Ultrakool Posted October 21, 2015 Share Posted October 21, 2015 (edited) the bane of decks without AA that can burst. Edited October 21, 2015 by Ultrakool Link to comment Share on other sites More sharing options...
Akula Posted October 21, 2015 Share Posted October 21, 2015 It's a difficult card to play. Only useful in PvP, and is very risky to play it, it has few hp, but the 50 mana power points worth if you play it well. Link to comment Share on other sites More sharing options...
Ladadoos Posted October 21, 2015 Share Posted October 21, 2015 Energy Parasite is definitely not a reason to go pure nature in PvE. As far as I know, this card can be very useful in PvP if used properly. It's pretty much never used for his stats but rather for his ability to suck power out of a power well. Energy Parasite dies with 2 hits of a Stormsinger or 2 hits of a Gladiatrix (Upgrade III). Link to comment Share on other sites More sharing options...
kestas3 Posted October 21, 2015 Share Posted October 21, 2015 I used this card in 2v2 pvp and it was quite fun. In a map like fyre, you can place the energy parasites on a cliff(not sure if it was cliff, well it was water and rocks you could say) where only spells like eruption will reach them. if you managed to get 4 energy parasites that couldve been a game changer. however spawning them is situational depending in the position your well/orb is established. Link to comment Share on other sites More sharing options...
Egard3 Posted October 22, 2015 Share Posted October 22, 2015 (edited) It need 2 orbs and is useless in PVE.Would not recommend it for PVE but i´m unsure about PVP never tested it there. Edited October 22, 2015 by Egard3 Link to comment Share on other sites More sharing options...
Chimerae Posted October 22, 2015 Share Posted October 22, 2015 If used correctly they almost serve as power wells in pvp. Can be countered with a single skyfire drake shot, but some decks might have trouble to deal with them. Getting off a suck and then die is worth it. Link to comment Share on other sites More sharing options...
Loptous Posted October 22, 2015 Author Share Posted October 22, 2015 First off I am going to say, I love this card! One of my favorite T2 cards by far! Anyways, the stats are pretty good for T2 but the real effect comes from when it dies, you can mess up so much stuff with this early game whether on PVP or PVE. What do you guys think? Also which affinity you think is the best, because I am going with the red one Link to comment Share on other sites More sharing options...
Chimerae Posted October 22, 2015 Share Posted October 22, 2015 Never used this card personally, but as a medium unit used to counter large units I'd use Moon over this guy. I find his stats quite underwhelming for a 80 power unit. His death triggered ability is easily avoidable, but probably quite useful in PvE (AoE2 petard style ) Link to comment Share on other sites More sharing options...
veryhasted Posted October 22, 2015 Share Posted October 22, 2015 I've never used him, honestly I'm not a big fan of playing twilight cards but I guess he's viable if you do. If he was shadow I'd use him tho Link to comment Share on other sites More sharing options...
MarbSlonk Posted October 22, 2015 Share Posted October 22, 2015 I never liked the Twilight faction, so I never tried this guy. I do think however that the transform-mechanism should be buffed, the idea is so awesome. This unit was one of the most used Twilight ones, and it looks relatively good ;-) A pain in PvE though, damnit.. Link to comment Share on other sites More sharing options...
SunWu Posted October 22, 2015 Share Posted October 22, 2015 the stats are pretty good for T2What ? The stats would be okay if it was swift, ranged and armored, but it's slow, melee and vulnerable (compare it to knight of chaos or maulers stats). It's one of the weakest T2 units really. One where you could easily buff the transformation ability without having to worry that the card would become OP. Link to comment Share on other sites More sharing options...
Loptous Posted October 22, 2015 Author Share Posted October 22, 2015 What ? The stats would be okay if it was swift, ranged and armored, but it's slow, melee and vulnerable (compare it to knight of chaos or maulers stats). It's one of the weakest T2 units really. One where you could easily buff the transformation ability without having to worry that the card would become OP.Guess it could be some favoritism in this card due to the fact I used it a lot because of the blowout feature Link to comment Share on other sites More sharing options...
Egard3 Posted October 22, 2015 Share Posted October 22, 2015 I was never really a big fan of the twilight faction so i actually don´t think i have ever used him, might give him a shot in BFR since i have never used him. Link to comment Share on other sites More sharing options...
RadicalX Posted October 22, 2015 Share Posted October 22, 2015 One of the worst cards in this game. The ability is not that awful, but the stats ... oh boy ... even Northguards do have a better stat efficency than this one. I don't see alot of potential for this card in PvE, maybe it can be useful under certain circumstances, but please do not use this in PvP. Slaver is just bad, no room for discussion. Link to comment Share on other sites More sharing options...
Anonymos Posted October 22, 2015 Share Posted October 22, 2015 Bad stats no utility uselessOn the other hand a cardgame (or cardbased game) needs those "bad" cards to keep the uniqueness in a stable way. In order to keep every card competetive u either uave to equal all stats or give every single card some kind of situational / unique kind of card design wich is really hard to do considering how complex the game already was. Link to comment Share on other sites More sharing options...
Aragorn Posted October 22, 2015 Share Posted October 22, 2015 Could be viable if it get some stat buff. Link to comment Share on other sites More sharing options...
Ultrakool Posted October 22, 2015 Share Posted October 22, 2015 (edited) Bad stats no utility uselessOn the other hand a cardgame (or cardbased game) needs those "bad" cards to keep the uniqueness in a stable way. In order to keep every card competetive u either uave to equal all stats or give every single card some kind of situational / unique kind of card design wich is really hard to do considering how complex the game already was.I agree, tbh i didn't even know the ability of this card, had to look it up, 80 power for slaver, and a worse eruption, which you will most likely never be able to pull of in PVP. There are two scenarios in PVP where this will come into play. 1) Slaver dies first/early relative to rest of army, the slaver would have to be situated in the middle of the enemy army for maximum effect, this can be evaded with proper micromanagement(kiting), and then your slaver dies for free because its a melee unit, and you have a chance for eruption to hit something( very small chance)2) Slaver dies late relative to rest of army, there you would have lost the fight anyway, and your opponents can retreat to heal up. Both of situations Slaver didn't do enough for its 80 powercost, so in PVP at least, this card would be very hard, if not impossible to get the effect you paid for it. Edited October 23, 2015 by Ultrakool Link to comment Share on other sites More sharing options...
SilenceKiller99 Posted October 23, 2015 Share Posted October 23, 2015 Does the eruption when the slaver dies damage to towers, walls and buildings? Link to comment Share on other sites More sharing options...
Ultrakool Posted October 23, 2015 Share Posted October 23, 2015 Does the eruption when the slaver dies damage to towers, walls and buildings?yes, it should do full damage to everything just like eruption, I will test when I get home and get back to you :P Link to comment Share on other sites More sharing options...
Chimerae Posted October 23, 2015 Share Posted October 23, 2015 Maybe if it cost like 50 power it might be worth it to send a couple of these guys to a power well cluster, potentially dealing some damage to them Link to comment Share on other sites More sharing options...
Ladadoos Posted October 23, 2015 Share Posted October 23, 2015 Does the eruption when the slaver dies damage to towers, walls and buildings?I have just tested it in the forge and the explosion does the same damage to units, buildings and walls. Link to comment Share on other sites More sharing options...
SilenceKiller99 Posted October 23, 2015 Share Posted October 23, 2015 I have just tested it in the forge and the explosion does the same damage to units, buildings and walls.Is it worth to spawn a few to just nuke a building, like an orb or something? How many are needed to destroy an orb or a powerwell? Link to comment Share on other sites More sharing options...
Chimerae Posted October 23, 2015 Share Posted October 23, 2015 Is it worth to spawn a few to just nuke a building, like an orb or something? How many are needed to destroy an orb or a powerwell?The red aff deals 300 damage, up to 450 total on death. If you send them to a power well, and say each one will deal 200 damage to the well on death. If you are able to send 3 of those you will be using 240 power, and you will need to make them walk to the power well. They will probably be already at half health before they reach it (if they even reach it against frost or nature decks). I don't see these units working in pvp. I mean compare them to nightcrawler: almost the same stats for only 60 power, AND an extremely good frenzy ability. Link to comment Share on other sites More sharing options...
Ladadoos Posted October 23, 2015 Share Posted October 23, 2015 Is it worth to spawn a few to just nuke a building, like an orb or something? How many are needed to destroy an orb or a powerwell?It's not really worth it. The amount necessary to destroy an orb or a powerwell depends on what affinity slaver you have. The fire affinity does 300 damage, 450 in total. The shadow affinity does 270 damage, 350 in total (it does less damage but knocks back small units). Orbs have 3.000 health and power wells have 2.000 health.Fire affinity:Power well: 2000/300~7 slavers (80*7=560 power to destroy 1 power well)Orb: 3000/300=10 slavers (80*10=800 power to destroy 1 orb)Shadow affinity:Power well: 2000/270~8 slavers (80*8=640 power to destroy 1 power well)Orb: 3000/270~12 slavers (80*12=960 power to destroy 1 orb) Link to comment Share on other sites More sharing options...
Anonymos Posted October 23, 2015 Share Posted October 23, 2015 u might as well tr to eruspam a orb down Link to comment Share on other sites More sharing options...
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