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Role play (IMPORTANTS CHANGES!)


Fauchderial

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Due to a several number of people who would like to join the RP, I will select up to 4 players among them.

(You will need to be active or you will be kicked out of the RP.)

 

Rules are simple.

 

I- You will have to create a character's sheet with the following instructions.

 

Name:

Class:

Faction:

Knowledge:

What you're good at ?:

Weakness: (at least 1)

Experience:

Description of your character:

 

II- You will have 350 points to spend between the following abilities. (maximum 90 on each of them)

Health (Start with 100 + number of point spent):

Stamina (Start with 100 + number of point spent. Used for melee damage):

Mana (Start with 100 + number of point spent. Used for magic damage):

Agility (Chance to dodge an attack):

[NEW] Intelligence (Arcana, History, Investigation, Nature, Religion):

Power (abilities and/or spells up to 4) (name them):

Expertise (Experience learned):

Accuracy:

[NEW] Dexterity (Steal, Stealth, Acrobatics, Sleight of Hand):

Social (Negotiation with seller, convincing):

Parry (block attack):

[New] Wisdom: (Animal handling, Insight, Medecine, Perception, Survival)

[New] Charisma (Deception,Intimidation, Performance, Persuasion):

[New]  Strenght (Athletics):

[New] Constitution:

 

Strength, measuring physical power

Dexterity, measuring agility

Constitution, measuring endurance

Intelligence, measuring reasoning and memory

Wisdom, measuring perception and insight

Charisma, measuring force of personality

 

Describe your abilities and/or spells (depend how many power you have).

 

And other things you can write :) ... 

 

Once you have finished your character's sheet, you can go at 

https://app.roll20.net/join/2313189/B2R78A

 

Questions ?

https://forum.skylords.eu/index.php?/topic/3063-have-a-question-for-the-role-play-youre-at-the-right-place/

 

 

Progress

----------Chapter #1----------

The Dongeon

 

Tiles Creation ==> 80%

Maps progression ==>70%

Script ==>DONE

Bestiary==>5%

-------------------------------

Edited by Fauchderial
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I think you might be interested to know that there was an attempt of an official RP for the community, but it unfortunately died. Perhaps contact or @ those people who you see from the original thread that they could be interested in starting a new one. Here is the link to the old BattleForge RP by @MrXLink - SIGNUP - GAME

Also, as @Eirias suggests, perhaps go into a bit more detail with the stats, including perhaps some math

Example:

Stealth - before the start of combat, a dice is rolled to determine whether you are detected by your enemy. If the thrown value is higher than your stealth skill, you are detected. If it's not, you gain one extra turn to deal stealth damage (strenght * weapon damage * (1+stealth/100)). - I dunno, something like that, I'd expect from an RP :P This would require you to explain the system of storyline, combat, interactions etc.

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@anonyme0273 , You have 350 points to spend.

These points are used for all of our abilities.

If you have example 57 points in Agility and the number generator give me 58 points, it will be a failure.

If it give me 97 points or higher above, it will be a critical failure. Finally, you got 8, it will be a success. Lower than 4 give you a critical success.

Edited by Fauchderial
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1 hour ago, Dzodin said:

I NEED THIS TYPES OF FORUM GAME! IM STILL WAITING FOR THE ELEMANTAL CLASH BUT I HOPE THIS THREAD WILL BE ENOUGH FOR ME!

Ps: @MrXLink Do you still plan on reviving the old Rp?

Yeah I will be. Real soon I hope.

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Name:   Briar Bludhorn

Class: Beast-tamer

Faction: Bandit

Knowledge: Geographic knowledge of many parts of the land, advanced survavl tactics and knowledge of how to communicate (not talk, just understand and suggest) with animals (especially Fluffy)

What you're good at: Finding clues, scouting, managing resources, surviving and defending herself

Weakness: (at least 1) she has been living on her own for a long time and understand nothing about magic or technology.

Experience: Several decades of surviving in the badlands, and a lot of fighting expertise with her companion Bludhorn.

Description of your character:

After the murder of the frost-king and the war between the elements re-erupted, many of the bandits who were previously hired by the fire tribes were now no longer trusted to do any work. This meant that money was dwindling, and chaos and desperation began to quickly deteriorate what few safe places there were in bandit territory. Many bandits resorted to turning on their former comrades, and fighting for control and power. This conflict turned the badlands the bandits used to call their home into utter chaos

Briar is one of the last surviving Beast tamers roaming the badlands. "The captain" is long dead, and thus, all of the tamers are spread across the world trying to survive on what sparse resources the badlands provides.

 

Power: 4

1. Due to Fluffy's size, any inanimate object smaller than 15 cubic meters can easily be destroyed.

2. Her mental link enables her to telepatically communitate with most wildlife and even plants to some extent. 

3. Both Briar and Fluffy's digestive tracks have morphed over the course of time. They require less sustenance, and can go days without water and weeks without food wothout signs of malouirishment or starvation. Additionally, they regenerate slowly over time, as long as they get food and water every 14 days

4. Fluffy can let out a devastatingly deafening roar, that intimidates all enemies, stuns enemies of category large and under, and directly damages category medium and small enemies.

Stamina: 60

Mana: 0

Potency: 60

Agility: 15

Toughness: 70

Stealth: 5

Efficiency: 60

Social: 40

Accuracy: 40

Artwork_Bloodhorn.jpg

Edited by Mrgenki
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Name: Hefialtes, the Nightmare

Class: Demon Assassin

Faction: Shadow

Knowledge: Knows the weak spots of most organisms.

What you're good at ?: Deception and assassination.

Weakness: In a head to head battle he is bound to lose against most opponents and he is always at a disadvantage against 2 or more enemies (Even though he can put one under a complete Illusion, if they know its an illusion they can stay completely amove and let the other one fight Hefialtes, while mass hallucination can be misproven by simply touching the hallucination). What's more he needs time to prepare his approach and since he specializes in damage over time a healer or a lot of healing items could easily negate his damage (If I understood correctly there will be shops in this for items). Also his blood is an antidote to his "Unholy Purge" making killing him or even taking some of his blood another effective way of curing it if target has knowledge of this.

Experience: Living for hundreds of years has granted him extensive wisdom. He has learnt from his numerous mistakes, so as to not repeat them ever again.

Description of your character: No job is too big, no fee is too big. Hefialtes is a cunning, swift and deadly assassin that currently acts as a proffesional bounty hunter. He has a flute that he uses to put illusions on his enemies, needles, traps and an extremely sharp dagger. He won't confront his enemies head to head, but instead wait for the appropriate moment to strike. While extremely arrogant in his early years, he is now cautious and knows how to accurately estimate a situation. However, while its not impossible to earn his respect, he thinks of almost everyone as mere insects and enjoys toying with them. Depending on the situation he might show an adamant personality or a mentally unstable one, a psychopathic or a sensitive/sensible person. In reality, he's empty inside, but while his years drained his personality, his persuasiveness and charisma never faded. This expert assassin has one rule. The. Target. Never. Escapes. Sweet nightmares.

 

Health: 100 + 0

Stamina: 100 + 0

Mana: 100 + 50

Agility: 10

Intelligence: 5

Power: 

  1. Needles and Dagger: He can place needle traps (Needs 2 turns to place 1 trap. Selecting active or inactive will toggle all traps. Inactive traps can be disarmed if discovered. Can only be toggled on your turn) that shower the victim with 10 needles (Each needle must be dodged or parried individually) or throw needles with his hands (3 tiles range). Every needle that hits deals 1 damage and has 40% chance to apply "Lesser Bleeding" (Lasts for 4 turns and does 1 damage per turn. Targets can have multiple "Lesser Bleeding" instances. When any heal is applied, for every 4 HP of healing one "Lesser Bleeding" instance is removed, regardless of whether it has done any damage, but in turn the healing is reduced by 4 for every instance removed). His melee dagger attack does 1-5 damage and has a 1% chance to deal a critical strike, dealing 50 damage and applying "Greater Bleeding" (Lasts for 20 turns and does 3 damage per turn. Cannot be removed by any other way than the end of its duration. While under it's effect every healing is reduced by 50%).
  2. Blink: He can instantly move from one location to the other (Costs 2 Mana, max 3 tiles). Can be used once in rapid succession (Which means to be used on the same turn. Costs 4 Mana), but is then unable to use Blink for 3 turns. This allows for a Blink-Dagger-Blink combo. After taking damage it cannot be used for 1 turn. Can be used in a pinch to dodge an attack (Costs all Mana, at least 2, max 6 tiles).
  3. Cursed Weapons: While his damage is limited to whether he hits a vital spot, his weapons and traps apply "Unholy Purge" if they penetrate the skin, a fatal curse slowly draining the target's health (3-5 damage per turn) until they die or receive advanced medicine (As advanced medicine counts anything that can heal 20 or more health. The healing of the medicine is reduced by 20 in turn for negating the curse).
  4. Illusion: His main ability which controls the six senses of the target (this means he can for example make him see enemies that don't exist, hide things that are happening from him, such as damage or players, and make him think he has taken damage. Drains 3-5 mana per turn). He can attack with needles and run while using his flute, but in case he is interrupted (By an attack for example) or stops applying an illusion he needs 1 turn to reinitiate it. He cannot use the dagger and the flute at the same time. The flute makes no sound that the victim can comprehend but if its hearing is blocked by something, it wont be affected. He can use it on a 15 tile radius, but in turn it drains all of his mana (at least 4).
  5. Debuff Mechanics: In case all effects are active healing first is reduced by 50% from "Greater Bleeding" then negates as many "Lesser Bleeding" instances as possible and then will proceed to negate "Unholy Purge" if healing is 20 or greater. Any "Bleeding" effects won't be applied to beings that don't have blood, but "Unholy Purge" will still apply to them. Healing Negation for "Lesser Bleeding" prioritizes effects that have done less damage (Meaning an effect that has done 0 damage, remaining 4, will be removed first over an instance that has done 1 damage, remaining 3).

Expertise: 20

Accuracy: 50

Dexterity: 65

Social: 0

Parry: 5

Wisdom: 65

Charisma: 30

Strength: 40

Constitution: 10

Edited by BionicReaper
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I've changed many skills, make sure to update your character's sheet.

 

Another change can come if abilities are unbalanced or whatever.

Update 1: Added 100 more points.

Update 2: Added Constitution.

Edited by Fauchderial
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  • 2 months later...

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