Stippy Posted April 1 Share Posted April 1 Hey @all, really love the new shadow units, they open up new plays quite a lot. For Nightmare, I fell like the animation is a bit missleading in a sense. It seems like an explosion, but there is no typical explosion effect there. A simple improvement would be to change the explosion animation into a more "aura" or "poison" style animation. Like purple smoke. But what I would suggest is to add a knockback effect for S targets. That would enhance the functionality a bit and work better for the animation. Perhaps, to not make it too strong, have a smaller knockback radius than debug radius. Link to comment Share on other sites More sharing options...
WindHunter Posted April 2 Share Posted April 2 It is true that a more poison like effect might better communicate what is happening than the present explosion which could be confused with a damage effect. Link to comment Share on other sites More sharing options...
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