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Community Update - October 2026

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Greetings Skylords!

A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

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What have we been up to this time around?

Our fourth season, Wrath of Winter, is still ongoing, and the third batch of challenges unlocks today! We will share what we're currently working on, notably things you've been requesting for a long time. Additionally, we've put together a survey regarding Random Wall Defense. And finally, our team received received some new specimens to throw into the reforg... ehh I mean to help support the project!

• New seasonal challenges

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With a new month upon us, a new set of seasonal challenges unlocks.
Let's take a closer look at them.

General Challenges:

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  • Win different 4-player campaign scenarios or featured community maps on standard difficulty or higher. Only Frost and Neutral cards are allowed. These restrictions apply only to the player.

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  • Win the 1-player scenarios Ocean and Oracle on standard difficulty or higher. All units played must human, ogre, or elf units. Only Frost and Neutral cards are allowed.


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  • Survive for 60 minutes on the 1-player featured community map The Last Soultree on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed.


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  • Win the 2-player featured community maps Lyrish Uprising and An Expedition South on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.

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  • Win the 2-player scenario Convoy and 4-player scenario Raven's End on standard difficulty or higher. All units T2 and above must be elemental units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.


Nightmare Challenges:

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  • Win the the 1-player scenario Oracle on advanced difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.

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  • Win the 1-player scenario Heart of Trouble on standard difficulty or higher. All cards must be T2 or below. Only Frost and Stonekin cards are allowed.

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  • As a solo player, win the 2-player scenario The Shifting Temple on standard difficulty or higher. Only Frost and Stonekin cards are allowed.

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  • Win a random PvE scenario that is Map of the Season or Map of the Month under 8 minutes on any difficulty. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.

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  • Win 3 different 1-player random PvE scenario Map of the Season presets on difficulty std++ (3) or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.

 

• Random Wall Defense - Survey

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After letting it run its course and seeing your general reception regarding Random Wall Defense over the last couple of weeks, it's evident that you players long for a PvE game mode centered around defense. We have been experimenting with a variety of concepts but couldn't exactly put our fingers on what the playerbase wants to see in such a game mode, actually, considering even inside the team there was quite a divide in terms of vision. Fortunately, Random Wall Defense has been received well and we could extract some valuable data out of it already. Unfortunately, feedback in the ingame chat, Discord or even here on the forums is fleeting and can easily be forgotten.

As such, we have put together a survey for you to fill out. The survey has a heavy emphasis on Random Wall Defense. Please take your time filling it out; there is even a goodie waiting for you.

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• What we've been working on

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Development has slowed down recently because life catches up eventually and several staff members are busy taking care of their responsibilities in real life and wait for their daily boost to fill up. However, we didn't want to leave you completely in the dark. So here is a broad overview on what we've been working on:

New entities for the AI:

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Battleforge has a large repertoire of entities available to carefully craft situations and maps to anyone's liking. Twilight in particular has an assortment of entities available that leaves barely any room for any more desires. The same can't be said for the other enemy factions to varying degrees. This makes it difficult for us to fine-tune existing or upcoming content to a level we deem necessary or create special encounters.

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Over time we have outfitted Bandits with much needed additions to make them more complete, which was required for our maps as well as the random PvE preset rebalancing. Sandskate is our addition of a disruptor unit without a high-damage ability. One niche still missing inside Bandits' unit roster is an intermediate melee unit to bridge the gap between a Bandit Bouncer and the likes of Sandskates or Hornblowers. Bandit Deserter is supposed to fill that niche as an appropriately themed version of Lightblade. The unit is still in development and has no final stats attached to it.

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We all know the Lost Souls are your favourite enemy faction to fight in the game. Especially when facing Lost Vigils early on as a player not starting as Fire. In all seriousness, Lost Souls lacks a flying unit with a lower power budget than Lost Vigils. Currently if we intend to add any flying unit in camps, we have to go straight to Lost Vigils, which are particularly strong close to buildings and can easily wipe armies early in the game. The lack of flying units weaker than Lost Vigils also limits us design-wise. So we're creating a Lost Souls version of Skyfire Drake. The unit is still in development and has no final stats attached to it.

Lost Souls random PvE preset:

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Generally, the Lost Souls preset in random PvE has been frustrating to play against for the vast majority of players and it has been that way ever since. It received a few changes a while ago, but they didn't directly affect their power level. We intend to address this topic in the future with several changes. One of those changes is the aforementioned new flying unit being added that will substitute Lost Vigils in early camps. Additionally, we intend to change Twilight units to appropriate counterparts from the Lost Souls faction. Treefiends, for example, can be annoying to deal with due to them having the tendency to remain at their positions after pulling them, which, in turn, can pull more units. Finally, we will to some number tweaks to certain units like Lost Wanderer.

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The goal is to make the preset more accessible in the early game for all starting factions, eliminate frustrating situations and make it feel more like an actual Lost Souls preset, while not simply nerfing it. There is no release date for these changes.

Connection reestablishing feature:

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One recurring issue players stumble across are random connection interruptions that freeze a game and forces them to abandon their current match with no possibility to regain control of it. The game doesn't like interruptions in the slightest, not even for a millisecond. At this time, we are testing a feature that helps mitigate these issues. When the player experiences short term connectivity loss, the game will try to regain connection to the current match.

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To manage expectations, do not confuse this with the possibility of reconnecting to a match in the case of game crashes. Also this feature does not allow you to reconnect to matches indefinitely.

Bound power indicator:

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A small quality of life feature. Entities summoned will have an icon appear next to their health bars, indicating if the entity in question has been summoned with their full power cost bound to it, has been summoned with cost reduction effects like Breeding Grounds or are unbound like Burrowers from the card Swarm.

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New maps:

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And of course we're working on new maps, too. The Shifting Temple was released five months ago. Time flies. But as time keeps going so do we. We can't give you an exact release date or idea what we're currently cooking up, but I still managed to sneak some information out.

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• Team changes

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For some reason, not one, but two people thought it would be a great idea to join the ranks of staff to help support the project.

Our zoo has been expanded and now not only contains frogs, pandas and seals, but also camelids. We welcome Llama as a new member. Don't be scared, he doesn't bite. I think.

But wait, there's more! Anegoda1995 has also decided to join the team. I don't know what anegoda is, but it has to be great, given there have been 1994 anegodas already! Welcome!

 

• Contribute to Skylords Reborn
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Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
 

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Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
 

• Events
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In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

image (9).png• Replay Old Events!
Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
Read the details on how to replay old events
here.
 

Recent events:

4x4.jpg• Crusade Expert Plus
A classic map that has been spiced up!
Watch the stream
here!

 

4x4.png• TOME #6 2v2 PvP Tournament
A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
Watch the stream
here.

 

 

Upcoming events:

rooki4.png• Rookie #4 PvP Tournament
The second Rookie tournament this year and the fourth one in total!
Read the details
here. Join the stream here.

 

bot12.png• Battle of Tactics #12: Wheel of Colours
Play an absolute fan favourite of a map with a certain cyclic twist.

Find out more once the event goes live.

 


• Host your own tournament/ event
Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.

 

• In conclusion
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That's all for this Community Update! We appreciate you taking the time to read through it.

As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with a General booster: 
READ-THEU-PDAT-EFFS

This code is valid until November 1st, when we will bring you another Community Update.

We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
We'll be back next month with more updates on our ongoing projects and upcoming features.

You can also sign-up to our e-mail newsletter here.

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Archive
• Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
• Overview Community Updates
• Community Update September 2026

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For avid rPvE Expert+ players like me Lost Souls with Vigils at T2 are the only truly challenging enemies all other enemy factions are just way too easy 90% of 4 player maps can easily be won with 2-3 good players. On 2 player maps its even worse all it takes is a good teamate who quickly clears T3/4 and builds Shrine of War then its basically game over for me because constant void return makes every 2p map boringly easy. Yes alot of casual rPvE players have problems dealing with Lost Vigils at T2 but rPvE Expert+ is supposed to be very difficult because its not for casual players its for veteran players who want a challenge.

Treefiends at T2 are never a problem unless you mess up big time if you accidentally pull Treefiends from T3 and let them root near your T2 instead of quickly killing your army its your own fault sorry but Expert+ isnt for braindead NPCs.

If you insist on nerfing Lost Souls at least give us something like selectable infections for all maps or maybe an option to disable void power manipulation.

4 hours ago, Fimion said:

Treefiends at T2 are never a problem unless you mess up big time if you accidentally pull Treefiends from T3 and let them root near your T2 instead of quickly killing your army its your own fault sorry but Expert+ isnt for braindead NPCs.

Never say never. They can be a serious problem when vigils attack you right at the start and onion boiz get aggro and root front of your orb. Lets not to forget 10 dancers what comes to hit you from long range and 16 groups of twilight slayers.
Good luck surviving that. It can be tricky to survive even from prepared team.

4 hours ago, Fimion said:

If you insist on nerfing Lost Souls at least give us something like selectable infections for all maps or maybe an option to disable void power manipulation.


Lets be honest. As it was already said between lines from original post, LS has been broken from the beginning. Its difficulty level at start is simply another level compared anything else. It need to come to about same level as all other colors.

1 hour ago, JiiPee said:

Never say never. They can be a serious problem when vigils attack you right at the start and onion boiz get aggro and root front of your orb. Lets not to forget 10 dancers what comes to hit you from long range and 16 groups of twilight slayers.
Good luck surviving that. It can be tricky to survive even from prepared team.

Maps where you get attacked instantly are simply broken that has nothing to do with lost souls those maps need to be removed or fixed.

1 hour ago, JiiPee said:
  9 hours ago, Fimion said:

If you insist on nerfing Lost Souls at least give us something like selectable infections for all maps or maybe an option to disable void power manipulation.


Lets be honest. As it was already said between lines from original post, LS has been broken from the beginning. Its difficulty level at start is simply another level compared anything else. It need to come to about same level as all other colors.

Selectable infections should of course be optional and for all enemy factions.

Edited by Fimion

6 hours ago, Fimion said:

Maps where you get attacked instantly are simply broken that has nothing to do with lost souls those maps need to be removed or fixed.


I dont think it gonna happen so we just need to accept that there is always option that you get instant hit. I think there is no easy way to track down what seed was used for map because there is still at least twilight maps what are much more difficult on level 5 than level 6. Level 6 never has evil eyes, when level 5 you can get map where later camps have 2 eyes and wave spawn another 2. Or something like that.
I reported that when I first time saw it and was told that level 5 gets sometimes old level 8 or was it 9 seed and there is no way to track it down.

What I forgot to mention about LS start, currently only reliable way to start against it is quite much fire. That already tell how broken it is if you are forced to single color start. Yes I know its possible with other colors too but lot harder.

2 hours ago, JiiPee said:


What I forgot to mention about LS start, currently only reliable way to start against it is quite much fire. That already tell how broken it is if you are forced to single color start. Yes I know its possible with other colors too but lot harder.

Yes sadly this is true its not that bad on 2 player maps but difficult 4 player LS maps(Vigils,close bases, T3 spawner, open T3) are impossible to beat without fire T1. A possible solution for this would be giving other colors a good counter for vigils they could allow Amazon for example to take over Vigils i suggested that at the start of the nature season but a member of the Skylords team insisted that this is not necessary because a good team of nature players can deal with Vigils just fine which obviously is completely wrong.

Patch #400054 - 1 October 2025 - Updates - Skylords Reborn

Another option would be creating a new difficulty level where all enemy factions are as powerful as Lost Souls but that would probably take too much time selectable infections and an option to disable void power manipulation would be the best solution in my opinion.

Edited by Fimion

  • LEBOVIN pinned this topic

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