00:00:01] [timed_task_manager.lub:10] Created new task CheckDeckTask
[INFO][UI (Lua)]: [00:00:02] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:03] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:04] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:05] [DEBUG0] Checking deck...
[INFO][PG (PREGAME)]: The mapfile .\bf1\map\PVP\12601_PvP_02p_Skjal2.map doesn't exist!
[INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_1vs1 doesn't exist!
[INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_2vs2 doesn't exist!
[INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_1P doesn't exist!
[INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_2P doesn't exist!
[INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_4P doesn't exist!
[INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_3vs3 doesn't exist!
[INFO][Pathing]: Init Pathing Engine: Path finding (Feb 21 2013/13:42:45) '_FINAL, _LIB, '
[INFO][Pathing.Manager]: CPathManagerConstructed
[INFO][VisManager]: Loaded 4 different playercolors.
[INFO][VisManager]: Loaded 5 Flame Locator mappings
[INFO][VisManager]: Loaded 3 Generator and 3 Monument descriptions
[INFO][CVisSoundWorldPlugin]: Loaded 3 Reverb settings, defaults to bf1/sound/ir_presets/default.ifr with dry level 0.030000
[INFO][VisMain]: Starting Build Scene...
[INFO][UI (Lua)]: [00:00:12] [pg_tutorial_helper.lub:10] ShowTutorial 1
[INFO][UI (Lua)]: [00:00:12] [pg_tutorial_helper.lub:39] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:12] [pg_section_browser.lub:267] Online Mode initialize!
[INFO][UI (Lua)]: [00:00:12] [pg_section_browser.lub:151] Initialize Persistent Views
[INFO][UI (Lua)]: [00:00:12] [pg_playerlist_controller.lub:63] PlayerListController:Update()
[INFO][UI (Lua)]: [00:00:12] [pg_playerlist_controller.lub:77] ClearList...PlayerListController
[INFO][UI (Lua)]: [00:00:12] [pg_playerlist_controller.lub:70] show playerlist
[INFO][UI (Lua)]: [00:00:12] [pg_playerlist_controller.lub:88] Adding a Character to the Playerlist
[INFO][UI (Lua)]: [00:00:12] [pg_playerlist_controller.lub:11] AddDelegates...PlayerListController...
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:25] Initializing inventory controller.
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:45] Adding inventory controller delegates.
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:339] Toggling show inventory: 0
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:347] Switching inventory tabs.
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:360] Switched to card tab.
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:149] Updating mode selection.
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:262] Attempting to select cardpool by index: -1
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:171] Cardpool found with id:1
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:171] Cardpool found with id:2
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:262] Attempting to select cardpool by index: 0
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:243] Updating inventory filter categories.
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:295] Resetting inventory filters.
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Color
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Color
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Color
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Color
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Color
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Color
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Color
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Color
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Class
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Class
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Class
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Class
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Class
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Class
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Token
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Token
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Token
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Token
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Token
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Token
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Token
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Token
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Rarity
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Rarity
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Rarity
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Rarity
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Rarity
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Rarity
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Rarity
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:252] Toggling inventory filter property: Rarity
[INFO][UI (Lua)]: [00:00:12] [pg_inventory_controller.lub:235] Currency updated.
[INFO][UI (Lua)]: [00:00:12] [pg_tutorial_helper.lub:10] ShowTutorial 0
[INFO][UI (Lua)]: [00:00:12] [pg_tutorial_helper.lub:39] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:12] [pg_tutorial_helper.lub:10] ShowTutorial 7
[INFO][UI (Lua)]: [00:00:12] [pg_tutorial_helper.lub:39] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:12] [pg_tutorial_helper.lub:10] ShowTutorial 6
[INFO][UI (Lua)]: [00:00:12] [pg_tutorial_helper.lub:39] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:12] [pg_deck_bar_controller.lub:13] Initializing deck bar controller.
[INFO][UI (Lua)]: [00:00:12] [pg_deck_bar_controller.lub:22] Initializing deck bar delegates.
[INFO][UI (Lua)]: [00:00:12] EventWindowController...Initialize
[INFO][UI (Lua)]: [00:00:12] ...done
[INFO][UI (Lua)]: [00:00:12] EventWindowController:AddDelegates()
[INFO][UI (Lua)]: [00:00:12] [timed_task_manager.lub:10] Created new task RefreshPlayerRegionList
[INFO][UI (Lua)]: [00:00:12] [pg_player_location_search_controller.lub:46] Initialize...PlayerLocationSearchController...
[INFO][UI (Lua)]: [00:00:12] [pg_player_location_search_controller.lub:126] InitializeScreen...PlayerLocationSearchController...
[INFO][UI (Lua)]: [00:00:12] [pg_player_location_search_controller.lub:62] PlayerLocationSearchController...AddDelegates...
[INFO][UI (Lua)]: [00:00:12] [pg_navigation_controller.lub:179] NavigationController.ActivateNewMailFX
[INFO][UI (Lua)]: [00:00:12] [pg_navigation_controller.lub:16] AddDelegates...NavigationController
[INFO][UI (Lua)]: [00:00:12] [pg_section_browser.lub:270] After Persistent Views initializing!
[INFO][UI (Lua)]: [00:00:12] [pg_section_browser.lub:162] SectionBrowser:SwitchSection to News
[INFO][UI (Lua)]: [00:00:12] [pg_section_browser.lub:183] SectionBrowser.CloseSectionBeforeSwitch: Closing section 'Login'
[INFO][UI (Lua)]: [00:00:12] [pg_section_browser.lub:197] SectionBrowser.SwitchSection: Opening section 'News'
[INFO][UI (Lua)]: [00:00:12] [pg_section.lub:76] Creating view bf1/ui/dialogs/pregame/news/pg_news_view.xml
[INFO][UI (Lua)]: [00:00:12] [pg_section.lub:30] PregameSection.Open
[INFO][UI (Lua)]: [00:00:12] [pg_section.lub:37] PregameSection.Open: Setting position on screen
[INFO][UI (Lua)]: [00:00:12] [pg_section.lub:41] PregameSection.Open: Initialize controller
[INFO][UI (Lua)]: [00:00:13] [pg_packet_listener.lub:214] 10
[INFO][UI (Lua)]: [00:00:13] [pg_news_controller.lub:399] NewsController:SwitchTab(2)
[INFO][UI (Lua)]: [00:00:13] [pg_news_controller.lub:155] NewsController:Initialize() 
[INFO][UI (Lua)]: [00:00:13] [pg_section.lub:50] Show ActiveView
[INFO][UI (Lua)]: [00:00:13] [pg_section_browser.lub:162] SectionBrowser:SwitchSection to News
[INFO][UI (Lua)]: [00:00:13] [pg_section_browser.lub:96] Hiding persistent View: pg_inventory_view State: 1
[INFO][UI (Lua)]: [00:00:13] [pg_section_browser.lub:96] Hiding persistent View: pg_playerlist_view State: 1
[INFO][UI (Lua)]: [00:00:13] [pg_section_browser.lub:96] Hiding persistent View: pg_navigation_view State: 1
[INFO][UI (Lua)]: [00:00:13] [pg_section_browser.lub:96] Hiding persistent View: pg_deck_bar_view State: 1
[INFO][UI (Lua)]: [00:00:13] [pg_section_browser.lub:96] Hiding persistent View: pg_request_list_view State: 1
[INFO][UI (Lua)]: [00:00:13] [pg_section_browser.lub:96] Hiding persistent View: pg_public_chatwindow_wnd State: 1
[INFO][UI (Lua)]: [00:00:13] [pg_section_browser.lub:96] Hiding persistent View: pg_ls_playerlist_view State: 1
[INFO][UI (Lua)]: [00:00:13] [pg_section_browser.lub:96] Hiding persistent View: pg_private_chatwindow_wnd State: 1
[INFO][UI (Lua)]: [00:00:13] [pg_section_browser.lub:106] ReparentView
[INFO][UI (Lua)]: [00:00:13] [pg_section_browser.lub:109] Deckbuilder is ParentView
[INFO][UI (Lua)]: [00:00:13] [pg_section_browser.lub:118] ShowPregameSections
[INFO][UI (Lua)]: [00:00:13] [pg_section_browser.lub:127] Hiding persistent Views that are not available ingame
[INFO][UI (Lua)]: [00:00:13] [pg_section_browser.lub:257] Deckbuilder Loaded!
[INFO][UI (Lua)]: [00:00:13] [pg_deck_bar_controller.lub:650] DeckBarController:OnPregame
[INFO][UI (Lua)]: [00:00:13] [pg_deck_bar_controller.lub:257] Attempt at toggling deckbar status. New status 1
[INFO][UI (Lua)]: [00:00:13] [pg_deck_bar_controller.lub:273] Did not toggle deckbar active status
[INFO][UI (Lua)]: [00:00:13] [pg_deck_bar_controller.lub:660] Inializing deck slots.
[INFO][UI (Lua)]: [00:00:13] [pg_inventory_controller.lub:210] Current deck changed.
[INFO][UI (Lua)]: [00:00:13] [pg_inventory_controller.lub:197] Selecting pool by deck. Deck cardpool type: 1
[INFO][UI (Lua)]: [00:00:13] [pg_inventory_controller.lub:262] Attempting to select cardpool by index: 0
[INFO][UI (Lua)]: [00:00:13] [pg_deck_bar_controller.lub:279] Deck changed to M
[INFO][UI (Lua)]: [00:00:13] [pg_deck_bar_controller.lub:586] Attempting deck edit mode. New status 0
[INFO][UI (Lua)]: [00:00:13] [pg_deck_bar_controller.lub:594] Toggled deck edit mode. New status 0
[INFO][UI (Lua)]: [00:00:13] [pg_deck_bar_controller.lub:288] Updating deck bar with deck M
[INFO][UI (Lua)]: [00:00:13] [pg_deck_bar_controller.lub:169] Updating lock deck button
[INFO][UI (Lua)]: [00:00:13] [pg_deck_bar_controller.lub:215] Updating deck name
[INFO][UI (Lua)]: [00:00:13] [pg_deck_bar_controller.lub:223] Updating card slots
[INFO][UI (Lua)]: [00:00:13] [pg_deck_bar_controller.lub:202] Updating cover card
[INFO][UI (Lua)]: [00:00:13] [pg_deck_bar_controller.lub:183] Updating new deck button
[INFO][UI (Lua)]: [00:00:13] [pg_navigation_controller.lub:105] Set ExitBtnState 1
[INFO][UI (Lua)]: [00:00:13] [pg_navigation_controller.lub:129] We are in the sandbox and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:13] [pg_navigation_controller.lub:133] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:13] [pg_navigation_controller.lub:129] We are in the sandbox and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:13] [pg_navigation_controller.lub:133] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:13] [pg_navigation_controller.lub:137] Change contacts button icon
[INFO][UI (Lua)]: [00:00:13] [pg_navigation_controller.lub:129] We are in the sandbox and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:13] [pg_navigation_controller.lub:133] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:13] [pg_navigation_controller.lub:129] We are in the sandbox and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:13] [pg_navigation_controller.lub:133] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:13] [pg_navigation_controller.lub:129] We are in the sandbox and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:13] [pg_navigation_controller.lub:133] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:13] [pg_navigation_controller.lub:129] We are in the sandbox and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:13] [pg_navigation_controller.lub:133] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:13] [pg_navigation_controller.lub:129] We are in the sandbox and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:13] [pg_navigation_controller.lub:133] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:13] [pg_packet_listener.lub:94] Header:1-1-1
[INFO][UI (Lua)]: [00:00:13] [pg_packet_listener.lub:95] Data:{"NextQuestIn":1440,"ReRollAvailable":true,"Quests":[{"Id":2147483647,"ImageId":0,"Name":"Prove that you are worth the starting boosters","Description":"Play for 2,5 hours","Progress":0,"Goal":150,"GoalType":"minutes","CanBeRerolled":false,"RewardXP":0,"RewardBFP":0,"RewardBooster":3,"RewardCards":[]}],"Achievements":[]}
[INFO][UI (Lua)]: [00:00:13] [pg_news_controller.lub:525] Created quest/achievement entry with ID: 2147483647
[INFO][UI (Lua)]: [00:00:13] [pg_packet_listener.lub:108] Received all request packets for type nil
 Combined data: {"NextQuestIn":1440,"ReRollAvailable":true,"Quests":[{"Id":2147483647,"ImageId":0,"Name":"Prove that you are worth the starting boosters","Description":"Play for 2,5 hours","Progress":0,"Goal":150,"GoalType":"minutes","CanBeRerolled":false,"RewardXP":0,"RewardBFP":0,"RewardBooster":3,"RewardCards":[]}],"Achievements":[]}
[INFO][UI (Lua)]: [00:00:13] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:13] [DEBUG1] Deck was nil before. It isn't now.
[INFO][UI (Lua)]: [00:00:13] [DEBUG1] New deck: (M): 362, 705, 345, 361, 1326, 782, 1004, 707, 619, 708, 1223, 700, 1599, 529, 366, 819, 1295, 1283, 1209, 1608
[INFO][UI (Lua)]: [00:00:14] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:14] [pg_news_controller.lub:399] NewsController:SwitchTab(1)
[INFO][UI (Lua)]: [00:00:14] [pg_news_controller.lub:419] NewsController:SwitchQuestsTab(1)
[INFO][UI (Lua)]: [00:00:15] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:15] [pg_section_browser.lub:162] SectionBrowser:SwitchSection to Forge
[INFO][UI (Lua)]: [00:00:15] [pg_section_browser.lub:183] SectionBrowser.CloseSectionBeforeSwitch: Closing section 'News'
[INFO][UI (Lua)]: [00:00:15] [pg_section_browser.lub:197] SectionBrowser.SwitchSection: Opening section 'Forge'
[INFO][UI (Lua)]: [00:00:15] [pg_section_browser.lub:275] Activate Deckbuiler
[INFO][UI (Lua)]: [00:00:15] [pg_section_browser.lub:106] ReparentView
[INFO][UI (Lua)]: [00:00:15] [pg_section_browser.lub:109] Deckbuilder is ParentView
[INFO][UI (Lua)]: [00:00:15] [pg_section_browser.lub:122] HidePregameSections
[INFO][UI (Lua)]: [00:00:15] [pg_section_browser.lub:127] Hiding persistent Views that are not available ingame
[INFO][UI (Lua)]: [00:00:15] [pg_tutorial_helper.lub:10] ShowTutorial 1
[INFO][UI (Lua)]: [00:00:15] [pg_tutorial_helper.lub:39] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:16] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:16] [pg_section_browser.lub:162] SectionBrowser:SwitchSection to GameWizard
[INFO][UI (Lua)]: [00:00:16] [pg_section_browser.lub:183] SectionBrowser.CloseSectionBeforeSwitch: Closing section 'Forge'
[INFO][UI (Lua)]: [00:00:16] [pg_section_browser.lub:284] DeActivate Deckbuiler
[INFO][UI (Lua)]: [00:00:16] [pg_section_browser.lub:106] ReparentView
[INFO][UI (Lua)]: [00:00:16] [pg_section_browser.lub:109] Deckbuilder is ParentView
[INFO][UI (Lua)]: [00:00:16] [pg_section_browser.lub:118] ShowPregameSections
[INFO][UI (Lua)]: [00:00:16] [pg_section_browser.lub:127] Hiding persistent Views that are not available ingame
[INFO][UI (Lua)]: [00:00:16] [pg_section_browser.lub:197] SectionBrowser.SwitchSection: Opening section 'GameWizard'
[INFO][UI (Lua)]: [00:00:16] [pg_game_section.lub:47] Initialize GameSection!
[INFO][UI (Lua)]: [00:00:16] [pg_screen_flow.lub:52] ScreenFlow:Next(bf1/ui/dialogs/pregame/worldmap/pg_worldmap_view_new.xml)
[INFO][UI (Lua)]: [00:00:16] [pg_screen_flow.lub:10] DoTransition: bf1/ui/dialogs/pregame/worldmap/pg_worldmap_view_new.xml
[INFO][UI (Lua)]: [00:00:16] [pg_screen_flow.lub:34] OnNextView! #0
[INFO][UI (Lua)]: [00:00:16] [pg_section.lub:76] Creating view bf1/ui/dialogs/pregame/worldmap/pg_worldmap_view_new.xml
[INFO][UI (Lua)]: [00:00:16] [pg_tutorial_helper.lub:10] ShowTutorial 56
[INFO][UI (Lua)]: [00:00:16] [pg_tutorial_helper.lub:39] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:16] [pg_tutorial_helper.lub:10] ShowTutorial 16
[INFO][UI (Lua)]: [00:00:16] [pg_tutorial_helper.lub:39] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:16] [pg_section.lub:30] PregameSection.Open
[INFO][UI (Lua)]: [00:00:16] [pg_section.lub:37] PregameSection.Open: Setting position on screen
[INFO][UI (Lua)]: [00:00:16] [pg_section.lub:41] PregameSection.Open: Initialize controller
[INFO][UI (Lua)]: [00:00:16] [pg_worldmap_controller_new.lub:11] WorldmapController...Initialize
[INFO][UI (Lua)]: [00:00:16] [pg_worldmap_controller_new.lub:13] ...done
[INFO][UI (Lua)]: [00:00:16] [pg_worldmap_controller_new.lub:92] WorldmapController:AddDelegates()
[INFO][UI (Lua)]: [00:00:16] [pg_worldmap_controller_new.lub:140] WorldmapController...Update...
[INFO][UI (Lua)]: [00:00:17] [pg_section.lub:50] Show ActiveView
[INFO][UI (Lua)]: [00:00:17] [pg_section.lub:30] PregameSection.Open
[INFO][UI (Lua)]: [00:00:17] [pg_section.lub:37] PregameSection.Open: Setting position on screen
[INFO][UI (Lua)]: [00:00:17] [pg_section.lub:41] PregameSection.Open: Initialize controller
[INFO][UI (Lua)]: [00:00:17] [pg_worldmap_controller_new.lub:11] WorldmapController...Initialize
[INFO][UI (Lua)]: [00:00:17] [pg_section.lub:50] Show ActiveView
[INFO][UI (Lua)]: [00:00:17] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:18] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:19] [pg_worldmap_controller_new.lub:418] WorldmapController:OnSelectMap(101)
[INFO][UI (Lua)]: [00:00:19] [pg_player_location_search_controller.lub:152] OnChatRegionChanged...PlayerLocationSearchController...
[INFO][UI (Lua)]: [00:00:19] [pg_screen_flow.lub:54] ScreenFlow:Next()
[INFO][UI (Lua)]: [00:00:19] [pg_screen_flow.lub:71] current screen:bf1/ui/dialogs/pregame/worldmap/pg_worldmap_view_new.xml
[INFO][UI (Lua)]: [00:00:19] [pg_screen_flow.lub:75] checking screenNext:bf1/ui/dialogs/pregame/game_selection/pg_ranked_games_view.xml
[INFO][UI (Lua)]: [00:00:19] [pg_screen_flow.lub:75] checking screenNext:bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_user_generated_view.xml
[INFO][UI (Lua)]: [00:00:19] [pg_screen_flow.lub:75] checking screenNext:bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pvp_view.xml
[INFO][UI (Lua)]: [00:00:19] [pg_screen_flow.lub:75] checking screenNext:bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_view.xml
[INFO][UI (Lua)]: [00:00:19] [pg_screen_flow.lub:77] condition hit!
[INFO][UI (Lua)]: [00:00:19] [pg_screen_flow.lub:52] ScreenFlow:Next(bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_view.xml)
[INFO][UI (Lua)]: [00:00:19] [pg_worldmap_controller_new.lub:405] WorldmapController...Close...
[INFO][UI (Lua)]: [00:00:19] [pg_worldmap_controller_new.lub:407] ...RemoveDelegates
[INFO][UI (Lua)]: [00:00:19] [pg_worldmap_controller_new.lub:116] WorldmapController:RemoveDelegates()
[INFO][UI (Lua)]: [00:00:19] [pg_screen_flow.lub:10] DoTransition: bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_view.xml
[INFO][UI (Lua)]: [00:00:19] [pg_screen_flow.lub:34] OnNextView! #1
[INFO][UI (Lua)]: [00:00:19] [pg_section.lub:76] Creating view bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_view.xml
[INFO][UI (Lua)]: [00:00:19] [pg_tutorial_helper.lub:10] ShowTutorial 44
[INFO][UI (Lua)]: [00:00:19] [pg_tutorial_helper.lub:39] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:19] [pg_section.lub:30] PregameSection.Open
[INFO][UI (Lua)]: [00:00:19] [pg_section.lub:37] PregameSection.Open: Setting position on screen
[INFO][UI (Lua)]: [00:00:19] [pg_section.lub:41] PregameSection.Open: Initialize controller
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_pve_controller.lub:9] PvEGameSelectionController...Initialize
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_pve_controller.lub:11] ...done.
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_pve_controller.lub:114] PvEGameSelectionController...InitializeLootDropdown...
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_pve_controller.lub:225] OnLootTypeSelected...PvEGameSelectionController...
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_pve_controller.lub:225] OnLootTypeSelected...PvEGameSelectionController...
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_pve_controller.lub:22] PvEGameSelectionController:OnDifficultySelected
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_base_controller.lub:19] GameSelectionControllerBase...Initialize...
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_base_controller.lub:393] GameSelectionControllerBase...CheckNextBtnState...
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_base_controller.lub:446] GameSelectionControllerBase... CheckForCorrectJoinBtnState...
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_pve_controller.lub:157] PvEGameSelectionController...UpdateDifficultyButtons...
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_pve_controller.lub:225] OnLootTypeSelected...PvEGameSelectionController...
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_pve_controller.lub:22] PvEGameSelectionController:OnDifficultySelected
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_pve_controller.lub:295] PvEGameSelectionController:UpdateMapOfTheWeekButton
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_base_controller.lub:446] GameSelectionControllerBase... CheckForCorrectJoinBtnState...
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_base_controller.lub:321] UpdateDeckMode...GameSelectionControllerBase.. - early out, no sufficient widgets!
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_base_controller.lub:85] GameSelectionControllerBase... CheckForCorrectMapInfo...
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_base_controller.lub:446] GameSelectionControllerBase... CheckForCorrectJoinBtnState...
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_base_controller.lub:446] GameSelectionControllerBase... CheckForCorrectJoinBtnState...
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_pve_controller.lub:95] PvEGameSelectionController...AddDelegates...
[INFO][UI (Lua)]: [00:00:19] [pg_game_selection_base_controller.lub:42] GameSelectionControllerBase:AddDelegates()
[INFO][UI (Lua)]: [00:00:19] [pg_section.lub:50] Show ActiveView
[INFO][UI (Lua)]: [00:00:19] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:20] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:21] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:22] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:23] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:24] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:25] [pg_game_selection_base_controller.lub:350] GameSelectionControllerBase...Close...
[INFO][UI (Lua)]: [00:00:25] [pg_game_selection_base_controller.lub:357] GameSelectionControllerBase:RemoveDelegates()
[INFO][UI (Lua)]: [00:00:25] [pg_playerlist_controller.lub:63] PlayerListController:Update()
[INFO][UI (Lua)]: [00:00:25] [pg_playerlist_controller.lub:77] ClearList...PlayerListController
[INFO][UI (Lua)]: [00:00:25] [pg_playerlist_controller.lub:67] show teamlist
[INFO][UI (Lua)]: [00:00:25] [pg_playerlist_controller.lub:88] Adding a Character to the Playerlist
[INFO][UI (Lua)]: [00:00:25] [pg_playerlist_controller.lub:106] ownteam 4
[INFO][UI (Lua)]: [00:00:25] OnMatchCreated...EventWindowController
[INFO][UI (Lua)]: [00:00:25] [pg_screen_flow.lub:54] ScreenFlow:Next()
[INFO][UI (Lua)]: [00:00:25] [pg_screen_flow.lub:71] current screen:bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_view.xml
[INFO][UI (Lua)]: [00:00:25] [pg_screen_flow.lub:75] checking screenNext:bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml
[INFO][UI (Lua)]: [00:00:25] [pg_screen_flow.lub:77] condition hit!
[INFO][UI (Lua)]: [00:00:25] [pg_screen_flow.lub:52] ScreenFlow:Next(bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml)
[INFO][UI (Lua)]: [00:00:25] [pg_game_selection_base_controller.lub:350] GameSelectionControllerBase...Close...
[INFO][UI (Lua)]: [00:00:25] [pg_game_selection_base_controller.lub:357] GameSelectionControllerBase:RemoveDelegates()
[INFO][UI (Lua)]: [00:00:25] [pg_screen_flow.lub:10] DoTransition: bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml
[INFO][UI (Lua)]: [00:00:25] [pg_screen_flow.lub:34] OnNextView! #2
[INFO][UI (Lua)]: [00:00:25] [pg_section.lub:76] Creating view bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml
[INFO][UI (Lua)]: [00:00:25] [pg_tutorial_helper.lub:10] ShowTutorial 45
[INFO][UI (Lua)]: [00:00:25] [pg_tutorial_helper.lub:39] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:25] [pg_tutorial_helper.lub:10] ShowTutorial 47
[INFO][UI (Lua)]: [00:00:25] [pg_tutorial_helper.lub:39] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:25] [pg_section.lub:30] PregameSection.Open
[INFO][UI (Lua)]: [00:00:25] [pg_section.lub:37] PregameSection.Open: Setting position on screen
[INFO][UI (Lua)]: [00:00:25] [pg_section.lub:41] PregameSection.Open: Initialize controller
[INFO][UI (Lua)]: [00:00:25] [pg_matchmaking_controller.lub:26] MatchmakingController...Initialize
[INFO][UI (Lua)]: [00:00:25] [pg_matchmaking_controller.lub:29] ...done
[INFO][UI (Lua)]: [00:00:25] [pg_matchmaking_controller.lub:232] MatchmakingController...UpdateMinimapData...
[INFO][UI (Lua)]: [00:00:25] [pg_matchmaking_controller.lub:549] MatchmakingController...CreateTeamSlotList...
[INFO][UI (Lua)]: [00:00:25] [pg_matchmaking_controller.lub:557] TeamFound: 4
[INFO][UI (Lua)]: [00:00:25] [pg_matchmaking_controller.lub:561] SlotCount: 1
[INFO][UI (Lua)]: [00:00:25] [pg_matchmaking_controller.lub:569] Adding teamslot to team1: 1
[INFO][UI (Lua)]: [00:00:25] [pg_matchmaking_controller.lub:557] TeamFound: 7
[INFO][UI (Lua)]: [00:00:25] [pg_matchmaking_controller.lub:142] MatchmakingController:AddDelegates()1
[INFO][UI (Lua)]: [00:00:25] [pg_matchmaking_controller.lub:83] MatchmakingController...DoInitialChecks...
[INFO][UI (Lua)]: [00:00:25] OnMatchMakingSection...1
[INFO][UI (Lua)]: [00:00:26] [pg_section.lub:50] Show ActiveView
[INFO][UI (Lua)]: [00:00:26] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:27] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:27] [pg_deck_bar_controller.lub:146] Player toggled ready status. New status 1
[INFO][UI (Lua)]: [00:00:27] [pg_deck_bar_controller.lub:257] Attempt at toggling deckbar status. New status 0
[INFO][UI (Lua)]: [00:00:27] [pg_deck_bar_controller.lub:260] Toggled deckbar active status. New status 0
[INFO][UI (Lua)]: [00:00:27] [pg_deck_bar_controller.lub:586] Attempting deck edit mode. New status 0
[INFO][UI (Lua)]: [00:00:27] [pg_deck_bar_controller.lub:618] Did not toggle deck edit mode
[INFO][UI (Lua)]: [00:00:27] [pg_deck_bar_controller.lub:156] Updating decks button. New status 0
[INFO][UI (Lua)]: [00:00:27] [pg_deck_bar_controller.lub:183] Updating new deck button
[INFO][UI (Lua)]: [00:00:27] [pg_deck_bar_controller.lub:169] Updating lock deck button
[INFO][UI (Lua)]: [00:00:27] [pg_matchmaking_controller.lub:852] OnPlayerReadyStateChanged...MatchmakingController...
[INFO][UI (Lua)]: [00:00:27] [pg_playerlist_controller.lub:63] PlayerListController:Update()
[INFO][UI (Lua)]: [00:00:27] [pg_playerlist_controller.lub:77] ClearList...PlayerListController
[INFO][UI (Lua)]: [00:00:27] [pg_playerlist_controller.lub:67] show teamlist
[INFO][UI (Lua)]: [00:00:27] [pg_playerlist_controller.lub:88] Adding a Character to the Playerlist
[INFO][UI (Lua)]: [00:00:27] [pg_playerlist_controller.lub:106] ownteam 4
[INFO][UI (Lua)]: [00:00:27] [pg_matchmaking_controller.lub:835] OnMatchUpdated...MatchmakingController...
[INFO][UI (Lua)]: [00:00:27] [pg_matchmaking_controller.lub:232] MatchmakingController...UpdateMinimapData...
[INFO][UI (Lua)]: [00:00:27] [pg_matchmaking_controller.lub:83] MatchmakingController...DoInitialChecks...
[INFO][UI (Lua)]: [00:00:28] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:28] [pg_matchmaking_controller.lub:903] Starting Match...
[INFO][PG (PREGAME)]: OnCharacterForMatchComplete triggered MatchID: 10616
[INFO][NETWORK]: ResetSequences triggered old MatchID: 0  new MatchID: 10616
[INFO][UI (Lua)]: [00:00:29] [pg_playerlist_controller.lub:63] PlayerListController:Update()
[INFO][UI (Lua)]: [00:00:29] [pg_playerlist_controller.lub:77] ClearList...PlayerListController
[INFO][UI (Lua)]: [00:00:29] [pg_playerlist_controller.lub:67] show teamlist
[INFO][UI (Lua)]: [00:00:29] [pg_playerlist_controller.lub:88] Adding a Character to the Playerlist
[INFO][UI (Lua)]: [00:00:29] [pg_playerlist_controller.lub:106] ownteam 4
[INFO][UI (Lua)]: [00:00:29] UpdateButton...State: Hide, Enable: 1
[INFO][UI (Lua)]: [00:00:29] ...Hide.
[INFO][UI (Lua)]: [00:00:29] [pg_game_section.lub:74] OnMatchStarted...GameSection...
[INFO][UI (Lua)]: [00:00:29] [pg_game_section.lub:87] ... switch to matchmaking on match!
[INFO][UI (Lua)]: [00:00:29] [pg_game_section.lub:65] Can't adopt GroupleaderMapInfo. I'm the groupleader!
[INFO][UI (Lua)]: [00:00:29] [pg_section_browser.lub:162] SectionBrowser:SwitchSection to GameWizard
[INFO][UI (Lua)]: [00:00:29] [pg_screen_flow.lub:52] ScreenFlow:Next(bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml)
[INFO][UI (Lua)]: [00:00:29] [pg_screen_flow.lub:58] Screen is already active, do nothing: bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml
[INFO][UI (Lua)]: [00:00:29] [pg_game_section.lub:93] OnStartTimer...GameSection...
[INFO][UI (Lua)]: [00:00:29] [pg_game_section.lub:98] OnUpdateTimer...GameSection...
[INFO][UI (Lua)]: [00:00:29] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:29] [pg_game_section.lub:98] OnUpdateTimer...GameSection...
[INFO][UI (Lua)]: [00:00:30] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:30] [pg_game_section.lub:98] OnUpdateTimer...GameSection...
[INFO][UI (Lua)]: [00:00:31] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:31] [pg_game_section.lub:98] OnUpdateTimer...GameSection...
[INFO][UI (Lua)]: [00:00:32] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:32] [pg_game_section.lub:98] OnUpdateTimer...GameSection...
[INFO][UI (Lua)]: [00:00:33] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:33] [pg_game_section.lub:98] OnUpdateTimer...GameSection...
[INFO][UI (Lua)]: [00:00:33] [pg_game_section.lub:100] ...loading match!
[INFO][UI (Lua)]: [00:00:33] [pg_section_browser.lub:183] SectionBrowser.CloseSectionBeforeSwitch: Closing section 'GameWizard'
[INFO][UI (Lua)]: [00:00:34] [pg_matchmaking_controller.lub:313] OnSectionClose...MatchMakingController...
[INFO][UI (Lua)]: [00:00:34] OnMatchMakingSection...0
[INFO][Pathing]: Destroy Pathing Engine
[INFO][NETWORK]: PG_StartMatch triggered MatchID: 10616
[INFO][Pathing]: Init Pathing Engine: Path finding (Feb 21 2013/13:42:45) '_FINAL, _LIB, '
[INFO][Pathing.Manager]: CPathManagerConstructed
[INFO][MGResourceLayoutSkirmish]: Adjusted setting: PathMin: 12.000, PathMax: 17.000, Border: 128
[INFO][Pathing]: Destroy Pathing Engine
[INFO][MapGenerator]: processing voronoi partition took 31 msec
[INFO][MGResourceLayoutSkirmish]: Adjusted setting: PathMin: 12.000, PathMax: 17.000, Border: 128
[INFO][MapGenerator]: creating resource distribution took 16 msec
[INFO][MapGenerator]: shaping and growing took 15 msec
[INFO][HeightMapShaper]: Setting Territory Height Levels took 0 msec
[INFO][HeightMapShaper]: Creating Routes took 16 msec
[INFO][HeightMapShaper]: Set HeightLevels for Routes took 93 msec
[INFO][HeightMapShaper]: Blurring walkable height map positions took 63 msec
[INFO][HeightMapShaper]: Creating Blocking Areas took 47 msec
[INFO][HeightMapShaper]: Adjusting Blocking Areas took 0 msec
[INFO][MapGenerator]: Creating pathes and routes took 235 msec
[INFO][MapGenerator]: attaching cliffs took 31 msec
[INFO][Prefabs]: No suitable cliff prefab found for Cliff_Horizontal, size 6
[INFO][Prefabs]: No suitable cliff prefab found for Cliff_Horizontal, size 7
[INFO][Prefabs]: No suitable cliff prefab found for Cliff_Horizontal, size 13
[INFO][MGCreepCatalog]: Unique-settings for entity 2000842 enabled by class
[INFO][MGCreepCatalog]: Unique-settings for entity 2000862 enabled by class
[INFO][MGCreepCatalog]: Unique-settings for entity 2000567 enabled by class
[INFO][MGCreepCatalog]: Unique-settings for entity 2000862 enabled by class
[INFO][MGCreepCatalog]: Unique-settings for entity 2000844 enabled by class
[INFO][MGCreepCatalog]: Unique-settings for entity 2000567 enabled by class
[INFO][MGCreepCatalog]: Unique-settings for entity 2000854 enabled by class
[INFO][MGCreepCatalog]: Unique-settings for entity 2000863 enabled by class
[INFO][MapGenerator]: positioning props took 172 msec
[INFO][MapGenerator]: positioning normalmappatches took 0 msec
[INFO][CMGFractalGenerator]: creating simplex noise took 516 msec
[INFO][CMGTextureGenerator]: doing fractal texturing took 703 msec
[INFO][CMGTextureGenerator]: doing prop texturing took 15 msec
[INFO][CMGTextureGenerator]: doing cliff texturing took 0 msec
[INFO][CMGTextureGenerator]: creating terrain blending took 0 msec
[INFO][MapGenerator]: creating textures took 953 msec
[INFO][MGMiniMapPainter]: painting minimap took 78 msec
[INFO][Pathing]: Init Pathing Engine: Path finding (Feb 21 2013/13:42:45) '_FINAL, _LIB, '
[INFO][Pathing.Manager]: CPathManagerConstructed
[INFO][MGResourceLayoutSkirmish]: Adjusted setting: PathMin: 12.000, PathMax: 17.000, Border: 128
[INFO][MGMapCreator]: setting up Log took 78 msec
[INFO][MGMapCreator]: setting up world took 16 msec
[INFO][MGMapCreator]: texturing world took 31 msec
[INFO][MGMapCreator]: Creating cliffs took 782 msec
[INFO][MGMapCreator]: Creating GD entities took 47 msec
[INFO][MGMapCreator]: creating mappatches took 0 msec
[INFO][MGMapCreator]: creating water took 438 msec
[INFO][MGMapCreator]: creating sound zones took 0 msec
[INFO][MGMapCreator]: marking block bits took 750 msec
[INFO][MGMapCreator]: generating aviatic heightmap took 0 msec
[INFO][MGCreepCatalog]: Unique-settings for entity 2000842 enabled by class
[INFO][MGCreepCatalog]: Unique-settings for entity 2000862 enabled by class
[INFO][MGCreepCatalog]: Unique-settings for entity 2000567 enabled by class
[INFO][MGCreepCatalog]: Unique-settings for entity 2000862 enabled by class
[INFO][MGCreepCatalog]: Unique-settings for entity 2000844 enabled by class
[INFO][MGCreepCatalog]: Unique-settings for entity 2000567 enabled by class
[INFO][MGCreepCatalog]: Unique-settings for entity 2000854 enabled by class
[INFO][MGCreepCatalog]: Unique-settings for entity 2000863 enabled by class
[INFO][MGMapCreator]: saving map C:\Users\Steven\Documents\BattleForge\randommap/GeneratedMap.map took 312 msec
[INFO][Pathing]: Destroy Pathing Engine
[INFO][MapGenerator]: creating map file and copying structures took 2703 msec
[INFO][MapGenerator]: Whole map generation took 4156 msec
[INFO][MapGenerator]: Created Map C:\Users\Steven\Documents\BattleForge\randommap/GeneratedMap.map (1179500796) with ResMap id 101, Seed 53903 and Difficulty 5! (Cactusland)
[INFO][Pathing]: Init Pathing Engine: Path finding (Feb 21 2013/13:42:45) '_FINAL, _LIB, '
[INFO][Pathing.Manager]: CPathManagerConstructed
[INFO][PG (PREGAME)]: --- Logging map CRCs ---
[INFO][PG (PREGAME)]: uBarrierModuleCRC: 0
[INFO][PG (PREGAME)]: uBarrierSetCRC: 0
[INFO][PG (PREGAME)]: uBuildingCRC: 62267c50
[INFO][PG (PREGAME)]: uFigureCRC: 228ec567
[INFO][PG (PREGAME)]: uObjectCRC: d1c86f6
[INFO][PG (PREGAME)]: uPlayerCRC: 0
[INFO][PG (PREGAME)]: uPowerSlotCRC: b449dce3
[INFO][PG (PREGAME)]: uProjectileCRC: 0
[INFO][PG (PREGAME)]: uScriptingCRC: 0
[INFO][PG (PREGAME)]: uSquadCRC: 84e05997
[INFO][PG (PREGAME)]: uTokenSlotCRC: c473a66c
[INFO][PG (PREGAME)]: uTurretCRC: 0
[INFO][PG (PREGAME)]: uWorldCRC: 35240240
[INFO][PG (PREGAME)]: AssetCRC #1: f0ce549b
[INFO][PG (PREGAME)]: AssetCRC #2: 41c006b8
[INFO][PG (PREGAME)]: AssetCRC #3: 63a52c01
[INFO][PG (PREGAME)]: AssetCRC #4: f8d1a94f
[INFO][PG (PREGAME)]: AssetCRC #5: b6b33c05
[INFO][PG (PREGAME)]: Combined CRC: 2d14956d
[INFO][PG (PREGAME)]: --- End of logging map CRCs ---
[INFO][VisManager]: Loaded 4 different playercolors.
[INFO][VisManager]: Loaded 5 Flame Locator mappings
[INFO][VisManager]: Loaded 3 Generator and 3 Monument descriptions
[INFO][CVisSoundWorldPlugin]: Loaded 3 Reverb settings, defaults to bf1/sound/ir_presets/default.ifr with dry level 0.030000
[INFO][VisMain]: Starting Build Scene...
[INFO][UI (Lua)]: [00:00:38] [pg_playerlist_controller.lub:63] PlayerListController:Update()
[INFO][UI (Lua)]: [00:00:38] [pg_playerlist_controller.lub:77] ClearList...PlayerListController
[INFO][UI (Lua)]: [00:00:38] [pg_playerlist_controller.lub:67] show teamlist
[INFO][UI (Lua)]: [00:00:38] [pg_playerlist_controller.lub:88] Adding a Character to the Playerlist
[INFO][UI (Lua)]: [00:00:38] [pg_playerlist_controller.lub:106] ownteam 4
[INFO][UI (Lua)]: [00:00:38] [pg_deck_bar_controller.lub:644] DeckBarController:OnIngame
[INFO][UI (Lua)]: [00:00:38] [pg_deck_bar_controller.lub:586] Attempting deck edit mode. New status 0
[INFO][UI (Lua)]: [00:00:38] [pg_deck_bar_controller.lub:589] DeckBar isn't active, cant change Edit Mode in inactive state
[INFO][UI (Lua)]: [00:00:38] [pg_chatwindow_controller.lub:326] ChatWindowController:OnIngame()
[INFO][UI (Lua)]: [00:00:38] [pg_chatwindow_controller.lub:326] ChatWindowController:OnIngame()
[INFO][UI (Lua)]: [00:00:38] [pg_navigation_controller.lub:105] Set ExitBtnState 1
[INFO][UI (Lua)]: [00:00:38] [pg_navigation_controller.lub:110] We are ingame and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:38] [pg_navigation_controller.lub:119] Set SectionsPushButton state to 0, they won't be available ingame
[INFO][UI (Lua)]: [00:00:38] [pg_navigation_controller.lub:110] We are ingame and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:38] [pg_navigation_controller.lub:115] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:38] [pg_navigation_controller.lub:124] Change contacts button icon
[INFO][UI (Lua)]: [00:00:38] [pg_navigation_controller.lub:110] We are ingame and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:38] [pg_navigation_controller.lub:119] Set SectionsPushButton state to 0, they won't be available ingame
[INFO][UI (Lua)]: [00:00:38] [pg_navigation_controller.lub:110] We are ingame and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:38] [pg_navigation_controller.lub:119] Set SectionsPushButton state to 0, they won't be available ingame
[INFO][UI (Lua)]: [00:00:38] [pg_navigation_controller.lub:110] We are ingame and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:38] [pg_navigation_controller.lub:119] Set SectionsPushButton state to 0, they won't be available ingame
[INFO][UI (Lua)]: [00:00:38] [pg_navigation_controller.lub:110] We are ingame and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:38] [pg_navigation_controller.lub:115] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:38] [pg_navigation_controller.lub:110] We are ingame and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:38] [pg_navigation_controller.lub:119] Set SectionsPushButton state to 0, they won't be available ingame
[INFO][UI (Lua)]: [00:00:38] [pg_section_browser.lub:106] ReparentView
[INFO][UI (Lua)]: [00:00:38] [pg_section_browser.lub:112] GameWidget is ParentView
[INFO][UI (Lua)]: [00:00:38] [pg_section_browser.lub:122] HidePregameSections
[INFO][UI (Lua)]: [00:00:38] [pg_section_browser.lub:127] Hiding persistent Views that are not available ingame
[INFO][UI (Lua)]: [00:00:38] [pg_section_browser.lub:308] Match initialized
[INFO][UI (Lua)]: [00:00:38] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:39] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:40] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:41] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:42] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:44] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:45] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:46] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:47] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:48] [DEBUG0] Checking deck...
[INFO][UI (Lua)]: [00:00:48] [timed_task.lub:10] Timed task "ReEnableLogin" was destroyed.
[INFO][UI (Lua)]: [00:00:48] [timed_task.lub:10] Timed task "CheckDeckTask" was destroyed.
[INFO][UI (Lua)]: [00:00:48] [timed_task.lub:10] Timed task "RefreshPlayerRegionList" was destroyed.
[INFO][Pathing]: Destroy Pathing Engine
[INFO][UI (Lua)]: [00:00:48] [pg_deck_bar_controller.lub:83] Removing deck bar delegates.
[INFO][UI (Lua)]: [00:00:48] [pg_public_chatwindow_controller.lub:49] Successfully destroyed PublicChatWindowController.
[INFO][UI (Lua)]: [00:00:48] [pg_login_controller.lub:37] remove cooldowntimer
[INFO][UI (Lua)]: [00:00:48] [pg_private_chatwindow_controller.lub:42] Successfully destroyed PrivateChatWindowController.
[INFO][PREGAME]: CharacterRemote deletion.

Thank you, unfortunately this is another one for the Devs as I don't see anything in log to help troubleshoot

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