kggx Posted May 29, 2018 Share Posted May 29, 2018 (edited) Server: KubikServer Name: Selecting/Deselecting Unit after ALT + Tab results in DCSeverity: 2Location: Tutorial MapREPRODUCIBILITY: Haven't been able to reproduce the bug. Random.Description: I was playing the Tutorial Map and ALT + TAB to answer a message on Discord. After tabbing back into the Game I have selected a Unit to order a move command. After deselecting the Unit it seams I got disconnected by the Server. You can notice in the Video that the Units animations stopped at that point. I couldn't select nor do anything to quit the game forcing me to delete the task via Task Manager. Video (Google Drive): https://drive.google.com/file/d/1CtQw71JhT6dTpFIBjXGgofOPEpeNZN7Z/view Aditional Information: After reading the _launcher.txt it seams I got disconnected due to a I/O Error with the Error Code: 10054Log File: Spoiler [22:41:55] Game: Passed a packet to the game [22:41:55] Game: Passed a packet to the game [22:41:55] Game: Passed a packet to the game [22:41:55] Game: Passed a packet to the game [22:41:56] Game: Passed a packet to the game [22:41:56] Game: Passed a packet to the game [22:41:56] Game: Passed a packet to the game [22:41:56] Game: Passed a packet to the game [22:42:00] Borderline: KeepAlive [22:42:07] Game: Packet forwarded to the server [22:42:08] Game: Packet forwarded to the server [22:42:09] Game: Packet forwarded to the server [22:42:11] Game: Packet forwarded to the server [22:42:17] Matchmaking: KeepAlive [22:42:22] SecureStreamSocket::receiveBytes(): Error code: 10054 [22:42:22] SecureStreamSocket::receiveBytes(): (null) [22:42:22] Borderline: Worker.Run() SSL_ERROR_SYSCALL: Some non-recoverable I/O error occurred. check lines above that [22:42:22] Borderline: Disconnected [22:42:26] SecureStreamSocket::receiveBytes(): Error code: 10054 [22:42:26] SecureStreamSocket::receiveBytes(): (null) [22:42:26] Game: Worker.Run() SSL_ERROR_SYSCALL: Some non-recoverable I/O error occurred. check lines above that [22:42:26] Game: Disconnected [22:42:36] SecureStreamSocket::receiveBytes(): Error code: 10054 [22:42:36] SecureStreamSocket::receiveBytes(): (null) [22:42:36] Matchmaking: Worker.Run() SSL_ERROR_SYSCALL: Some non-recoverable I/O error occurred. check lines above that [22:42:36] Matchmaking: Disconnected [22:43:02] SecureStreamSocket::Init(): connection to server 157.97.171.111:7400 failed [22:43:02] Borderline: Proxy::HandlePacket() Socket connection failed [22:43:02] SecureStreamSocket: socket destroyed [22:43:02] SecureStreamSocket::receiveBytes(): socket closed [22:43:02] SecureStreamSocket: socket destroyed [22:43:02] PreGame: Worker.Run() SecureStreamSocket::receiveBytes() socket closed [22:43:02] SecureStreamSocket: socket destroyed [22:43:02] PreGame: Disconnected [22:43:02] SecureStreamSocket::receiveBytes(): socket closed [22:43:02] SecureStreamSocket: socket destroyed [22:43:02] World: Worker.Run() SecureStreamSocket::receiveBytes() socket closed [22:43:02] SecureStreamSocket::receiveBytes(): socket closed [22:43:02] World: Disconnected [22:43:02] SecureStreamSocket: socket destroyed [22:43:02] Shop: Worker.Run() SecureStreamSocket::receiveBytes() socket closed [22:43:02] Shop: Disconnected [22:43:02] SecureStreamSocket: socket destroyed [22:43:02] SecureStreamSocket::receiveBytes(): socket closed [22:43:02] SecureStreamSocket: socket destroyed [22:43:02] Chat: Worker.Run() SecureStreamSocket::receiveBytes() socket closed [22:43:02] Chat: Disconnected [22:43:23] SecureStreamSocket::Init(): connection to server 157.97.171.111:7404 failed [22:43:23] Game: Proxy::HandlePacket() Socket connection failed [22:43:44] SecureStreamSocket::Init(): connection to server 157.97.171.111:7404 failed [22:43:54] Game: Proxy::HandlePacket() Socket connection failed [22:43:54] Proxy::HandlePacket(): Connecting to server: Game [22:43:54] Game: Packet forwarded to the server [22:43:54] Game: Started listening [22:43:54] Game: Packet forwarded to the server [22:43:54] Game: Packet forwarded to the server [22:43:54] Game: Packet forwarded to the server [22:43:54] Game: Packet forwarded to the server [22:43:54] Game: Packet forwarded to the server [22:43:54] Game: Packet forwarded to the server [22:43:54] Game: Packet forwarded to the server [22:43:54] Game: Packet forwarded to the server [22:43:54] Game: Packet forwarded to the server [22:43:54] Proxy::HandlePacket(): Connecting to server: World [22:43:54] World: Packet forwarded to the server [22:43:54] World: Started listening [22:43:55] Proxy::HandlePacket(): Connecting to server: Borderline [22:43:55] Borderline: Packet forwarded to the server [22:43:55] Borderline: Started listening [22:43:55] World: Passed a packet to the game [22:43:55] SecureStreamSocket::receiveBytes(): Connection to the server was closed before calling this method! [22:43:55] Borderline: Worker.Run() disconnected server [22:43:55] Borderline: Disconnected [22:43:56] SecureStreamSocket: socket destroyed [22:43:56] Game: Worker.Run() SecureStreamSocket::receiveBytes() socket closed [22:43:56] Game: Disconnected [22:43:56] SecureStreamSocket: socket destroyed [22:43:56] SecureStreamSocket::receiveBytes(): socket closed [22:43:56] SecureStreamSocket: socket destroyed [22:43:56] Proxy::HandlePacket(): Logged out [22:43:56] World: Worker.Run() SecureStreamSocket::receiveBytes() socket closed [22:43:56] World: Disconnected [22:43:56] SecureStreamSocket::receiveBytes(): Connection to the game was closed before calling this method! [22:43:57] Proxy::Run(): disconnected from game [22:43:57] Proxy::Run(): Listening for local connection Edited May 30, 2018 by Kiliangg Quote Link to comment Share on other sites More sharing options...
Swanea Posted May 30, 2018 Share Posted May 30, 2018 (edited) Ah I had this issue minus the DC. On encounters with twilight. While I did not get DCed this caused my client to not respond to my boxes that highlight all my units in an area to not work unless I held ctl. Finishing the map made the bug go away. I was not able to DIRECTLY reproduce the bug. But alt tabbing on the same map right after caused me to be unable to buy my next orb on a monument. Will update post if new/different problems arise from it. Edited May 30, 2018 by Swanea Quote Link to comment Share on other sites More sharing options...
fiki574 Posted May 30, 2018 Share Posted May 30, 2018 You haven't been able to reproduce it as it is not a bug. The game client simply does not like the fact you've alt-tabbed out of the game, and when you get back in the game tries to sync everything your view has missed, thus sometimes causing a disconnect. This cannot be prevented on the server side, so I'd suggest you not to alt-tab out of the matches. There is no exact cause nor a fix for this. Quote Link to comment Share on other sites More sharing options...
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