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Community Update - September 2025


Majora

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Greetings Skylords!

A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

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 Q&A with Windhunter and Majora
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Last Friday we hosted a live Q&A on Twitch. With the introduction of seasons, modifiers, and a new campaign map, we figured it was a great time to sit down and go a bit more in depth about the creation of our latest content, and of course answer your questions! 

You can rewatch the Q&A below. It contains a lot of information about campaign maps, card design and our season structure. We also talk about our second season and which new cards you will be able to collect. 


 Season 1 - Primordial Fire: Month #4/4
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Today marks the start of the final month of our first season: Primordial Fire. 

This month won't add any additional challenges. It is meant as a break and/or catch-up for players to complete any challenges they might have missed or failed to complete the past 3 months. Once September ends, so will the Primordial Fire season. This will lead to the following:

- Seasonal Quests for Season 1 will be de-activated and can no longer be completed. 
- Players can still view the quests and leaderboards of the season, including their progress. 

- Final leaderboard standings will be updated and distribute rewards accordingly. 
- All completed but unclaimed challenges will automatically be claimed, and progress rewards accordingly. 

- Scorchlings, Hellhound and Treasure Wagon will drop from boosters.
- The promo Sunderer, if not yet earned, will be purchasable with Relics in the Relic-shop.
- Unearned cosmetics (titles, borders, banners and the Forge-skin) will be purchasable with Relics in the Relic-shop.
- You can continue to earn Relics through Season 2, or by beating the infected map of the week. 

We hope players enjoyed the first Season, and were able to earn the rewards they were playing for. While we have already incorporated feedback from Season 1 for our future seasons, we will continue to monitor feedback and adjust to make the system as enjoyable as possible for everyone involved. 

But for now, good luck with your final challenges Skylord!

 

 Season 2 - Natural Selection
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Meanwhile, we are preparing the start of our second season, which was announced during our Q&A: Natural Selection!

This season will be focusing on the Nature and Twilight factions. It will once again last 4 months, and is currently scheduled to start October 1st. 

Players will be able to earn 3 new cards, and a unique promo card. Today, we are revealing which new cards players will be able to collect during the season, but we will keep the promo card a surprise until the season starts. With it being the most requested promo in our Feedback Survey last year, and great work done by our artists, we are sure players are going to love it! 

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For Season 2, we've made changes to the challenges and reward track based on player feedback. Some of these adjustments were already discussed during the Q&A, and we’ll share more details in the next Community Update. For now, let’s talk about the new cards!

 

 New Card Reveal: Twilight Whisperer
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There are already many Twilight cards in the game, but one of the most frequently requested has always been the Twilight Whisperer. First appearing as a powerful enemy on the very first map, Encounters with Twilight, the Whisperer has long been the bane of Skylords relying on ranged units. Its unique blind effect makes it a formidable foe, and soon you’ll be able to add it to your own line-up.

After all this time, making its debut as a player card: Twilight Whisperer!

Twilight Whisperer.png

 

image.pngRejuvenate
Every 5 seconds, unit triggers a heal chain that may affect up to 3 friendly units. The first one will be healed for 150 life points while each of the following targets will be healed for 40 life points less.

 

distraction.jpgBlind
Every 10 seconds, unit casts a ball of light that blinds enemies in a 12m radius around the target for 10 seconds. Has a long range of 40m.

 

image.pngShhhh!
If the unit is transformed, it will create an anti-magic zone of 20m where enemies can neither use ranged attacks nor special abilities. Lasts for 10 seconds.

 

image.pngTransformation
The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 0.5 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.


Design notes:

Twilight Whisperer is an iconic enemy we have long wanted to add to the game. The question was always where it might fit. Twilight's T2 cannot have a strong ranged attacker due to PvP concerns, and an M-sized support would likely be lackluster in T3 & T4. We finally solved the riddle by giving the unit its iconic blind effect but without it dealing any damage. This way the unit is a pure support unit. To facilitate its role as a backline healer who can also CC enemies, we have given it a 40m range for its Blind attack. This way Whisperer can sit safely behind its allies while still reaching enemies it wants to disable. Lastly we wanted to give it a fitting Transformation ability and we thought a temporary Mark of the Keeper effect fit the unit's overall identity well.

Twilight Whisperer will release as a season reward for our second season. 

 

 New Card Reveal: Twilight Infestation
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Summon-buildings are quite popular among the player base. After the positive reception to Bandit Hut, we began exploring other potential candidates that could make a good fit. With the existing Twilight unit line-up already being quite large, and with no plans to release separate player cards for Twilight Dancers and Twilight Devastators, we saw this as the perfect opportunity to put them into players’ hands regardless.

We’re excited to reveal: Twilight Infestation!


Twilight Infestation.png

 

image.pngSummon Devastator
Activate to summon a Twilight Devastator. Will no longer summon units once a population of 150 would be exceeded. Reusable every 60 seconds.

 

unit_twilight_dancer_artwork.jpgSummon Dancers
Activate to summon 2 Twilight Dancers. Will no longer summon units once a population of 150 would be exceeded. Reusable every 60 seconds.

 

transform.jpgTransformation
Infects an own ground unit with the Twilight Curse. During the next 40 seconds the unit can transform at will into any other Twilight unit in the current deck whose orb requirements are met. Reusable every 3 seconds.

 

Design notes:

Bandit Hut proved to be a popular addition to the game and a fitting one, especially because most T3 Bandit units are lackluster. We think that a spawner also fits Twilight's identity but in a slightly different way. While Bandit Hut is a swarm building, Twilight Infestation is more designed to work as a supplement to Twilight's other T3 options. For this reason, Infestation's spawns are stronger but with longer cooldowns between usage. The new Twilight spawner also has the Twilight Infection ability from Skycatcher, which will allow players to transform their leftover T1 and T2 units into T3 or T4 Twilight units. In this way, the player no longer needs to kill off lower tier units to get access to their void power, but the player can instead decide to evolve them into ever more perfect forms, properly fitting the theme of Twilight.

Twilight Infestation will release as a season reward for our second season. 

 

 New Card Reveal: Woodland Watch
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The Root Network mechanic from the Nature faction enables extremely powerful defensive setups. However, we felt there was still room to explore other defensive options that don't require players to commit to Root Network cards.

Woodland Watch is a unique new tower that allows the player to send in a single Elf squad, adapting its attack based on the unit placed inside. 

Let’s talk a bit more about Woodland Watch!
Please note: The card is still in development. Artwork is in progress, and stats or effects may change before release.


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image.pngBow Shot
Every 3 seconds, the tower launches arrows each dealing 102 damage to enemies within a 8m radius, up to 153 in total. It may attack two targets at once.

 

image.pngCall the Elves!
Activate to send the chosen friendly small elf unit within a 25m radius into Woodland Watch. The tower is strengthened and gains a different buff depending on which unit has entered. Only one elf unit can enter the tower at a time.

 

image.png• Range Increase
The tower gets a 10m range increase if a Sunstrider or White Ranger squad is inside. 

 

image.png• Multi-shot
The tower can fire at an additional target if a Windweaver or Twilight Slayer squad is inside. 

 

image.png• Poison
Enemies damaged by Woodland Watch take 30 damage per second for 10 seconds if a Spirit Hunter or Darkelves squad is inside. 

 

Design notes:

T2 Nature has a problem defending in T2 behind walls. While it has a strong defense unit in Spikeroot, the problem is that Spikeroot cannot attack through walls nor can it hit flying enemies. Players must therefore default to Living Tower, which often then necessitates other root network cards and even then, Living Tower is not a good option when used in mass due to how the support mechanic works. We therefore wanted to add a new T2 Nature tower which was not root network dependent. Woodland Watch is that tower. It has multi-shot and good stats, allowing it to fill a similar role to other T2 towers.

At the same time, it can be empowered by absorbing an elf unit, thereby taking on new traits. The idea here is that the elves reinforce the tower and add new traits to it similar to their individual unit or faction traits. Sunstriders and White Rangers give +10m range, Windweavers and Twilight Slayers give an additional multi-shot attack, and Darkelves and Spirit Hunters provide a poison effect. Some of these elves are obviously not Nature cards, which allows Woodland Watch to provide unique splash options, something we are always trying to do more of. Additionally, Woodland Watch can absorb allied units, so you can work together with your Fire, Shadow, or Frost ally to bolster your Woodland Watch and make your defense well suited to the situation.

Woodland Watch will release as a season reward for our second season. 


 Contribute to Skylords Reborn
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Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
 

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Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
 

 Events
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In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

Current events:

image.pngNEW - Battle of Tactics #10: Friendly Fire -> STARTS: 05.09.2025
Have you ever wondered how Skylords Reborn would play with Friendly Fire enabled? Find out this month with the latest Battle of Tactics in which you and a fellow Skylords ''team-up'' to beat the map Into the Jungle. Starting on September 5th!

 

image.pngNEW - Egg-Ball Tournament - 21.09.2025 18:00 CEST
Back in July 2024, we introduced a Football/Soccer game-mode with The Seven Strategy Showdown #7. We are excited to host a PvP tournament of this silly but interesting way to play the game. The tournament will be live-streamed. Please sign-up in advance.
 

Recent events:

image.pngFINISHED - Q&A with Windhunter and Majora
Our Q&A contains a lot of information about campaign maps, card design and our season structure. We also talk about our second season and what changes we are making. You can rewatch the Q&A on YouTube.

 

image.pngFINISHED - Dealing with Trouble
To celebrate the release of our new campaign map "Heart of Trouble", players could send in their replay for a random draw of boosters. If you have done so, you should receive your booster soon. 

 

image.pngFINISHED  - The Skylords Reborn Summer Cup 2025 - 17-08-2025
The 3rd 1vs1 PvP tournament of the year was hosted and live-streamed by Ultralord and co-host Toggy. Most of the matches were recorded with commentary and can be rewatched on YouTube
 


• Host your own tournament / event
Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.

 

 In Conclusion
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That's all for this Community Update! We appreciate you taking the time to read through it.

As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with a Twilight booster: 
NATU-RALS-ELEC-TION

This code is valid until October 1st, when we will bring you another Community Update.

We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.

You can also sign-up to our e-mail newsletter here.
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Archive
Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
Overview Community Updates
Community Update August 2025

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• Range Increase
The tower gets a 10m range increase if a Sunstrider or White Ranger squad is inside. 

 

Will the White Hunter be changed to a blue orb and a neutral orb, or can teammates also send them to the tower? Otherwise, they wouldn't really make sense.

 

But overall, I'm looking forward to the new season and good work so far with the current season. Thx 

PS: And finally I can get my most hated enemy (Twilight Whisperer) without a parasite swarm XD

Edited by Windelschleuder
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Great update.

I do have a few questions :

1) Can whisperer blind buildings (you wrote ennemies) ? It would be cool and make nature start in twilight stronger by removing the need to add suppression or strikers in twilight, offering an alternative.

2) Promo Sunderer will still be accessible through random, as all promo are, right ? Else it would be quite strange and perturbing to have promo boosters and promo relics cards in the future.

3) For the new tower, the multishot part is confusing. You said it has multishot, but then wrote that it needs windweavers or slayers to shoot at 2 targets. Do you mean 3 targets, or that the tower doesn’t have multishot and needs one of those to shoot at 2 targets ?

The attack value of 1330 seems also strange considering 102/153 shot every 3s. Is it the right value ?

Edited by This Is Halloween_2
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Whisperer sounds great. 

Infestation sounds interesting (3 cards in one - yay)

But WW looks... bring questions😄
While i love the idea i have some concerns about it. 
1 - It attacks 2 targets at once with his base attack - so how it combine with multishot? 
2 - Sunstriders are faaar easier to spawn than White Rangers - both Tier and orb colors... Its even werider for Windweavers and Slayers giving same buff. Spirit hunters and assasins are closest but still Darkelfs are slightly "harder" to combine. I would love to see reason for playing Slayers (that are sadly far to weak now, even for PvE) and reasons to combine efforts with pure frost ally... but making same bonus with sunstriders or windweavers needs no ally. 
3 - Stats... Rioter Retreat have 64 damage each 2 seconds with 3 projectile multishot (+great regeneration) even without bandit sorcerer that adds 12m of range independently. This tower is 5 power cheaper but needs archer squad to become slower Rioter's... And still main reason why i use Rioter's for me its regeneration. 
But still love the idea. 

Edited by Draconnor
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38 minutes ago, Windelschleuder said:

Will the White Hunter be changed to a blue orb and a neutral orb, or can teammates also send them to the tower? Otherwise, they wouldn't really make sense.

As mentioned in the design notes, allied units can be sent into the tower. 

19 minutes ago, This Is Halloween_2 said:

Great update.

I do have a few questions :

1) Can whisperer blind buildings (you wrote ennemies) ? It would be cool and make nature start in twilight stronger by removing the need to add suppression or strikers in twilight, offering an alternative.

2) Promo Sunderer will still be accessible through random, as all promo are, right ? Else it would be quite strange and perturbing to have promo boosters and promo relics cards in the future.

3) For the new tower, the multishot part is confusing. You said it has multishot, but then wrote that it needs windweavers or slayers to shoot at 2 targets. Do you mean 3 targets, or that the tower doesn’t have multishot and needs one of those to shoot at 2 targets ?

1. Yes, it works against buildings.

2. Season promos are only accessible via trading or purchase via relics after the season ends. They will not be in boosters.

3. The base tower has 2 multi-shot attacks. If a Twilight Slayer or Windweaver is added, then the tower gains a 3rd multi-shot attack. 

16 minutes ago, Draconnor said:

Whisperer sounds great. 

Infestation sounds interesting (3 cards in one - yay)

But WW looks... bring questiond 😄
While i love the idea i have some concerns about it. 
1 - It attacks 2 targets at once with his base attack - so how it combine with multishot? 
2 - Sunstriders are faaar easier to spawn than White Rangers - both Tier and orb colors... Its even werider for Windweavers and Slayers giving same buff. Spirit hunters and assasins are closest but still Darkelfs are slightly "harder" to combine. I would love to see reason for playing Slayers (that are sadly far to weak now, even for PvE) and reasons to combine efforts with pure frost ally... but making same bonus with sunstriders or windweavers needs no ally. 
3 - Stats... Rioter Retreat have 64 damage each 2 seconds with 3 projectile multishot (+great regeneration) even without bandit sorcerer that adds 12m of range independently. This tower is 5 power cheaper but needs archer squad to become slower Rioter's... And still main reason why i use Rioter's for me its regeneration. 
But still love the idea. 

1. See #3 above.

2. The tower is not designed with every small elf unit intended to be used in the tower, but part of designing a card is taking into account every such combination. "Small elf unit" is already a highly specified category, but even so it contains units which we suspect will nearly never be used with Woodland Watch (i.e. Twilight Slayers). Even so, we need to give them a purpose because they can be used. And there is a reason to have an ally help you with Sunstriders or White Rangers or Darkelves, namely if you are playing Pure Nature and therefore don't have a splash orb. 

3. The stats shown were wrong. They have been corrected (except for the life points, which will be +200 from what is shown). The Community Update used an early preliminary version of the card design. With the poison or multi-shot modifer, Woodland Watch will substantially outcompete Rioter's as a pure tower.

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38 minutes ago, WindHunter said:

As mentioned in the design notes, allied units can be sent into the tower. 

1. Yes, it works against buildings.

2. Season promos are only accessible via trading or purchase via relics after the season ends. They will not be in boosters.

3. The base tower has 2 multi-shot attacks. If a Twilight Slayer or Windweaver is added, then the tower gains a 3rd multi-shot attack. 

1. See #3 above.

2. The tower is not designed with every small elf unit intended to be used in the tower, but part of designing a card is taking into account every such combination. "Small elf unit" is already a highly specified category, but even so it contains units which we suspect will nearly never be used with Woodland Watch (i.e. Twilight Slayers). Even so, we need to give them a purpose because they can be used. And there is a reason to have an ally help you with Sunstriders or White Rangers or Darkelves, namely if you are playing Pure Nature and therefore don't have a splash orb. 

3. The stats shown were wrong. They have been corrected (except for the life points, which will be +200 from what is shown). The Community Update used an early preliminary version of the card design. With the poison or multi-shot modifer, Woodland Watch will substantially outcompete Rioter's as a pure tower.

Thanks !

1) Great !

2) That system is gonna be confusing for none veteran people.

3) Ok that is clear, 2 base shot, 3 with the right elf unit.

Edited by This Is Halloween_2
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but still Spirit hunters will always be easier than assasins (while assasins are indeed cheaper). 

long story short - there is no way to make 5-6  effects instead of 3? 😉 

Edit
I knew that Rioter's is pure... but WW with White rangers or Slayers would be even Purer 😉.... needing one Nature and two Frost on T2 is new definition of ultra pure card 😉

Edit2
On second thoughts Scorchlings+Deeo One combo is most pure for now 😉 on T2

Edited by Draconnor
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2 hours ago, shinigami56 said:

No big deal for me, just wanted to let you know that the Code (The code will reward you with a Fire booster: NATU-RALS-ELEC-TION) doesnt give a fire booster, it gives a Twilight booster. So one of the 2 things is wrong xD 

image.png.302bae0a4433438ad9c10d27df76e5ef.png

Was originally meant to be a fire booster, but in the Q&A someone requested twilight, forgot to change the description 🙂

38 minutes ago, This Is Halloween_2 said:

Thanks !

1) Great !

2) That system is gonna be confusing for none veteran people.

3) Ok that is clear, 2 base shot, 3 with the right elf unit.

Mana wing and worldbreaker gun also dont drop from boosters though.

Metagross31 likes this
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Cool new tower, nice that there are new TW units for us.... But may be we finally get real deal for PVE? Lost souls still plays as 15 years ago, with only noticeable changes - nerf of ships and banestone for one good (yet still not as good as AI one) t3 manabeast. May be add finally second tower to them? Like on t3 or t4? Buff Lost Ovallords? I saw them being used last time like before server wipe. Two mine definetly already getting from Oval to Circlelord, from being left on a couch for sooo long. Add Lost Necrofury so we got artyllery on this deck? I did not see any of new LS cards played this year, and i have a feeling, that i'm the only person on server using Lost Manabeast. Or give us spawner and small LS units, so we can use walls on that decks!!! 

Nah, we get to play mostly fire decks for 4 month more... And elf tower sounds fun... but wall defending? Really? For army with 3 archers on t1-t2, best defence t1 building in game, nice towers that support roots and insane t2 powerboost from Spikes? You know, on nature deck i mostly never even build walls after reaching t2... And definetly i never even can thought that there can be someone with problems defending them on nature. With 2 mobile towers, root nexuses, 3 dmg towers and 3 support buildings. Oh and i forgot 2 sunken tempels that create a living wall anywhere on map.

 

Not like this news. I hope next one will be more positive for me.

Edited by Toshio
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2 hours ago, Hrdina_Imperia said:

Lot of great things as always.

Is there already a cost tied to Promo Sunderer? I know I won't be reaching this guy during the season, so I wanna know how much relics he will cost. 

If I remember correctly a cost of 150 Relics was stated on the recent Q&A stream

 

1 hour ago, This Is Halloween_2 said:

I got another question :

Will the new cards be locked behind the season progression like the 3 previous ones ?

> Players will be able to earn 3 new cards, and a unique promo card.

This reads like they will be the equivalent of this season's Scorchlings, Hellhound and Treasure Wagon

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As mentioned below each card; "Woodland Watch will release as a season reward for our second season."

So yes, exclusive to the season until it concludes, after which it will drop from boosters. The promo will enter the relic shop after the season ends (and wont drop from boosters).

 

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2 hours ago, Majora said:

As mentioned below each card; "Woodland Watch will release as a season reward for our second season."

So yes, exclusive to the season until it concludes, after which it will drop from boosters. The promo will enter the relic shop after the season ends (and wont drop from boosters).

 

So no new card outside the reward system ?

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6 hours ago, This Is Halloween_2 said:

So no new card outside the reward system ?

All the cards revealed in this CU are season exclusive. But there are already multiple cards revealed in previous CU (Molt f.e.) that are currently not scheduled to be included in a season, but release separately. It just takes time to implement them, and we put priority on the season cards. We also lost quite a bit of time on the unexpected issues with Fire Wormlings. 

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24 minutes ago, Carofex said:

Woodland Watch: Are the units send in this tower handeled same as bandit sorceress in regards of void? In other words, does a unit going into the WW granting void back und can the unit leave the WW again?

If you put a unit inside, it will put 90% of its power cost into the void (considers it dying).
It will not be possible to extract the unit again (unlike Bandit Sorceress).  

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5 hours ago, Majora said:

If you put a unit inside, it will put 90% of its power cost into the void (considers it dying).
It will not be possible to extract the unit again (unlike Bandit Sorceress).  

Yea that’s what I understood, from the description and BF mechanics.

I know we can’t stack the buff, but can you switch the buff by taking a new units inside, or will the ability be disabled after 1 use ?

I suppose it’s the second one, and it probably doesn’t matter much anyway, but I’m still curious to know.

 

For the new promo, I bet on shaman 🧌.

Edited by This Is Halloween_2
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