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Problem with ingame sounds


Horja

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Hi,

 

I am curious if any else has this problem. Like some ingame sounds wont play, when a game is about to start and it counts down, announcer, building sound effects, spells. although units, pings and music are played.

I did restore defuilt settings on auido.

Plls help me

 

 

i did redownload all gamefiles and deleted old ones. Started with laucher but i have the same issue.

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15 hours ago, Astiliano said:

can you recreate the issue and then immediately after exit the game and provide log.tx

which can be found under Documents/BattleForge/Diag

[INFO][Direct3D 9]: Start Scan
[INFO][Direct3D 9]: Found Adapter: Radeon RX 560 Series
[INFO][Direct3D 9]: Support Hardware vertex processing
[INFO][Direct3D 9]: Support SM 3.0
[INFO][Direct3D 9]: End Scan
[INFO][Direct3D 11]: Start DXGI scan.
[INFO][Direct3D 11]: Found Adapter: Radeon RX 560 Series
[INFO][Direct3D 11]: Supports Techlevel 11.0
[INFO][Direct3D 11]: End DXGI scan.
[INFO][app]: BattleForge Final Build: 397096 (Retail branch)
[INFO][app]: CPU AuthenticAMD family un detected.
[INFO][app]: CPU clock speed is ~3524 MHz.
[INFO][app]: CPU has 6 cores.
[INFO][app]: CPU rating is 0 points.
[INFO][app]: GFX rating is 0 points.
[INFO][CreateDisplay]: Creating Display DirectX 11
[INFO][Create Device]: Use Direct3D 11
[INFO][GPU]: Vendor ID = 0x1002
[INFO][GPU]: Device ID = 0x67ef
[INFO][GPU]: Subsystem ID = 0x54d1043
[INFO][GPU]: Revision = 0xe5
[INFO][GPU]: Device description = Radeon RX 560 Series
[INFO][GPU]: Video Memory = -1073741824
[INFO][GPU]: System Memory = 0
[INFO][GPU]: Shared Memory = 1073676288
[WARN][Direct3D 11]: Create shader resource view : S_OK
[INFO][PssSoundPipeline]: Loading soundpipeline:

 Version: 1
Number of Files:9604
[INFO][PssSoundPipeline]: Loading soundpipeline bf1/sound/SoundPipeline_en.bin finished, 38471.48 seconds of music material in pipe.
[INFO][CPssPhysicalRenderer]: Got 5.1 Surround speakers!
[INFO][VisManager]: Loaded 4 different playercolors.
[INFO][VisManager]: Loaded 5 Flame Locator mappings
[INFO][VisManager]: Loaded 3 Generator and 3 Monument descriptions
[WARN][UI]: Failed to load key mapping layout 'Default' from 'C:\Users\Adampc\Documents\BattleForge\keyBindings.xml'. Reason: Could not open file for read (C:\Users\Adampc\Documents\BattleForge\keyBindings.xml)
[WARN][UI]: Failed to load key mapping layout 'Default' from 'C:\Users\Adampc\Documents\BattleForge\keyBindings.xml'. Reason: Could not open file for read (C:\Users\Adampc\Documents\BattleForge\keyBindings.xml)
[INFO][UI (Lua)]: [00:00:01] SectionBrowser:SwitchSection to Login
[INFO][UI (Lua)]: [00:00:01] SectionBrowser.SwitchSection: Opening section 'Login'
[INFO][UI (Lua)]: [00:00:01] ScreenFlow:Next(bf1/ui/dialogs/pregame/login/pg_login_view.xml)
[INFO][UI (Lua)]: [00:00:01] DoTransition: bf1/ui/dialogs/pregame/login/pg_login_view.xml
[INFO][UI (Lua)]: [00:00:01] OnNextView! #0
[INFO][UI (Lua)]: [00:00:01] Creating view bf1/ui/dialogs/pregame/login/pg_login_view.xml
[INFO][UI (Lua)]: [00:00:01] Created new task ReEnableLogin
[INFO][UI (Lua)]: [00:00:01] PregameSection.Open
[INFO][UI (Lua)]: [00:00:01] PregameSection.Open: Setting position on screen
[INFO][UI (Lua)]: [00:00:01] PregameSection.Open: Initialize controller
[INFO][UI (Lua)]: [00:00:01] Show ActiveView
[INFO][UI (Lua)]: [00:00:01] PregameSection.Open
[INFO][UI (Lua)]: [00:00:01] PregameSection.Open: Setting position on screen
[INFO][UI (Lua)]: [00:00:01] PregameSection.Open: Initialize controller
[INFO][UI (Lua)]: [00:00:01] Show ActiveView
[INFO][PG (PREGAME)]: The mapfile .\bf1\map\PVP\12601_PvP_02p_Skjal2.map doesn't exist!
[INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_1vs1 doesn't exist!
[INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_2vs2 doesn't exist!
[INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_1P doesn't exist!
[INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_2P doesn't exist!
[INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_4P doesn't exist!
[INFO][PG (PREGAME)]: The mapfile UGM_DummyMap_3vs3 doesn't exist!
[INFO][Pathing]: Init Pathing Engine: Path finding (Feb 21 2013/13:42:45) '_FINAL, _LIB, '
[INFO][Pathing.Manager]: CPathManagerConstructed
[INFO][VisManager]: Loaded 4 different playercolors.
[INFO][VisManager]: Loaded 5 Flame Locator mappings
[INFO][VisManager]: Loaded 3 Generator and 3 Monument descriptions
[INFO][CVisSoundWorldPlugin]: Loaded 3 Reverb settings, defaults to bf1/sound/ir_presets/default.ifr with dry level 0.030000
[INFO][VisMain]: Starting Build Scene...
[INFO][UI (Lua)]: [00:00:26] ShowTutorial 1
[INFO][UI (Lua)]: [00:00:26] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:27] Online Mode initialize!
[INFO][UI (Lua)]: [00:00:27] Initialize Persistent Views
[INFO][UI (Lua)]: [00:00:27] PlayerListController:Update()
[INFO][UI (Lua)]: [00:00:27] ClearList...PlayerListController
[INFO][UI (Lua)]: [00:00:27] show playerlist
[INFO][UI (Lua)]: [00:00:27] Adding a Character to the Playerlist
[INFO][UI (Lua)]: [00:00:27] AddDelegates...PlayerListController...
[INFO][UI (Lua)]: [00:00:27] InventoryController.Initialize
[INFO][UI (Lua)]: [00:00:27] SwitchTab got TRIGGERED!
[INFO][UI (Lua)]: [00:00:27] There is a CardPool, it has the type 1 limited type id = 3
[INFO][UI (Lua)]: [00:00:27] There is a CardPool, it has the type 2 limited type id = 3
[INFO][UI (Lua)]: [00:00:27] ShowTutorial 0
[INFO][UI (Lua)]: [00:00:27] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:27] ShowTutorial 7
[INFO][UI (Lua)]: [00:00:27] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:27] ShowTutorial 6
[INFO][UI (Lua)]: [00:00:27] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:27] DeckBarController...Initialize...
[INFO][UI (Lua)]: [00:00:27] INITILIAZED!
[INFO][UI (Lua)]: [00:00:27] EventWindowController...Initialize
[INFO][UI (Lua)]: [00:00:27] ...done
[INFO][UI (Lua)]: [00:00:27] EventWindowController:AddDelegates()
[INFO][UI (Lua)]: [00:00:27] Created new task RefreshPlayerRegionList
[INFO][UI (Lua)]: [00:00:27] Initialize...PlayerLocationSearchController...
[INFO][UI (Lua)]: [00:00:27] InitializeScreen...PlayerLocationSearchController...
[INFO][UI (Lua)]: [00:00:27] PlayerLocationSearchController...AddDelegates...
[INFO][UI (Lua)]: [00:00:27] NavigationController.ActivateNewMailFX
[INFO][UI (Lua)]: [00:00:27] AddDelegates...NavigationController
[INFO][UI (Lua)]: [00:00:27] After Persistent Views initializing!
[INFO][UI (Lua)]: [00:00:27] SectionBrowser:SwitchSection to News
[INFO][UI (Lua)]: [00:00:27] SectionBrowser.CloseSectionBeforeSwitch: Closing section 'Login'
[INFO][UI (Lua)]: [00:00:27] SectionBrowser.SwitchSection: Opening section 'News'
[INFO][UI (Lua)]: [00:00:27] Creating view bf1/ui/dialogs/pregame/news/pg_news_view.xml
[INFO][UI (Lua)]: [00:00:27] PregameSection.Open
[INFO][UI (Lua)]: [00:00:27] PregameSection.Open: Setting position on screen
[INFO][UI (Lua)]: [00:00:27] PregameSection.Open: Initialize controller
[INFO][UI (Lua)]: [00:00:27] 15 0 0
[INFO][UI (Lua)]: [00:00:27] NewsController:SwitchTab(2)
[INFO][UI (Lua)]: [00:00:27] NewsController:Initialize()
[INFO][UI (Lua)]: [00:00:27] Show ActiveView
[INFO][UI (Lua)]: [00:00:27] SectionBrowser:SwitchSection to News
[INFO][UI (Lua)]: [00:00:27] Hiding persistent View: pg_inventory_view State: 1
[INFO][UI (Lua)]: [00:00:27] Hiding persistent View: pg_chatwindow_wnd State: 1
[INFO][UI (Lua)]: [00:00:27] Hiding persistent View: pg_navigation_view State: 1
[INFO][UI (Lua)]: [00:00:27] Hiding persistent View: pg_deck_bar_view State: 1
[INFO][UI (Lua)]: [00:00:27] Hiding persistent View: pg_request_list_view State: 1
[INFO][UI (Lua)]: [00:00:27] Hiding persistent View: pg_ls_playerlist_view State: 1
[INFO][UI (Lua)]: [00:00:27] Hiding persistent View: pg_playerlist_view State: 1
[INFO][UI (Lua)]: [00:00:27] Hiding persistent View: pg_chatwindow2_wnd State: 1
[INFO][UI (Lua)]: [00:00:27] ReparentView
[INFO][UI (Lua)]: [00:00:27] Deckbuilder is ParentView
[INFO][UI (Lua)]: [00:00:27] ShowPregameSections
[INFO][UI (Lua)]: [00:00:27] Hiding persistent Views that are not available ingame
[INFO][UI (Lua)]: [00:00:28] Deckbuilder Loaded!
[INFO][UI (Lua)]: [00:00:28] DeckBarController:OnPregame
[INFO][UI (Lua)]: [00:00:28] Deckbar Enabled = 1
[INFO][UI (Lua)]: [00:00:28] OnSelectedDeckChange...DeckBarController...
[INFO][UI (Lua)]: [00:00:28] SetEditMode: 0
[INFO][UI (Lua)]: [00:00:28] DeckBarController:UpdateDeck
[INFO][UI (Lua)]: [00:00:28] DeckBarController:UpdateNewDeckButton
[INFO][UI (Lua)]: [00:00:28] Set ExitBtnState 1
[INFO][UI (Lua)]: [00:00:28] We are in the sandbox and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:28] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:28] We are in the sandbox and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:28] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:28] Change contacts button icon
[INFO][UI (Lua)]: [00:00:28] We are in the sandbox and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:28] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:28] We are in the sandbox and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:28] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:28] We are in the sandbox and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:28] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:28] We are in the sandbox and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:28] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:28] We are in the sandbox and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:28] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:28] Header:0-1-1
[INFO][UI (Lua)]: [00:00:28] Data:{"NextQuestIn":41460,"ReRollAvailable":false,"Quests":[{"Id":6,"ImageId":0,"Name":"Nyn Won't Save Itself","Description":"Win some campaign PvE matches","Progress":1,"Goal":2,"GoalType":"matches","CanBeRerolled":true,"RewardXP":0,"RewardBFP":50,"RewardBooster":0,"RewardCards":[]}],"Achievements":[{"Id":1,"ImageId":0,"Name":"Skylording's a Good Job","Description":"Complete some quests","Progress":76,"Goal":100,"GoalType":"quests","CanBeRerolled":false,"RewardXP":0,"RewardBFP":0,"RewardBooster":1,"RewardCards":[]}]}
[INFO][UI (Lua)]: [00:00:28] Created quest/achievement entry with ID: 1
[INFO][UI (Lua)]: [00:00:28] Created quest/achievement entry with ID: 6
[INFO][UI (Lua)]: [00:00:28] Received all request packets for type nil
 Combined data: {"NextQuestIn":41460,"ReRollAvailable":false,"Quests":[{"Id":6,"ImageId":0,"Name":"Nyn Won't Save Itself","Description":"Win some campaign PvE matches","Progress":1,"Goal":2,"GoalType":"matches","CanBeRerolled":true,"RewardXP":0,"RewardBFP":50,"RewardBooster":0,"RewardCards":[]}],"Achievements":[{"Id":1,"ImageId":0,"Name":"Skylording's a Good Job","Description":"Complete some quests","Progress":76,"Goal":100,"GoalType":"quests","CanBeRerolled":false,"RewardXP":0,"RewardBFP":0,"RewardBooster":1,"RewardCards":[]}]}
[INFO][UI (Lua)]: [00:00:30] SectionBrowser:SwitchSection to GameWizard
[INFO][UI (Lua)]: [00:00:30] SectionBrowser.CloseSectionBeforeSwitch: Closing section 'News'
[INFO][UI (Lua)]: [00:00:30] SectionBrowser.SwitchSection: Opening section 'GameWizard'
[INFO][UI (Lua)]: [00:00:30] Initialize GameSection!
[INFO][UI (Lua)]: [00:00:30] ScreenFlow:Next(bf1/ui/dialogs/pregame/worldmap/pg_worldmap_view_new.xml)
[INFO][UI (Lua)]: [00:00:30] DoTransition: bf1/ui/dialogs/pregame/worldmap/pg_worldmap_view_new.xml
[INFO][UI (Lua)]: [00:00:30] OnNextView! #0
[INFO][UI (Lua)]: [00:00:30] Creating view bf1/ui/dialogs/pregame/worldmap/pg_worldmap_view_new.xml
[INFO][UI (Lua)]: [00:00:30] ShowTutorial 56
[INFO][UI (Lua)]: [00:00:30] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:30] ShowTutorial 16
[INFO][UI (Lua)]: [00:00:30] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:30] PregameSection.Open
[INFO][UI (Lua)]: [00:00:30] PregameSection.Open: Setting position on screen
[INFO][UI (Lua)]: [00:00:30] PregameSection.Open: Initialize controller
[INFO][UI (Lua)]: [00:00:30] WorldmapController...Initialize
[INFO][UI (Lua)]: [00:00:30] ...done
[INFO][UI (Lua)]: [00:00:30] WorldmapController:AddDelegates()
[INFO][UI (Lua)]: [00:00:30] WorldmapController...Update...
[INFO][UI (Lua)]: [00:00:31] Show ActiveView
[INFO][UI (Lua)]: [00:00:31] PregameSection.Open
[INFO][UI (Lua)]: [00:00:31] PregameSection.Open: Setting position on screen
[INFO][UI (Lua)]: [00:00:31] PregameSection.Open: Initialize controller
[INFO][UI (Lua)]: [00:00:31] WorldmapController...Initialize
[INFO][UI (Lua)]: [00:00:31] Show ActiveView
[INFO][UI (Lua)]: [00:00:32] WorldmapController:OnSelectMap(11105)
[INFO][UI (Lua)]: [00:00:33] OnChatRegionChanged...PlayerLocationSearchController...
[INFO][UI (Lua)]: [00:00:33] ScreenFlow:Next()
[INFO][UI (Lua)]: [00:00:33] current screen:bf1/ui/dialogs/pregame/worldmap/pg_worldmap_view_new.xml
[INFO][UI (Lua)]: [00:00:33] checking screenNext:bf1/ui/dialogs/pregame/game_selection/pg_ranked_games_view.xml
[INFO][UI (Lua)]: [00:00:33] checking screenNext:bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_user_generated_view.xml
[INFO][UI (Lua)]: [00:00:33] checking screenNext:bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pvp_view.xml
[INFO][UI (Lua)]: [00:00:33] checking screenNext:bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_view.xml
[INFO][UI (Lua)]: [00:00:33] condition hit!
[INFO][UI (Lua)]: [00:00:33] ScreenFlow:Next(bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_view.xml)
[INFO][UI (Lua)]: [00:00:33] WorldmapController...Close...
[INFO][UI (Lua)]: [00:00:33] ...RemoveDelegates
[INFO][UI (Lua)]: [00:00:33] WorldmapController:RemoveDelegates()
[INFO][UI (Lua)]: [00:00:33] DoTransition: bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_view.xml
[INFO][UI (Lua)]: [00:00:33] OnNextView! #1
[INFO][UI (Lua)]: [00:00:33] Creating view bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_view.xml
[INFO][UI (Lua)]: [00:00:33] ShowTutorial 44
[INFO][UI (Lua)]: [00:00:33] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:33] PregameSection.Open
[INFO][UI (Lua)]: [00:00:33] PregameSection.Open: Setting position on screen
[INFO][UI (Lua)]: [00:00:33] PregameSection.Open: Initialize controller
[INFO][UI (Lua)]: [00:00:33] PvEGameSelectionController...Initialize
[INFO][UI (Lua)]: [00:00:33] ...done.
[INFO][UI (Lua)]: [00:00:33] PvEGameSelectionController...InitializeLootDropdown...
[INFO][UI (Lua)]: [00:00:33] OnLootTypeSelected...PvEGameSelectionController...
[INFO][UI (Lua)]: [00:00:33] OnLootTypeSelected...PvEGameSelectionController...
[INFO][UI (Lua)]: [00:00:33] PvEGameSelectionController:OnDifficultySelected
[INFO][UI (Lua)]: [00:00:33] GameSelectionControllerBase...Initialize...
[INFO][UI (Lua)]: [00:00:33] GameSelectionControllerBase...CheckNextBtnState...
[INFO][UI (Lua)]: [00:00:33] GameSelectionControllerBase... CheckForCorrectJoinBtnState...
[INFO][UI (Lua)]: [00:00:33] PvEGameSelectionController...UpdateDifficultyButtons...
[INFO][UI (Lua)]: [00:00:33] ...hard.
[INFO][UI (Lua)]: [00:00:33] ...normal.
[INFO][UI (Lua)]: [00:00:33] ...easy.
[INFO][UI (Lua)]: [00:00:33] OnLootTypeSelected...PvEGameSelectionController...
[INFO][UI (Lua)]: [00:00:33] PvEGameSelectionController:UpdateMapOfTheWeekButton
[INFO][UI (Lua)]: [00:00:33] GameSelectionControllerBase... CheckForCorrectJoinBtnState...
[INFO][UI (Lua)]: [00:00:33] UpdateDeckMode...GameSelectionControllerBase.. - early out, no sufficient widgets!
[INFO][UI (Lua)]: [00:00:33] GameSelectionControllerBase... CheckForCorrectMapInfo...
[INFO][UI (Lua)]: [00:00:33] GameSelectionControllerBase... CheckForCorrectJoinBtnState...
[INFO][UI (Lua)]: [00:00:33] GameSelectionControllerBase... CheckForCorrectJoinBtnState...
[INFO][UI (Lua)]: [00:00:33] PvEGameSelectionController...AddDelegates...
[INFO][UI (Lua)]: [00:00:33] GameSelectionControllerBase:AddDelegates()
[INFO][UI (Lua)]: [00:00:33] Show ActiveView
[INFO][UI (Lua)]: [00:00:35] GameSelectionControllerBase...Close...
[INFO][UI (Lua)]: [00:00:35] GameSelectionControllerBase:RemoveDelegates()
[INFO][UI (Lua)]: [00:00:35] PlayerListController:Update()
[INFO][UI (Lua)]: [00:00:35] ClearList...PlayerListController
[INFO][UI (Lua)]: [00:00:35] show teamlist
[INFO][UI (Lua)]: [00:00:35] Adding a Character to the Playerlist
[INFO][UI (Lua)]: [00:00:35] ownteam 4
[INFO][UI (Lua)]: [00:00:35] OnMatchCreated...EventWindowController
[INFO][UI (Lua)]: [00:00:35] ScreenFlow:Next()
[INFO][UI (Lua)]: [00:00:35] current screen:bf1/ui/dialogs/pregame/game_selection/pg_game_selection_pve_view.xml
[INFO][UI (Lua)]: [00:00:35] checking screenNext:bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml
[INFO][UI (Lua)]: [00:00:35] condition hit!
[INFO][UI (Lua)]: [00:00:35] ScreenFlow:Next(bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml)
[INFO][UI (Lua)]: [00:00:35] GameSelectionControllerBase...Close...
[INFO][UI (Lua)]: [00:00:35] GameSelectionControllerBase:RemoveDelegates()
[INFO][UI (Lua)]: [00:00:35] DoTransition: bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml
[INFO][UI (Lua)]: [00:00:35] OnNextView! #2
[INFO][UI (Lua)]: [00:00:35] Creating view bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml
[INFO][UI (Lua)]: [00:00:35] ShowTutorial 45
[INFO][UI (Lua)]: [00:00:35] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:35] ShowTutorial 47
[INFO][UI (Lua)]: [00:00:35] Don't show tutorials, or tutorial already visited...
[INFO][UI (Lua)]: [00:00:35] PregameSection.Open
[INFO][UI (Lua)]: [00:00:35] PregameSection.Open: Setting position on screen
[INFO][UI (Lua)]: [00:00:35] PregameSection.Open: Initialize controller
[INFO][UI (Lua)]: [00:00:35] MatchmakingController...Initialize
[INFO][UI (Lua)]: [00:00:35] ...done
[INFO][UI (Lua)]: [00:00:35] MatchmakingController...UpdateMinimapData...
[INFO][UI (Lua)]: [00:00:35] MatchmakingController...CreateTeamSlotList...
[INFO][UI (Lua)]: [00:00:35] TeamFound: 4
[INFO][UI (Lua)]: [00:00:35] SlotCount: 1
[INFO][UI (Lua)]: [00:00:35] Adding teamslot to team1: 1
[INFO][UI (Lua)]: [00:00:35] TeamFound: 7
[INFO][UI (Lua)]: [00:00:35] MatchmakingController:AddDelegates()1
[INFO][UI (Lua)]: [00:00:35] MatchmakingController...DoInitialChecks...
[INFO][UI (Lua)]: [00:00:35] OnMatchMakingSection...1
[INFO][UI (Lua)]: [00:00:35] Show ActiveView
[INFO][UI (Lua)]: [00:00:37] Deckbar Enabled = 0
[INFO][UI (Lua)]: [00:00:37] SetEditMode: 0
[INFO][UI (Lua)]: [00:00:37] DeckBarController:UpdateNewDeckButton
[INFO][UI (Lua)]: [00:00:37] is a newbie deck :Tutorial
[INFO][UI (Lua)]: [00:00:37] OnPlayerReadyStateChanged...MatchmakingController...
[INFO][UI (Lua)]: [00:00:37] PlayerListController:Update()
[INFO][UI (Lua)]: [00:00:37] ClearList...PlayerListController
[INFO][UI (Lua)]: [00:00:37] show teamlist
[INFO][UI (Lua)]: [00:00:37] Adding a Character to the Playerlist
[INFO][UI (Lua)]: [00:00:37] ownteam 4
[INFO][UI (Lua)]: [00:00:37] OnMatchUpdated...MatchmakingController...
[INFO][UI (Lua)]: [00:00:37] MatchmakingController...UpdateMinimapData...
[INFO][UI (Lua)]: [00:00:37] MatchmakingController...DoInitialChecks...
[INFO][UI (Lua)]: [00:00:37] Starting Match...
[INFO][PG (PREGAME)]: OnCharacterForMatchComplete triggered MatchID: 51459
[INFO][NETWORK]: ResetSequences triggered old MatchID: 0  new MatchID: 51459
[INFO][UI (Lua)]: [00:00:38] PlayerListController:Update()
[INFO][UI (Lua)]: [00:00:38] ClearList...PlayerListController
[INFO][UI (Lua)]: [00:00:38] show teamlist
[INFO][UI (Lua)]: [00:00:38] Adding a Character to the Playerlist
[INFO][UI (Lua)]: [00:00:38] ownteam 4
[INFO][UI (Lua)]: [00:00:38] UpdateButton...State: Hide, Enable: 1
[INFO][UI (Lua)]: [00:00:38] ...Hide.
[INFO][UI (Lua)]: [00:00:38] OnMatchStarted...GameSection...
[INFO][UI (Lua)]: [00:00:38] ... switch to matchmaking on match!
[INFO][UI (Lua)]: [00:00:38] Can't adopt GroupleaderMapInfo. I'm the groupleader!
[INFO][UI (Lua)]: [00:00:38] SectionBrowser:SwitchSection to GameWizard
[INFO][UI (Lua)]: [00:00:38] ScreenFlow:Next(bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml)
[INFO][UI (Lua)]: [00:00:38] Screen is already active, do nothing: bf1/ui/dialogs/pregame/matchmaking/pg_matchmaking_view.xml
[INFO][UI (Lua)]: [00:00:38] OnStartTimer...GameSection...
[INFO][UI (Lua)]: [00:00:38] OnUpdateTimer...GameSection...
[INFO][UI (Lua)]: [00:00:38] OnUpdateTimer...GameSection...
[INFO][UI (Lua)]: [00:00:39] OnUpdateTimer...GameSection...
[INFO][UI (Lua)]: [00:00:40] OnUpdateTimer...GameSection...
[INFO][UI (Lua)]: [00:00:41] OnUpdateTimer...GameSection...
[INFO][UI (Lua)]: [00:00:42] OnUpdateTimer...GameSection...
[INFO][UI (Lua)]: [00:00:42] ...loading match!
[INFO][UI (Lua)]: [00:00:42] SectionBrowser.CloseSectionBeforeSwitch: Closing section 'GameWizard'
[INFO][UI (Lua)]: [00:00:42] OnSectionClose...MatchMakingController...
[INFO][UI (Lua)]: [00:00:42] OnMatchMakingSection...0
[INFO][Pathing]: Destroy Pathing Engine
[INFO][NETWORK]: PG_StartMatch triggered MatchID: 51459
[INFO][Pathing]: Init Pathing Engine: Path finding (Feb 21 2013/13:42:45) '_FINAL, _LIB, '
[INFO][Pathing.Manager]: CPathManagerConstructed
[INFO][PG (PREGAME)]: --- Logging map CRCs ---
[INFO][PG (PREGAME)]: uBarrierModuleCRC: aca180f0
[INFO][PG (PREGAME)]: uBarrierSetCRC: 512bf745
[INFO][PG (PREGAME)]: uBuildingCRC: ea8f5abf
[INFO][PG (PREGAME)]: uFigureCRC: c7e1609a
[INFO][PG (PREGAME)]: uObjectCRC: d0152ee
[INFO][PG (PREGAME)]: uPlayerCRC: 0
[INFO][PG (PREGAME)]: uPowerSlotCRC: 1f402325
[INFO][PG (PREGAME)]: uProjectileCRC: 0
[INFO][PG (PREGAME)]: uScriptingCRC: 0
[INFO][PG (PREGAME)]: uSquadCRC: 5f6d0baf
[INFO][PG (PREGAME)]: uTokenSlotCRC: c473a66c
[INFO][PG (PREGAME)]: uTurretCRC: 0
[INFO][PG (PREGAME)]: uWorldCRC: 22b9159a
[INFO][PG (PREGAME)]: AssetCRC #1: f0ce549b
[INFO][PG (PREGAME)]: AssetCRC #2: 41c006b8
[INFO][PG (PREGAME)]: AssetCRC #3: 63a52c01
[INFO][PG (PREGAME)]: AssetCRC #4: f8d1a94f
[INFO][PG (PREGAME)]: AssetCRC #5: b6b33c05
[INFO][PG (PREGAME)]: Combined CRC: ecb8469d
[INFO][PG (PREGAME)]: --- End of logging map CRCs ---
[INFO][VisManager]: Loaded 4 different playercolors.
[INFO][VisManager]: Loaded 5 Flame Locator mappings
[INFO][VisManager]: Loaded 3 Generator and 3 Monument descriptions
[INFO][CVisSoundWorldPlugin]: Loaded 3 Reverb settings, defaults to bf1/sound/ir_presets/default.ifr with dry level 0.030000
[INFO][VisMain]: Starting Build Scene...
[INFO][UI (Lua)]: [00:00:47] PlayerListController:Update()
[INFO][UI (Lua)]: [00:00:47] ClearList...PlayerListController
[INFO][UI (Lua)]: [00:00:47] show teamlist
[INFO][UI (Lua)]: [00:00:47] Adding a Character to the Playerlist
[INFO][UI (Lua)]: [00:00:47] ownteam 4
[INFO][UI (Lua)]: [00:00:47] DeckBarController:OnIngame
[INFO][UI (Lua)]: [00:00:47] SetEditMode: 0
[INFO][UI (Lua)]: [00:00:47] DeckBar isn't active, cant change Edit Mode in inactive state
[INFO][UI (Lua)]: [00:00:47] ChatWindowController:OnIngame()
[INFO][UI (Lua)]: [00:00:47] ChatWindowController:OnIngame()
[INFO][UI (Lua)]: [00:00:47] Set ExitBtnState 1
[INFO][UI (Lua)]: [00:00:47] We are ingame and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:47] Set SectionsPushButton state to 0, they won't be available ingame
[INFO][UI (Lua)]: [00:00:47] We are ingame and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:47] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:47] Change contacts button icon
[INFO][UI (Lua)]: [00:00:47] We are ingame and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:47] Set SectionsPushButton state to 0, they won't be available ingame
[INFO][UI (Lua)]: [00:00:47] We are ingame and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:47] Set SectionsPushButton state to 0, they won't be available ingame
[INFO][UI (Lua)]: [00:00:47] We are ingame and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:47] Set SectionsPushButton state to 0, they won't be available ingame
[INFO][UI (Lua)]: [00:00:47] We are ingame and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:47] Set SectionsPushButton state 1
[INFO][UI (Lua)]: [00:00:47] We are ingame and need to change PushButtonStates
[INFO][UI (Lua)]: [00:00:47] Set SectionsPushButton state to 0, they won't be available ingame
[INFO][UI (Lua)]: [00:00:47] ReparentView
[INFO][UI (Lua)]: [00:00:47] GameWidget is ParentView
[INFO][UI (Lua)]: [00:00:47] HidePregameSections
[INFO][UI (Lua)]: [00:00:47] Hiding persistent Views that are not available ingame
[INFO][UI (Lua)]: [00:00:47] Match initialized
[INFO][PG (PREGAME)]: OnGameStart... game ID = 51459
[INFO][UI (Lua)]: [00:01:32] NavigationController:OpenIngameMenu
[INFO][UI (Lua)]: [00:01:32] SectionBrowser:OnOpenIngameOptions
[INFO][UI (Lua)]: [00:01:33] pg_exit_game
[INFO][UI (Lua)]: [00:01:33] SectionBrowser:Exit...
[INFO][UI (Lua)]: [00:01:33] SectionBrowser.Close
[INFO][UI (Lua)]: [00:01:33] Destroying Section: News
[INFO][UI (Lua)]: [00:01:33] Calling a deprecated Method: WidgetController:Close
[INFO][UI (Lua)]: [00:01:33] Destroying Section: OpenedBooster
[INFO][UI (Lua)]: [00:01:33] Destroying Section: Login
[INFO][UI (Lua)]: [00:01:33] Destroying Section: Options
[INFO][UI (Lua)]: [00:01:33] Destroying Section: CommandBuilder
[INFO][UI (Lua)]: [00:01:33] Destroying Section: CardUpgrade
[INFO][UI (Lua)]: [00:01:33] Destroying Section: DeckCreation
[INFO][UI (Lua)]: [00:01:33] Destroying Section: StoryBook
[INFO][UI (Lua)]: [00:01:33] Destroying Section: PlayersControlView
[INFO][UI (Lua)]: [00:01:33] Destroying Section: GameWizard
[INFO][UI (Lua)]: [00:01:33] MatchmakingController...Close...
[INFO][UI (Lua)]: [00:01:33] MatchmakingController:RemoveDelegates()
[INFO][UI (Lua)]: [00:01:33] OnMatchMakingSection...0
[INFO][UI (Lua)]: [00:01:33] Destroying Section: Marketplace
[INFO][UI (Lua)]: [00:01:33] Destroying Section: ShowDeck
[INFO][UI (Lua)]: [00:01:33] Destroying Section: DeckControl
[INFO][UI (Lua)]: [00:01:33] Destroying Section: Mail
[INFO][UI (Lua)]: [00:01:33] Destroying Section: Replays
[INFO][UI (Lua)]: [00:01:33] Destroying Section: DirectTrade
[INFO][UI (Lua)]: [00:01:33] Destroying Section: Forge
[INFO][UI (Lua)]: [00:01:33] InventoryController.Close
[INFO][UI (Lua)]: [00:01:33] Close...ChatWindowController...
[INFO][UI (Lua)]: [00:01:33] RemoveDelegates...NavigationController
[INFO][UI (Lua)]: [00:01:33] Deck Bar got destroyed, save current deck!
[INFO][UI (Lua)]: [00:01:33] Calling a deprecated Method: WidgetController:Close
[INFO][UI (Lua)]: [00:01:33] PlayerLocationSearchController...Close...
[INFO][UI (Lua)]: [00:01:33] PlayerLocationSearchController...RemoveDelegates...
[INFO][UI (Lua)]: [00:01:33] PlayerListController...Close...
[INFO][UI (Lua)]: [00:01:33] ...RemoveDelegates
[INFO][UI (Lua)]: [00:01:33] RemoveDelegates...PlayerListController...
[INFO][UI (Lua)]: [00:01:33] EventWindowController...Close...
[INFO][UI (Lua)]: [00:01:33] ...RemoveDelegates
[INFO][UI (Lua)]: [00:01:33] EventWindowController:RemoveDelegates()
[INFO][UI (Lua)]: [00:01:33] Close...ChatWindowController...
[INFO][UI (Lua)]: [00:01:34] Match closed
[INFO][Pathing]: Destroy Pathing Engine
[INFO][UI (Lua)]: [00:01:34] Match finshed
[INFO][UI (Lua)]: [00:01:34] SectionBrowser:DoExit...
[INFO][UI (Lua)]: [00:01:34] EXIT GAME
[INFO][PREGAME]: CharacterRemote deletion.
[INFO][UI (Lua)]: [00:01:34] remove cooldowntimer
[INFO][UI (Lua)]: [00:01:34] OnWidgetDestroyed...ChatWindowController...
[INFO][UI (Lua)]: [00:01:34] Close...ChatWindowController...
[INFO][UI (Lua)]: [00:01:34] OnWidgetDestroyed...ChatWindowController...
[INFO][UI (Lua)]: [00:01:34] Close...ChatWindowController...

The issue is always present.

I did a complete reinstall still not working.

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unfortunately not.

 

------------- Final Results -------------


##### Missing the following Updater.zip files:

##### Missing the following BattleForge.rar files:

Complete - Press Enter to exit:

 

So im guessing it did not find anything. Its kinda hard to play PVE without the voice alerts :( hope we can fix this. Any more ideas?

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I think you extracted the Updater and the game itself. So there's no need to keep the Updater.zip and BattleForge.rar. The script is wrong there.

I would however suggest, that you keep those files somewhere else (in another directory). If you do have any corrupted files, you could simply reextract the archive instead of downloading it again.

And this is my suggestion: Delete the game files and extract the game archive (BattleForge.rar) again. I guess your files are somehow corrupted and therefore aren't playing the sounds.

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@Aviat0r The message is regarding files that are found once each zip/rar is extracted. This is in no way dependent on the files but showing if a file was to be missing it would be found in "X" zip/rar.

You can see the video in this post where I walk through it and give working examples:

 

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9 hours ago, Astiliano said:

@Aviat0r The message is regarding files that are found once each zip/rar is extracted. This is in no way dependent on the files but showing if a file was to be missing it would be found in "X" zip/rar.

You can see the video in this post where I walk through it and give working examples:

 

Oh I misread the script output then. You're right. I just took a look at the script itself on GitHub. It's all good.

@Horja Can you maybe try to run the game on another machine? Maybe you do have some sound driver issues which only happen with this game. But that's unrealistic in my opinion. If I get the time, I can write a small script to create a checksum of all the files on my machine. So you could compare them to the checksums on your machine.
I'm working on a new Updater to implement this feature directly, but it will take a while until everything works as expected. Right now there's only the above mentioned method to check if your files are somehow corrupted.

fiki574 and Astiliano like this
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What if you copy the files from your PC to your laptop (maybe to another location to keep both installations). Is it still working then? Don't forget to also copy at least the config.xml file in your Documents\BattleForge folder.

If it is still working on your laptop, you do have a hardware/driver issue. If you get the same error, your files on your PC are damaged. In the second case, you can try to copy the working files from your laptop to your PC and try again.

If it is working then, I guess you have a problem with your anti virus (although disabled). As I mentioned in another thread and on Discord, 90% of all issues are related to anti viruses being still active in the background.

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  • 2 weeks later...

I don't know if this issue still exists or if you could solve it with the workaround I posted. But if you still have this issue, you can maybe try to use low quality sounds. This workaround fixed the issue for another player. You can find this option in the game options ---> Sounds --> Low Quality (at the bottom)

image.png

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  • 2 weeks later...
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