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Satanael Ability ignores amount of power if power greater than 70


Weak1ings

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DESCRIPTION

The unit Satanael (Both affinities) can activate its ability in groups when there is not enough power for the group. The result is that you can use less power than should be necessary to activate multiple Satanaels.

REPODUCABILITY

Works every time, examples that work:

Example 1:

If you have 3 Satanaels and only 70 power, activating the group costs only 70 power and all 3 spawn 6 snapjaws.

Example 2:

If you have 3 Satanaels and only 140 power, activating the group costs 140 power and all 3 spawn 6 snapjaws.

Example 3:

If you have 8 Satanaels and only 70 power, activating the group costs only 70 power and snapjaws spawn up to the unit limit of the ability (150)

SCREENSHOT/VIDEO

Youtube Link:

 

LOG

Log: Attached, probably from test server

Replay: A replay from the live server where I test various spawners.

ADDITIONAL INFORMATION

Tested this on other unit spawners and they behaved correctly. (think Ravenheart or Corsair)

2026-03-13_10-34-34_RPvETwoPlayers_diff4_s39046_Weak1ings_[GM]Gam3over_time_0_03_26.5_v275.pmv _log_proxy_latest.log

Metagross31 likes this
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