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General question regarding usage of generative AI


Tevio

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Hi there,

has there ever been an info, a statement or the like form the team regarding their stance on using AI?
My specific question is, would it be allowed to use AI voicelines in custom maps?

Edited by Tevio
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Hey there,

AI is quite the broad topic, so maybe give you a short overview.

In general, some AI tool are sometimes used for specific tasks. For example, when translating the game into German, French and Russian, a first draft is always done with some AI translation tool and then our human translators work over that draft and review it to ensure correctness and consistency with existing texts. For art, I don't know if our artists use it to get inspiration, but generally all the art (card artworks, models and textures, loading screens etc.) is done by humans.

When it comes to voicelines, official campaign maps use voicelines recorded by actual voiceactors from our community, partly because it allows for higher quality and partly because the copyright situation of training AI on existing voicelines is unclear.

For community maps, there have been ones, which use AI voicelines, most notably "Thirsty Journey Home". To my knowledge, using AI voicelines for community maps is fine.

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Oh I'm not new to the topic and I'm also aware of the pros and cons of gen AI.
I've used it in the past for personal projects but in a setting where a larger community is involved, I wanted to check if there's a general consensus in the leadership team.

If that's the case, I might play around with some voice line gens. Thanks!

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On 3/4/2026 at 1:00 PM, Metagross31 said:

For community maps, there have been ones, which use AI voicelines, most notably "Thirsty Journey Home". To my knowledge, using AI voicelines for community maps is fine.

 

Also, I think what Cocofang meant was that its not a good idea to train an AI model to e.g. sound like Rogan Kayle's voice actor, since that might lead to copyright issues. But using a generic AI Text-to-Speech tool should be fine.

Tevio likes this
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