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Resource Booster same global effect as Juice Tank


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Would it be plausible/possible to have every well in the game have 2 states / a toggle, like some buildings do with an active toggle? The default is 100% normal speed; the other is "Boosted" at 200% speed, and that toggle remains hidden unless that player builds the resource booster? Then they have to manually toggle which wells they want boosted? Additionally, let the Resource Booster have a toggle for: "Toggle all current and future wells to 200% Boosted mode."

If it can't be implemented, that's fine.

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Not a balance expert here, but I dont think Ressource Booster needs any changes. This change was made to juice tank as it was more like a meme than an actual card, it wasnt worth the deckslot to be honest. With the new change it can help you out on campaign maps that have low quantity power wells like the 300p or 600p. On the other side Ressource Booster is almost always useful, if you change it to a global effect it needs to be rebalanced from the ground up, how much power should the building cost? How high is the percentage? In the end the result will be roughly the same, maybe it will be an even more micro intensive card by constantly activating and deactivating power wells. I think its perfectly fine right now. Although dont let my statement discourage you for posting more suggestions in the future, since I'm just some dude who plays this game occasionally.

Potato_Hoarder and Metagross31 like this
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