Atari75 Posted March 19, 2019 Share Posted March 19, 2019 (edited) I can remember that when the "new" mechanic was implemented, making players lose pvp rank when not active, not many liked it. What is my motivation to get a pvp 'medal' when I lose it again? I will keep an olympic medal when I won it/ a boxing champion will always be a boxing champion even if he is not the "actual" one. It's ok to lose ranks in the top list, but if I lose my medal again, there's no motivation to play pvp for me. Edited March 19, 2019 by Atari75 Link to comment Share on other sites More sharing options...
Kubik Posted March 19, 2019 Share Posted March 19, 2019 "medal" you mean rank icon? called "Badge" here: https://battleforge.fandom.com/wiki/Player_vs_Player Link to comment Share on other sites More sharing options...
Atari75 Posted March 19, 2019 Author Share Posted March 19, 2019 Yes, so will I have the all time icon/badge showing when playing matches or will it be the 'actual' icon representing my 'actual' ranking? Link to comment Share on other sites More sharing options...
Kubik Posted March 19, 2019 Share Posted March 19, 2019 It represent the actual rank, right now rank do not have any speedup to go down, it it just baseElo * min(30, matchesPlayedInLast30Days) / 30 so if you play 1 match per day on average it will not drop. This is subject to change later. So as long as you play at least a bit only way to go down is lose Rank is also used to buy upgrades, so players that do not play, and do not have PvE rank can not buy upgrades. to your example "champion" if you will not participate the next tournament someone else will be "new world champion", so in real world you keep some piece of metal, but you do not keep the title and all the bonuses it represent. So from real world perspective it also seem comparable to lose the rank. Link to comment Share on other sites More sharing options...
Atari75 Posted March 19, 2019 Author Share Posted March 19, 2019 I guess that mechanic was implemented to make people play. But I doubt that this works. As long as there is no monetary obligation there is no need to enforce player participation that way. (And it didn't work before as well.) Link to comment Share on other sites More sharing options...
Kubik Posted March 20, 2019 Share Posted March 20, 2019 imagine a case when someone manage to get first place and some high ELO by good win-streak and win over the old #1, and stop playing, there will be no way to remove him from the first spot without defeating him, and no one will be able to defeat him because he will not play, There are some ideas to give top X players on PvP leaderboard rewards every week/month that would mean that player would be getting reward for not playing. Does that sounds correct to you? Navarr likes this Link to comment Share on other sites More sharing options...
Navarr Posted March 20, 2019 Share Posted March 20, 2019 (edited) 13 hours ago, Kubik said: imagine a case when someone manage to get first place and some high ELO by good win-streak and win over the old #1, and stop playing, there will be no way to remove him from the first spot without defeating him, and no one will be able to defeat him because he will not play, There are some ideas to give top X players on PvP leaderboard rewards every week/month that would mean that player would be getting reward for not playing. Does that sounds correct to you? If the Activity% dropped waaayyy faster, I think that rewarding top PvP players would be a great idea. Imho it would be fair if everyone above a certain rank (lets say r20 or even 40 and higher) gets the exact same reward so there is less dodge-queuing etc. Edited March 20, 2019 by Navarr Link to comment Share on other sites More sharing options...
Atari75 Posted March 20, 2019 Author Share Posted March 20, 2019 The rank decay is ok. I just say that the badge should be the one of the highest rank you got overall and should not decay. Link to comment Share on other sites More sharing options...
Kubik Posted March 21, 2019 Share Posted March 21, 2019 I do not think it is a good idea, imagine situation, when we add new cards, do some balance changes and player return after year of inactivity, will he be still fully competitive in PvP? His badge may say so... Another example wave of new players someone reach high rank without meeting Radical (or other "PRO" player), some time later he get crushed by Radical (and other "PRO" players), his rank drop significantly (where it should be), but no one will see it and everyone will think he is on higher level, just because he played at different time. Link to comment Share on other sites More sharing options...
Atari75 Posted March 21, 2019 Author Share Posted March 21, 2019 Well, I see this cannot be solved the easy way. But wouldn't it be doable to detach the badge from the rank position? For example, if you once were 'Prime' but inactive for a month, you still were Prime but with position 100? This feels more natural to me than the current situation. Link to comment Share on other sites More sharing options...
Kubik Posted March 22, 2019 Share Posted March 22, 2019 it not feel more natural to me, you lose the title "world champion" if you will be inactive for some time. Link to comment Share on other sites More sharing options...
Ultrakool Posted March 22, 2019 Share Posted March 22, 2019 It’s an interesting idea, but if it’s indefinitely it’s way too much. Now if there were supposed Ranked seasons(2-3months) then you could have something if that sort to show your highest rank in that person particular season. Link to comment Share on other sites More sharing options...
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