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MrXLink

Skylords Reborn Booster Ratios

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On 2/17/2018 at 8:11 PM, Hans275 said:

 

Hello, 

first of all i want to thank you and the other guys for bringing battleforge back to life.

This ratio sounds nice in the first moment you read it, but it creates deeper and deeper conserns as longer i start thinking about this.
You might repreat a mistake that killed battleforge in the first place.

If you play PvP you accept to lose by lower skill rather than loosing by a not upgraded deck.
My point is it might take ages to get a full upgraded pvp deck.

Each pure deck needs a couple rar and ultra rar cards...

If it takes for e.g. 6 month of farming PVE to get a playable pvp deck you lose a lot of players. 

Try to lower the entry for pvp interested player.

Greets 

Hans275

There shouldn't be any reason for this to be the case, for two reasons. Firstly, PvE isn't how you earn cards - daily quests and playtime are, which can both be achieved through PvP just as well as through PvE if the quests are implemented well. Secondly, PvP players will be looking for specific cards so won't spend all their BFP on boosters but will turn to the auction house to buy those cards and skip the randomness.

Also, the increased odds of getting higher rarity cards will help on both counts here, decreasing the number of boosters that need to be opened to get those rare cards and also meaning that more rare cards are on the AH and so stabilising/reducing their price. SR seems like a big step up for PvP decks to me, given these changes.

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Will there be Special offers with other ratios or bigger packs or maybe Rabatt on packs on Special days? Just like „today 1% Ratio for promos just this friday the 13th“.

 

Edited by Alphbet

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On 17.2.2018 at 9:11 PM, Hans275 said:

 

Hello, 

first of all i want to thank you and the other guys for bringing battleforge back to life.

This ratio sounds nice in the first moment you read it, but it creates deeper and deeper conserns as longer i start thinking about this.
You might repreat a mistake that killed battleforge in the first place.

If you play PvP you accept to lose by lower skill rather than loosing by a not upgraded deck.
My point is it might take ages to get a full upgraded pvp deck.

Each pure deck needs a couple rar and ultra rar cards...

If it takes for e.g. 6 month of farming PVE to get a playable pvp deck you lose a lot of players. 

Try to lower the entry for pvp interested player.

Greets 

Hans275

Well I agree that this is a problem. You can play PvP from the start and get cards this way so you don't need to wait 6 months till you can play pvp. And because noone will have a perfect pvp deck from the start you can win. It's more or less even. But once the game is out for a few months, starters will lose frequently and lose interest pretty quickly.

On the other hand theres no solution to this problem. Adjusting the odds of the cards won't change it much. It would just make 5 months out of the 6. In the original game you either can grind for a long time to get a viable pvp deck or you just pay some money and get many good cards instantly. Now the player is forced to spend a lot of time.

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Yes i played Wargame Red Dragon the last years. 

Its also a rts game with deck building and about 1500 different Units. But they have no cards or trading or whatso ever.
So you can buy the game and start to play pvp instantly. All units are available. 

The good thing is: There is a huge longtime motivation cause you build new decks and try stuff. 

Edited by Hans275

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Personally, I really like the idea to buff boosters. I would also be on board to make boosters even harder to obtain to justify an even higher reward. In other games, Hearthstone comes to mind, opening boosters are very anticlimactic because of the low drop rates. Opening 5 packs at a time with X ratio is less fun than opening 1 pack with 5X ratio.

 

But hey, I'm sure you devs know what you are doing. I am just some guy on the Internet. :)

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On 1/23/2018 at 10:08 AM, MrXLink said:

Greetings Skylords, Skyladies, and Skythings!

XLink here coming with another game design update. Now, it has come to our attention that a lot of you have been wondering what your booster odds are in Skylords Reborn. That is to say, what are your chances of getting different rarities of cards? I will provide you with answers to this debate, as an official ratio has been set up. We've had many questions as to what the exact rates are, and so I'll clear things up a bit, and explain why the ratio has changed.

The original BattleForge used a system where rare cards and ultra-rare cards are difficult to obtain. Boosters would give you 5 commons, 2 uncommons, and a rare or ultra-rare card at 16% (1/6) odds. This seems like a reasonable ratio. However, when I looked into the amount of cards in the game over the rarity given, it's noted that about 40% of all cards are Rare or Ultra Rare. This is a significant portion of all cards, that have a very low chance of being obtained.

Since we will not be exploiting a microtransaction system to siphon your money out through booster rarities, as well as with the spirit of being able to obtain cards quicker, easier and in a more satisfying and enjoyable manner, it's been decided that we increase the chance of getting rare cards in boosters, to let that 40% flow to the players more efficiently than by 16% of a booster at a time. It'll be easier to get that shiny loot! This has been the case since closed beta, and has been tested within closed beta, which has been quite a success. Many of you have asked what the exact ratio was, and we decided to keep it under the radar a bit for testing and changing purposes, but now that we have established a solid ratio, I'm publishing your odds right here. (this has been published before, but not definitively, in a beta thread) This does not mean that these are definitive. They are close to definitive, but in case of design flaws or the odds not turning out as we would have liked them to turn out, these ratios are subject to change; especially the promo ratio.

With these ratio changes I'm officially introducing our way of distributing promo cards; every booster will have a very small chance of granting a promo card. This way, everyone will have access to these elusive, extremely rare cards. We will also possibly use them as rewards for tournaments and official events. Seasonal promos, like Santa Claus and Easter Egg, will not be available in regular boosters.

With that all being said, here are the general odds for the card boosters in Skylords Reborn!
Boosters consist of 8 cards:

  • 1 card has a 0.5% (1/200) chance to be a Promo Card, a 19.5% (~1/5) chance of an Ultra Rare, and otherwise a Rare.
  • 1 is a 20% (1/5) chance to be a Rare, otherwise a guaranteed Uncommon
  • 1 is always a guaranteed Uncommon card
  • 1 is a 25% (1/4) chance to be an Uncommon, otherwise a Common
  • 4 are Common cards

This means that every single booster will provide you with up to 1 ultra-rare at a time, up to 2 rares at a time, and up to 3 uncommons at a time. If you get an Ultra Rare or a promo, there is still a chance you will get a rare. Getting 2 rares and 2 uncommons will therefore not be a strange sight, as it would have been in the original game. Remember that the promo ratio especially may be subject to change if we deem it too high or too low of a chance.

We hope that these new ratios will provide a quicker, more enjoyable and way more satisfying way of collecting cards, to kickstart the game more efficiently and make grinding and collecting a little more bearable, whilst sticking to the game's original mechanics.

In the nearby future, we will discuss the possibility of different types of boosters (e.g. editions, elements) and potential odds and card pools for them, internally. Stay tuned for more information on that in said nearby future. Booster prices will be discussed in the even more distant future, when the programming team is ready for it.

I hope to have informed you sufficiently on the new booster ratios. Be wary that this booster ratio has been calculated quite thoroughly and is pretty much definitive. Even small changes could throw the booster rarity ratios off balance; we have found these values to hit the sweet spot.

Feel free to let me know what you think and to discuss the topic below, taking the aforementioned statement in mind.
Stay tuned for future design updates, and may the forge be with you!

Reply, where can you get scratch cards?

 

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17 hours ago, Stl76Gaming said:

Reply, where can you get scratch cards?

 

There are no scratch cards available at the moment, and if there are it would be free codes for giveaways for example.

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