Laertes Posted June 20, 2024 Share Posted June 20, 2024 (edited) Treasure Fleet Twilight Curse is used on the Rightmost ship to end the map earlier. The only tricky part of this is killing the first camp, if you dodge the first tower shot, or only lose one unit, you can just attack-move the rest. Optional Cards: Skyfire Drake can be traded for suppression, a defensive tower, or oink if you prefer. Deck Code: MkWEUiR_KZF Replay Treasure Fleet 5 cards.pmv Encounters with Twilight Take your time at start. Get Magma Hurler, Crush game with Magma Hurler/Unity. For the end, let a few skyfires stand in the middle without specific orders and they will keep the spirits clear while the Hurlers kill the boss. Optional cards: I guess t1 and t2 are optional, whatever you want to use to get to Hurler/Unity. Could also be done with Swamp Drake of course, so I guess the entire deck is optional :). Deck Code: MaFCN_K7FcT Replay Encounters with Twilight 5 cards.pmv Edited June 20, 2024 by Laertes Hrdina_Imperia, Eirias, Majora and 1 other like this Link to comment Share on other sites More sharing options...
Laertes Posted June 20, 2024 Author Share Posted June 20, 2024 Siege of Hope Take free wells, use mine-nomad to kill the spawner before the big wave. Then clear out t3 and take all the wells on the map. Defend with Tower and Swamp Drake. Then lure out boss and kill it. Optional Cards: Magma Hurler can be something else if you want to cut the best unit in the game for some reason. Deck: MDL7FCNEUpL Replay Siege of Hope 5 cards.pmv Defending Hope You get to start the map with Swamp Drake so, idk what to say. You can hold the extra wells for a side quest if you want. Optional Cards: BG, Sunstrider, Unity, Tower of Flames Replay: Defending Hope 5 cards.pmv Soultree Take wells early and then defend them with mine/body block. On the frozen army, manually target pyromaniac to kill large units first. Make Magma Hurlers and kill everything. If you want this to be very chill, don't help Viridya right away so you have time to build up a few extra units. Deck: MaFCNkV7FcT Replay: Soultree 5 cards.pmv Metagross31 and Hrdina_Imperia like this Link to comment Share on other sites More sharing options...
Laertes Posted June 20, 2024 Author Share Posted June 20, 2024 Mo Use the Swamp Drakes to kill the Walker, no need to fight with Mo if you're worried he will die. Three towers can hold the bottom. Deck: MDLcTpLqFzM Replay: Mo 5 cards.pmv Volin and Metagross31 like this Link to comment Share on other sites More sharing options...
Laertes Posted June 21, 2024 Author Share Posted June 21, 2024 (edited) Slavemaster Take free wells, wait until 2nd Abom. Then take t2, t3, t4. Make army of Banzai. Then clear map and run NPCs directly to where they need to go. No need to defend anything. Optional: Unity. Deck: MwSaFcTHaJa Replay: Slavemaster 5 cards.pmv Behind Enemy Lines Use roots to make the beginning easier. Ideally keep the spawners alive until 20m, then you can clear them. Army of Swamp Drakes to clear map. Optional: BG. Probably Parasite Swarm would make this a lot easier if you have that. Deck: MDLpLOMaF Replay: Behind Enemy Lines 5 cards.pmv Convoy (solo) Take free wells and rush t3 with nomads. Then spitfires to kill power shrine. Then hold t4 long enough to get out a couple of fire dragons. Then drop Volcanos to stop the waves bothering you and finish map once you're ready. Deck: McTEUKMlKZX Replay: Convoy 5 cards.pmv Ocean: I definitely would put mine or another t1 card in the empty slot. It's the starting area that's annoying. Once you get Swamp Drakes it's easy. Deck: MaFcTDLzM Replay: Ocean 5 cards.pmv Oracle Run nomads past to get to t2, spam gladiatrix. Use oink and micro to build up army of gladiatrix and clear. Take t3, make swamp drakes. Clear map, take t4, make Volcanos. Fail confusing and bugged irrelevant light switch game. Kill witchdoctor. Deck: MEUiRsPDLZX Replay: Oracle 5 cards.pmv Edited June 21, 2024 by Laertes Metagross31 likes this Link to comment Share on other sites More sharing options...
Laertes Posted June 21, 2024 Author Share Posted June 21, 2024 Nightmare's End (two players, thanks to Redhea) Player one takes mid. Player two gets free t4. Player one holds waves with mortars while p2 clears. It's a bit sketchy until you get Swamp Drakes. Player One Deck: MaFgKgICNDL Player Two Deck: MEU1YEMbamX Replay: Nightmare's End 5 cards with Redhea.pmv Hrdina_Imperia and Metagross31 like this Link to comment Share on other sites More sharing options...
Hrdina_Imperia Posted June 21, 2024 Share Posted June 21, 2024 Thanks for this. Yesterday tried to do King of the Giants and came so close. Need better micro with LSS's. Laertes likes this Link to comment Share on other sites More sharing options...
zeemona Posted June 21, 2024 Share Posted June 21, 2024 (edited) Titans (solo)) with nightguards rush to steal 3 deep ones, with lifestealers to defend the orb, as soon you get to tier 3, rush to free the hostages with 2 corsairs and clearing the path of Rogan in the process, in the mean time Jornes path must be blocked, up until the boss it is up to you how to distract the boss, my favorite is to spam banditos to distract him and kill Brannoc with Fire Dragons Deck: MSULKxSlKRS 2024-06-21_15-33-54_Titans_diff3_s54536_zeemona_time_0_44_09.4_v265.pmv Edited June 21, 2024 by zeemona Laertes and Metagross31 like this Link to comment Share on other sites More sharing options...
sharlajjn Posted June 21, 2024 Share Posted June 21, 2024 (edited) 7 hours ago, Hrdina_Imperia said: Thanks for this. Yesterday tried to do King of the Giants and came so close. Need better micro with LSS's. You should feed couple boosters to LSS, so can heal them later. Need like 2 instances of healing, before map's t4 location and before last wall to boss. Edited June 21, 2024 by sharlajjn Hrdina_Imperia and Laertes like this Link to comment Share on other sites More sharing options...
Laertes Posted June 24, 2024 Author Share Posted June 24, 2024 Nightmare Shard (with Eirias) Player 2 stays in t1 and defends, provides some surges. Player 1 pushes to t3 and clears with spitfire. Deck Player 1: MiFCNEUiRKM Optional cards: Gladiatrix can be skyfire/sunstrider Deck Player 2: MgGmRgVZFBL Replay: Nightmare Shard 5 cards with Eirias.pmv Metagross31 and 4esan4o95 like this Link to comment Share on other sites More sharing options...
Hrdina_Imperia Posted June 24, 2024 Share Posted June 24, 2024 On 6/21/2024 at 3:03 PM, sharlajjn said: You should feed couple boosters to LSS, so can heal them later. Need like 2 instances of healing, before map's t4 location and before last wall to boss. Good idea, completely forgot they can do that. Link to comment Share on other sites More sharing options...
Cocofang Posted January 24 Share Posted January 24 This deck takes care of four achievements at once on Treasure Fleet. Cheapskate, Corporate Downsizing, A New Sun and A Force of Nature. Metagross31 and 4esan4o95 like this Link to comment Share on other sites More sharing options...
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