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Community Update - July 2026


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Greetings Skylords!

A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

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Our team has been cooking and you don't want to miss it!

Our third season, Whispers of the Void, is coming to a close, but you can still complete challenges as we reopen progression for all seasons for the duration of July. Additionally, we have prepared and released a video encompassing all the feats we managed to achieve in the five years Skylords Reborn had been running now! Also, we have been hard at work to give Amii some more much-needed love with a defensive building card. And lastly, some more love for our recently added deck tag system. Read it, or our team will curse you with bad booster luck!

 

 Seasonal break - previous season challenges reactivated

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Whispers of the Void is officially over, but that doesn't mean there won't be challenges left to do. For the whole month of July, you can complete challenges and catch up with progress of all seasons. Be it Whispers of the Void, Natural Selection or Primordial Fire.

You can progress challenges from 2.x to 6.x. Ranking-based challenges and repeatable challenges (1.x) are excluded. Use that time to progress any track you want; any progress you make counts! Even if you don't manage to unlock everything from a specific season, don't fret because an increasing discount is applied to all the items you can get from the season shop afterwards the further you progress.
 

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The next season is slated for release on August 1st. With all the hints the next season should be obvious.

 

 5 Year anniversary video

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It's hard to believe, but the official rerelease of Battleforge through Skylords Reborn in December 2020 was over five years ago. Community members came and went, started new jobs, adventures, even families or overcame other hardships during that period. Community members who grew tight-knit over the course of the project and experienced everything we went through. A lot has changed during this time, and we are far from finished. So it would only be appropriate to commemorate this milestone by going through all these changes and additions in a dedicated video.

Watch it! Perhaps there is also something in store for you if you know what we mean. *winkwink*

 

 Card reveal: Amii Sunbridge Shrine

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The original Battleforge concluded with only a single Amii card, namely Amii Phantom. Over time, we explored and expanded the identity of Amii with various card additions. However, what Amii is still missing to this day is a building dedicated to defense.
Without further ado, let's introduce:
Amii Sunbridge Shrine!

Please note: The card is still in development and subject to change. The information shown here can change until its release.

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2xNomosUni_compact_multijpg.pngSun Beam: Every 4.5 seconds, the shrine calls down a ray of light that deals 963 damage to all enemies it strikes.

 

 

image.png.5ccc671da88f02d45fc6c048b2c7cbc1.pngFusion: The tower slowly gathers energy, which can be unleashed as a burst of radiation. 100 charges are gathered per second. For every friendly Monument within 75m, gather an additional 50 charges per second, up to a maximum of 250 charges per second with 3 nearby Monuments. A maximum of 5000 charges can be stored at once.

 

spell_ray_of_light_artwork.pngSolar Flare: Activate to emit a cone-shaped radiation wave that deals 1600 / 1750 / 2000 / 2400 damage to enemies in an arc of 50m, up to 9000 / 9750 / 10000 / 12000 in total. Knocks back small, medium, and large units. Needs to have gathered 5000 charges first. Reusable every 20 seconds.



Amii Sunbridge Shrine is a T4 Fortress with fairly restrictive orb requirements. Its regular attack, Sun Beam, deals damage in a line similar to Spikeroot. Its active ability, Solar Flare, serves as a nuke in a big arc, which has a flexible cooldown ranging from 20 to 50 seconds depending on how many Monuments are within a 75m radius around it. You can expect it to be similar in size to Volcano or Worldbreaker Gun.


Design Notes:

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"The Amii are the creators of the Sunbridge Shrine, so we felt like it would make the perfect T4 Amii Fortress. Sunbridge Shrine is a new model building which casts a sunbeam that damages all enemies it touches. This means it has weak single-target damage, but potentially infinite multi-target damage, similar to Phantom Stampede. It also has the power to tap into nearby Monuments to increase its charge speed, allowing Skylords to unleash its ultimate ability, Solar Flare, more rapidly. If there is no Monument nearby, it recasts in 50 seconds, but if there are at least 3 Monuments nearby, it recharges every 20 seconds. We think these abilities are well-suited for Amii's ultimate defense building, and we hope that it will be as fun to play as it has been to design it. For all those players clamoring for more defense options, no need to fear, other factions will also be receiving new faction-specific towers and fortresses in the future."

-WindHunter

 

Sunbridge Shrine will be released in a future content update.

 

• Art spotlight: Amii Sunbridge Shrine

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"Perhaps his rays may shine light onto something very fitting soon."

-Community Update June 2026

As alluded to in last month's Community Update, we may have something fitting to show off soon from Ray. And here it is: his work on Sunbridge Shrine in all its shining glory!

 

Exploration and conceptualization:

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"I created a 3D render of the tower in Marmoset Toolbag. I wanted an angle that has a clear silhouette and can clearly show its light beam attack."

-Ray Dezoir

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Every artist has their own way and workflow on how to create an artwork from start to finish. Compared to our other artists, Ray starts with the 3D model we have at hand. While it is barren to say the least, the point of view and the model already deliver enough of a foundation to conclude the exploration stage.


Iterating on the concept:

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"In Clip Studio Paint, I sketched a rough idea of the environment on top of the 3D render. I imagined trees in the background and green smoke or grass on the ground. "

-Ray Dezoir

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The simple shapes and colours used already give off the usual vibes Amii's artworks and atmosphere have and show where the journey is headed. The iconic sun beam attack is already showcased front and center.

 

Applying basic shading:

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"I blocked out the basic shapes of the tower on top of the 3D render."

-Ray Dezoir

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The intended colour palette is at full display here. Notable differences from the original 3D model can be seen, and the sun beam is much fuller.


Fleshing out the background

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"I painted the environment to make everything come together."

-Ray Dezoir

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The added background was already beautiful to look at, and we wanted to keep it initially. However, it made the actual building look small in comparison, similar in size to a regular human.


Fixing the background:

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"I forgot to consider the tower's size, so I made the environment smaller to make the tower look bigger."

-Ray Dezoir

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Now the shrine is much more imposing in terms of size. Both the grass and the smoke made the cut. The only thing left is detailing the landscape and polishing it up.

 

Detailing and finishing touches:

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"I polished the grass, the tower's details and shading, then added clouds to fill the space in the sky and adjusted the colors."

-Ray Dezoir

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Final piece with final polish and final details showing off the building in great detail and the usual Amii atmosphere. You will notice that the sharpness of the artwork is particularly fitting to the game's original art design.

 

"During my process, I received and implemented feedback from the SR team, which was really helpful as it gave me better directions. This was my 2nd time creating a card illustration for SR, so I learned a lot especially about adapting to the art style. After the things I learned, the current SR illustrative work I do is going smoother."

-Ray Dezoir

 

A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today. No need to thank me.

 

• Updated deck tags

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The recent changes to the deck menu and the addition of deck tags have been well received by you, but we also knew that it could be improved. So we decided to implement a few more changes to it to make it even more comfortable to use. Now tags are divided into specific categories; categories you can create yourself as well! By default, deck tags are divided into game modes and maps. You can expand or collapse the categories to show or hide the tags within them. The grid view remains unchanged.

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 Contribute to Skylords Reborn
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Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
 

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Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
 

 Events
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In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

image (9).png Replay Old Events!
Our event organiser Ultralord made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
Read the details on how to replay old events
here.
 

Recent events:

4x42.jpg• FINISHED Tome #5 1v1 PvP Tournament
Another exciting TOME Event with a special twist.
Won by Triggz. You can watch the stream recording 
here.

 

4x41.jpg• FINISHED Battle of Tactics #11: Perfect Timing
Finish Sunbridge with a twist in card play and coordination!
Watch the winner stream on July 3rd 2026
 here.

 

Current events:

4x44.jpg Forge of Creation
During July share your artistic skills here on the forums!
Join and share your work
 here.

 

5Year.jpg Skylords Reborn 5 year Anniversary
It's been over 10000 5 years of Skylords Reborn!
Watch everything we have achieved so far
 here.



Upcoming events:

4x43.jpg 2v2 Battle Arena PvP Tournament
Fight together with a random unit in Battle Arena!
Starts on July 19th, 2026. Read more 
here and watch here.

 


• Host your own tournament/ event
Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.

 

 In conclusion
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That's all for this Community Update! We appreciate you taking the time to read through it.

As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with a General booster:
RAYS-BRID-GESH-RINE

This code is valid until August 1st, when we will bring you another Community Update.

We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
We'll be back next month with more updates on our ongoing projects and upcoming features.

You can also sign-up to our e-mail newsletter here.

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Archive
Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
Overview Community Updates
Community Update June 2026

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Amazing new building! Can you adjust the size of the beam to be a bit smaller? Its a bit too much visual cluster, with other towers and units near it, it will be a bit hard to see anything. also the sounds are a bit much also! But awesome! cant wait to get it!

Riviute and Bini Inibitor like this
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Really cool card! Would it be possible to not have multiple rays coming down but one that is moving instead? So ray up always steady on while the ray coming down moves in a line.
But either way: Really cool! 

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What a unique attack from a tower, really cool stuff. Sound to me is fine, it has some real oomph to it. But I also believe that the brightness needs to be reduced just a little bit, especially when you consider that might have multiple of these.

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Кто может подсказать как запустить игру? я скачал всё что нужно но зависает на моменте когда ты ввёл почту и пароль и всё подключение и ничего....

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6 hours ago, dennop777 said:

Кто может подсказать как запустить игру? я скачал всё что нужно но зависает на моменте когда ты ввёл почту и пароль и всё подключение и ничего....

Our server just happens to be in Germany, and because of government actions out of our control, many Russian players are blocked from server access because of sanctions. We recommend using a VPN and setting it to Germany to allow for more consistent connections. 

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