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Silverdragon

Problem with spectator maps

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There is a huge problem with spectator maps since the auto kick was implemented that leads to the kick of player who are inactive for 3 minutes.
This new change has killed the function of spectator maps because people who want to watch a match and take a place in one of the inactive positions to watch other player compete against each other are now kicked out of the match after 3 minutes and they cannot do anything against it.


I understand the point to not reward people for beeing afk in pve or pvp and this change may be good for pve because this way no player can just stay inactive in a map for 30 minutes just to get a booster.
But it totally kills not only regular spectating but the option for tournament leaders or commentators to stream and comment matches. Tournaments and tournament streams like the ones done by @Toggy cannot be done with this auto kick feature.
Also all buildings and units are
obliterated if a player leaves a match. This is a huge problem if a 2vs2 match is nearly won and one player of the winning team gets kicked. This may be game changing. It is a hard punishment if the mate in a pvp-match is afk but it is even harder to still win if also all buildings and units just disappear.

I suggest that this change should be excluded from the sparring grounds or at least for the community maps. Would be nice if there is a way to just make the match and all quest progression done through a match not count if a player at one time was 3 minutes or longer afk. This would prevent the problematic of this auto kick.


 

Edited by Silverdragon

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Hey. Thanks for pointing us to the spectator problem, our intention was never to prevent players from being able to spectate.

As for the building and unites being obliterated after a player leaves a match - was it like that before in vanilla/EA BatlleForge? I'm asking cause I'm pretty sure it's due to the client interpreting the leave packet on it's own way, thus destroying others' entities. We'll see what can be done, but at this moment it's not high up in the priority list.

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iirc buildings and units stayed alive after one player leaves and stays in the „You lost“ screen. I might be wrong about that one though

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