Reuven Posted April 23 Share Posted April 23 (edited) Dark mind is way too good, Resource booster is insane. The whole weakness of shadow was that they lack air control, now they don't have this weakness anymore. Dark mind can stop all melee units in the game, even T3, and trade into them perfectly with no micro (Let's say enemy spawns a mounty, if dark mind attacks him, he will get stuck in place binding power) Your opponent goes t3 and spawns a unit? Oh no! no problem, Just spawn a 90 energy card, fathom lord, tremor, grigori, HECK. even a jugg (disenchant ---> nether warp loop) So how do we deal with this unit? We don't but lets try. The best "counter" might be a Skyfire drake, because we can hit and erupt! Skyfire is an M counter aswell, except, if our drake is used to attack anything, dark mind can attack and then the drake is confused, He will kill the fire splash own army faster than the speed of light! (Especially considering most fire splash use M units who skyfire counters) fun! cool! now we have a 100 energy unit in our side! Ok, so what if our skyfire stays back and waits for dark mind to attack first? NO PROBLEM! I am binding 90, you are binding 100! SUCKER! (lol) Well what about cheaper units? M M designed to counter flying units Stormsinger? No and no, A singer can get an attack, the mind will get an attack and then win because she will get confused, Well we don't need to go further than this, because dark mind actually counters all ranged units in the game, because once dark mind attacks them, they are confused and even inflict damage on to your own units they cannot use abilities and spells, And remember, we are not playing dark mind only against a storm singer, meaning, there's always going to be a friendly target for a singer to hit Well lets try to attack the enemies base, we are playing twilght going for a vileblood, nice our vileblood isn't effected by confusion since it's already attacking the well right? Wrong, we can play and stack some cards, OH NO STACK CARDS? we can oink and cc! NOPE. dark mind confusion causes our own units to be impacted by our own CC. GREAT! another fun mechanic! in addition to all of this, he also has hard counters like spikeroot by causing him to kill himself practically instantly (Yeah like he wasn't good enough already) TLDR, the problem, every single dark mind requires disproportionate response in terms of power cost, even more so against the expensive tier 3 , making it very overpowered. The only way to kill a dark mind is by using 2 units, which means the response is disproportionate in terms of power cost. Dark mind counters all Melee and ranged units in the game who can't one shot him while costing less than 90 energy Why he has more hp than a drake? Why he does so much dmg? Why his effect is so strong? Why is he so cheap? Why he counters so many things? There's no other unit in the game like this. Possible solutions: Increase energy cost, Don't allow shadow to sit with a dark mind in the back and let him bind power from the opponent unfairly, This will also not impact PVE. (100-120 power + honestly 100 is still too good but.. okay and keep stats the same) Reduce the HP, allow him to be killed easier, This will slightly effect PVE, And anyways doesn't tackle many of the issues Reduce dmg, Same problem with HP. Well this is getting to long, I wanted to get on about resource booster, but that's a subject for another day I guess. Though allowing the shadow player to have like a free well for 50 energy and that get void returned, whoever thinks is fair, i think needs to do some thinking. Possible solutions without effecting PVE is to reduce the hp of it to 500 so we can actually do something about it. Also they should make it not give void return Just like a well, Maybe it won't effect pve as much. Edited April 23 by Reuven Link to comment Share on other sites More sharing options...
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