Cyruel Posted September 3, 2017 Share Posted September 3, 2017 (edited) This will be a summary mostly of special theme-decks i have played with passion. Important Note: Some cards in the decks might be just "fun-cards" and cards rarely to very rarely played by players, means there were stronger to much stronger and faster alternatives i could put in but did not do it because i always hated the fact maps are way too easy to manage with an overpowered deck. Embalmers Shrine, Shadow Phoenix, ashbone pyro, lost souls ship, shrine of war, voidmanipulating and many other cards/tactics are for example extremely overpowered in PvE/rPvE and sadly never got nerfed. So if you like to play a weaker playstyle than others but in exchange for a lot of more fun and challenging aspects you are right here. With all of those decks every expert map and with most of them rPvE 9 and even 10 (-> some of the decks are not made for a lost souls randomised map in 10 though) are possible to defeat. (ofcourse at defending maps or other situational points there might be some keycard/building edits but still it let it be an extraordinary themedeck) I will edit this thread from time to time. Have fun with the inspirations and see you in the forge soon! Greetings Cy Worms Bandits Stonekin Twilight Lost Souls Pure Shadow Root Network Constructs Pure Nature Ultimate Defense Pure Frost Pure Fire Ships Allmighty Dragons S-Units dmg Spells Stonekin Deff Fire Deff Pure Frost Deff Pure Shadow Deff Pure Nature Deff Legendarys Ultimate Deff 2 Pure T4 Rainbow Batariel rPvE Lost Souls 10 No XL Ultra UP Frost Fire Shadow Nature Pure Fire rPvE Lost Souls 10 Pure Shadow rPvE Lost Souls 10 Lost Souls rPvE Lost Souls 10 Edited September 10, 2017 by Cyruel Skylord Lucas, AlwaysGot, steezy and 4 others like this Link to comment Share on other sites More sharing options...
Dallarian Posted September 4, 2017 Share Posted September 4, 2017 How do you play this? 2 nature, 2 fire and then you destroy everything and make 4 shadow? Link to comment Share on other sites More sharing options...
Cyruel Posted September 4, 2017 Author Share Posted September 4, 2017 (edited) As you can see Offering and Enlightenment are there to summon both T4 Worms. Since it is very expensive there is still a void-back booster with Shrine of Memory in the deck. Though you still can go more powerfull related to this in order to go with one fire orb and putting in Shrine of War or putting in Embalmers Shrine and Furnace of Flesh and even resource booster with 2 shadow orbs if you want to speed things up. Edited September 4, 2017 by Cyruel Link to comment Share on other sites More sharing options...
ImaginaryNumb3r Posted September 5, 2017 Share Posted September 5, 2017 Some nice decks in there, I like your Twilight and Shadow decks in particular. Btw. did you ever try Altar of Chaos with your Lost Soul deck? I think that building was MASSIVELY strong with Lost Souls. With enough souls, Altar of Chaos deals ridiculous amounts of damage. And since Lost Soul units have high HP and can return with revenants, that Altar will have enough souls very quickly. Also, what is the reason you have two Tortuguns in T4? I found the blue affinity of very limited use. Link to comment Share on other sites More sharing options...
Cyruel Posted September 5, 2017 Author Share Posted September 5, 2017 (edited) Heya, Glad that you like them! Well in rpve Altar of Chaos within my lost souls deck is not that good since i play without cultist master and except resource booster without void manipulation (i guess if i can remember correctly the nightcrawlers from the cultist master does count as offering). So in pve it makes more sense and a full max. bomb is as you said deadfull. Therefore i sometimes play it in my pure shadow deck. Well both affinitys of the allmighty Tortugun (which has the highest atk number in the game btw. as you know for sure) are very usefull. One with long range and the other with the brutely XL Knock Back CC which is really funny! I don't want to invest anyway one more card slot in the deck because of offering and rifle cultists which is it just not worth it. Edited September 5, 2017 by Cyruel Link to comment Share on other sites More sharing options...
ElementG Posted September 6, 2017 Share Posted September 6, 2017 I remember these decks like it was yesterday. How many h we spent to make these decks? Link to comment Share on other sites More sharing options...
Cyruel Posted September 6, 2017 Author Share Posted September 6, 2017 How many h we played these decks and how many h we laughed^^ Link to comment Share on other sites More sharing options...
Alstar Posted February 6, 2018 Share Posted February 6, 2018 (edited) Looking at your decks, I find the "Ultimate Defense" one very interesting : all three skyelves, Worldbreaker Gun and Church of Negation, even Frenetic Assault... really nice one ! I did see thought that your put the Lost Laucher red aff for T2, a very good card... among others. Frost/shadow have some very good buildings options at T2 and on others situations, the Lost Launcher would have been nice, but you also have access to Cannon Tower, which has more health. Now granted, the Lost Laucher have 2 advantages over the Tower : it has rage and can hit air. However... 1. The rage seem very broken to begin with, since with units like Rageclaws, Giant Slayer and Fire Dragon, it allow them to inflict 4x their normal damage the more they fight. Sadly, buildings don't work that way, and if I remember well, the Lost Launcher only can multiply its attack by 1.5x. 2. You should not worry over the air if you have the Skyelf Templar at T2. In a deck without them, I would see some utility to the Launcher, and they do have better firepower, but to me, the Cannon Tower just seem like a better choice. With the Skyelf, of course. But hey, why stop to the Cannon Tower, I also really like the Time Vortex ! Sure, it demands much more energy, but the health is of the chart, and even if is attack is not impressive, is firerate increased depending of the void power(more or less with the affinity). Damn, I really do like to nitpick. Also, no T4 units ? Why ? Edited July 9, 2018 by Alstar Link to comment Share on other sites More sharing options...
Sydria Posted February 10, 2018 Share Posted February 10, 2018 So glad to see that I'm not the only person building themed decks. They may not be the best to play with but they definitely give the most enjoyment - to me at least. I'm currently working on an Elf-themed deck myself. Thanks for sharing Link to comment Share on other sites More sharing options...
Fauchderial Posted February 10, 2018 Share Posted February 10, 2018 These deck are pretty frozen Link to comment Share on other sites More sharing options...
Irysunna Posted February 6, 2019 Share Posted February 6, 2019 Just wanted to up this topic. Themes decks are the best for new players Link to comment Share on other sites More sharing options...
Scourge Posted February 27, 2019 Share Posted February 27, 2019 How well would the Construct theme'd deck work in RPvE? Link to comment Share on other sites More sharing options...
Navarr Posted February 27, 2019 Share Posted February 27, 2019 2 hours ago, Scourge said: How well would the Construct theme'd deck work in RPvE? On small maps it's actually very stronk but on bigger maps too slowwww Link to comment Share on other sites More sharing options...
metamos Posted April 11, 2021 Share Posted April 11, 2021 Is the last one still viable? ( Lost Souls rPvE Lost Souls 10) What would be main tactics? Link to comment Share on other sites More sharing options...
Volin Posted April 11, 2021 Share Posted April 11, 2021 No, and the most never were viable for bg10 ever. Usually you want to bring own heals in BG10, a wide flexible t1, a t2 that is able to handle stonekin t3 camps, and a meta approach t4. Of course, even more the easier random maps, can be done with meme-, fun-, pure-, and faction decks, but that is more a thing for experienced players. Link to comment Share on other sites More sharing options...
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