Majora Posted October 1, 2025 Share Posted October 1, 2025 (edited) Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! This Community Update is packed! We’re kicking off our second season, sharing all the rewards you can earn (including some nice surprises), and have a teaser for something the community has been asking about for a long time. It’s also the last Community Update I have personally written, but more on that later. First, let’s dive into the good stuff! • Season 1 - Primordial Fire - Completed Today marks the start of our second season, Natural Selection, and the end of our first season, Primordial Fire! Please note: Season 1 will end at 12 PM CET, after which Season 2 will start. Let's first go over what happens once the first season has concluded: • Seasonal Quests for Season 1 are deactivated and can no longer be completed. • Players can still view the quests and leaderboards of the previous season, including their progress. • Final leaderboard standings are updated and rewards have been distributed accordingly. • Completed but unclaimed challenges have automatically been claimed, and progressed rewards accordingly. • Scorchlings, Hellhound and Treasure Wagon now drop from boosters. • The promo Sunderer, if not yet earned, is now purchasable with Relics in the Relic-shop. • Unearned cosmetics (titles, borders, banners and the Forge-skin) are now purchasable with Relics in the Relic-shop. • You can continue to earn Relics by completing challenges of Season 2, or by beating the infected map of the week. • Unique for this season: players will receive 50 additional seasonal points, see below. Primordial Fire was our first attempt at a seasonal structure. After watching the season unfold, we came to the conclusion that seasonal points were too closely tied to repeatable and required more daily play and grinding than we intended. While we have incorporated what we have learned and made adjustments in season 2, we have decided to give players 50 seasonal points for Primordial Fire. We feel this brings the season rewards more in line with what we had originally in mind. If you log-in during October, you will have the points added to your account. With that out of the way, let's talk about Season 2: Natural Selection! • Season 2 - Natural Selection This season will be focusing on the Nature and Twilight factions, and will once again last 4 months, from October 1st to January 31st. For Season 2, we've made some changes to the challenges and reward structure based on player feedback. The reward track is more condensed in the beginning, with players now able to earn existing Nature and Twilight cards to help accelerate their deckbuilding. More challenges were added to all categories, giving players more opportunities to earn points by playing challenges they like and at lower difficulties. Standard challenges exist for players who are new or just returned and not yet ready to take on advanced. Repeatable challenges have been expanded and a maximum point cap of 400 points has been introduced. Overall, repeatable challenges will require both substantially less grinding and less daily play, and players should be able to earn the promo reward by completing all challenges at the advanced level. You can view all the challenges available at the start of the season in the patch notes, alongside balance changes that are part of the patch. • New Cards This season once again introduces three new and time-exclusive cards, meaning they are tied to the season rewards and will not drop from booster packs or reforging while Season 2 is active, but are instead granted as rewards for gathering seasonal points. After the season has concluded, the non-promo cards will drop from boosters as usual. Twilight Infestation This building can summon Twilight Devastators and Twilight Dancers to the field. Devastators are powerful front-line siege units, while Twilight Dancers can attack from long range. Additionally, this building can spread the Twilight Curse to your other troops and unlock their full potential. Whisperer This iconic enemy makes its appearance as a player card, with powerful skills to control the battlefield. Whisperers can heal allies and blind their enemies. If the unit is transformed, it creates an anti-magic zone where enemies can’t use ranged attacks or special abilities. Woodland Watch A unique tower which allows the player to change its attack based on the Elf-unit placed inside. Sunstriders and White Rangers increase the tower’s range, Windweavers and Twilight Slayers grant an additional multi-shot attack, and Darkelves and Spirit Hunters provide a poison effect. In our Q&A and previous Community Update, Woodland Watch still had work-in-progress artwork. We are very happy with the final artwork as shown above, beautifully drawn by our artist Elkondo. • Season 2 - Promo Reveal In addition to these three new cards, players can also collect a unique promo. Last month, we already revealed the new cards, and today we are excited to talk about the special promo card tied to the season. In our last yearly feedback survey, we asked players which card they would most like to see receive the promo treatment. One card was clearly favored over the rest and received the most votes, but we decided to keep it a secret and start work on its creation behind the scenes. After a lot of work from our artists, we have made it happen. Behold the highly anticipated Promo Forest Elder! • Season Overview and Patch Notes That is a lot to unpack, so we have also created an overview video for this season. Take a look! We have also prepared an infographic for you to quickly see what you can collect this season: Lastly, head over to our patch notes to see all the changes and additions that have been released. Season 2, will go live at 12:00 PM CET! • Promotion Alongside this season, we are also releasing two new twilight cards; "Skyscorcher" and "Molt". Skyscorcher is a new tier 3 Twilight tower that has a long-range anti-air attack in addition to its ground attack. Molt is a simple but versatile new Twilight spell, which triggers the transformation effect of Twilight units without actually transforming them. These cards will not be tied to the seasonal rewards, but instead drop from boosters as normal. However, to celebrate the release of our second season, every player who logs in during October will get a free copy of Molt! You can read more about Molt and how its design and artwork were created in our Community Update for December. While it took longer than expected to get the card into your hands, we are happy we made it in time for the season, where it will surely come in handy! • Community Update - Update On April 23rd, 2021, we released our first Community Update. Taken from its introduction: We are happy to bring you the first official community update, a biweekly update to give you an overview of what's happening (and going to happen) in Skylords Reborn. We have heard your desire for communication loud and clear, and as your fresh Community Manager, I will do my best to deliver. The goal of these updates is to give you an idea of the things going on behind the scenes and cool stuff that you might have missed. Not every update will have the same content, but we hope to provide you with some cool details and insights. We ended up changing biweekly updates to a monthly edition, which allowed us to be consistent with its content. By always releasing the update on the first of the month, its also a lot easier to know when to expect news from the project, and we have heard from many of you that its a way to check-in with the project, even while taking a break from playing. What started as a way to improve communication between players and the dev team has become a fundamental part of Skylords Reborn. Community Updates aren't going anywhere, but today marks the 64th and final Community Update I have personally written. As I am about to start a full-time job as a Game Producer, it is time for me to pass the torch. Starting today, R4bitF00t will be your new Community Manager. As an active member of our team and author of the official Map Editor Guide, I am confident he will do an amazing job. Please check in November 1st for his first Community Update! I would like to thank everyone who has given constructive feedback and positive remarks on the Community Updates over the years. These updates have always been a team effort, and I am proud of all the cool things I got to announce and share with you on behalf of the team. Skylords Reborn has an amazing community, and I am grateful I was able to be your Community Manager for almost 5 years. It was a wonderful experience. Thank you, truly. Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! [ Call for Help ] We are currently in need of more people to help us out with German translations. Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Card Design Contest Promo Forest Elder is not the only frequent request we are answering! The first installation of the Card Design Contest was a grand success, and many times Skylords asked us if there will be a follow-up. <Click here to view forum post with the rules and details of the contest>. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Upcoming events: • NEW - Rookie Tournament - 19.10.2025 at 16:00 CET Interested in PvP, but intimidated by the veterans? We got you covered! Join this Rookie tournament, where only rookies can join, and there are prizes for all participants! The tournament will be hosted and livestreamed. Check out the rules and sign-up. • NEW - Card Design Contest For the second time, we invite you to design your own card(s) and present them to a jury of SR team designers. From the first installation of this contest, three suggestions made it into the game! <Click here for details>. Recent events: • FINISHED - Battle of Tactics #10: Friendly Fire Find out what Friendly Fire enabled looks like in the latest Battle of Tactics, in which Skylords had to ''team-up'' to beat the map Into the Jungle. You can now watch the YouTube recording. • FINISHED - Egg-Ball Tournament - 21.09.2025 18:00 CEST Back in July 2024, we introduced a Football/Soccer game-mode with The Seven Strategy Showdown #7. Last month, we hosted a PvP tournament of this game-mode. Check out the recording of the livestream. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a Twilight booster: PROM-OFOR-ESTE-LDER This code is valid until November 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up for our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update September 2025 Edited October 3, 2025 by Kapo Riviute, Romchy, Ggoblin and 9 others like this Link to comment Share on other sites More sharing options...
This Is Halloween_2 Posted October 1, 2025 Share Posted October 1, 2025 Promo Forest Elder looks amazing !!! It was also a pleasure to have you as our Community Manager @Majora, you did an incredible job those last 4 years 👏. I hope this new season will be as good as the previous one 🖖. Now time to spew my remarks all over Windhunter patch note 😁. Majora, Armatores, Metagross31 and 1 other like this Link to comment Share on other sites More sharing options...
Hrdina_Imperia Posted October 1, 2025 Share Posted October 1, 2025 Big hype! And big thanks for all Majora, and good luck to Rabbitfoot. This Is Halloween_2, Armatores, Metagross31 and 2 others like this Link to comment Share on other sites More sharing options...
Rankerz Posted October 1, 2025 Share Posted October 1, 2025 (edited) I have some questions Quote the promo reward by completing all challenges at the advanced level. - Does it mean doing all General Level challenges at advanced level + 400 points maxed out from the repeatable challenges? Or Advanced General + 400 points repeatable + Advanced Nighmare maybe too? Yeah there are per quest caps, but still dont understand why not just straight reveal how many max points we can earn from ALL challenges (not just this cycle) so we can do the math properly ourself. For example showing 1300 total points possible this season, I can calculate which challenges I want to focus on to have the promo at 900 points - Why only one affinity exist from the promo Forest Elder? I mean the devs basicly said purple affinity is useless with this approach - I was under the impression I can buy promo Sunderer with relics after the season concluded so I sold mine (got it the earliest in the batch 3 challenges), but now there is a new rule of "if not yet earned" so I cannot use my relics to buy it. Slightly annoying since this was not communicated at that time Edited October 1, 2025 by Rankerz Link to comment Share on other sites More sharing options...
Bini Inibitor Posted October 1, 2025 Share Posted October 1, 2025 Well, he got his Lambo, time to go I guess. Chimaka( ͡° ͜ʖ ͡°), Metagross31 and Majora like this Link to comment Share on other sites More sharing options...
WindHunter Posted October 1, 2025 Share Posted October 1, 2025 4 hours ago, Rankerz said: I have some questions - Does it mean doing all General Level challenges at advanced level + 400 points maxed out from the repeatable challenges? Or Advanced General + 400 points repeatable + Advanced Nighmare maybe too? - Why only one affinity exist from the promo Forest Elder? I mean the devs basicly said purple affinity is useless with this approach If you want the promo from just advanced missions, you need to do everything on advanced difficulty, even the Nightmare missions, and get all 400 points from repeatables. You can see what is considered "Advanced" for a Nightmare mission by seeing when the 1st Relic is rewarded. The leaderboard missions are not required. On the other hand, a player can do a few one-time challenges on expert and skip the Nightmare ones. There are around 1300 points available in the season. If we added the functionality to choose between affinities, as well as adding the second affinity, we would have had to delay the season release. We will look into if we can make both available, but it is one of those things where people underestimate how easy it is for us to do this, and taking 1-2 weeks of dev time on making a second affinity available can be a hard ask when there are always other things to do. Like I said, we will look into it, but we chose the green affinity not because it is better than the blue affinity (in fact I would argue the opposite) but because it is substantially more popular across all game modes and giving players the option they most like seems best regardless of what we ourselves think. Link to comment Share on other sites More sharing options...
Riviute Posted October 2, 2025 Share Posted October 2, 2025 Honestly a bit sad to see another Nature Promo, now we already have four but I can also understand since Forest Elder is so darn popular. Would have loved to see a Promo Twilight instead but I can live with this. Thank you guys for the update and continued hard work and passion :D Link to comment Share on other sites More sharing options...
Omnilisk924 Posted October 2, 2025 Share Posted October 2, 2025 19 hours ago, WindHunter said: There are around 1300 points available in the season. Why are you putting barely enough points to get all rewards in a season? You increased the required amount by 200, lowered the total amount in repeatables by 172, stuck 140 of the remaining 400 to exclusive PVP missions, and another 40 tied to something that a person can't even control. I thought the intention behind these was to allow people to choose what they want to do to get the rewards, but with how it's looking, there are even less options to choose from compared to season 1. It's either grind for 4+ hours a day or do every challenge on max difficulty. There's very little wiggle room. And if someone tries to say, "Just grind the mode that you hate. What's the big deal?" The deal is when seasons were announced, it was said that it wouldn't be FOMO content, that you shouldn't need to do things you don't want to to get what you want. But between both of these seasons, that has not been the case at all. You have forced me to keep doing things I dislike to get what I want with your limited points pools, make the prices to purchase them too high with the limited gain of relics, and have created an easy way to cause people to burnout on the game with your forced grinding. It's looking more and more FOMO with each glance, and it makes me sad. Link to comment Share on other sites More sharing options...
WindHunter Posted October 2, 2025 Share Posted October 2, 2025 2 hours ago, Omnilisk924 said: Why are you putting barely enough points to get all rewards in a season? You increased the required amount by 200, lowered the total amount in repeatables by 172, stuck 140 of the remaining 400 to exclusive PVP missions, and another 40 tied to something that a person can't even control. I thought the intention behind these was to allow people to choose what they want to do to get the rewards, but with how it's looking, there are even less options to choose from compared to season 1. It's either grind for 4+ hours a day or do every challenge on max difficulty. There's very little wiggle room. And if someone tries to say, "Just grind the mode that you hate. What's the big deal?" The deal is when seasons were announced, it was said that it wouldn't be FOMO content, that you shouldn't need to do things you don't want to to get what you want. But between both of these seasons, that has not been the case at all. You have forced me to keep doing things I dislike to get what I want with your limited points pools, make the prices to purchase them too high with the limited gain of relics, and have created an easy way to cause people to burnout on the game with your forced grinding. It's looking more and more FOMO with each glance, and it makes me sad. I think you have misunderstood how the repeatables work. No one is required to do PvP missions. The repeatables have hundreds of excess points in them, but you can only earn 400 of those points. A player can earn those points doing rPvE, cPvE, or PvP. Based on our calculations, we substantially reduced the amount of total playtime and the need to play daily from last season. Last season tons of the points were locked behind the MotD and Infected Maps, so that if you started late you could not catch up. Now the MotD caps out at 50 and you earn all the points from the Transformation and the play units mission much more quickly. At the same time, progress is no longer reduced in the cPvE mission if you repeat maps - now you can play the same map over and over if that is the one you love. You can earn the 400 maximum points without fully completing a single repeatable and without playing a single PvP match. Half of all relic income is from the achievement, which can be completed by doing a once-a-week infected map in either cPvE or rPvE. Even so, another 20 have been added to the season. If you have specific feedback about what rewards are too expensive and what they should instead be, feedback is always welcome. As regards the total reward track - yes we increased the track to 1100 points, but the real end of the track is 900 points (the promo). So there are 400 excess points, or 44.4% more points available than are necessary for the primary reward. At the same time, we added substantially more rewards to the early track and condensed it to make people earn rewards more quickly. Why did we extend it? Because many highly active players need a reach goal, and a feeling of exclusiveness, so we gave them one. And for all that extra effort they are rewarded with 10 relics, some avatars (any of which can be purchased for 15 relics), and a title. This hardly compares to the Forge theme, the textures, the new cards, and the border found earlier in the reward track. We deliberately tried to put all the good stuff early and make the main reward available even to advanced level players. We even made the new cards easier to reach by putting the 2x initial copies earlier in the track for the 2nd and 3rd seasonal card (just compare to Season 1's track, you can see it in-game). The idea here is that a player who plays semi-regularly and minorly interacts with seasonal content will get access to the new cards and boosters. A more dedicated player will get all the main cosmetic rewards as well, and if they really want it, the promo. Very serious players can grind for the title as bragging rights. Given that everything after new card 3 is cosmetic, I don't see what else we can do to balance this and still give highly active players the content they have been asking for, though I am of course happy to receive concrete suggestions on how to improve the system. You can already see we have incorporated feedback from dozens of community suggestions last season into designing this second one, and we hope to continue improving going forward. Emoished likes this Link to comment Share on other sites More sharing options...
fShark Posted October 11, 2025 Share Posted October 11, 2025 Cool Link to comment Share on other sites More sharing options...
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