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PvP time minimum


Winchester

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I know the PvP is designed to reward players after certain amount of time was spent in the match,

However "Rush matches" - matches which one player rushes the other, may result faster win result, leading on player to surrender due to lack of tools to handle the rush situation which causes both players not to be rewarded for the match.

 

Suggested solution: 
1. Reward % less rewards based on the time spent.

2. Either count any PvP match towards quests or remove these kind of quests which requires players to play in a certain way.

3. Count random generated PvE Battleground maps towards PvP quests. In earlier updates of Battleforge, You used to get rewarded currency named: "Tokens" which could be obtained from participating in PvP or random generated PvE battlegrounds maps.

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