Majora Posted August 3, 2025 Share Posted August 3, 2025 Patch #400053 - Heart of Trouble Welcome to our newest patch. This update contains our 3rd original Campaign Map, a new PvP map, balance changes to Battle Arena, and more. Patch Preview A brand-new campaign map! Heart of Trouble is our first 1-player campaign map, accompanied by a new achievement and season challenge. New PvP Map. Taros is our first original PvP map, making use of teleporting circles for unique gameplay. Balance changes for BattleArena. We have made some changes to BattleArena after player feedback. Fire Wormlings replaced by Scorchlings. The card has been replaced on all players inventory. Other general and card fixes. New Campaign Map Heart of Trouble, 1-player campaign map In Heart of Trouble, Skylords team up with Bren Morhold, the self-proclaimed Ragged King, in a unique 1-player map that plays like a co-op scenario. The map can be found on the world map after Oracle: Upgrades have been redistributed into Heart of Trouble: Uncommon: Burning Spears - from The Soultree, Into the Jungle, Into the Jungle Twilight Crawlers - from Empire, Into the Jungle, Into the Jungle Twilight Slayers (Shadow affinity) - from Ravens End, Into the Jungle, Into the Jungle Twilight Slayers (Fire affinity) - from Ravens End, Into the Jungle, Into the Jungle Bandit Sniper - from BadHarvest, Unexpected Visitors, Unexpected Visitors Wasteland Terror (Nature affinity) - from Oracle, Unexpected Visitors, Unexpected Visitors Wasteland Terror (Fire affinity) - from Oracle, Unexpected Visitors, Unexpected Visitors Rare: Bandit Minefield - from Bad Harvest, Into the Jungle, Into the Jungle Banzai Lord (Shadow affinity) - from Mo, Unexpected Visitors, Unexpected Visitors Banzai Lord (Nature affinity) - from Mo, Unexpected Visitors, Unexpected Visitors Raven Archwalker - from Convoy, Unexpected Visitors, Unexpected Visitors Bandit Hut - from Blight, Into the Jungle, Into the Jungle Ultra Rare: Bedrock (Frost affinity) - from King Of The Giants, Unexpected Visitors, Unexpected Visitors Bedrock (Shadow affinity) - from King Of The Giants, Unexpected Visitors, Unexpected Visitors Storybook pages can be found at: Plot > Renegade > The Search for Twinaxe > Page 53+ New PvP Map Taros, 1vs1 PvP map Our first official PvP map features a unique twist, allowing you to quickly reposition your forces using teleporter circles. A spectator version is also available. Battle Arena Changes 2v2 and 3v3 are now identical unit and spell-wise. Fixed an issue with the loading screen banner to properly show during replay loading. Removed Spells: T2: Ice Shield (Ice Shield Tower Ability - applied instantly) T3: Tainted Fealty (Satanael Snapjaw-Ability) T4: Tainted Fealty (Satanael Snapjaw-Ability) Added Spells: T2: Area Ice Shield T2: Sleet Storm T3: Ward of the North T3: Sleet Storm T4: Coat of Protection T4: Sleet Storm Removed Units: T1: Sunderer T1: Nightguard T1: Snapjaws T1: Bandit Skyrake T1: Amii Paladins T2: Energy Parasite T2: Darkelf Assassins T2: Spirit Hunters T2: Stone Shards T2: Magma Spore T2: Twilight Slayers T2: Lost Archers T3: Twilight Hag T3: Aggressor T3: Cultist Master T3: Silverwind Lancers T4: Bandit Tortugun Added Units: T1: Lost Archers T2: Nightguard T2: Aggressor T4: Bandit Tortugun (Battle Arena Version) Timings changed: T1: 4min -> 3min T2: 5min -> 4min T3: 6min T4: 15min Scorchlings Fire Wormlings has been replaced by Scorchlings, due to problems. Everyone that logged in after June 1st will have Fire Wormlings portrait added to their inventories. General Fixes Replace Fire Wormlings with Scorchlings on the loading screen. Fix crash when watching replays before login. Fix occasional crash on match end related to destroying buildings. Revert pagination on the season leaderboards. Improved inventory question mark icon for advanced filtering background and size. Empire: Players now gain control over their respective teleportation lever if they claim a monuments or well within 30m range. Monuments and wells now also count as entities for keeping control. Random PvE: Standard (only diff 1): Bosses will no longer spawn. Global Map Modifier Nature 1 (Immunities): Remove immunity against "DoTRefresh" and "DamageOverTime". Fixes interaction with Evil Eye and others that use damage over time. New achievement "Ragged Royal Rumble" Win the 1-player scenario Heart of Trouble on Advanced difficulty or higher with you playing only cards of the Bandits faction except T1 cards. Reward Milestone 1 for winning Advanced: Bandit Hut Reward Milestone 2 for winning Expert: both Banzai Lords Brannoc is now optional for season challenge 4.2: Win the 1-player scenario Mo on standard difficulty or higher, with all team members playing only Fire, Twilight, Bandits or Neutral cards, with your only unit card being Brannoc. New season challenge 4.5: Complete different campaign scenarios or featured community maps on advanced difficulty or higher, with all team members playing only Fire and Neutral cards, and with all units being only beast, primordial, and artifact units. New season challenge: Win the 1-player scenario Heart of Trouble on Standard difficulty or higher with you playing only cards of the Bandits faction except T1 cards. New map scripts for map makers (plus negated versions): GeneratorIsInRange PlayerGeneratorIsInRange MonumentIsInRange PlayerMonumentIsInRange EntityAliveIsInRange Cards Fixes Flying Lost Souls units: Active ability Revenant's Doom: Fixed an issue since patch 400049 that flyers would no longer play the ankh effect on activation: Affected units: Lost Dragon (Nature / Shadow) Lost Spirit Ship (Fire / Nature) Lost Vigil (Nature / Shadow) Bandit Sniper: Active ability Focus Shot: Improved description to be more consistent. Dreadnought: Passive ability Thrall of Winter: Fixed an issue, where the regeneration would not start if piercing damage occurred on full hp units that already had an ice shield. Improved description to be more consistent. Healing can now restore squad members. Toggle ability Shared Pain: Improved description to be more consistent. Now properly displays a status bar description on itself as emitter. Improved the status bar description on affected units to be more consistent. Envenom (Fire) / Envenom (Shadow): Infused Intoxication / Tainted Intoxication: Added missing time until reusable to the card description and improved it to be more consistent. Improved tooltip description on affected targets to be more consistent. Improved upgrade III description to be more consistent. Forest Elder (Nature) / Forest Elder (Frost): Active ability Forest's Charm: Improved upgrade I and II description to be more consistent. Improved description to be more consistent. Forest Elder (NPC): Autocast ability Forest's Charm: Improved description to be more consistent in French and Russian. Gate of Akylos: Change classification from Fortress to Shrine. Hellhound: Remove the classification as a "Beast". Lifestream: Active ability Life Link: Improved the status bar description on itself to be more consistent. Improved the status bar description on affected units to be more consistent. Mindweaver: Active ability Edict of Command: Removed a special immunity checker and thus can now take over Stonekin Rockstorm (NPC), Nox Trooper: Active ability Overload: Improved description to be more consistent. Nox Trooper (NPC): Active ability Overload: Improved description to be more consistent in Russian. Oracle Mask (Fire) / Oracle Mask (Nature) Active ability Infused Mysticism / Gifted Mysticism: Improved description to be more consistent. Shrine of Martyrs: Passive ability Blessing of the Martyr: Global status bar icon will now behave like Shrine of War and show an icon for each player that benefits from the effect instead of showing icons for players whose entities can be targeted by the effect. The Incredible Mo: Added the classification as a "Shrine". Removed the cosmetic classification as "Statue". Bandit Sniper (NPC): Changed the units orbs from 3 Neutral to 1 Neutral and 1 Fire and 1 Shadow. Removed former flavor description: "Has a powerful ranged attack." Increased displayed average attack damage over 20 seconds from 1000 to 1780. Now properly displays his autocast ability Overload: ''Every 9 seconds, unit releases a powerful shot after a preparation time of 4,5 seconds that deals 660 damage to enemies. Has a long range of 50m. Knocks back small units. Cannot be used if a hostile unit is within a 20m radius.'' Improved existing status bar description if 'Distracted' by nearby hostile units to be more consistent. Now properly displays his autocast ability Rifle Attack: ''Every 4,5 seconds, unit fires a blast of energy at enemies that deals 180 damage.'' Lost Crawler (NPC): This is about the Halloween event entity from Spooky Encounters. Changed the units orbs from 2 Neutral to 1 Frost and 1 Shadow. Passive ability Blowout: Increased time until explosion from 1.5 seconds to 3 seconds. Lost Crawler (NPC): This is about the generic entity. Changed the units orbs from 2 Neutral to 1 Frost and 1 Shadow. Passive ability Blowout: Increased time until explosion from 2.25 seconds to 3 seconds. Slaver (NPC): Changed the units orbs from 2 Neutral to 1 Fire and 1 Nature. Now properly displays his passive ability Blowout: ''If the unit dies it will trigger an explosion after 3 seconds dealing 250 damage to enemies in a 10m radius, up to 400 in total. Knocks back small units.'' Fixed an issue where this ability would not properly apply his counter damage bonus against M sized units (now works like the player card but with a different counter). Now properly displays his passive ability Steadfast: ''Cannot be knocked back.'' Removed his unnamed passive ability Payback: When being trampled, unit deals 100% of that damage (trample damage is 10) to the hostile unit. Lost Watchtower (NPC): Adjusted internal class from Shadow to Lost Souls. Armatores, Llewellyn, Carofex and 2 others like this Link to comment Share on other sites More sharing options...
UltDragon Posted August 3, 2025 Share Posted August 3, 2025 Hotfixes 04 August 2025 Fix storybook pages for Heart of Trouble not being formatted in DE, FR and RU. Fix season leaderboard pagination. Fix rounding on season leaderboard entry times. Fix marketplace pagination and "Your rank" refresh. Achievement Ragged Royal Rumble: Fix not checking for Bandit cards. Fix not completing on milestone 2. Campaign map Heart of Trouble: Fix wrong gate opening when picking east direction for allied waves. Fix replays displaying wrong loading screen and text placeholders. Adjust screaming stone disable trigger to 95% health, and remove the possibility to gain the stone after attacking Boggart. 05 August 2025 Treasure Wagon: Add internal classification as "Artifact". Fire Seasonal Challenge 4.6: Fix RU map name in description. 10 August 2025 Make modifier indicator static on replay entries, fixing slow down. Attempt to fix desync when using Revenants Doom ability. 18 August 2025 General: Fix infected maps having the same elemental modifier on consecutive weeks. Update general loading screen artwork quality regarding the Scorchlings. Season challenge 6.3: Fix check ignoring T4 cards. Season Challenge 1.8: Improve description to be more consistent in English. General leaderboards: Fix overlapping text on low resolutions. Fix Lost Manabeast Immortalize not working inside Revenants Blessing and Lost Banestone aura. Maps: Empire: Fixed a Bug, where the newly added Generator/Monument conditions would give brief FOW Visibility. Heart of Trouble: Fix Boggart sometimes continuing to patrol for longer than the intended 15 seconds before attacking the fortress after the Screaming Stone was activated. Changed 3 walls in the center to no longer be player owned from the start. As a slight (over)compensation the starting void power was increased by 75p as the player now has to build them instead of repairing them (which also costs void power, but destruction would yield 100% of the 75p bound). Improve fx alignment of upper monument (locked by black fangs crystal). Ragged King: Adjust second to last outcry text to match spoken audio in English. Improved cannon status bar description to display a shared cooldown of Mortar Strike as well as an owned cannon counter. Cannon firing animation on all owned cannons. Ocean: Improve a typo in Moons outcry about the Skyrakes having hatched in English. Cards: Bandit Buildings: Improved the generic construction fx (changed ground texture from frost to fire and added little sandstorm fx). Affected: Artillery (Fire) Artillery (Shadow) Bandit Hut Bandit Launcher (Fire) Bandit Launcher (Shadow) Rioter's Retreat (Frost) Rioter's Retreat (Nature) Skydefender (Nature) Skydefender (Shadow) Waystation (Fire) Waystation (Shadow) NPC Entities: Bandit Wasteland Terror (NPC): This is about the new generic Bandits entity introduced with Heart of Trouble. Fixed Russian translation to be more accurate. Bandit Launcher (NPC) : This is about the generic entity. Changed the building's orbs from 2 Neutral to 1 Fire and 1 Shadow. Increased the building's construction time from 0s to 20s . This causes normal repair behaviour (no instantenous repair and cost deduction). Now properly displays its autocast ability Flame Arrow: ''Every 2 seconds, tower shoots a fiery arrow that deals 42 damage to enemies in a 5m radius around its target, up to 60 in total.'' Increased displayed average attack damage over 20 seconds from 0 to 510. Removed former flavor description: "Fires projectiles at its enemies." Old Artillery (NPC) : This is about the Heart of Trouble variant. Decreased the building's lifepoints from 2000 to 1200 to match regular Old Artillery (no gameplay impact as that cannon cannot be damaged). Changed displayed classification from Artillery to Bandit Artillery to match regular Old Artillery. Swapped order so that the displayed classification is shown before and not after the flavor description. Passive ability Clustered Shelling: Improve description formatting to be more consistent. Timeshifter Spirit (NPC) : This is about the generic entity. Autocast ability Jinx: Added to description that it affects ground targets only. Remove visual fx being multiplied by squad count to improve performance. Twilight Creeper (Shadow): Autocast ability Tainted Spit: Improved description to be correct in French. Armatores and Hrdina_Imperia like this Link to comment Share on other sites More sharing options...
Bini Inibitor Posted August 3, 2025 Share Posted August 3, 2025 (edited) 20 minutes ago, Majora said: Now properly displays his autocast ability Overload: ''Every 9 seconds, unit releases a powerful shot after a preparation time of 4,5 seconds that deals 660 damage to enemies. Has a long range of 50m. Knocks back small units. Cannot be used if a hostile unit is within a 20m radius.'' I think the charged shot is more like 4 seconds preparation time, if you count it yourself. Quote Nox Tooper:Active ability Overload: Improved description to be more consistent. Nox Tooper (NPC): "Nox Tooper" Description is still wrong in the sense that the preparation time is not 6 seconds, but 4 as well. This has been changed like 15 years ago. Edited August 3, 2025 by Bini Inibitor Carofex likes this Link to comment Share on other sites More sharing options...
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