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2 - Finishing the Tutorial Ends in Access Violation


anonyme0273

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NAME: Error and freeze after tutorial
SEVERITY: 3
LOCATION: End of tutorial when loading back in the Forge and when leaving the tutorial
REPRODUCIBILITY: 2/2
DESCRIPTION: After finishing the tutorial (same if I leave in the middle of the tutorial - after confirming the game over screen) I get an error message (picture below). Upon clicking on the OK option, the game freezes and can only be shutdown by force. @Ultrakool didn't have the same issue.
SCREENSHOT:

582af3c49def3_B18B24B3088A94DD1ECE3D4840
ADDITIONAL INFORMATION: Might be something account related, because noone else seems to have this issue (as far as I know). The error is always the same - whether I leave the tutorial map in progress or finish it properly

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1 hour ago, anonyme0273 said:


ADDITIONAL INFORMATION: Might be something account related, because noone else seems to have this issue (as far as I know). The error is always the same - whether I leave the tutorial map in progress or finish it properly

Might simply be a new error, havent played the tutorial map in a long time.

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Well... the problem dissapeared. No idea if someone fixed something or if it just dissapeared. For any dev - the information I provided is all I could tell you, setting this thread as RESOLVED now

Tested both with leaving in the middle as well as finishing the tutorial the proper way. No idea what caused it

Edited by anonyme0273
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  • 3 weeks later...

I got this bug 4 out of 4 times this afternoon. The first time, I entered the tutorial, destroyed the first bandit encampment, and then left. The other times, I left after the northguards were spawned. I tried it again this evening, but I wasn't able to reproduce it anymore.

vpmGctx.png

Edited by John
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  • 2 months later...
  • 4 months later...

NAME: Disconnect after Tutorial
SEVERITY: 2
LOCATION:(End of) Loading Screen End Tutorial -> Forge
REPRODUCIBILITY: ALWAYS
DESCRIPTION: After the loading screen after finishing the tutorial I lose the connection with the server.
SCREENSHOT: After_Completing_the_Tutorial.PNGClient_Lost_Connection.PNG
The second says "Your Client lost the connection to the Server" in German.
 

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  • 3 weeks later...
  • NAME: Access violation
  • SEVERITY: 2
  • LOCATION: After finishing the introduction map.
  • REPRODUCIBILITY: Can't connect at the moment so it happened only one time.
  • DESCRIPTION: Clicked the "close" button when I finished the Introduction quest/map, the game charged and once in the forge, no rewards and a message (screen below). After clicking, the game closed instantly.
  • SCREENSHOT/VIDEO: ErrorSR1.thumb.jpg.84af229ba8ac68ae9beb1d9ea7175331.jpg
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  • 10 months later...

SERVER: KubikServer

NAME: Finishing the Tutorial Ends in Access Violation
SEVERITY: 2
LOCATION: After completing the Tutorial and loading screen back to the Forge.
REPRODUCIBILITY: Always
DESCRIPTION:
After finishing the Tutorial Map successfully and continue to the Forge a error message pops up displaying the text on the provided screenshot. Pressing "OK" result in a total lockup of the Game forcing the user to manually kill the process.
SCREENSHOT: https://drive.google.com/file/d/1vxEXYeo_8AdUg-T9q6VN9xafP3hsngR2/view?usp=sharing
VIDEO: https://drive.google.com/open?id=1Iy6dQJM3fxoPg1D1NpJHjP-o27dDHHkL
ADDITIONAL INFORMATION:

Log File:

Spoiler

[00:46:11] Game: Passed a packet to the game
[00:46:11] Game: Passed a packet to the game
[00:46:11] Game: Packet forwarded to the server
[00:46:11] Game: Packet forwarded to the server
[00:46:11] Game: Passed a packet to the game
[00:46:11] Game: Passed a packet to the game
[00:46:11] Game: Packet forwarded to the server
[00:46:11] Game: Passed a packet to the game
[00:46:11] Game: Passed a packet to the game
[00:46:11] Game: Passed a packet to the game
[00:46:11] Game: Packet forwarded to the server
[00:46:11] Game: Passed a packet to the game
[00:46:11] Game: Passed a packet to the game
[00:46:11] Game: Passed a packet to the game
[00:46:11] Game: Passed a packet to the game
[00:46:11] Game: Passed a packet to the game
[00:46:12] Game: Passed a packet to the game
[00:46:12] Game: Passed a packet to the game
[00:46:12] Game: Passed a packet to the game
[00:46:12] Game: Passed a packet to the game
[00:46:12] Game: Passed a packet to the game
[00:46:12] Game: Passed a packet to the game
[00:46:12] Game: Packet forwarded to the server
[00:46:12] World: Packet forwarded to the server
[00:46:12] Game: Passed a packet to the game
[00:46:12] Game: Passed a packet to the game
[00:46:12] Game: Passed a packet to the game
[00:46:12] World: Passed a packet to the game
[00:46:12] World: Packet forwarded to the server
[00:46:12] World: Passed a packet to the game
[00:46:12] Proxy::HandlePacket(): Connecting to server: Chat
[00:46:12] Chat: Packet forwarded to the server
[00:46:12] Chat: Started listening
[00:46:13] Chat: Passed a packet to the game
[00:46:13] Chat: Packet forwarded to the server
[00:46:13] Chat: Passed a packet to the game
[00:46:13] World: Packet forwarded to the server
[00:46:13] World: Passed a packet to the game
[00:46:33] SecureStreamSocket::receiveBytes(): socket closed
[00:46:33] SecureStreamSocket: socket destroyed
[00:46:33] Borderline: Worker.Run() SecureStreamSocket::receiveBytes() socket closed
[00:46:33] Borderline: Disconnected
[00:46:33] SecureStreamSocket: socket destroyed
[00:46:33] SecureStreamSocket::receiveBytes(): socket closed
[00:46:33] SecureStreamSocket::receiveBytes(): socket closed
[00:46:33] SecureStreamSocket: socket destroyed
[00:46:33] PreGame: Worker.Run() SecureStreamSocket::receiveBytes() socket closed
[00:46:33] PreGame: Disconnected
[00:46:33] SecureStreamSocket::receiveBytes(): socket closed
[00:46:33] SecureStreamSocket: socket destroyed
[00:46:33] Matchmaking: Worker.Run() SecureStreamSocket::receiveBytes() socket closed
[00:46:33] Matchmaking: Disconnected
[00:46:33] SecureStreamSocket::receiveBytes(): socket closed
[00:46:33] SecureStreamSocket: socket destroyed
[00:46:33] World: Worker.Run() SecureStreamSocket::receiveBytes() socket closed
[00:46:33] World: Disconnected
[00:46:33] SecureStreamSocket::receiveBytes(): socket closed
[00:46:33] SecureStreamSocket: socket destroyed
[00:46:33] Proxy::HandlePacket(): Logged out
[00:46:33] Chat: Worker.Run() SecureStreamSocket::receiveBytes() socket closed
[00:46:33] Chat: Disconnected
[00:46:33] SecureStreamSocket::receiveBytes(): Connection to the game was closed before calling this method!
[00:46:33] Game: Worker.Run() SecureStreamSocket::receiveBytes() socket closed
[00:46:33] Game: Disconnected
[00:46:34] Proxy::Run(): disconnected from game
[00:46:34] Proxy::Run(): Listening for local connection
 

 

Edited by John
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On 5/30/2018 at 12:02 PM, John said:

It's a known bug, it seems to occur when you have your tutorial deck selected before you start the Introduction map.

This. So, temporal solution is to not have Tutorial deck selected before starting the Introduction. Moving this to client sided for now and possible future reference.

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  • 5 weeks later...

testerror.png.3900b653695c26866668155a221667e7.png

 

  • NAME: no RTTI data
  • SEVERITY: 3 (Doesn't cause crashing or anything of the sort)
  • LOCATION: Stumbled upon after completing the tutorial mission on the Windows server.
  • REPRODUCIBILITY: Complete the tutorial mission
  • DESCRIPTION: Just a simple error, I'm assuming it's something to do with post game rewards? But I dunno, not a coder.
  • SCREENSHOT/VIDEO: Attached and above
  • ADDITIONAL INFORMATION: - Update: Tried a different mission and no error was had. The only difference on my side was I didn't have a custom deck set up when I did the tutorial, all I had was the base what the game provides. Though I doubt that means anything to it.
Edited by Astrovador
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  • 3 weeks later...
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