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Enemy contest similar to card one.


Draconnor

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Is there any chance for a contest about making enemies? I knew that new enemy unit is far less universal than a card that can be played on any map... but i feelk that there is still great potential in new enemy units (for new or random maps). 

Its because player cards must be balanced and non abusive - while new enemy can provide something more fresh, challenging, fun to kill, or (maybe not more than slightly) annoying.  

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While we always want to get the community involved, the problem here is that player knowledge related to cards they use is substantially greater than player knowledge of the enemies they face. Players are well attuned to the process of deckbuilding and therefore have at least an intuitive understanding of the kinds of cards they wish existed and this was expressed in both of the card creation contests (and hopefully will be again in a future 3rd one). Unfortunately the same is not true for enemies. Enemies are created based on need while map making. Bandit Cannoneer, the Bandit Firesworn enemy in Heart of Trouble, is a good example of this. We needed a new AA unit for the faction based on playtesting and so we added one. Players, because they do not participate in the map design process in the same way they participate in the deckbuilding process, lack this insight. So, personally, I do not think this type of contest would be worth the effort as players do not know what kind of things we need when we are designing new maps. The last contest, while great, took up a lot of our energy and is a contributing factor for why the next season was delayed, and I would not want that to happen again so soon. 

Metagross31 and Draconnor like this
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Posted (edited)

Yea. I understand. But low effort topic could still give you an idea bout new map or improvement to old ones.
To be honest I don't have any great ideas about such units for now... but still i see that enemy units can have skills that player cards can never have - like range longer that 50m or heavy suicide abilities on really glass units... 

But the thing that i once wanted was enemy units like Bandit Lieutenant in Tutorial... for maps heavy relied on T1 and very limited power reserve or any map to generate additional (but not dangerous) attacks with such "scout" enemies 😉 and yes - i knew that unit will be almost irrelevand (unless it can agro stronger enemy) but still will be fun to see such "living elements of the world" 😉 



News for old maps are great - I'm great fan of Bad Harvest change for example 😉

But indeed its sad to read that last contest delayed the season. 

Edited by Draconnor
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